Recent posts
#1
Released Maps and Mods / Re: Clone Campaign Releases
Last post by Snake - April 11, 2026, 01:44:21 PMIn honor of my friend Jango who I have not seen in probably 15 years or so here are new links for this map:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1676
https://www.mediafire.com/file/zjmqp1gut39t957/JediExtermination_byJango.zip/file
Miss you buddy, hope all is well.
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1676
https://www.mediafire.com/file/zjmqp1gut39t957/JediExtermination_byJango.zip/file
Miss you buddy, hope all is well.
#2
Released Maps and Mods / Re: SWBF1 Museum
Last post by Snake - April 10, 2026, 08:02:05 PMSam add me on steam if you're not on there already! 273740076
#3
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Giftheck - April 10, 2026, 01:45:01 PMI think it's more that this forum doesn't have much activity these days. I do get a lot more engagement on the GameToast server.
#4
Released Maps and Mods / Re: SWBF1 Museum
Last post by Samistheone - April 10, 2026, 12:23:54 PMQuote from: (GGR)Ldr.Phoenix{MES} on March 09, 2026, 11:18:43 PMHey snake! Wanted to take a trip down memory lane and check out the map (Might use it for a game night for GGR's 20th anniversary). Is the 2025 version the most recent one still?
I'd love to join you both as well haha
#5
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Norwood - April 10, 2026, 09:34:05 AMI appreciate that you keep working on and sharing your mods here, even though very little interest is being shown by others.
#6
General / Re: SWBF Gamers – Sharing Stra...
Last post by Norwood - April 10, 2026, 09:28:56 AMIt makes me wonder what the point of making a post, that seems to be entirely about artificial engagement, on a forum that offers 0 reward for succeeding in such an endeavor.
#7
Released Assets / Lumind's mapping and modding n...
Last post by Lumind - April 08, 2026, 01:27:26 PMWhile making a map, I was making a lot of notes on things I wish I knew. I hope you can find something useful in the attached .doc file. I believe this can be treated as an asset.
You cannot view this attachment.
Contents:
Munging notes 1
VisualMunge 1
ZeroMunge 1
ZeroEditor notes 1
Recommended screen height 1
Camera movement 1
Solving too dark maps in ZE 1
Terrain textures 2
The "Raise" brush 2
Very visible seams/edges between terrain texture layers in SWBF2 (not in ZE) 2
"ReduceTerrainTextureUsage" warning 3
Explosions 3
Placing an object 3
Height imprecision 4
Connections 4
The max number of connections 4
Editing connections 4
Sound notes 4
Restore missing vehicle sounds 4
Loading multiple sound lvls 4
Custom sound lvl 4
Tutorials 5
Stock .wav files 5
.sfx and .asfx 5
Sky notes 6
Reducing map's size 6
Other notes 7
You cannot view this attachment.
Contents:
Munging notes 1
VisualMunge 1
ZeroMunge 1
ZeroEditor notes 1
Recommended screen height 1
Camera movement 1
Solving too dark maps in ZE 1
Terrain textures 2
The "Raise" brush 2
Very visible seams/edges between terrain texture layers in SWBF2 (not in ZE) 2
"ReduceTerrainTextureUsage" warning 3
Explosions 3
Placing an object 3
Height imprecision 4
Connections 4
The max number of connections 4
Editing connections 4
Sound notes 4
Restore missing vehicle sounds 4
Loading multiple sound lvls 4
Custom sound lvl 4
Tutorials 5
Stock .wav files 5
.sfx and .asfx 5
Sky notes 6
Reducing map's size 6
Other notes 7
#8
Released Maps and Mods / SWBF2 Map "Geonosis: Red Plain...
Last post by Lumind - April 08, 2026, 11:10:45 AMGeonosis: Red Plains
The first use of the Grand Army of the Republic against the CIS
2 modes are available: Conquest (300 reinforcements) and XL (64 vs 64 with 600 reinforcements).
The Republic starts in a landed Acclamator supplied with 3 LA-AT/i gunships and 2 buildable laser turrets and can get access to AT-TEs and IFT-X tanks.
The CIS starts with 2 command posts supplied with a droidstarfighter, 3 Geonosian fighters, a Hailfire tank, a Spider droid and a Geonosian turret. They can get access to more of the ground vehicles and turrets as well as to STAP vehicles. The main unit is a B1-series battle droid. In addition to droidekas, the CIS have access to a few powerful but slow B2 super battle droids equipped with a cannon, a missile launcher, capable of melee attack and using a personal shield.
The CIS forces are allied with flying deadly Geonosian melee warriors and troopers.
A large pit and high rocks prevent the 2 armies from immediate contact on these reddish plains of Geonosis.
How to install
The downloaded archive must be extracted in your game folder here:
Star Wars Battlefront II\gamedata\addon\RED
If the "addon" folder does not exist, create it first
Credits
- Fierfek's Mapmaking Guide
- gametoast
- swbfgamers
- https://sites.google.com/site/swbf2modtoolsdocumentation
- The creator of SWBF-msh-Blender-IO addon for Blender
Author
Lumind
Email: quasimodoprograms@gmail.com
Download links:
GameFront
ModDB
Nexus Mods
I've also uploaded it to SWBFGamers' Downloads but it hasn't been approved

But here it is as an attachment:
You cannot view this attachment.
And here is a screenshot:
You cannot view this attachment.
I have also posted a .doc file with my notes for mapmaking/modmaking: https://www.swbfgamers.com/index.php?topic=15147.0
Gameplay:
#9
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Giftheck - April 08, 2026, 01:09:55 AMClone Trooper is slightly adjusted from Republic Commando with parts from other games. Battle Droid is from SWBF3, Super Battle Droid is from Jedi Challenges, AT-TE is Gogie's AT-TE. Wookie Warrior, TIE Bomber (and TIE Fighter, not shown here) are from TFU. TIE Pilot and Rebel Pilot are from SWBF3.
#10
SWBF1 Modding / Re: Gistech's Visually-Improve...
Last post by Giftheck - April 08, 2026, 01:05:55 AMBeen a while, hasn't it? The reason I'm bumping this is I've started working on an 'evolution' of this. In the past couple of months, Dark_Pahtnom has cracked being able to have more high-res units on the field without flipping to lowres. As a result, I've decided to overhaul this one for a bit of fun. It's very WIP right now as I'm still choosing what I would like to update with, but here's a few screenshots.
All models are higher poly than stock, but not DICE-levels - I'm aiming between 4K tris and 6K tris as a ballpark for units. Vehicles are allowed to be higher.
Second post will show some of the Clone Wars shots plus Wookie Warrior and new Rebel Pilot.
All models are higher poly than stock, but not DICE-levels - I'm aiming between 4K tris and 6K tris as a ballpark for units. Vehicles are allowed to be higher.
Second post will show some of the Clone Wars shots plus Wookie Warrior and new Rebel Pilot.