Recent posts
#21
Requests / Re: BF1 ClassReference from ps...
Last post by Giftheck - October 24, 2025, 03:25:27 AMThat does have it. Thank you
#22
Requests / Re: BF1 ClassReference from ps...
Last post by Led - October 22, 2025, 06:26:53 PMsee if this has what you need
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1131
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1131
#23
SWBF2 Modding / Re: Trying to make a few small...
Last post by Led - October 22, 2025, 06:23:32 PMThese things are possible with the mod tools. I suggest you download them and review our tutorials sections.
#24
Requests / BF1 ClassReference from psych0...
Last post by Giftheck - October 21, 2025, 06:26:32 AMDoes anybody have the BF1 ClassReference stuff from psych0fred's site? It's temporarily removed from his site while the bot problem is dealt with. I had an idea for a dispensible scanner or a Scan Dart-like weapon but I want to check to see if it would work.
#25
SWBF2 Modding / Trying to make a few small twe...
Last post by jlhcorwin - October 20, 2025, 04:17:55 PMHey y'all. Been losing my mind figuring this out...these are incredibly small tweaks, and I've been pushed from tool to tool, many of which are extremely confusing for a non modder. Some of the tools that I've downloaded crash upon start-up, so I've basically given up.
This is basically what I'm trying to do:
Make some of the add on unit classes available in the vanilla maps, and lower the requisite points to unlock them.
Edit the weapons for a couple of the Heroes
The Orbital Strike droid gets destroyed way too easily, so I'd like to give it more HP.
That's basically it. Feels like it'd be as easy as changing a couple of numbers and copy pasting things from one LVL/LUA to another.
This is basically what I'm trying to do:
Make some of the add on unit classes available in the vanilla maps, and lower the requisite points to unlock them.
Edit the weapons for a couple of the Heroes
The Orbital Strike droid gets destroyed way too easily, so I'd like to give it more HP.
That's basically it. Feels like it'd be as easy as changing a couple of numbers and copy pasting things from one LVL/LUA to another.
#26
Forum News and Forum Rules / Re: post for spammers
Last post by Giftheck - October 17, 2025, 10:11:05 AMI'm just going to bump this so that they see this topic instead of using the PSA about downloads topic.
#27
General / Secret Society currently not h...
Last post by Giftheck - October 12, 2025, 07:01:39 AMContinuing the trend of Battlefront's apparent dying days, it looks like Secret Society has removed the forum archive and downloads pages entirely from their site.
Between this and Gametoast going, it really feels like we've reached the end of an era, but it doesn't quite feel like it should be given all the new things that are still happening in the modding space for these games.
EDIT: it has been brought to my attention that Secret Society was suffering a bot attack and the pages have been taken offline temporarily while they look for a solution.
Between this and Gametoast going, it really feels like we've reached the end of an era, but it doesn't quite feel like it should be given all the new things that are still happening in the modding space for these games.
EDIT: it has been brought to my attention that Secret Society was suffering a bot attack and the pages have been taken offline temporarily while they look for a solution.
#28
SWBF1 Modding / Re: SWBF1 Memory Extender/Patc...
Last post by wsa30h - October 10, 2025, 11:57:51 AMi would personally love the ability to customize cp colors for all teams more than 3 team colors. i would also love more than the 6 or 7 default teams but not sure that is possible. outside of that what egm did but for the cd dvd versions.
#29
SWBF1 Modding / Re: SWBF1 Memory Extender/Patc...
Last post by Dark_Phantom - October 10, 2025, 08:58:37 AMI am planning to add more fixes and improvements in the future to the 1.2 version. I've been pretty busy but the project isn't dead in any way. I open it and label more functions and add more to my documentation and cheat tables as I have time and motivation.
If that group (or any other one) wants to add the improvements to 1.3.7 or collab with Antstafer's mod, that's fine, but I personally don't have any plans to do that. It's possible I may use their findings as a reference for my own research in the future, but I don't plan to personally port my updates up to the Steam version.
If that group (or any other one) wants to add the improvements to 1.3.7 or collab with Antstafer's mod, that's fine, but I personally don't have any plans to do that. It's possible I may use their findings as a reference for my own research in the future, but I don't plan to personally port my updates up to the Steam version.
#30
SWBF1 Modding / Re: SWBF1 Memory Extender/Patc...
Last post by Miraak49 - October 10, 2025, 07:27:06 AMAwesome to see that finally working fully
I know that you mostly focus on the 1.2 CD version but any chance for a port to steam 1.3.7 in the future ?
Combining that to the multiples improvements already made by Antstafer launcher (https://github.com/abkarino/swbf-launcher) would probably be the ultimate version
Or do you have plans for expending the 1.2 version with more fixes/improvements in the future ?
I know that you mostly focus on the 1.2 CD version but any chance for a port to steam 1.3.7 in the future ?
Combining that to the multiples improvements already made by Antstafer launcher (https://github.com/abkarino/swbf-launcher) would probably be the ultimate version
Or do you have plans for expending the 1.2 version with more fixes/improvements in the future ?