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Topics - Anyder

#122
SWBFSpy: All You Need To Know
These are the patched files for playing SWBF1/SWBF2 through SWBFSpy, the new masterserver.
Special thanks to all the SWBFSpy Engagement members who contributed to spread this project  :cheers:

EVERYTHING YOU NEED TO KNOW IS NOW ON THIS WEBSITE: SWBFSPY INFO

SWBFSpy SWBF1 Files

SWBFSpy Battlefront EXE
English File - http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1385
German File (Stock) - http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1424
French File - http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1394


Use this for Steam/GoG SWBF1
http://www.swbfgamers.com/index.php?topic=13356.0


SWBFSpy Battlefront EXE (AUTOINSTALLER) (English only)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1388





SWBFSpy SWBF2 Files




*Note: Please do not leak these files. We want them to be only at our website to keep track of the downloads, and so that we can help people with whatever issue turns up.

We're hosting a TS3 server to provide live support to whoever requires of it (Address: eu.swbfspy.com:9987) - Thread link: http://www.swbfgamers.com/index.php?topic=10599

Send a message to me or Led if u want support. If not, just create a thread here.

If u don't wanna download our files, you can hexedit the files yourself:

[spoiler]


%s.available.gamespy.com
%s.master.gamespy.com
%s.ms%d.gamespy.com
gamestats.gamespy.com
gpcm.gamespy.com
gpsp.gamespy.com
natneg2.gamespy.com
natneg1.gamespy.com
motd.gamespy.com/motd/vercheck.asp?productid=%d&versionuniqueid=%s&distid=%d&gamename=%s
motd.gamespy.com/motd/motd.asp?userid=%d&productid=%d&versionuniqueid=%s&distid=%d&uniqueid=%s&gamename=%s


[/spoiler]

Here's a tutorial on how to install SWBFSpy! http://www.swbfgamers.com/index.php?topic=10620.0



This is only for VPS/Rootserver hosts. You need the SWBF1 or SWBF2 Server software installed for using these files!
[spoiler]
SWBFSpy Battlefront EXE (SERVER)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1386


SWBFSpy BattlefrontII EXE (SERVER)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1258  **Patched for Anti-Crash (v1.6)


SWBFSpy PS2 Patch
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1396


PS2 Info:

DNS Settings
SWBFGamers - 74.91.125.138
Christian - 186.34.183.203

DNAS Settings
gate1.jp.dnas.playstation.org 149.56.101.45
gate1.eu.dnas.playstation.org 167.114.40.4
gate1.us.dnas.playstation.org 167.114.40.5

Quote from: oldsnake on August 20, 2017, 02:41:46 AM
I have a vid on youtube how to setup the dns # using the network startup disc that comes with purchase of network adapter *fat ps2* or bundled with the *slim* ps2
thats basically all that has to be done to get online for ps2 other than pluging in the lan cable to your router/cable modem/dsl box to the port on the back of the ps2. what ever the client has. please note currently it only works in usa. there are no dnas servers for eu or japan right now.

You can use the "hosts" option to get SWBFSpy Working. Check it here: http://www.swbfgamers.com/index.php?topic=10542.0

These are some useful links:
- SWBFSpy Discord http://discord.swbfspy.com
- SWBFSpy Steam Group http://steamcommunity.com/groups/swbfspy

SWBFSpy Engagement -- We're trying to get all the SWBF1 and SWBF2 players engaged to these games. We provide one of the most important requirements to play this game online without using any extra tool like Gameranger or Tunngle, which is the Masterserver, SWBFSpy. What is the SWBFSpy Engagement Structure ?


SWBFSpy Engagement Structure 2020
Player & SWBFSpy Engagement

  • Anyder

Former team members:
[spoiler]Regional Game Ambassador

  • SWBF2 US - SueKrueger
  • SWBF2 EU -  Puma
  • SWBF1 US - Drunken Master
  • SWBF1 EU - ??vacancy??

Community Engagement

  • gdh92 (EU)
  • ZayphoR (EU)
  • Le-Reagent (EU)
  • Norwood (US)
  • HD (EU)
  • evidence (EU)
  • clonex(EU)
  • dRAKE (EU)
  • AsLan(EU)
  • Julz (EU)
  • Keno (EU)
  • nYZ (EU)
  • runaway (EU)
  • Slaize (EU)
  • Strohhut (EU)
  • RC-328 (EU)
[/spoiler]

If you wanna contact me directly, send a mail to communityambassador@swbfgamers.com


Have issues with CD Keys ? Post HERE: http://www.swbfgamers.com/index.php?topic=10655.0

#123
SWBF2 FOV 80
Unless I'm wrong the stock FOV is 65 (idk, i havent checked in a while) but personally I prefer playing with 80FOV

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1382
#124
https://gameshare.co/index.html


QuoteGameShare
ITS TIME TO SAY GOODBYE
Sorry. I don't have the time to keep the old services up and running. GameMaster will shutdown on 01.06.2016. Best wishes for the future of our lovely old games... I'll be back some time with something great again...

#125
GINEV Battlefront 2 LAYER System TUTORIAL:
If you remember the BF2 Dagobah map where when you play Clone Wars on the swamp you can find destroyed gunship.
But when you play on Galactic Civil war there is destroyed X wing.Well how this is possible?Here is the tutorial for how to do it:

Now before we start im going to say that the best thing will be to start this on a completely empty new map+the default 4 command posts of course.

This tutorial is a little long and you need to be focused at 100%.It's clearly not for newbies!

Open your map and you will see the Load Layers interface with the top interface (checked) conquest.The bottom interface have Common and conquest.Check them both then click Ok.Your map will be loaded and opened.
Click on "Change" in the Active Layer section.Its selected on (Base) as default.Its somewhere on the middle-top of the entire screen.
When you click on CHANGE you will get the Layers NULL bar.There click new and create new layer.Right mouse button and
rename it to (in this tutorial il will call it) CW-Conquest.Click again New and create one more layer.Name it GCW-Conquest.
Now pay attention that for this tutorial this is my names.It will be best to do the same cuz the names are important!!!

Now click on the Base layer just to be sure that we are on him.
The next thing to do is to decide what you going to put in the 2 new layers that we created.For start we have already a 4 default Command posts in the base layer.
We dont need this command posts in the BASE layer.So we better move them in some of the other layers cuz this Base layer on the end will not be used for anything.
So how to do it?First be sure that you selected the Base Layer in the "Active Layer section".Go to the "Object" section.The section from where you put models in your map.If you look in left you can see the "Multi Select" option.
Click on it.Now select with the left mouse button the 4 Command Posts.

Now when you have them selected click again in the "Active Layer" section "Change".in the new interface on the bottom
you will see this option "Move Data Into Layer..."

Click on it.You will get a small new interface with the layers that we have so far.

So since we are going to move this 4 cps into the clone wars era select the "CW-Conquest" layer.
Then click Ok.

Done.The command posts are moved there with their respectfull spawn paths and regions...i think.
Before you check first Save your map and exit it.Then open it again.When you open it select all layers and click Ok to load your map.Change the Layer from Base to CW-Conquest from the "Active Layer" section and you will see your command posts moved there.
If they are there then you have did it right and the BASE layer will be empty.This method work not only for CPS.It works and for every other objects placed in your world.

So now our  CW-Conquest layer have 4 command posts.But the GCW-Conquest is still empty.You need to add atleast 2 cps for the 2 teams in zero editor in order to make battle in that era.
So to do it be sure that you click CHANGE and switch to the GCW-Conquest layer.Then add somewhere 2 new command posts.YOu know the drill.Add spawn paths,capture regions etc.Just make sure the name of the command posts to be cp1, cp2....etc...When you are done save the map just in case but don't leave it.We have more work to do.

We are not finished yet.So the "Conquest" layer is empty now.So we dont need him.Click "Change" select the "conquest" layer and then click on the bottom "Del".This will delete the layer.Now you should have at the end 3 layers which are:
Base, CW-Conquest and GCW-Conquest.
Leave the Layers menu so we can focus on other option in the zero editor (close it).
Now if you look a little in right of the "Active Layer" section in zero editor you will see other option: "Configure".CLick on it.

You will see new window pup up with big name "GAME MODES".Now if you have in the 1st section (the left one) this layers:
Base, CW-Conquest and GCW-Conquest.Remove our new layers and leave only Base there.
In the middle section you probably going to have "conquest".Since we dont need that conquest layer you can simply rename it to something else.In our case rename it to this:CW-Battle.This is important.
After you rename it click in the 3rd (right) section.Click there on Add.If nothing happen click few more times cuz that button is little bugged.
When you click it will give you option to choose a layer.You will be able to choose between CW-Conquest and GCW-Conquest.

Choose the CW-Conquest.Then click Ok.
So now if you click in the middle section CW-Battle in the right 3rd section you will see and CW-Conquest.We are done with this.
Now we must do the same and for the GCW era.

In the middle section create a new layer and name it GCW-Battle (pay attention also and for the big letters).After that click in the 3rd section (right) add and select this time the GCW-Conquest.
So every time when you click in the middle section between the 2 modes you will see the used layers in right to change aswell.Dont close this window yet.


In the bottom you will see one option: "Update World REQ and mode MRQs"
Click on that and select your 3 letter name.req in your world1 folder.Then click Open.Done that actually save the changes to all files.Close this little window (GAME MODES).NOW SAVE YOUR MAP!!!!!
-------------------------------------------------------------------------------
And we just need to make a little change to our luas.
Go to your luas which are located in your data_***/Common/scripts/***.
Open the Clone War lua file.
example: ***c_con.lua

Now i dont know if this line is required but we will add it just in case cuz i did not have enough time to test it more.
First find section of your lua:


________________________________________________________________________________________________________________
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")
   
   --  REP Attacking (attacker is always #1)
    REP = 1;
    CIS = 2;
    --  These variables do not change
    ATT = REP;
    DEF = CIS;


function ScriptPostLoad()     
   
   
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}

________________________________________________________________________________________________________________

You will need to add this:myGameMode = "***_CW-Battle"   (pay attention that this things *** are your 3 letter name of your map.
For this tutorial im going to use ABC name for our map.You change the 3 letters with your.
So you have to add this myGameMode = "ABC_CW-Battle" beneat this line: ScriptCB_DoFile("setup_teams")

On the end your part of the lua must look like this:

________________________________________________________________________________________________________________
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")
   
myGameMode = "ABC_CW-Battle"

   --  REP Attacking (attacker is always #1)
    REP = 1;
    CIS = 2;
    --  These variables do not change
    ATT = REP;
    DEF = CIS;


function ScriptPostLoad()     
   
   
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}

________________________________________________________________________________________________________________

Now scroll down in your lua and find this line:

ReadDataFile("dc:ABC\\ABC.lvl", "ABC_conquest")   Now REMEMBER ABC is just example here.Use your 3 letter name.

Make this line look like this:

ReadDataFile("dc:ABC\\ABC.lvl", "ABC_CW-Battle")

Like i said earlier this is for the clone wars lua.If you remember in zero editor in the GAME MODES window we used in the middle section this mode name ABC_CW-Battle.
So basically when you start the clone wars era this mode will be played with his respectfull layers.
Save your lua.

Do the same and for the Galactic Civil War era lua just make sure you use GCW instead of CW
Examples of the two lua lines for GCw lua:

myGameMode = "ABC_GCW-Battle"  (Put it in his respectfull place just like in the clone war lua)

ReadDataFile("dc:ABC\\ABC.lvl", "ABC_GCW-Battle")   (This also in his respectfull place)
However if you remember you added only 2 new command posts for galactic civil war thats why find this two section at the begining of your gcw lua:
_____________________________________________________________________________________________
function ScriptPostLoad()     
   
   
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}
   
   
   
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
                                     textATT = "game.modes.con",
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
   
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)
    conquest:AddCommandPost(cp3)
    conquest:AddCommandPost(cp4)   
_____________________________________________________________________________________________
REMOVE CP 3 and 4 section.So this will look like this:

_____________________________________________________________________________________________
function ScriptPostLoad()     
   
   
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
   
   
   
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
                                     textATT = "game.modes.con",
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
   
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)   
_____________________________________________________________________________________________
If you have plans of adding more cps in the gcw era add more cps here with the name of the cps.

Save luas and we are ready.

Just to say something in the end.We moved the 4 default CPs in clone wars layers.You added 2 new in Galactic Civil war era so
if you play Clone War era you will have 4 new cps there if you play GCW you will have only 2. (I know you are already angry of this stupid explanations :D)

EXAMPLE:IF you add let say a rock in the clone wars layer era that rock wont be rendered in the GCW era.

You can munge your map now.

PS.

Ginev:Best of luck...

Obi Wan spirit:...and may the Force be with you...

Ginev:SHUT UP old man,this is my tutorial...

Obi Wan spirit:Sorry....
#128
Released Maps and Mods / SWBF2 Fast Spawn
September 13, 2015, 08:35:00 AM
SWBF2 Fast Spawn

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1350

A lot of people asked for this. Now please stop spamming 24/7 my mail...
#129
Use this:

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=525

It's the most organised modding tools by far and probably it will help u.
Go to 1.2 Side Builders or something like that and follow the instructions Led posted
#130
SWBF2 Pro Bots

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1347

Unbreakable health and ammo bots, which fill all client ammo instantly and also the player's health.

These are the bots I use in EXTRAVAGANT#Opentrain pw:huso
#131
Released Maps and Mods / Icy Mos Eisley
August 25, 2015, 04:02:51 PM
Icy Mos Eisley

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1345

Just found this skin in my bin lol
Probably someone finds it interesting

[spoiler]





[/spoiler]
#132
SWBF 1 and 2 Tournaments / SWBF1 2on2 Leaderboards
August 17, 2015, 03:56:47 AM
The 16th of September is when this tournament begins! This will last till the 30th of December.

If you want to take part in the SWBF 2on2 leaderboards please sign up below. Hopefully we can get a good number of players and have some good games. The rules are below.

Rules and outline:

Server Host:
EU Host - Witch-King
US Host - Witch-King

The first 10 teams to join will be be given random numbers to order them in the scoreboard. If you want to move up in the rankings you need to challenge someone within 3 places of you (for example number 7 can challenge 6, 5 or 4). If you win you take their place and they move down one. New teams have to start at the bottom and work up.

Every player is expected to accept 1 challenge a week but there is no maximum. Unless 3/4 players request the presence of an admin, there won't be ingame admins (players will be the ones to countdown). There would be a time limit of 30 minutes per match. There will be no CP bleed (meaning reinforcements will only go down with kills and CPs cannot be captured. Ticket count will be 50-50.

The defender would choose the era and map from Cloud City, Mos Eisley, Citadel and Kamino. Server will also have Fairsides mod following this order:
Storm Trooper - Imp Pilot
Bazooka - Rebel Vanguard
Pilot - Rebel Pilot
Sniper - (Depending on the map, reb sniper or imp sniper)
Special unit - Dark Trooper

Server wont have unlimited ammo, but ammo bots will insta fill all the ammo.


Rules
1.Screenshots SHOULD be taken of all scores, If you don't its alright but the opponent must confirm the score.
2.Custom client mods are allowed.
3.No cussing/swearing
4.Any arguments over matches must be posted the same day     
5.Remember this just a game so be nice and play fairly with other players.
6.If you cannot make matches, post here saying so, that way you don't get penalized
7.No tanks (Should be modded out)
8.If an admin is requested for a match the match must start within 10 minutes of the proposed time. It will  then start regardless of how many players are present.
9.Matches are based on the position of the players before the match not the leaderboard. Example: If player 5 beats 4 he is then out of range of player 8 even if the leaderboard has not been updated yet. Its not as confusing as that sounds.
10. Challenges must be accepted within 6 days and played 2 days after that or you will be moved below the challenger.
11. The ELO Formula will be applied to each team, and the ELO 2on2 Leaderboards will be updated weekly.
12. Waiting for players set to 2 (so that no random player joins) and it server will have a buffer round of 3-3 tickets.
13. A server in NY will be bought and all the servers will be hosted by NFO. If both teams ask for it, server will be hosted in Germany, Frankfurt.
14. Tk off
15. GCW only.
16. If your partner can't show up one day you may get a sub as long as it's a player that's not participating on another team in the tournament. If the participant prefers it, he'll play alone (if his partner isn't showing up)

Penalties for breaking these rules will normally take the form of a place drop.

I do not think we need "admins" so the only admins will be me (Server admin) and the website mods/admins to update this thread.

- Interested Players -
Nilmar
TheGangstarTY
BabyEater
gdh92
Syy / Syrion
Majesty

- Teams - Min teams: 4/8
Gods and Kings ( -=G.K=- ) - Anyder & Phobos
2pro (2pro) - Shazam & Phantom
{Koshi} ( {Koshi} ) - Yoshi & Koner
Duck Squad (...) - Kiwi & Buck
#133
SWBF 1 and 2 Tournaments / ICW5 Award Poll
August 16, 2015, 10:41:13 AM
Quote from: Unit 33 on August 16, 2015, 08:17:53 AM
Working on the award presently. We could vote for the design considering there's a bunch of entries.

Anyder's Pic - [spoiler][/spoiler]
RepCom's Pic - [spoiler][/spoiler]
Elite's Pic - [spoiler]
[/spoiler]
Unit's Pic - [spoiler][/spoiler]
#134
Released Maps and Mods / Witch-King's Kashyyyk Docks
August 15, 2015, 06:54:31 PM
Witch-King's Kashyyyk Docks



http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1344

Probably the last skin i'll release publicly this year.

Preview
[spoiler]





[/spoiler]
#135
SWBF 1 and 2 Tournaments / ICW5 Winner Award
August 15, 2015, 03:39:54 PM
Can any creative picture designer make the winner (and also participant) award for ICW5 ?
#136
Released Maps and Mods / SWBF1 Frozen Jabba's Palace
August 09, 2015, 05:33:21 PM
SWBF1 Frozen Jabba's Palace



http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1336

Preview:
[spoiler]




[/spoiler]
#137
Released Maps and Mods / Anyder's SWBF1 Reticules
August 06, 2015, 02:47:56 PM
Anyder's SWBF1 Reticules

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1333

These crosshairs have ~3-4 years.
#138
No one seemed to post this (admin or lead admin, so unless one of them post otherwise, this should be the thread which rules week 5 servers)


Saturday:
--ICW5-- 1PM YAK@Alpha (CW)            Location: US
--ICW5-- 2PM YAK@En'Ten (GCW)            Location: US
--ICW5-- 3PM FC@Alpha (GCW)           Location: US
--ICW5-- 4PM FC@Alpha (GCW)           Location: US
--ICW5-- 5PM Alpha@YAK (GCW)           Location: US

Sunday:
--ICW5-- 2PM Alpha@FC (CW)             Location: US
--ICW5-- 3PM En'Ten@FC (GCW)         Location: EU (If they finally get an EU host)
--ICW5-- 4PM En'Ten@YAK (CW)         Location: EU

Password for all servers: miw

The times are EST.
#140
General / Brad Pit - Mosh Pit
July 28, 2015, 03:03:24 AM
Please somebody kill whoever made this pic :rofl: :XD: