Recent posts
#21
SWBF1 Modding / Re: lua4dec - Lua 4.0 Decompil...
Last post by {AR}MetalKiller - May 16, 2025, 11:38:38 PMFor completeness...
Lua 5 and Lua 4 follow completely different concepts under the hood. Lua 5 is register-based while Lua 4 is stack-based. My library only supports the stack-based approach.
Good thing that you found a solution
Lua 5 and Lua 4 follow completely different concepts under the hood. Lua 5 is register-based while Lua 4 is stack-based. My library only supports the stack-based approach.
Good thing that you found a solution

#22
SWBF1 Modding / Re: lua4dec - Lua 4.0 Decompil...
Last post by Ty294 - May 16, 2025, 10:53:25 AMThe BAD_AL tool did the trick! Thanks much!
#23
SWBF1 Modding / Re: lua4dec - Lua 4.0 Decompil...
Last post by Dark_Phantom - May 16, 2025, 07:24:02 AMBAD_AL has a version in his toolkit that is a little bit easier to handle than working with luac -l
https://github.com/BAD-AL/SWBF2_Xbox_mod_effort/releases/tag/0.52
I have one that works for simple lua 4.0 scripts and works well for BF1 on my Github as well that was mentioned early in the thread.
https://github.com/BAD-AL/SWBF2_Xbox_mod_effort/releases/tag/0.52
I have one that works for simple lua 4.0 scripts and works well for BF1 on my Github as well that was mentioned early in the thread.
#24
Requests / Re: Can i have triton squad fr...
Last post by Unit 33 - May 15, 2025, 11:31:58 PMFor SWBF2?
If so, you're in luck, santisurf936made a Triton squad mod for SWBF2 just last year:
https://www.moddb.com/mods/imperial-clones-phase-iii-armor/addons
I'm pretty sure giftheck did something like it for SWBF1 once upon a time.
If so, you're in luck, santisurf936made a Triton squad mod for SWBF2 just last year:
https://www.moddb.com/mods/imperial-clones-phase-iii-armor/addons
I'm pretty sure giftheck did something like it for SWBF1 once upon a time.
#25
SWBF1 Modding / Re: lua4dec - Lua 4.0 Decompil...
Last post by Ty294 - May 15, 2025, 03:54:27 PMSorry for the bump, but how difficult would this be to convert into LUA5? I was trying to use it to access some LUA scripts for Battlefront 2 Addon maps, but it told me 5 was out of range.
#26
Star Wars Battlefront (2004 Original) / Re: GOG protecting battlefront...
Last post by Norwood - May 15, 2025, 10:04:27 AMQuote from: Led on May 13, 2025, 05:59:20 PMIt will still be the 1.3 beta mess that it is todayYes, as I understand it the point of the program is to "preserve" the game as is, not fix it. Which is why I don't think we will really see anything happen until we see further changes to Windows (perhaps the next OS after WIN11). I'm sure it would have to be something that would actually break the game.![]()
#27
Star Wars Battlefront (2004 Original) / Re: GOG protecting battlefront...
Last post by Anyder - May 14, 2025, 04:44:12 PMQuote from: Giftheck on May 14, 2025, 10:43:54 AMMuch improvement, very wow
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#28
Star Wars Battlefront (2004 Original) / Re: GOG protecting battlefront...
Last post by Giftheck - May 14, 2025, 10:43:54 AMMuch improvement, very wow
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#29
Star Wars Battlefront (2004 Original) / Re: GOG protecting battlefront...
Last post by Led - May 13, 2025, 05:59:20 PMQuote from: Norwood on May 12, 2025, 08:37:13 AMInteresting, I don't think it makes a big difference right now, but it will be interesting to see where this program winds up in 10+ years.
It will still be the 1.3 beta mess that it is today

#30
Star Wars Battlefront (2004 Original) / Re: GOG protecting battlefront...
Last post by Norwood - May 12, 2025, 08:37:13 AMInteresting, I don't think it makes a big difference right now, but it will be interesting to see where this program winds up in 10+ years.