AnimatedAddon = "CAPE" // Can be anything. I just leave it as cape.GeometryAddon = "ADD_Shocktrooper_Backpack" // the name of the mshAnimationAddon = "imp_inf_vader_cape" // See NOTES below.AddonAttachJoint = "bone_ribcage" // where to attach the addon. Should be the same as the original PRNT
You absolute star, this tutorial is amazing gravy. I really must find the time to follow it as I need to remove the back-packs from the SWBF2 Alliance side.
Otherwise I now understand how all this lark works
Ok... but what about pieces of msh which don't seem to have a single chunk?...Does this fall under the WIP section of you tutorial?