Recent posts
#71
SWBFspy: Internet Master Server Discussions / Re: master server firewall por...
Last post by Led - February 25, 2025, 10:13:41 PMBest to go to the source--Kalle's Gamemaster on GitHub.
more info here
https://steamcommunity.com/app/6060/discussions/0/522728268818497982/
(edit: seems to be dead links and I do not see anything on a search any more)
more info here
https://steamcommunity.com/app/6060/discussions/0/522728268818497982/
(edit: seems to be dead links and I do not see anything on a search any more)
#72
SWBFspy: Internet Master Server Discussions / Re: master server firewall por...
Last post by SG-17 - February 25, 2025, 09:41:51 PMIs there a guide for setting up your own master server?
#73
SWBF1 Modding / Re: Spawn Vehicle in custom ma...
Last post by Triops - February 22, 2025, 01:10:44 PMhere is a youtube for spawning vehicles
.
Good luck Triops
#74
SWBF1 Modding / How to delete something added ...
Last post by NodiumAmoko - February 19, 2025, 01:04:30 AMI have trouble with mapmaking because idk how to delete something I have placed but wrongly and cannot undo, if someone can help me, this forum is my only hope
#75
SWBF2 Modding / Re: Terrain doesnt munge?
Last post by Willkilla - February 16, 2025, 12:27:00 PMFixed it, I hadn't set my map terrain size to a power of 2. I had 280 but once I put 256 it worked again
#76
SWBF2 Modding / Re: Terrain doesnt munge?
Last post by Led - February 16, 2025, 04:33:52 AMhmm, I am not sure...but most issues have been run across before...you might try the forum search function (top left) if no one replies.

#77
SWBF2 Modding / Terrain doesnt munge?
Last post by Willkilla - February 16, 2025, 03:11:17 AMI'm having a strange issue. My terrain height updates are not munging. It's odd because I see a new .terrain file generated when I munge, but when I go into the game the old terrain height values are being used. In zero, all my updates are present. I assume zero is loading the .ter file so Im confused as to how munge is getting old data to use when generating the .terrain file. My .wld file is referencing the correct and only .ter file. I've tried cleaning and deleting the .terrain file with no success. Anyone every encounter something like this? Thanks
#78
SWBF1 Modding / Re: Spawn Vehicle in custom ma...
Last post by Led - February 15, 2025, 03:10:37 PMWelcome!
start here: https://www.swbfgamers.com/index.php?topic=3545.0
and you will find a lot of information in our tutorials section.

start here: https://www.swbfgamers.com/index.php?topic=3545.0
and you will find a lot of information in our tutorials section.
#79
SWBF1 Modding / Spawn Vehicle in custom map
Last post by NodiumAmoko - February 15, 2025, 12:39:35 AMHey, everyone !
I'm currently making a custom map for SWBF 2004 with BF Builder Zero Editor, and I would like to know how to spawn vehicles in my map ?
Oh and by the way by any chance if you know how to deletes objects and things added to the map, I struggle with that too xD
Thanks in advance !

I'm currently making a custom map for SWBF 2004 with BF Builder Zero Editor, and I would like to know how to spawn vehicles in my map ?

Oh and by the way by any chance if you know how to deletes objects and things added to the map, I struggle with that too xD
Thanks in advance !

#80
Requests / Re: MAF (Mechanised Assault Fl...
Last post by {AR}MetalKiller - February 11, 2025, 09:45:03 PMI am not aware that this asset is shipped separately.
However, it is part of the Bfbuilder tooling:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1219
You find the resources under assets/sides/cis.
However, it is part of the Bfbuilder tooling:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1219
You find the resources under assets/sides/cis.