Recent posts

#71
SWBF1 Modding / Re: Preview of a map I'm worki...
Last post by Dark_Phantom - August 09, 2025, 07:37:55 PM
Thanks, glad you are getting some use out of it!
#72
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - August 09, 2025, 05:27:30 PM
Announcing the 4.0 release of
Europa: Caves

ModDB
Gamefront

Mods can upload it here too if they want.

Technically this was uploaded a few days ago, but I didn't get a chance to put down the release post until just now.



















Classic "Remaster"



==CREDITS==

God            - All
AreWeThereYet?         - For glacier ambient sound. Downloaded with permission from their Youtube channel.
Ginev            - Coverted Jedi Knight Series weapons, misc props and textures
gistech/Giftheck    - PS2 Imperial Pistol
psych0fred        - Misc textures, models and assets
Ravensoft        - Jedi Knight Series weapons models and sounds
Seraja            - Backpack Addon (kitbashed into Clone Minelayer)
tripider        - OTC Imperial AT-AT Officer
Anyone I missed        - if you find something of yours in here, please let me know and I will update the credits!

And the good folks at SWBFGamers and Gametoast for all the help on various other matters!



==INSTRUCTIONS==

Extract folder EurCav to your Star Wars Battlefront\GameData\AddOn folder.



==VERSIONS==

//Classic
Version 3.1
- Maintains original map design
- Minor improvements to layout, paths and other elements
- Added minimap
- Added Instant Action screen video
- Various minor tweaks and fixes to polish gameplay

//Remake
Version 4.0
- Completely new map design
- Features brand new textures, models and sounds
- New units, including the Clone Minelayer, Rebel Bothan Spy and revised Imperial Gamma Force faction
- Escaped experiments will attack both sides
- Includes voice overs for Rebel Marksman and Imperial Officer from BF2
#73
SWBF1 Modding / Preview of a map I'm working o...
Last post by Luc2505 - August 09, 2025, 04:18:53 PM
After recently playing some old ≈ 2005 era bf1 maps and getting re-entranced into the old legends lore, I've been putting together this large scale ground assault map, set on the planet Tangrene from the Thrawn book "Dark Force Rising". And also decided to dig into the world of bf1 discoveries and was surprised by how simple it was to implement the extra units via Phantom's work, they're not final and just placeholders at the moment so should hopefully have some more interesting equipment.

I should have it finished within the next two weeks, as theres not much left to do - just boring stuff like downsizing the files and making some new weapon odfs.

all credit to dark_phantom for his patcher to make the extra units possible. He rocks!

You cannot view this attachment.
#74
SWBF1 Modding / Re: Star Wars Battlefront Port...
Last post by Luc2505 - August 08, 2025, 02:57:37 PM
Looking good! Your mods (mainly the sides) always make me think that they're like the dice games if they were actually good haha
#75
Requests / Re: Has anybody got psych0fred...
Last post by Luc2505 - August 08, 2025, 02:52:12 PM
Quote from: Giftheck on August 08, 2025, 10:51:39 AMI'm not sure if there's a relation, but it seems odd that it kicked in roughly the same time the OSA did.

More than likely it is indeed something to do with the OSA, I noticed a couple of older sites that i'd visit in the past have been timing out since the start of last month. weird how it loads up completely fine on my iphone, but then again my knowledge of how websites work is very limited LOL
#76
Requests / Re: Has anybody got psych0fred...
Last post by Giftheck - August 08, 2025, 10:51:39 AM
Quote from: PhilMitchell6 on August 08, 2025, 06:30:17 AMYup, near Cardiff haha, it's strange how his site worked just fine a few years ago when i got into modding

I'm not sure if there's a relation, but it seems odd that it kicked in roughly the same time the OSA did.
#77
Requests / Re: Has anybody got psych0fred...
Last post by Luc2505 - August 08, 2025, 06:30:17 AM
Quote from: Giftheck on August 08, 2025, 02:57:06 AMThere appears to be a pattern. I'm guessing you're trying to access from the UK? It seems that, for some reason, nobody from the UK can access psych0fred's site.

Yup, near Cardiff haha, it's strange how his site worked just fine a few years ago when i got into modding
#78
Requests / Re: Has anybody got psych0fred...
Last post by Giftheck - August 08, 2025, 02:57:06 AM
Quote from: PhilMitchell6 on August 02, 2025, 06:37:25 AMi've tried the link on the released assets thread, however the folder containing the misc models is empty and secretsociety doesn't want to load (not sure if the site is dead or it's just my internet being weird).

There appears to be a pattern. I'm guessing you're trying to access from the UK? It seems that, for some reason, nobody from the UK can access psych0fred's site.
#79
SWBF1 Modding / Re: Star Wars Battlefront Port...
Last post by Giftheck - August 08, 2025, 12:46:53 AM
It's been a while, hasn't it?

I've begun working on Pack 3 by starting with Tatooine:


Bear in mind this is an early version. There are some shadow volume Z fighting issues and the sound streams had not been loaded in at this point.

This one was probably the trickiest to do: Teancum's original map is entirely object-driven and I wanted to recreate the terrain, which had to be done from scratch. I also realised working on it that a lot of the buildings are simply stock Mos Eilsey buildings scaled up to 1.25x scale. So a lot of editing of those buildings happened too.

Pack 3 will contain the remaining ground maps (Tatooine, Dantooine, Yavin IV, Endor, and Hoth). The fourth pack is planned to contain the ship interiors.

After that, I want to create a hard-wired, full-on large-scale conversion which in essence becomes its own game separate from SWBF. I am currently planning out what that will look like (it will feature 6+ classes inspired by Elite Squadron and SWBF3) and will have more info further down the line.
#80
Requests / Re: Has anybody got psych0fred...
Last post by Led - August 07, 2025, 06:09:54 PM
yeah, fred is old school with http and not https  ;)