I figured it had something to do with classes, but I wasn't sure.
I tried what you suggested AnthonyBF2, but it still crashes out. World .req:
I also tried adding it to numerous .reqs in the side's folder, but that didn't work.
So far, the one way to make it work is if I add it to a unit as part of a weapon ODF, like Dark_Phantom suggested. Then it works perfectly fine. Is there something else that needs to be added? Like a line in the LUA or some tweak the munge files or whatnot?
Appreciate your guys help and input on this!
I tried what you suggested AnthonyBF2, but it still crashes out. World .req:
Code Select
ucft
{
REQN
{
"config"
}
REQN
{
"class"
"com_item_powerup_health50"
}
REQN
{
"texture"
"GeoCan_map"
}
REQN
{
"texture"
"platform=pc"
}
REQN
{
"path"
"GeoCan"
}
REQN
{
"congraph"
"GeoCan"
}
REQN
{
"envfx"
"GeoCan"
}
REQN
{
"world"
"GeoCan"
}
REQN
{
"prop"
"GeoCan"
}
REQN
{
"boundary"
"GeoCan"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"bigwalkerstomp"
"hailfire_wake"
"dustwake"
}
}
I also tried adding it to numerous .reqs in the side's folder, but that didn't work.
So far, the one way to make it work is if I add it to a unit as part of a weapon ODF, like Dark_Phantom suggested. Then it works perfectly fine. Is there something else that needs to be added? Like a line in the LUA or some tweak the munge files or whatnot?
Appreciate your guys help and input on this!