Recent posts
#81
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - July 22, 2025, 05:20:07 AMThanks man, really appreciate it! Glad you are enjoying the maps!
It's always kind of been a small player base, even during my first run of modding from 2008 to 2011 (most people had moved over to Battlefront 2), but Battlefront 1 was always my first love, so to speak. Admittedly, I will probably move on at some point, but I'd first like to release remakes/updates on all of my old maps and mods for SWBF1 from my original run, if for nothing else than to feel like I actually completed something and left no loose ends.
It's always kind of been a small player base, even during my first run of modding from 2008 to 2011 (most people had moved over to Battlefront 2), but Battlefront 1 was always my first love, so to speak. Admittedly, I will probably move on at some point, but I'd first like to release remakes/updates on all of my old maps and mods for SWBF1 from my original run, if for nothing else than to feel like I actually completed something and left no loose ends.
#82
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by ToraToraTora - July 21, 2025, 06:18:03 AMMan I remember playing your original Lava Fields map when I was in middle school back in 2009! What a trip to see you're still active.
Loved Geonosis Canyon. I'm really impressed by how well everything just works. Tatooine Desert Alliance is really, really solid too. Love the premise and the little junked R2 on the body pile. So much creativity on display - and with the skills to execute it!
I'm glad I randomly decided to revisit this game! It's a shame the playerbase is too small to appreciate what you've put out here.
Loved Geonosis Canyon. I'm really impressed by how well everything just works. Tatooine Desert Alliance is really, really solid too. Love the premise and the little junked R2 on the body pile. So much creativity on display - and with the skills to execute it!
I'm glad I randomly decided to revisit this game! It's a shame the playerbase is too small to appreciate what you've put out here.
#83
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by wsa30h - July 20, 2025, 11:18:21 PMyes please send me your discord via private message
#84
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by Zelenium - July 20, 2025, 02:10:12 PMQuote from: wsa30h on July 20, 2025, 11:16:32 AMteam that you made blue that is a value that i could find in the classic collection wheres to make 4 teams all hostile to each other i would need to create the functionYou have to find how to distinguish teams. Then create your own function and place it in the existing code
Quote from: wsa30h on July 20, 2025, 11:16:32 AMDo you have discord by any chance ?Yes. But I'll only give it in private messages if you need it
#85
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by wsa30h - July 20, 2025, 11:16:32 AMthank you my friend so for the secondary team that you made blue that is a value that i could find in the classic collection wheres to make 4 teams all hostile to each other i would need to create the function and find the place where the teams are defined in the code. Do you have discord by any chance ?
#86
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by Zelenium - July 20, 2025, 10:42:22 AMQuote from: wsa30h on July 20, 2025, 07:09:34 AMhow did you find the value for changing the secondary team to blue ?
Yeah, IDA + CheatEngine + time
Quote from: wsa30h on July 20, 2025, 07:09:34 AMis it just 1 value for making them team 4 look different ?
No, you will have to create your own function like I did
And find how to distinguish these teams in the code (without sources it is difficult)
#87
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by wsa30h - July 20, 2025, 07:09:34 AMthat sound awesome can i ask how did you find the value for changing the secondary team to blue ? cheat engine ? i want to see if i can do this for the classic collection version. So far thanks to your tutorial i managed to change friendly color enemy color and locals color. i would maybe also like to find out how to make 4 teams hostile to each other and make them appear in different colors but i understand that will be hard. is it just 1 value for making them team 4 look different ?
#88
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by Zelenium - July 20, 2025, 06:09:21 AMQuote from: wsa30h on July 20, 2025, 03:35:45 AMfor the dvd version
This will probably work for other versions as well
As I understood there are the same problem
Quote from: wsa30h on July 20, 2025, 03:35:45 AMwhat other things have you planned?
I want to increase the limit furthermore (if it possible)
And perhaps allow the Jedi bonus to be used in Lua for multiplayer.
#89
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - July 20, 2025, 05:29:03 AMAnnouncing the 3.0 release of
Tatooine: Desert Alliance
ModDB
Gamefront
Mods can upload it here too if they want.
See the readme for changes below. This release now also includes a remaster of my original release of the map from the late-2000s.







2008 "Remaster"

Tatooine: Desert Alliance
ModDB
Gamefront
Mods can upload it here too if they want.
See the readme for changes below. This release now also includes a remaster of my original release of the map from the late-2000s.







2008 "Remaster"

Code Select
==INSTALLATION==
Place TatDes in your Gamedata/Addon folder.
==DESCRIPTION==
A new take on the Tatooine: Desert Alliance map that was my second-ever map release back in 2008.
I used the 2.0 as the template and kept the same basic map layout, but with more stuff in it. I also revised the sides.
==CHANGES==
- Uses my Vanilla+ Imperial side now, and I reworked the Tusken side
- Local militia assists the Empire while Jawas assist the Tuskens
- Astromech droids patrol the map, repairing turrets and vehicles
- Added the Gian Speeder and Land Speeder to the map
- Reworked the map itself to add more points of interest
- Added a functional minimap
- Added menu preview video
==CREDITS==
God All
DarthD.U.C.K for Universal Dead Units
Giftheck PS2 Imperial Pistol
Ginev Coverted Jedi Knight Series weapons
Ravensoft Jedi Knight Series weapons
tirpider OTC Tusken Raider
Anyone I missed if you find something of yours in here, please let me know and I will update the credits!
And the good folks at SWBFGamers and Gametoast for all the help on various other matters!
#90
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by wsa30h - July 20, 2025, 03:35:45 AMglad to see you increasing limits for the dvd version i have one question what other things have you planned?