Recent posts
#21
Requests / Re: Has anybody got psych0fred...
Last post by Giftheck - August 08, 2025, 02:57:06 AMQuote from: PhilMitchell6 on August 02, 2025, 06:37:25 AMi've tried the link on the released assets thread, however the folder containing the misc models is empty and secretsociety doesn't want to load (not sure if the site is dead or it's just my internet being weird).
There appears to be a pattern. I'm guessing you're trying to access from the UK? It seems that, for some reason, nobody from the UK can access psych0fred's site.
#22
SWBF1 Modding / Re: Star Wars Battlefront Port...
Last post by Giftheck - August 08, 2025, 12:46:53 AMIt's been a while, hasn't it?
I've begun working on Pack 3 by starting with Tatooine:
Bear in mind this is an early version. There are some shadow volume Z fighting issues and the sound streams had not been loaded in at this point.
This one was probably the trickiest to do: Teancum's original map is entirely object-driven and I wanted to recreate the terrain, which had to be done from scratch. I also realised working on it that a lot of the buildings are simply stock Mos Eilsey buildings scaled up to 1.25x scale. So a lot of editing of those buildings happened too.
Pack 3 will contain the remaining ground maps (Tatooine, Dantooine, Yavin IV, Endor, and Hoth). The fourth pack is planned to contain the ship interiors.
After that, I want to create a hard-wired, full-on large-scale conversion which in essence becomes its own game separate from SWBF. I am currently planning out what that will look like (it will feature 6+ classes inspired by Elite Squadron and SWBF3) and will have more info further down the line.
I've begun working on Pack 3 by starting with Tatooine:
Bear in mind this is an early version. There are some shadow volume Z fighting issues and the sound streams had not been loaded in at this point.
This one was probably the trickiest to do: Teancum's original map is entirely object-driven and I wanted to recreate the terrain, which had to be done from scratch. I also realised working on it that a lot of the buildings are simply stock Mos Eilsey buildings scaled up to 1.25x scale. So a lot of editing of those buildings happened too.
Pack 3 will contain the remaining ground maps (Tatooine, Dantooine, Yavin IV, Endor, and Hoth). The fourth pack is planned to contain the ship interiors.
After that, I want to create a hard-wired, full-on large-scale conversion which in essence becomes its own game separate from SWBF. I am currently planning out what that will look like (it will feature 6+ classes inspired by Elite Squadron and SWBF3) and will have more info further down the line.
#23
Requests / Re: Has anybody got psych0fred...
Last post by Led - August 07, 2025, 06:09:54 PMyeah, fred is old school with http and not https

#24
Requests / Re: Has anybody got psych0fred...
Last post by Luc2505 - August 07, 2025, 08:07:11 AMFunnily enough i was using firefox before (i'm the #1 chrome hater haha), the link opened fine on my phone via firefox but still not on pc but you did lead me the idea of trying a random free vpn which has worked
Thanks so much for your help mate, really appreciate it
I guess my PC hates secretsociety for some reason or more likely the tplink wifi adapter does lol

Thanks so much for your help mate, really appreciate it

#25
Public Square / Re: Engaging a Re-Growing Comm...
Last post by Samistheone - August 07, 2025, 02:28:57 AMQuote from: {PLA}gdh92 on August 07, 2025, 02:15:28 AMYes, there's still a small but active multiplayer community with players most evenings. It doesn't need a great pc to play so get it on steam and come and join us.😁
I Just shared a screenshot of this if you dont mind along with the link to the website
#26
Public Square / Re: Engaging a Re-Growing Comm...
Last post by {PLA}gdh92 - August 07, 2025, 02:15:28 AMYes, there's still a small but active multiplayer community with players most evenings. It doesn't need a great pc to play so get it on steam and come and join us.😁
#27
Public Square / Re: Engaging a Re-Growing Comm...
Last post by Samistheone - August 07, 2025, 02:11:49 AMSo i recently came across a Facebook video where people where commenting on about the video and the game and people didn't even know there was multi-player player community's and stuff for the game so I just gave out the link to the website and told them about our players and stuff so now we will see if people start coming back to the game again all of a sudden or if it will bring more attention to the player base here get the word out so we get more players and stuff again
Also I so miss playing but currently dont have a way all my PCs are bad and have to buy a new one again lol working on it though hopefully soon fingers crossed!!!!
Also I so miss playing but currently dont have a way all my PCs are bad and have to buy a new one again lol working on it though hopefully soon fingers crossed!!!!
#28
Requests / Re: Has anybody got psych0fred...
Last post by Led - August 06, 2025, 04:43:55 PMhttp://www.secretsociety.com/forum/downloads/Psych0%20Projects/misc/
use firefox and not chrome...let me know what you see
use firefox and not chrome...let me know what you see
#29
Requests / Re: Has anybody got psych0fred...
Last post by Luc2505 - August 05, 2025, 12:57:29 PMQuote from: Led on August 02, 2025, 11:49:25 AMIt is working for me today...try again or let me know in detail what we can get for you.![]()
thanks your reply mate, i just downloaded it again from here a few minutes ago and after looking in the misc folder located in psych0 projects, its completely empty, although everything else seems to be there. it's no issue if it can't be found, just some of those models would make good scenery for a map i'm currently finishing off

#30
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - August 04, 2025, 04:54:58 AMAnnouncing the 4.0 release of
Europa: Bridge
ModDB
Gamefront
Mods can upload it here too if they want.
The second in the Europa map series and the 4th in my sequence of remakes. Europa: Bridge had been one of my favorites of my own mod maps back in the day. I find the gameplay a bit too linear now, but I nonetheless tried to stay true to the spirit of the original with my remake.
Wanna shout-out to Ginev who contributed significantly to both this and the Ground Assault map with a variety of props, most prominently the wonderful ice spire models.





Classic "Remaster"

Europa: Bridge
ModDB
Gamefront
Mods can upload it here too if they want.
The second in the Europa map series and the 4th in my sequence of remakes. Europa: Bridge had been one of my favorites of my own mod maps back in the day. I find the gameplay a bit too linear now, but I nonetheless tried to stay true to the spirit of the original with my remake.
Wanna shout-out to Ginev who contributed significantly to both this and the Ground Assault map with a variety of props, most prominently the wonderful ice spire models.





Classic "Remaster"

Code Select
==CREDITS==
God - All
AreWeThereYet? - For glacier ambient sound. Downloaded with permission from their Youtube channel.
Ginev - Coverted Jedi Knight Series weapons, Ice Spire props, misc props and textures
gistech/Giftheck - PS2 Imperial Pistol
psych0fred - Hovernaut, AT-XT, Speederbike Platform, misc textures, models and assets
Ravensoft - Jedi Knight Series weapons models and sounds
Seraja - Backpack Addon (kitbashed into Clone Minelayer)
tripider - OTC Imperial AT-AT Officer
Anyone I missed - if you find something of yours in here, please let me know and I will update the credits!
And the good folks at SWBFGamers and Gametoast for all the help on various other matters!
==INSTRUCTIONS==
Extract folder EurBdg to your Star Wars Battlefront\GameData\AddOn folder.
==VERSIONS==
//Classic
Version 3.1
- Maintains original map design
- Fixed bright terrain bug
- Added AI paths
- Added Instant Action screen video
- Updated sky file
- Various minor tweaks and fixes to polish gameplay
//Remake
Version 4.0
- Completely new map design
- Features brand new textures, models and sounds
- New units, including the Clone Minelayer, Rebel Medic and Imperial Officer
- Voice overs for Imperial Officer and Rebel Marksman from Battlefront 2