Recent posts

#71
Released Maps and Mods / Re: SWBF Museum 2.5
Last post by Snake - January 13, 2026, 04:06:20 PM
Thanks gdh! Good to see you still around buddy. :)
#72
Welcome Center / Re: Hi guys! 👋🏻
Last post by Player 3 - January 07, 2026, 01:47:50 PM
#73
Welcome Center / Re: Hi guys! 👋🏻
Last post by ~PFE~ Sam / Ply1 - January 07, 2026, 01:22:52 PM
Welcome my buddy Player 3! :cheers:
#74
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by Dark_Phantom - January 07, 2026, 06:48:33 AM
Yeah it might be useful to expand this to create your own SFX to completely avoid the goofiness that overwriting causes.  A lot works, but a lot has issues.

I'll poke around and see if I can streamline any of this.  Sound tutorials are here but for this scenario there might be an alternate method considering we can now extract or use the global sound env, which did not exist when this post was made.
#75
Welcome Center / Re: Hi guys! 👋🏻
Last post by Player 3 - January 06, 2026, 08:50:40 PM
Quote from: Led on January 06, 2026, 04:34:48 PMwelcome to the site  :)
:cheers:  Great thanks! And a special thank you for your work, guys! By the way, I'm somewhat familiar with Photoshop and I think I could help the community if needed. 🤝
#76
Welcome Center / Re: Hi guys! 👋🏻
Last post by Led - January 06, 2026, 04:34:48 PM
welcome to the site  :)
#77
Welcome Center / Hi guys! 👋🏻
Last post by Player 3 - January 06, 2026, 07:33:25 AM
Hey everyone! Yesterday I decided to play my favorite game in multiplayer for the first time. I'm a complete newbie, so I misjudged the friendliness of a live player who suddenly appeared among the bots. He patiently gestured while I shot at him nonstop :)

But eventually, his patience won out, and I finally figured it out. It turned out to be a great introduction and a tour of the iconic battlefront sites of SWBF. I'm truly happy to know that such cool and friendly people still play such a wonderful game!

Buddy, if you see this message, I want to thank you for the friendly 'sky shooting' and the spaceship rides! It was amazing!

P.S. My in-game nickname was 'Player 3' (I played on the Chicago server). I don't quite remember your nickname, but I'm sure you're a legend! 🚀✨🤝
#78
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by wsa30h - January 04, 2026, 12:57:52 PM
you need to make a new sound sfx.
#79
General / Might be back soon!
Last post by ~PFE~ Sam / Ply1 - January 02, 2026, 06:39:05 AM
Hello everyone :moo:
Hope all you guys are fine
I will soon get a new pc for winfow 11 and
reinstall my swbf games on steam or swbfspy
I hope I will see you guys around, I miss you all
See you :)

-Sam/Majesty
#80
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by Giftheck - January 01, 2026, 01:13:26 AM
You can't load two stock sound LVLs in like that as it will try to load samples from both into memory - and since stock sound calls imndividually take up a lot of the allocated sound memory, the result is an overload which results in no sounds playing.