Recent posts

#1
Released Maps and Mods / Re: Clone Campaign Releases
Last post by Snake - April 11, 2026, 01:44:21 PM
In honor of my friend Jango who I have not seen in probably 15 years or so here are new links for this map:

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1676
https://www.mediafire.com/file/zjmqp1gut39t957/JediExtermination_byJango.zip/file

Miss you buddy, hope all is well.
#2
Released Maps and Mods / Re: SWBF1 Museum
Last post by Snake - April 10, 2026, 08:02:05 PM
Sam add me on steam if you're not on there already! 273740076
#3
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Giftheck - April 10, 2026, 01:45:01 PM
I think it's more that this forum doesn't have much activity these days. I do get a lot more engagement on the GameToast server.
#4
Released Maps and Mods / Re: SWBF1 Museum
Last post by Samistheone - April 10, 2026, 12:23:54 PM
Quote from: (GGR)Ldr.Phoenix{MES} on March 09, 2026, 11:18:43 PMHey snake! Wanted to take a trip down memory lane and check out the map (Might use it for a game night for GGR's 20th anniversary). Is the 2025 version the most recent one still?

I'd love to join you both as well haha
#5
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Norwood - April 10, 2026, 09:34:05 AM
I appreciate that you keep working on and sharing your mods here, even though very little interest is being shown by others.
#6
General / Re: SWBF Gamers – Sharing Stra...
Last post by Norwood - April 10, 2026, 09:28:56 AM
It makes me wonder what the point of making a post, that seems to be entirely about artificial engagement, on a forum that offers 0 reward for succeeding in such an endeavor.
#7
Released Assets / Lumind's mapping and modding n...
Last post by Lumind - April 08, 2026, 01:27:26 PM
While making a map, I was making a lot of notes on things I wish I knew. I hope you can find something useful in the attached .doc file. I believe this can be treated as an asset.
You cannot view this attachment.
Contents:

Munging notes   1
VisualMunge   1
ZeroMunge   1

ZeroEditor notes   1
Recommended screen height   1
Camera movement   1
Solving too dark maps in ZE   1
Terrain textures   2

The "Raise" brush   2
Very visible seams/edges between terrain texture layers in SWBF2 (not in ZE)   2
"ReduceTerrainTextureUsage" warning   3
Explosions   3
Placing an object   3
Height imprecision   4
Connections   4

The max number of connections   4
Editing connections   4
Sound notes   4
Restore missing vehicle sounds   4
Loading multiple sound lvls   4
Custom sound lvl   4
Tutorials   5
Stock .wav files   5
.sfx and .asfx   5

Sky notes   6
Reducing map's size   6
Other notes   7
#8
Released Maps and Mods / SWBF2 Map "Geonosis: Red Plain...
Last post by Lumind - April 08, 2026, 11:10:45 AM
Geonosis: Red Plains
The first use of the Grand Army of the Republic against the CIS

2 modes are available: Conquest (300 reinforcements) and XL (64 vs 64 with 600 reinforcements).

The Republic starts in a landed Acclamator supplied with 3 LA-AT/i gunships and 2 buildable laser turrets and can get access to AT-TEs and IFT-X tanks.

The CIS starts with 2 command posts supplied with a droidstarfighter, 3 Geonosian fighters, a Hailfire tank, a Spider droid and a Geonosian turret. They can get access to more of the ground vehicles and turrets as well as to STAP vehicles. The main unit is a B1-series battle droid. In addition to droidekas, the CIS have access to a few powerful but slow B2 super battle droids equipped with a cannon, a missile launcher, capable of melee attack and using a personal shield.

The CIS forces are allied with flying deadly Geonosian melee warriors and troopers.

A large pit and high rocks prevent the 2 armies from immediate contact on these reddish plains of Geonosis.

How to install

The downloaded archive must be extracted in your game folder here:

Star Wars Battlefront II\gamedata\addon\RED

If the "addon" folder does not exist, create it first

Credits


Author
Lumind
Email: quasimodoprograms@gmail.com

Download links:
GameFront
ModDB
Nexus Mods

I've also uploaded it to SWBFGamers' Downloads but it hasn't been approved :(

But here it is as an attachment:
You cannot view this attachment.

And here is a screenshot:
You cannot view this attachment.

I have also posted a .doc file with my notes for mapmaking/modmaking: https://www.swbfgamers.com/index.php?topic=15147.0

Gameplay:
#9
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Giftheck - April 08, 2026, 01:09:55 AM
Clone Trooper is slightly adjusted from Republic Commando with parts from other games. Battle Droid is from SWBF3, Super Battle Droid is from Jedi Challenges, AT-TE is Gogie's AT-TE. Wookie Warrior, TIE Bomber (and TIE Fighter, not shown here) are from TFU. TIE Pilot and Rebel Pilot are from SWBF3.
#10
SWBF1 Modding / Re: Gistech's Visually-Improve...
Last post by Giftheck - April 08, 2026, 01:05:55 AM
Been a while, hasn't it? The reason I'm bumping this is I've started working on an 'evolution' of this. In the past couple of months, Dark_Pahtnom has cracked being able to have more high-res units on the field without flipping to lowres. As a result, I've decided to overhaul this one for a bit of fun. It's very WIP right now as I'm still choosing what I would like to update with, but here's a few screenshots.

All models are higher poly than stock, but not DICE-levels - I'm aiming between 4K tris and 6K tris as a ballpark for units. Vehicles are allowed to be higher.

Second post will show some of the Clone Wars shots plus Wookie Warrior and new Rebel Pilot.