Recent posts
#71
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - December 16, 2025, 08:54:00 AMJust in time for Christmas, I have made some updates to my Snowball Fight map:
Gamefront
ModDB



Now includes an updated fusion of my original Snowball Fight maps:


I have also updated Geonosis: Canyon, Tatooine: Desert Alliance, and all three Europa maps with improves to models, sounds, bug fixes and other things.
I will be working on remaking my "Battlefront Special" map sometime early next year.
Gamefront
ModDB



Now includes an updated fusion of my original Snowball Fight maps:


I have also updated Geonosis: Canyon, Tatooine: Desert Alliance, and all three Europa maps with improves to models, sounds, bug fixes and other things.
I will be working on remaking my "Battlefront Special" map sometime early next year.
#72
Released Maps and Mods / SWBF1 Mission Builder for PS2
Last post by Dark_Phantom - December 11, 2025, 07:15:00 AMSWBF1 Mission Builder for PS2
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1673
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1673
#73
SWBF2 Modding / [SOLVED]Very visible seams/edg...
Last post by Lumind - December 03, 2025, 01:39:23 PMI have recreated the original terrain texture tile set (same tgas, same parameters) from the stock SWBF2 Geonosis map. When I paint in ZeroEditor using these textures, it all looks ok. But in the game there are very visible seams in random spots between different layers. Has anyone faced such an issue?
Edit:
This happens if you save your map in ZeroEditor, munge and play it.
Solution:
Step 1: before playing clean your world (no need to clean anything else).
Step 2: munge your world (no need to munge everything else).
(see the 3rd screenshot)
It isn't necessary to clean every time unless you either work exactly with the terrain texture layers or plan to release the map.
Edit:
This happens if you save your map in ZeroEditor, munge and play it.
Solution:
Step 1: before playing clean your world (no need to clean anything else).
Step 2: munge your world (no need to munge everything else).
(see the 3rd screenshot)
It isn't necessary to clean every time unless you either work exactly with the terrain texture layers or plan to release the map.
#74
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Giftheck - November 28, 2025, 12:13:02 AMQuote from: Cyber on November 27, 2025, 04:12:43 PMElite Squadron Map Pack (not all maps)
https://www.moddb.com/mods/star-wars-battlefront-elite-squadron-for-star-wars-battlefront/downloads/star-wars-battlefront-elite-squadron-map-packs-1-and-2
> Cato Neimoidia: Hanging City
> Coruscant: Federal District
> Mustafar: Hidden Base
> Vjun: Bast Castle
Sullust Garrison
https://www.moddb.com/mods/star-wars-battlefront-playstation-portable-maps/downloads/sullust-garrison-v1
I'd rather you didn't. Especially with Elite Squadron - the entire thing is intended to be played with those custom classes.
#75
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Cyber - November 27, 2025, 04:12:43 PMQuote from: Led on November 27, 2025, 07:28:04 AMGo ahead and post links to a couple of maps that you would like standard units on...the holiday break is coming up and if I would ever have time, it would be in the next 4-5 weeks.
What I can do is a mission.lvl mod that may or may not end up with what you want.
Hey, thank you for taking your time to help out, yeah just the vanilla classes and heroes is all I'm wanting from these maps. These are a couple maps, sorry if it's a lot.
Elite Squadron Map Pack (not all maps)
https://www.moddb.com/mods/star-wars-battlefront-elite-squadron-for-star-wars-battlefront/downloads/star-wars-battlefront-elite-squadron-map-packs-1-and-2
> Cato Neimoidia: Hanging City
> Coruscant: Federal District
> Mustafar: Hidden Base
> Vjun: Bast Castle
Geonosis Canyon
https://www.moddb.com/games/star-wars-battlefront/addons/geocan
> GeoCan (you can ignore the older versions)
Sullust Garrison
https://www.moddb.com/mods/star-wars-battlefront-playstation-portable-maps/downloads/sullust-garrison-v1
Endor Long Valley
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=105
No worries on the wait and happy holidays until then!
#76
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Led - November 27, 2025, 07:28:04 AMGo ahead and post links to a couple of maps that you would like standard units on...the holiday break is coming up and if I would ever have time, it would be in the next 4-5 weeks.
What I can do is a mission.lvl mod that may or may not end up with what you want.
What I can do is a mission.lvl mod that may or may not end up with what you want.
#77
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by {AR}MetalKiller - November 27, 2025, 05:53:15 AMIf you are familiar with modding already, you could take a look at this thread: https://www.swbfgamers.com/index.php?topic=14877.0
However, this will take a bit longer than 5 minutes
If you aren't familiar with modding, and you want to share the map(s) name(s), there is a high probability that you will receive some help.
However, this will take a bit longer than 5 minutes
If you aren't familiar with modding, and you want to share the map(s) name(s), there is a high probability that you will receive some help.
#78
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Dark_Phantom - November 26, 2025, 11:17:54 AMIf the original modder is around, they could reply and replace with the original units.
However, if that wasn't their intent, and there's no source files, then it's likely harder than the effort it's worth.
Think of it this way, that was a design decision by the modder and they wanted the map to be played with their custom classes.
However, if that wasn't their intent, and there's no source files, then it's likely harder than the effort it's worth.
Think of it this way, that was a design decision by the modder and they wanted the map to be played with their custom classes.
#79
Star Wars Battlefront (2004 Original) / Custom Maps without Custom Uni...
Last post by Cyber - November 25, 2025, 02:12:24 PMHey guys, I've gotten back into this game with friends and been loving the custom maps. My only question is if there is a way to replace the custom units back to original vanilla units? There are some great maps out there but not really wanting the custom classes they come with. Ive had some success on some maps replacing certain files with vanilla ones but it comes with some bugs like no heroes or missing classes. Hate to be the one to ask :c
#80
Released Maps and Mods / Re: Endor-Long Valley
Last post by Cyber - November 25, 2025, 01:56:39 PMCan there be a version made with the vanilla units? Cool map otherwise