Yeah yeah sure Roxas that be fun ^^
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#123
SWBF1 Modding / Re: New NickChanger_Dual Edition
May 13, 2013, 03:47:18 PMQuote from: ! [ 2 1 2 ] M a r t ! on May 13, 2013, 03:11:39 PMNot really in SWBFII theres alot of em and we can kick or ban them they dont mess up team count sense we see a BLANK on the Player List And they dont anoyying me for what ever reason and i would love to look like an ai thats the way i play if you didnt know
1. Group can't boot 2. they look like bots 3. annoying usually, messes up team count.
#124
General / Re: Openspy is effecting SWBFII?
May 13, 2013, 03:45:30 PM
well swbfI works fine but now swbfII wont work cause if the openspy patch ..
#125
General / Re: Openspy is effecting SWBFII?
May 13, 2013, 02:27:57 PM
Well p i s s thats not fun i use Gamespy on there and now even if i delete the patch i can't login into my swbfII gamespy or join servers...
#126
SWBF1 Modding / Re: New NickChanger_Dual Edition
May 13, 2013, 02:26:28 PM
Why is no name so BAD?....
#127
General / Openspy is effecting SWBFII?
May 13, 2013, 01:37:09 PM
Once i got Openspy patch but then the servers when down so i when to SWBFII and i couldnt join any kind of server its never done this to me but afther i got the patch it started to happen.. is it effecting it?...
#128
SWBF1 Modding / Re: Delayshot pistol
May 12, 2013, 04:26:47 PM
ok i did it got better yes thanks
#129
SWBF1 Modding / Re: Delayshot pistol
May 12, 2013, 02:35:46 PM
well i dont want a unreal pistol i want it to have less spread thats what i mean .
#130
SWBF1 Modding / Re: Delayshot pistol
May 12, 2013, 01:14:29 PM
[WeaponClass]
ClassLabel = "cannon"
[Properties]
AnimationBank = "pistol"
GeometryName = "cis_weap_inf_pistol"
HighResGeometry = "cis_1st_weap_inf_pistol"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "0"
OptimalRange = "16"
MaxRange = "32"
LockOnRange = "64.0"
LockTime = "0.4"
LockOnAngle = "1.0"
ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"
YawSpread = "0.25"
PitchSpread = "0.25"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
HeatPerShot = "0.0"
HeatRecoverRate = "0.0"
HeatThreshold = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "11"
ReloadTime = "2.0"
ShotDelay = "0.2"
TriggerSingle = "0"
MaxPressedTime = "0.0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "cis_weap_inf_pistol_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_pistol_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_pistol"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 51 255"
FlashLength = 0.025
FlashLightColor = "255 51 255"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "cis_weap_inf_pistol_fire"
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = ""
ReloadSound = "cis_weap_inf_reload_med"
ChargeSound = ""
ChangeModeSound = "cis_weap_inf_equip_med"
WeaponChangeSound = "cis_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "cis_weap_inf_pistol_mvt_jump"
LandSound = "cis_weap_inf_pistol_mvt_land"
RollSound = "cis_weap_inf_pistol_mvt_roll"
ProneSound = "cis_weap_inf_pistol_mvt_squat"
SquatSound = "cis_weap_inf_pistol_mvt_lie"
StandSound = "cis_weap_inf_pistol_mvt_getup"
ClassLabel = "cannon"
[Properties]
AnimationBank = "pistol"
GeometryName = "cis_weap_inf_pistol"
HighResGeometry = "cis_1st_weap_inf_pistol"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "0"
OptimalRange = "16"
MaxRange = "32"
LockOnRange = "64.0"
LockTime = "0.4"
LockOnAngle = "1.0"
ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"
YawSpread = "0.25"
PitchSpread = "0.25"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
HeatPerShot = "0.0"
HeatRecoverRate = "0.0"
HeatThreshold = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "11"
ReloadTime = "2.0"
ShotDelay = "0.2"
TriggerSingle = "0"
MaxPressedTime = "0.0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "cis_weap_inf_pistol_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_pistol_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_pistol"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 51 255"
FlashLength = 0.025
FlashLightColor = "255 51 255"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "cis_weap_inf_pistol_fire"
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = ""
ReloadSound = "cis_weap_inf_reload_med"
ChargeSound = ""
ChangeModeSound = "cis_weap_inf_equip_med"
WeaponChangeSound = "cis_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "cis_weap_inf_pistol_mvt_jump"
LandSound = "cis_weap_inf_pistol_mvt_land"
RollSound = "cis_weap_inf_pistol_mvt_roll"
ProneSound = "cis_weap_inf_pistol_mvt_squat"
SquatSound = "cis_weap_inf_pistol_mvt_lie"
StandSound = "cis_weap_inf_pistol_mvt_getup"
#131
SWBF1 Modding / Re: Delayshot pistol
May 12, 2013, 10:27:48 AM
i have but its not getting the right thing it needs thats why i asked
#132
SWBF1 Modding / Delayshot pistol
May 12, 2013, 10:00:13 AM
Im making a fullauto pistol but when i put "0" its good its fullauto but the spread shot is too much and i dont know what to make the spreadshot to make it good or a should i use imp or rep rifle spreadshot ?....
#133
General / A good idea?..
May 12, 2013, 07:13:31 AM
i was woundering is it a good idea if you know how SWBFI sometimes gets all jacked up and you gotta resintall it i was woundering once you install it copy the foilder Star Wars Battle Front 1 and put it somewhere safe and if ur currentf swbfi is bad just put that 1 in its place?
#134
Scummies / Re: Im not gonna be here for a very long time.
May 12, 2013, 06:57:03 AMQuote from: ! [ 2 1 2 ] M a r t ! on May 12, 2013, 05:01:02 AMNew COMPUTER XD
Welcome back, how did you fix it?
#135
Scummies / Re: Im not gonna be here for a very long time.
May 11, 2013, 10:47:11 PM
Im back again ! im able to play SWBFI Now !