Zeroeditor crashing when loading maps

Started by Snake, January 31, 2021, 05:58:47 PM

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Well, I was able to load shipped worlds so I decided to try and download the SWBF1 Museum assets and load that world. ZE loads about halfway then crashes. I can't remember but is there an SPTest type crash log for ZE? I found an old post by Phobos saying an incorrectly hex edited msh will crash ZE but 1. I don't have any idea what msh could be messed up and 2. I don't remember how to hex edit. Any ideas what could be causing it/courses of action to take? I thought about taking all non-stock meshes out one by one and seeing if that would work but I can't remember if loading a world with a missing msh would make it crash as well.
=AaTc= Forever

SALLY....

-Retired Modder

It is going to have to be eliminating meshes one by one, I'm afraid. Missing a mesh should not do more than bring up a dialogue box saying "this file is missing" but it will continue loading the world afterward.
All mods on indefinite hold

It actually didn't take incredibly long to figure out what was the problem. I just took the whole MSH folder out, then I put half of it back in, then another half of what was left, then another half of what was left, on and on until I hit the crash and narrowed it down from there. Turns out it was one of my own custom models that, if I remember correctly, never had a texture. It just showed up black ingame, which I was fine with, but I'm not sure if that was what crashed ZE. I don't remember if I hex edited it any but I don't think I did.
=AaTc= Forever

SALLY....

-Retired Modder

Glad to see you got it figured out  :tu:
All mods on indefinite hold