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Messages - SleepKiller

#1966
SWBF 1 and 2 Tournaments / Re: New Tournament Ideas
April 10, 2011, 02:41:30 AM
I'm up for getting thrashed by you lot :) But anyway I have an idea why not get/take away points for getting an award i.e Public Enermy 10 points maybe?
#1967
Requests / Re: Locals Tutorial
April 08, 2011, 12:42:15 AM
Here you go use it well :)

"Okay so you maps nearing completion it's awesome but wait were are my Wookies. Never fear I'll show you how to add them :)

First off if we want them to have any Command Posts set that command post to team 3 in Zero Edit. Done it great now we want to show up in game so we add this into our mission lua.
ReadDataFile("SIDE\\wok.lvl",
"wok_inf_basic");

this will let the game know you wish to load the Wookie Data files now we want them to spawn so now we type out.

SetTeamName(3, "locals")
SetTeamIcon(3, "all_icon")
AddUnitClass(3, "wok_inf_mechanic", 2)
AddUnitClass(3, "wok_inf_rocketeer", 2)
AddUnitClass(3, "wok_inf_warrior", 3)
SetUnitCount(3, 7)

If we want them to have an Ally we do this.

SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(DEF,3)
SetTeamAsEnemy(ATT,3)

Now we want to localize them so it says Wookie killed [YOU] or Wookies Captured [CP] so we go to our mod folder
and click edit_pc_addon_localize.bat once it load go to level and for anyone who is a total newbie click the plus beside it
now go to [YOURMAP] and make a new string called local and type in the name you want in the boxes on the right of the screen
and then make another string called locals and name it what you want again.

And now hit munge and go play your map :D "
#1968
Anybody who wants just say a time and I'll try make and I'm sure anyone else who wants to will as well(I can not state a time as my timezone  is GMT+12 a timezone I find that makes it hard to do Multilayer games).
#1969
I hate to burst your bubble but the links are broken.
#1970
Thanks Buckler. So who wants to do it?
#1971
SWBF1 Modding / Re: [HELP] Vehicle Camera
April 04, 2011, 10:20:55 PM
Wouldn't be sure just adjust it till you get what you want
#1972
Star Wars: Battlefront Renewed Demo

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=336

Star Wars: Battlefront Renewed Demo a little preview of the mod and alpha test the changes are as follows.

This demo contains one map Naboo: Plains this is what has been done.

MTTs added.
Droid Starfighter added.
N1 Starfighter added.
AT-XT added.
The main CIS CP has been changed to a CIS Lander which can be destroyed.

Side layout.

CIS

B2 Super Battledroid
IG-100 Magnaguard
Droid Engineer
Assassin Droid
Droideka
Hero: Darth Maul

REP
Green Company Trooper
Green Company ARC Trooper
Green Company Engineer
Green Company Sniper
Green Company Recon Unit
Hero: Green Leader

For more info and to report bugs, give suggestions or feedback visit.
http://www.swbfgamers.com/index.php?topic=3588.0 or
http://gametoast.com/viewtopic.php?f=1&t=25616


 
#1973
SWBF1 Modding / Re: [HELP] Vehicle Camera
April 04, 2011, 02:19:59 PM
Edit it till it gives you what you want I think it would be EyePointOffset         = "0.0 5.0 -6.0" you would have to change.
#1974
I've set uploaded the map/demo of my mod buckler or SWBFFiles just needs to approve it.
#1975
SWBF1 Modding / Re: Mappers Wanted
April 04, 2011, 12:47:53 AM
Sweet I look forward to seeing your maps  :D
#1976
Public Square / Re: Idea!
April 04, 2011, 12:45:45 AM
Everyone does know that by forum I a mean a category on this forum not a whole forum.
#1977
SWBF1 Modding / Mappers Wanted
April 03, 2011, 03:22:23 PM
If their are any mappers out who would like to help me make my mod SWBF Renewed I want you I can make maps myself but I want mappers who will make original cool maps for BFI if your intrested please let me know :)
#1978
Quote from: SoranoGuardias on April 03, 2011, 12:30:08 PM
I assume you do know how to introduce new maps into the server.
Well no no I don't and I don't have a sever I'm seeing if anyone would wish to aid me in my quest.
Quote from: SoranoGuardias on April 03, 2011, 12:30:08 PM
Can we get and exact link to the files we will need?

I'll upload the needed files if people show interest in doing it.
#1979
They are a ZIP folder any archive program should be able to open it then copy the files and folder inside into your common overwriting the old ones. Then when it munges it will munge all the scripts not just the two ad-don ones and you should get a recreated  mission.lvl
#1980
Public Square / Re: Idea!
April 03, 2011, 11:55:38 AM
Okay. Thanks for reading though  :)