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#71
Other Games / Re: Optimizing SWBF Gameplay w...
Last post by Giftheck - February 03, 2026, 12:45:10 AM
Also that last post is very much an AI-generated response made by dumping this thread into ChatGPT, looking at it. The botscammers think they're being crafty.
#72
Other Games / Re: Optimizing SWBF Gameplay w...
Last post by Led - February 02, 2026, 04:08:15 AM
insertion of casino URL earns a ban for the spam bot
#73
Other Games / Re: Optimizing SWBF Gameplay w...
Last post by AliaWaite - January 31, 2026, 11:04:16 PM
Quote from: wowah48397 on May 22, 2025, 05:24:43 AMHey SWBF Gamers,

I've been considering using an Opteron Hexa-Core 2.60GHz processor[/url] for my gaming setup and was wondering how well it might handle Star Wars Battlefront and similar games. Since Opteron CPUs are typically server-grade, I'm curious if their multi-threaded capabilities offer any performance advantages in multiplayer matches, modding, or hosting dedicated servers.

Has anyone tested SWBF on an Opteron CPU? Would the server-class efficiency help with smoother gameplay, or would a more consumer-focused gaming CPU be better? I'd love to hear your thoughts and experiences!

Let's discuss—any insights would be appreciated!




edit by Led:  removed URL; the poster can discuss this edit if they feel this is not reasonable
Short answer. It will work, but it's not ideal.
SWBF is an old game and mostly single-thread focused. It cares far more about per-core performance than core count. An Opteron hexa-core looks nice on paper, but the low IPC and clock speed compared to consumer CPUs will hold it back. You won't see real gains in multiplayer matches just because it has more cores.

Where it can help is hosting a dedicated server while playing, or running mods and background tasks at the same time. For pure gameplay, a mainstream desktop CPU from the same era usually feels smoother. Server chips shine at stability, not frame rates.


update by LED remove reinserted URL
#74
Released Maps and Mods / Re: AKIVA: VILLAGE
Last post by {AR}MetalKiller - January 26, 2026, 10:22:54 AM
One final update: I added the download link for the SWBF2 Version.
#75
Released Maps and Mods / Re: AKIVA: VILLAGE
Last post by wsa30h - January 22, 2026, 09:18:47 AM
glad to help if you ever have any other maps you would like to see ported to the classic collection let me know.
#76
Released Maps and Mods / Re: AKIVA: VILLAGE
Last post by {AR}MetalKiller - January 22, 2026, 08:03:09 AM
I just released version 1.0 and updated the download links in the original post.

Thanks to Dave (wsa30h) for porting it to the classic collection!
#77
Requests / Re: SWBF1 .lvl extractor
Last post by Dark_Phantom - January 20, 2026, 05:54:17 AM
I sent you this on Github but figured I could document here as well:
https://www.moddb.com/games/star-wars-battlefront/downloads/swbf1-swbf2-soundenv-for-modders

This has all the sounds in the game in it, in an environment that would resemble what the devs have.
#78
Requests / SWBF1 .lvl extractor
Last post by leop2p - January 16, 2026, 03:24:30 AM
Hi there!!!

Could you help me with extracting *.lvl archives? I need all sounds and music.

Thanks!
#79
General / Re: Might be back soon!
Last post by Giftheck - January 15, 2026, 01:12:12 PM
Seconded. Welcome back  :cheers:
#80
General / Re: Might be back soon!
Last post by Anyder - January 15, 2026, 12:26:13 PM
Welcome back!