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#71
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by Giftheck - January 01, 2026, 01:13:26 AM
You can't load two stock sound LVLs in like that as it will try to load samples from both into memory - and since stock sound calls imndividually take up a lot of the allocated sound memory, the result is an overload which results in no sounds playing.
#72
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by Led - December 31, 2025, 02:46:51 PM
It would seem to me that you have over-written certain sounds.  I don't have the expertise, but you would need to get the sound files, rename them, and then remunge them.  Even then, I'm not sure.
#74
Star Wars Battlefront 2 (2005 Original) / Re: How to get ping to show in...
Last post by Led - December 31, 2025, 02:29:41 PM
Quote from: SG-17 on December 30, 2025, 08:26:08 AMAs you may know, hosting a server from your home computer generally results in the Ping showing up as N/A in the server browser, at least on PS2. Is there a specific port that needs to be forwarded to allow the ping to show correctly?

I currently forward:
TCP: 3389, 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920, 45000, 50139, 50140, 50143, 50156, 50210, 59589, 59673
UDP: 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920

Am I missing any here?


If it really uses ping, then it is ICMP controlled and is not a port.



maybe the information here can help

https://www.google.com/search?q=firewall+setting+repond+to+ping&sca_esv=1fc1f57c86215af9&source=hp&ei=SadVaQ60ktDxD77M6rkD&iflsig=AOw8s4IAAAAAaVW1Wb_N4cRVU7an6rP-PB2PmztDZPlI&ved=0ahUKEwjOyMa-8-iRAxU0CTQIHT6mOjcQ4dUDCDE&uact=5&oq=firewall+setting+repond+to+ping&gs_lp=Egdnd3Mtd2l6Ih9maXJld2FsbCBzZXR0aW5nIHJlcG9uZCB0byBwaW5nMgcQIRigARgKMgcQIRigARgKMgcQIRgKGKsCMgcQIRgKGKsCSLM0UABYujJwBHgAkAEBmAG8AaABnBqqAQUyMS4xMrgBA8gBAPgBAZgCJKACvxnCAhEQLhiABBixAxjRAxiDARjHAcICCBAAGIAEGLEDwgILEAAYgAQYsQMYgwHCAgUQABiABMICDhAuGIAEGLEDGNEDGMcBwgIOEAAYgAQYsQMYgwEYigXCAgsQLhiABBixAxiDAcICCxAAGIAEGJIDGIoFwgIREAAYgAQYsQMYgwEYyQMYigXCAggQLhiABBixA8ICCBAAGIAEGJIDwgIOEAAYgAQYsQMYgwEYyQPCAggQLhiABBjlBMICBhAAGBYYHsICCBAAGBYYChgewgILEAAYgAQYhgMYigXCAggQABiABBiiBMICBRAAGO8FwgIIEAAYogQYiQXCAgUQIRigAcICBRAhGJ8FwgIFECEYqwKYAwCSBwUyMi4xNKAHlvgBsgcFMTguMTS4B7UZwgcGNS4yNy40yAcsgAgA&sclient=gws-wiz




You might see if there is a 'respond to ping' in your router/firewall.

My recollection is that this was an issue even before Gamespy went away.


#75
Star Wars Battlefront 2 (2005 Original) / How to get ping to show in ser...
Last post by SG-17 - December 30, 2025, 08:26:08 AM
As you may know, hosting a server from your home computer generally results in the Ping showing up as N/A in the server browser, at least on PS2. Is there a specific port that needs to be forwarded to allow the ping to show correctly?

I currently forward:
TCP: 3389, 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920, 45000, 50139, 50140, 50143, 50156, 50210, 59589, 59673
UDP: 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920

Am I missing any here?
#76
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by TYDECON - December 30, 2025, 06:34:42 AM
Hi everyone. I'm a huge fan of the first Battlefront. I first discovered modding in 2017. It's been almost 10 years since I learned how to add sounds from a different era.

I'm using Dark_Phantom's Randomizer mod. I watched a video about it and read here about adding sounds from a different era, also from Dark_Phantom.

When I add the line ReadDataFile("sound\\bes.lvl;bes2gcw"); followed by ReadDataFile("sound\\bes.lvl;bes2cw");, there are no weapon or unit death sounds. If I swap them, it's the other way around. Basically, the first line for the era will work, but I don't know how to add sounds from both eras together. I ran it on version 1.2 and the Steam version with Antstafer's Enhanced Gameplay & Graphics Mod.

I'd appreciate any help; it's very useful for the Randomizer mod. Thank you.
#77
Star Wars Battlefront: EA Reboots 1 and 2 / Kyber V2 now going into open b...
Last post by Luna - December 20, 2025, 01:57:35 PM
I've been helping test this client for a while and it expands the opportunities and fun that can be had with Battlefront 2. I see they've got game modes like Gun Game and a bunch of different modes. Today they entered into open beta to keep up their promise of "Open beta in 2025."

Honestly, as much as I'm more of a fan for Battlefront 2 OG, having these capabilities in Battlefront 2017 is great!
#78
Released Maps and Mods / Re: SWBF Museum 2.5
Last post by {PLA}gdh92 - December 19, 2025, 02:04:45 PM
Just had a play around on the map. It's good fun with a lot of memories coming back walking round the screenshots archive.
#79
Released Maps and Mods / SWBF Museum 2.5
Last post by Snake - December 17, 2025, 03:26:03 PM
My Christmas gift to the SWBF Community is the SWBF Museum 2.5. I have spent many hours adding things and completely changing the map layout to make it more ergonomic and common sensical. Below is the map:


https://www.mediafire.com/view/tagf2n39de2viqc/Screenshot_2025-12-17_172914.png/file

Unfortunately, I wasn't able to fix the small things I wanted to improve such as locolization and the minimap issues but I have added tons of screenshots, posters, and user images to increase your nostalgia effect.

You can watch gladiators fight with Noobs!

https://www.mediafire.com/view/si09bg0p9h7dgm0/20251217170745_1.jpg/file

Speaking of Noobs I have added two new types. Probe droids and Noob commanders!


https://www.mediafire.com/view/aod8qjfs7lvnj8s/20251217162331_1.jpg/file
https://www.mediafire.com/view/yq2d6cp4afwrnsj/20251217162322_1.jpg/file

I added over 200 screenshots and posters. I even added photos from the E3 announcement and interviews with Pandemic members. I added alpha build screenshots as well as original drafts of map layouts. I also added photos of meaningful things like xfire. I used the Wayback Machine to get lots of old clan photos/banners as well. These are mostly represented in the Cantina which is a new building added.

https://www.mediafire.com/view/5zyyqdmj6vhzgww/20251217162229_1.jpg/file
https://www.mediafire.com/view/62vkal4j8wjvlvh/20251217162224_1.jpg/file
https://www.mediafire.com/view/t0nepazfkkefpuv/20251217162217_1.jpg/file
https://www.mediafire.com/view/0bzfvyizycnbcu4/20251217160427_1.jpg/file
https://www.mediafire.com/view/hfi9tu7x0d0msdk/20251217160404_1.jpg/file

I also added a destructible barrier in the Archives hallway that releases a zombie plague upon the map.

https://www.mediafire.com/view/kadvwrwzxqko0gp/20251217160625_1.jpg/file

Here's a few more pics:









https://www.mediafire.com/view/9fxb5xsn5m5w17y/20250711233754_1.jpg/file
https://www.mediafire.com/view/6j26v70xrrozo6z/20251217155634_1.jpg/file
https://www.mediafire.com/view/qk96gfy3amfxo1y/20251217155754_1.jpg/file
https://www.mediafire.com/view/xavly4t7nn8c8d2/20251217155806_1.jpg/file
https://www.mediafire.com/view/pk96nqouhq5h12a/20251217155839_1.jpg/file
https://www.mediafire.com/view/kesr0ii9crtlkpj/20251217160157_1.jpg/file
https://www.mediafire.com/view/da2ks5t07gk15kl/20251217160243_1.jpg/file
https://www.mediafire.com/view/xq9kh9226gykonh/20251217160313_1.jpg/file

I was interrupted by a deployment coming up so I will have to finish it when I return hopefully. Until then, I hope you all enjoy.

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1674
https://www.mediafire.com/file/02rsotxh2to8eza/SWBF1_Museum_2.5.7z/file







#80
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - December 16, 2025, 08:54:00 AM
Just in time for Christmas, I have made some updates to my Snowball Fight map:

Gamefront
ModDB





Now includes an updated fusion of my original Snowball Fight maps:





I have also updated Geonosis: Canyon, Tatooine: Desert Alliance, and all three Europa maps with improves to models, sounds, bug fixes and other things.

I will be working on remaking my "Battlefront Special" map sometime early next year.