Recent posts

#21
Star Wars Battlefront: EA Reboots 1 and 2 / Kyber V2 now going into open b...
Last post by Luna - December 20, 2025, 01:57:35 PM
I've been helping test this client for a while and it expands the opportunities and fun that can be had with Battlefront 2. I see they've got game modes like Gun Game and a bunch of different modes. Today they entered into open beta to keep up their promise of "Open beta in 2025."

Honestly, as much as I'm more of a fan for Battlefront 2 OG, having these capabilities in Battlefront 2017 is great!
#22
Released Maps and Mods / Re: SWBF Museum 2.5
Last post by {PLA}gdh92 - December 19, 2025, 02:04:45 PM
Just had a play around on the map. It's good fun with a lot of memories coming back walking round the screenshots archive.
#23
Released Maps and Mods / SWBF Museum 2.5
Last post by Snake - December 17, 2025, 03:26:03 PM
My Christmas gift to the SWBF Community is the SWBF Museum 2.5. I have spent many hours adding things and completely changing the map layout to make it more ergonomic and common sensical. Below is the map:


https://www.mediafire.com/view/tagf2n39de2viqc/Screenshot_2025-12-17_172914.png/file

Unfortunately, I wasn't able to fix the small things I wanted to improve such as locolization and the minimap issues but I have added tons of screenshots, posters, and user images to increase your nostalgia effect.

You can watch gladiators fight with Noobs!

https://www.mediafire.com/view/si09bg0p9h7dgm0/20251217170745_1.jpg/file

Speaking of Noobs I have added two new types. Probe droids and Noob commanders!


https://www.mediafire.com/view/aod8qjfs7lvnj8s/20251217162331_1.jpg/file
https://www.mediafire.com/view/yq2d6cp4afwrnsj/20251217162322_1.jpg/file

I added over 200 screenshots and posters. I even added photos from the E3 announcement and interviews with Pandemic members. I added alpha build screenshots as well as original drafts of map layouts. I also added photos of meaningful things like xfire. I used the Wayback Machine to get lots of old clan photos/banners as well. These are mostly represented in the Cantina which is a new building added.

https://www.mediafire.com/view/5zyyqdmj6vhzgww/20251217162229_1.jpg/file
https://www.mediafire.com/view/62vkal4j8wjvlvh/20251217162224_1.jpg/file
https://www.mediafire.com/view/t0nepazfkkefpuv/20251217162217_1.jpg/file
https://www.mediafire.com/view/0bzfvyizycnbcu4/20251217160427_1.jpg/file
https://www.mediafire.com/view/hfi9tu7x0d0msdk/20251217160404_1.jpg/file

I also added a destructible barrier in the Archives hallway that releases a zombie plague upon the map.

https://www.mediafire.com/view/kadvwrwzxqko0gp/20251217160625_1.jpg/file

Here's a few more pics:









https://www.mediafire.com/view/9fxb5xsn5m5w17y/20250711233754_1.jpg/file
https://www.mediafire.com/view/6j26v70xrrozo6z/20251217155634_1.jpg/file
https://www.mediafire.com/view/qk96gfy3amfxo1y/20251217155754_1.jpg/file
https://www.mediafire.com/view/xavly4t7nn8c8d2/20251217155806_1.jpg/file
https://www.mediafire.com/view/pk96nqouhq5h12a/20251217155839_1.jpg/file
https://www.mediafire.com/view/kesr0ii9crtlkpj/20251217160157_1.jpg/file
https://www.mediafire.com/view/da2ks5t07gk15kl/20251217160243_1.jpg/file
https://www.mediafire.com/view/xq9kh9226gykonh/20251217160313_1.jpg/file

I was interrupted by a deployment coming up so I will have to finish it when I return hopefully. Until then, I hope you all enjoy.

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1674
https://www.mediafire.com/file/02rsotxh2to8eza/SWBF1_Museum_2.5.7z/file







#24
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - December 16, 2025, 08:54:00 AM
Just in time for Christmas, I have made some updates to my Snowball Fight map:

Gamefront
ModDB





Now includes an updated fusion of my original Snowball Fight maps:





I have also updated Geonosis: Canyon, Tatooine: Desert Alliance, and all three Europa maps with improves to models, sounds, bug fixes and other things.

I will be working on remaking my "Battlefront Special" map sometime early next year.
#26
SWBF2 Modding / [SOLVED]Very visible seams/edg...
Last post by Lumind - December 03, 2025, 01:39:23 PM
I have recreated the original terrain texture tile set (same tgas, same parameters) from the stock SWBF2 Geonosis map. When I paint in ZeroEditor using these textures, it all looks ok. But in the game there are very visible seams in random spots between different layers. Has anyone faced such an issue?

Edit:
This happens if you save your map in ZeroEditor, munge and play it.

Solution:
Step 1: before playing clean your world (no need to clean anything else).
Step 2: munge your world (no need to munge everything else).

(see the 3rd screenshot)

It isn't necessary to clean every time unless you either work exactly with the terrain texture layers or plan to release the map.
#27
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Giftheck - November 28, 2025, 12:13:02 AM
Quote from: Cyber on November 27, 2025, 04:12:43 PMElite Squadron Map Pack (not all maps)
https://www.moddb.com/mods/star-wars-battlefront-elite-squadron-for-star-wars-battlefront/downloads/star-wars-battlefront-elite-squadron-map-packs-1-and-2
> Cato Neimoidia: Hanging City
> Coruscant: Federal District
> Mustafar: Hidden Base
> Vjun: Bast Castle

Sullust Garrison
https://www.moddb.com/mods/star-wars-battlefront-playstation-portable-maps/downloads/sullust-garrison-v1

I'd rather you didn't. Especially with Elite Squadron - the entire thing is intended to be played with those custom classes.
#28
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Cyber - November 27, 2025, 04:12:43 PM
Quote from: Led on November 27, 2025, 07:28:04 AMGo ahead and post links to a couple of maps that you would like standard units on...the holiday break is coming up and if I would ever have time, it would be in the next 4-5 weeks.

What I can do is a mission.lvl mod that may or may not end up with what you want.

Hey, thank you for taking your time to help out, yeah just the vanilla classes and heroes is all I'm wanting from these maps. These are a couple maps, sorry if it's a lot.

Elite Squadron Map Pack (not all maps)
https://www.moddb.com/mods/star-wars-battlefront-elite-squadron-for-star-wars-battlefront/downloads/star-wars-battlefront-elite-squadron-map-packs-1-and-2
> Cato Neimoidia: Hanging City
> Coruscant: Federal District
> Mustafar: Hidden Base
> Vjun: Bast Castle

Geonosis Canyon
https://www.moddb.com/games/star-wars-battlefront/addons/geocan
> GeoCan (you can ignore the older versions)

Sullust Garrison
https://www.moddb.com/mods/star-wars-battlefront-playstation-portable-maps/downloads/sullust-garrison-v1

Endor Long Valley
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=105

No worries on the wait and happy holidays until then!
#29
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Led - November 27, 2025, 07:28:04 AM
Go ahead and post links to a couple of maps that you would like standard units on...the holiday break is coming up and if I would ever have time, it would be in the next 4-5 weeks.

What I can do is a mission.lvl mod that may or may not end up with what you want.
#30
If you are familiar with modding already, you could take a look at this thread: https://www.swbfgamers.com/index.php?topic=14877.0
However, this will take a bit longer than 5 minutes  ;)

If you aren't familiar with modding, and you want to share the map(s) name(s), there is a high probability that you will receive some help.