Recent posts

#81
Requests / MAF (Mechanised Assault Flyer)
Last post by Willkilla - February 10, 2025, 03:49:40 PM
Does anyone have a link to this asset? I found a thread but cant find any links. I think this was from SWBF1 but I would like this unit for a Naboo project.

Thanks!  :cheers:
#82
Released Maps and Mods / Re: Sixth Unit Restoration Pro...
Last post by Giftheck - January 31, 2025, 02:19:56 PM
Quote from: ATR on January 30, 2025, 01:22:19 PMVery new here so forgive me the lack of knowledge but are the sixth class model from deleted content or custom made? This is very cool for future mods.

Based upon deleted content but iterated on.
#83
Released Maps and Mods / Re: Sixth Unit Restoration Pro...
Last post by ATR - January 30, 2025, 01:22:19 PM
Very new here so forgive me the lack of knowledge but are the sixth class model from deleted content or custom made? This is very cool for future mods.
#84
Released Maps and Mods / Sixth Unit Restoration Project...
Last post by Giftheck - January 23, 2025, 01:47:36 AM
Here's an initial version of the Sixth Unit Restoration Project for people to play around with. This is not a final version, I'm still tweaking bits and pieces, but so far I'm happy with what I've got.

You require the SWBFSpy exe found here, and Dark Phantom's BF1 Memory Extender, found here, in order for this to work. At present, this does not support the Classic Collection release, but given the intent of this project, I'm intending on releasing the Data folder once this gets up to V1, which will include the mission scripts as well so anybody wishing to port this over to the CC version of SWBF1 can do so.

DOWNLOAD

There are a couple of nice little surprises I've added in as well, but I'll leave it up to you to find those out for yourself. If you have suggestions for further balancing, please let me know 🙂 I think in a general sense there's a happy medium that I think I'm hovering around but I'm not 100% sure I've hit it yet.

CREDITS:
Quote-Dark Phantom (discovering and patching the code and scripting for several new features, such as having up to ten selectable units per team)
-John Williams (music from the Star Wars Saga)
-Ben Burtt (Star Wars Sound Effects)

Here's the most recent video showing off the new sixth units:
#85
I was able to get this split screen tool kit working for my CD-ROM copy of Star Wars Battlefront 2 2005.  I have encountered a problem with the right analog stick drifting upwards while moving around the maps.  This problem is not happening when I don't use the split screen tool kit and I start up the game normally for single player.  I am using a Xbox One S controller for this game connected to my computer with a micro USB cable with Bluetooth support.  I even have the joystick sensitivity and dead zone set to 10 each to fix the drifting, and is still drifting while using this split screen tool kit.  Am I doing anything wrong here to cause the upwards drift, or is this a glitch going on with Xbox One S controllers?
#86
SWBF1 Modding / Re: Sixth Unit Restoration Pro...
Last post by Giftheck - January 21, 2025, 09:30:12 AM
I've updated the video above with a much newer iteration. Here's some notes on it:

-The Clone Commander's EMP Grenade Launcher fires a special type of EMP Grenade - it sticks to vehicles and when it detonates, it ejects that vehicle's occupants and leaves it disabled for five seconds.
-The CIS has two things to note:
--You'll notice you can play as the Battle Droid and the Super Battle Droid.
--The Tactical Droid's Sonic Blaster will push the target(s) back a short distance upon impact - the tradeoff is that the further the 'pellet' travels, the less damage it will do.
-The Bothan Spy's Seeker Rifle behaves similarly to the Halo Needler.
#87
Star Wars Battlefront (2004 Original) / Re: GGW2 Video and other SWBF1...
Last post by Snake - January 20, 2025, 05:57:51 PM
A kind member of the community gave me the link to the video I mentioned above. 2009... crazy.

#88
SWBF1 Modding / SWBF1 Memory Extender/Patches
Last post by Dark_Phantom - January 20, 2025, 05:27:54 PM
https://github.com/phantom567459/BF1MemExt/releases/tag/v1.0

Version 1.0
Only supports BF1 SWBFspy version (1.2), which can be obtained here: https://info.swbfgamers.com/
Support for SPTest should not take long to get live, some of the offsets are already there for DLC extension.

Active patches (despite what the GUI may say) are:
Support for 10 units
Changed Addon limit from 50 to (theoretically) 4096.  We'll see about that.

Included detailed readme for how to include in your own mods.  Check out what Giftheck is working on here: https://www.swbfgamers.com/index.php?topic=15020.0

There's also a cheat table included for BF1 (Cheat Engine) that has some cool stuff that I add to occasionally.

Let me know if there's any questions or concerns - the Github will be the current location for this.  All credits are included there.

#89
SWBF1 Modding / Sixth Unit Restoration Project
Last post by Giftheck - January 20, 2025, 02:33:57 PM
Hey all!

First, I would like to thank ‪Dark Phantom for his excellent work on cracking the unit selection screen to allow for up to 10 selectable units. This was something I threw together fairly quickly to test it out - a prototype restoration for the cut sixth unit from Star Wars: Battlefront. As these are prototypes, they may not align perfectly with how a finished, polished version of these units would work. Phantom's work will blow open the possibilities for new mods for the game. So once again, I would like to extend my thanks.

Here's a video of the initial prototype:


With the public release of his patcher, I am currently working on a more polished version of this with a couple of nice surprises thrown in for good measure. Including the sixth unit (or 'seventh' for the CIS - as I am also including the Battle Droid alongside the Super Battle Droid to offer a bit of faction-exclusive variety!) has actually changed the game in some pretty fun ways, and I can't wait to be able to finish this off and show it to you all.

Additional credit to psych0fred as the Imperial Officer and Rebel Spy are based off the units he provided for his Chain Isle map.
#90
Forum News and Forum Rules / Re: post for spammers
Last post by Giftheck - January 20, 2025, 10:11:11 AM
Bumping purely to put this at the top given the uptick in spammer activity earlier