Recent posts
#1
Released Maps and Mods / Re: Map "GEONOSIS : RUINS" 1.0
Last post by NodiumAmoko - August 27, 2025, 06:05:40 AMQuote from: Luc2505 on August 24, 2025, 02:39:34 PMthis is a really cool map, well done on making it! only suggestions are to replace the yavin textures with some from the spire, and also increase the bot count. if you'd like some help with implementing the gunship's sounds, feel free to contact me and i'll try to make you a sound file to use.
Really good work though mate!
Thanks ! I've send you a PM
#2
Released Maps and Mods / Re: Map "GEONOSIS : RUINS" 1.0
Last post by Luc2505 - August 24, 2025, 02:39:34 PMthis is a really cool map, well done on making it! only suggestions are to replace the yavin textures with some from the spire, and also increase the bot count. if you'd like some help with implementing the gunship's sounds, feel free to contact me and i'll try to make you a sound file to use.
Really good work though mate!
Really good work though mate!
#3
Released Maps and Mods / Map "GEONOSIS : RUINS" 1.0
Last post by NodiumAmoko - August 24, 2025, 01:07:01 PMMap "GEONOSIS : RUINS" 1.0
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1669
Take part in a new Battle of Geonosis with this map
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1669
Take part in a new Battle of Geonosis with this map
#4
Released Maps and Mods / Map "EARTH : HOSTAGE POINT" 1....
Last post by NodiumAmoko - August 24, 2025, 01:06:59 PMMap "EARTH : HOSTAGE POINT" 1.0
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1670
This map takes place on Earth, where the Empire as built a Imperial Prison in an Old Temple. The Rebels have to invade the prison and the Empire have to defend it..
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1670
This map takes place on Earth, where the Empire as built a Imperial Prison in an Old Temple. The Rebels have to invade the prison and the Empire have to defend it..
#5
SWBFspy: Internet Master Server Discussions / Re: How do I access SWBFSpy se...
Last post by Dark_Phantom - August 20, 2025, 03:23:54 PMhttps://www.swbfii.com/holonet/guide-getting-your-playstation-2-online
Have you attempted these settings? There are people that play coordinated events on the PS2 that use these settings.
Have you attempted these settings? There are people that play coordinated events on the PS2 that use these settings.
#6
SWBF1 Modding / Re: potential early kashyyyk d...
Last post by Dark_Phantom - August 20, 2025, 03:16:53 PMDylanRocket's channel is really good for that: https://www.youtube.com/playlist?list=PLLgnHhItWZCsKi41G_tyxFKVI8Yha7f38 (I think they have other playlists as well)
I also have a playlist dedicated to this exact topic: https://www.youtube.com/playlist?list=PLl30b7cfBY7FwwkDlbp_penzRhG3usQxy
I also have a playlist dedicated to this exact topic: https://www.youtube.com/playlist?list=PLl30b7cfBY7FwwkDlbp_penzRhG3usQxy
#7
SWBFspy: Internet Master Server Discussions / How do I access SWBFSpy server...
Last post by Guisick - August 20, 2025, 02:31:07 PMSo, i'm attempting do play the PS2 version of SWBFII on a PCSX2 emulator running on Mac, the file format is an ISO. I've managed to play the public games hosted on https://ps2online.com/ DNS and even create rooms directly in-game (but they only go up to 4 players). However, nor me or my friends were able to access the SWBFSpy servers!!! When i go to download a file for the pached game it only outputs an exe, so it wouldn't work on Mac anyway I guess. Even my friends playing on Windows can't quite manage to see the other public server shown at https://stats.swbfgamers.net:8443/
I'll list a couple things we've tried so far:
- Using the DNS and installing the hosts listed here <https://www.swbfgamers.com/index.php?topic=10692.0>
- Using the SWBFSpy DNS as shown here <> (66.85.14.80), doing the exact same process i've done for Cristian DNS
Would anyone happen to have any light to thrown my way? would really apreciate it. Thanks in advance.
(btw, i use a Macbook Pro with M4 Pro, 24Gb of Ram, so if it requires a dedicated machine running the server i was thinking of using a Virtual Machine)
I'll list a couple things we've tried so far:
- Using the DNS and installing the hosts listed here <https://www.swbfgamers.com/index.php?topic=10692.0>
- Using the SWBFSpy DNS as shown here <> (66.85.14.80), doing the exact same process i've done for Cristian DNS
Would anyone happen to have any light to thrown my way? would really apreciate it. Thanks in advance.
(btw, i use a Macbook Pro with M4 Pro, 24Gb of Ram, so if it requires a dedicated machine running the server i was thinking of using a Virtual Machine)
#8
SWBF1 Modding / potential early kashyyyk docks...
Last post by Luc2505 - August 20, 2025, 01:38:46 PMwas looking through the files out of boredom and came across a few files which i'm assuming are super unfinished minimaps of early builds, such as "naboox.tga" and in this case Kas2.tga, i thought i'd seen the map layout somewhere before and went digging through some datamining vids and found a more "complete" version of the kas2.tga file on dylanrocket's video. looked as though the attackers were originally going to storm the beach and the platforms wouldve made for better sniper spots, my guess is that they changed this map due to the attacker/defender selection being removed. it looks like its made up from the standard games' assets so it would be easy to recreate although command post locations would be somewhat speculative.
it's nothing insane, just something i found slightly cool, or maybe i'm just easily impressed haha. hopefully we'll get many more prototype leaks, and also the source code (lol one can dream)
it's nothing insane, just something i found slightly cool, or maybe i'm just easily impressed haha. hopefully we'll get many more prototype leaks, and also the source code (lol one can dream)
#9
Released Maps and Mods / Lord_Bandu's Jedi Temple Train...
Last post by Giftheck - August 19, 2025, 01:17:26 PMAs the title says. Earlier this year, in an effort to get back into modding, I decided to try a small project. I decided to take on doing some updates to Lord_Bandu's Jedi Temple Training Hall, which never left beta in SWBF1 before he moved onto SWBF2 and then eventually vanished.
This is realased as-is. I have made changes to the map itself to try and add detail, I have also redone the sides. This was a fun little project to help me get back into the swing of things. balance is probably off but I could spend forever tweaking that. I may go back and make further changes to the sides later down the line though. For instance the Droideka's not too useful on this map as it can't climb the. stairs properly.
Unlike Bandu's original version, which only had Clone Wars Era, I have included a 'Galactic Civil War' option which is 501st vs Jedi.
DOWNLOAD
This is for SWBF1 only. I will not be publicly releasing the assets for the map at this time, but I would be willing to pass the Data folder on to anyone who would like to convert the map to SWBF2.
Credits:
This is realased as-is. I have made changes to the map itself to try and add detail, I have also redone the sides. This was a fun little project to help me get back into the swing of things. balance is probably off but I could spend forever tweaking that. I may go back and make further changes to the sides later down the line though. For instance the Droideka's not too useful on this map as it can't climb the. stairs properly.
Unlike Bandu's original version, which only had Clone Wars Era, I have included a 'Galactic Civil War' option which is 501st vs Jedi.
DOWNLOAD
This is for SWBF1 only. I will not be publicly releasing the assets for the map at this time, but I would be willing to pass the Data folder on to anyone who would like to convert the map to SWBF2.
Credits:
Quote-Lord Bandu - original map
-Pandemic Studios - Mod Tools, unit models, parts from Jedi Temple map
-Sereja - Darth Maul doublesaber, lightsabers, Clone Commando port
-LucasArts - Republic Commando models (Clone Commando, DC17M)
-EACG - map model parts, Jedi Temple Guardian model
-EA DICE - weapon models
#10
SWBF1 Modding / Re: why do shipped audio strea...
Last post by Dark_Phantom - August 19, 2025, 10:48:29 AMAlright, so we need to break this down a little bit. The sound munge process is fragile but does work as designed - I've used it in my mod maps successfully.
The way batch files work is a chained process. You can't run the bat files by themselves or they will fail because they lose context that gets passed from the original munge.bat file. You could theoretically build a separate environment and cut out the BFBuilder/chained munge but the environment was built in a way to try to make it seamless. The bad part is that if something fails, it usually does not give a detailed error.
I'm not 100% sure what you're trying to accomplish though. Some common pitfalls while we're at a high level:
1.) Files marked read-only (shouldn't really matter but the munge can choke)
2.) Files being empty (some of the builders are fragile)
The title implies that we're trying to use shipped audio streams. The final games audio streams and sfx are not included with the mod tools for legal reasons, and thus only referencing them will cause errors.
I recommend this for some experimentation material:
https://www.moddb.com/games/star-wars-battlefront-ii/downloads/swbf1-swbf2-soundenv-for-modders
This is a recreation of both games entire sound environments and you can see how it is handled in there. Every audio stream in both games is included and can be moved into your folder if desired.
The way batch files work is a chained process. You can't run the bat files by themselves or they will fail because they lose context that gets passed from the original munge.bat file. You could theoretically build a separate environment and cut out the BFBuilder/chained munge but the environment was built in a way to try to make it seamless. The bad part is that if something fails, it usually does not give a detailed error.
I'm not 100% sure what you're trying to accomplish though. Some common pitfalls while we're at a high level:
1.) Files marked read-only (shouldn't really matter but the munge can choke)
2.) Files being empty (some of the builders are fragile)
The title implies that we're trying to use shipped audio streams. The final games audio streams and sfx are not included with the mod tools for legal reasons, and thus only referencing them will cause errors.
I recommend this for some experimentation material:
https://www.moddb.com/games/star-wars-battlefront-ii/downloads/swbf1-swbf2-soundenv-for-modders
This is a recreation of both games entire sound environments and you can see how it is handled in there. Every audio stream in both games is included and can be moved into your folder if desired.