Recent posts
#71
3D-Modeling, Animation and Texturing / Re: XSI ZETools
Last post by wsa30h - October 06, 2025, 08:53:16 AMsilly question does this work for both mod tool 7.5 and softimage 2015 ? or one or the other ?
#72
General / Re: GameToast has been suspend...
Last post by Giftheck - October 06, 2025, 06:14:29 AMAs of the end of September 2025, GameToast is officially closed. The url simply shows this message:
QuoteThis website bulletin board is not live. Use the Discord for Gametoast Star Wars related community.
#73
3D-Modeling, Animation and Texturing / Re: XSI ZETools (now supports ...
Last post by Giftheck - October 06, 2025, 01:12:19 AMHeck of a bump, but a very important one:
Thanks to mrcluster on the GameToast Discord, who had been inspired by looking at the leaked Mercenaries source code, importing of the shadowvolume chunks, which previously imported as broken nulls, has been figured out and they now import as models. And once that had been figured out, Ande was able to fix up the export to work as well.
These are images of the stock Cantina, imported into Softimage, and then re-exported.
You cannot view this attachment.You cannot view this attachment.You cannot view this attachment.
You can have multiple shadowvolumes for buildings, so no more having to rely on the old sv_ method (which only allowed for one shadowvolume). All you need to do is have each shadowvolume named as 'shadowvolume' - same system as collision and terraincutters, so you can have shadowvolume, shadowvolume1 etc. Unlike collision they do not need to be hidden on export as they are converted into SHDW chunks automatically.
Currently the main release is still last year's but the repo itself has been updated - you'll need to download the Core and Modules folders from the repo and replace those same folders in your xsizetools/Application folder, wherever it is stored.
https://github.com/Schlechtwetterfront/xsizetools
Thanks to mrcluster on the GameToast Discord, who had been inspired by looking at the leaked Mercenaries source code, importing of the shadowvolume chunks, which previously imported as broken nulls, has been figured out and they now import as models. And once that had been figured out, Ande was able to fix up the export to work as well.
These are images of the stock Cantina, imported into Softimage, and then re-exported.
You cannot view this attachment.You cannot view this attachment.You cannot view this attachment.
You can have multiple shadowvolumes for buildings, so no more having to rely on the old sv_ method (which only allowed for one shadowvolume). All you need to do is have each shadowvolume named as 'shadowvolume' - same system as collision and terraincutters, so you can have shadowvolume, shadowvolume1 etc. Unlike collision they do not need to be hidden on export as they are converted into SHDW chunks automatically.
Currently the main release is still last year's but the repo itself has been updated - you'll need to download the Core and Modules folders from the repo and replace those same folders in your xsizetools/Application folder, wherever it is stored.
https://github.com/Schlechtwetterfront/xsizetools
#74
Welcome Center / Re: Uh, hello?
Last post by Led - October 05, 2025, 05:58:19 AMhttps://www.swbfgamers.com/index.php?action=downloads;sa=view;down=721
The URL was malformed, but we had it all along
The URL was malformed, but we had it all along
#75
Welcome Center / Re: Uh, hello?
Last post by Barabbah - October 03, 2025, 09:55:08 AMTo both of you, thank you for helping 

#76
Star Wars Battlefront 2 (2005 Original) / Re: Sup heroes, i need a littl...
Last post by Verranicus - October 02, 2025, 09:24:27 AMtry asking in the discord man, probably get a quicker response.
#77
Star Wars Battlefront 2 (2005 Original) / Sup heroes, i need a little he...
Last post by juliancorrea - September 29, 2025, 05:29:01 PMHi all so i've found this incredible edit which fixes Obi-Wan skin, something that has been bothering me since the game launched. The problem here is. How do i add it to the game? it is not a rep.lvl, or an addon, or anything i'm familiar with and i'm very curious on how to make this work. Thanks!
This is the mod in question. It comes with two files. One called rep_inf_ep3obiwan.msh and the other is rep_inf_ep3obiwan.tga
https://www.moddb.com/games/star-wars-battlefront-ii/downloads/fixed-stock-obiwan/#commentform
This is the mod in question. It comes with two files. One called rep_inf_ep3obiwan.msh and the other is rep_inf_ep3obiwan.tga
https://www.moddb.com/games/star-wars-battlefront-ii/downloads/fixed-stock-obiwan/#commentform
#78
Welcome Center / Re: Uh, hello?
Last post by Led - September 28, 2025, 05:22:02 AMI've got some iterations of it. Will post when I can.
#79
Welcome Center / Re: Uh, hello?
Last post by Dark_Phantom - September 26, 2025, 11:20:39 AMAh I see where the thread ended 13 years ago without a resolution.
I'll take a look and see if I have a copy on an old machine. It's a long shot but I also rarely delete anything.
I'll take a look and see if I have a copy on an old machine. It's a long shot but I also rarely delete anything.
#80
Welcome Center / Uh, hello?
Last post by Barabbah - September 26, 2025, 03:39:19 AMGood day to everybody 
I've just registered to ask one tiny question: does anyone know where to find the Battlefront 1.5 Era Mod?
I've got a sudden moment of nostalgia and I really love to play again with this mod (sadly the link here is broken and all over the web there aren't any)....
Take care everybody!!

I've just registered to ask one tiny question: does anyone know where to find the Battlefront 1.5 Era Mod?
I've got a sudden moment of nostalgia and I really love to play again with this mod (sadly the link here is broken and all over the web there aren't any)....
Take care everybody!!