SWBF Renewed[WIP]{Updated Last Post}

Started by SleepKiller, March 29, 2011, 11:53:33 PM

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Do you like the sound of the new mod?

Yes
7 (100%)
NO!
0 (0%)

Total Members Voted: 7

March 29, 2011, 11:53:33 PM Last Edit: June 11, 2011, 06:58:49 PM by SleepKiller
-- New Post

The following features may still be being worked on but I know that they are possible to do and I will do them.

Featuring
-New game modes.
*Deathmatch
*Team Deathmatch
*One Shot One Kill
*Team One Shot One Kill
-Redone Galactic Conquests.
-New maps.

Features that I would like to do but may not.
- Redone Campaigns
- Ported SWBFII Maps



-- 
Hullo all this is a mod i have been working on in my spare time it's goal to make SWBF more fun if that is possible.

Here is the CIS unit layout all of the below has been completed and is working in game.

B2 Superbatle Droid
Unchanged

IG-100 Magna Guard
Bulldog RLR: Fully Working
Raditation Launcher: Stock
Nuero Poison: Fully Working but does one off  damage
Recon Droid: Stock for now

Piot Droid
Shotgun:Fully Working
Fusion Cutter: Stock
Slicer:Like fuison cutter only does negitive damage
Health And Ammo Disspenser: Stock

Assasain Droid
Has stock weapons except for recon
droid which is replaced with mines

Droideka: Stock but sheild effect has been updated

Jango Fett
Jangos Pistol:Fully Working
FlameThrower: Still being worked on
Wrist Rocket: Stock
Time Bomb: Stock

Update!
Darth Maul
Lightsaber: Stock
Lightsaber Block: Fully Working
Force Push: Stock
Update!
I'v started work on the Republic here is the Alpha layout.

501st Legion(Mostly done afew bugs)

501st Recon Trooper
Light Rifle(Stock)
Automatic Shotgun(Stock)
EMP Grenade(Stock)


501st Assault Trooper
Chaingun(Fully Working)
Missile Launcher(Stock)
Thermal Detanator(Stock)
Mines(Stock)

501st Engineer
EMP Launcher(Fully Working and is like a grenade launcher)
Blaster Pistol(Stock)
Fusion Cutter(Stock)
Supply Dispenser(Stock)

501st Sniper
Sniper Rifle(Stock)
Blasster Pistol(Stock)
Thermal Detanator(Stock)
Recon Droid(Stock)

501st Strike Trooper
Assault Pistol(Fully Working)
Electronic Benoculurs(Stock for now)
Thermal Detanator(Stock)
Concussion Grenade(Stock)

41st Legion(Mostly done afew bugs)

41st Clone Trooper
Blaster Rifle(Fully Working)
Automatic Shotgun(Fully Working)
EMP Grenade(Stock)
Concussion Grenade(Stock)

41st Assault Trooper
Chaingun(Fully Working)
Missile Launcher(Stock)
Thermal Detanator(Stock)
Mines(Stock)

41st Engineer
Shotgun(Fully Working)
Blaster Pistol(Stock)
Fusion Cutter(Stock)
Supply Dispenser(Stock)

41st Sniper
Sniper Rifle(Stock)
Blaster Pistol(Stock)
Thermal Detanator(Stock)
Recon Droid(Stock)

41st Jet Trooper
EMP Launcher(Fully Working)
Light Sniper Rifle(Fully Working)
Thermal Detanator(Stock)

Pictures from Naboo: Plains Renewed Test

N1 Star Fighter

AT-XT In Action

The new main CIS CP

Just for fun :)

Pictures from Alpha Build 1(Out dated)










I am currently meed some suggestions on clone trooper legions please let me know if you have any :)

Looks cool! I think the 501st Assault trooper is a little overpowered though. Maybe you could do DarthD.U.C.K.'s Airborne troopers as another legion. Btw I have gotten the flamethrower to work, I can send you the files if you want. My xfire is aatcsnake. I also think you should use some swbf2 effects and maybe change the laser effects. Keep up the good work!  :tu:
=AaTc= Forever

SALLY....

-Retired Modder

Looking good. Would you be able to fly the naboo starfighter at whaterver its called? I've always wanted to fly one of those :shrug:

Quote from: SnΛke on March 30, 2011, 06:23:47 AM
Looks cool! I think the 501st Assault trooper is a little overpowered though. Maybe you could do DarthD.U.C.K.'s Airborne troopers as another legion. Btw I have gotten the flamethrower to work, I can send you the files if you want. My xfire is aatcsnake. I also think you should use some swbf2 effects and maybe change the laser effects. Keep up the good work!  :tu:
The laser effects have been changed the AT-XT is the best example(If you think th BFII ones would look better I'll use those instead) and I would love the flame thrower but I do not have X-fire could you PM them instead?

And yes the Naboo Starfighter will be playable :)

it looks nice, but if its a side.lvl i wont download. I dont like the edited ammo and power side levels. But it looks really great!  :cheers:
Former {FD}Leader.Fire

Yeah I'll get it in a .zip as soon as I can.
=AaTc= Forever

SALLY....

-Retired Modder


May 21, 2011, 07:03:51 PM #7 Last Edit: May 21, 2011, 07:06:37 PM by SleepKiller
Update time!

A WIP Progress of a exclusive map for the mod.

The source of troble

The wookie holdout

The wookie outpost

The map is about 40% done.


Pictures from 212th Alpha Test










The reveal of the first new Gamemode Deathmatch!

How it works? It's everyone on everyone. No negative points for being a storm trooper and kill a storm trooper. Instead you'll go up in points.

A little video of it.

Sorry for the poor quality of it.

More updates to come soon :)

The video is a bit laggy but this deathmatch mode is a revolutions, it could give another gameplay to the game !

Wow. this is incredible.

May 22, 2011, 11:01:21 AM #10 Last Edit: May 22, 2011, 11:03:55 AM by Zombie Hotel Developer
Flamethrower assets? Here are my assets from rancorland. Feel free to modify them. I think the best part about modding is sharing assets and tools with the community. By the way, nice screenshots. I really like that big droids plane used on naboo plains. What is the name of it? I think it is part of psych0fred's beta vehicles. You should unlock secondary rockets for SBD.

imp_weap_inf_flamethrower.odf
Quote[WeaponClass]
ClassLabel       = "cannon"

[Properties]
AnimationBank      = "rifle"
GeometryName       = "imp_weap_inf_lascannon"
//HighResGeometry         = "new_1st_weap_inf_torpedo"

//***********************************************
//*************   TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy      = "1"
TargetNeutral      = "0"
TargetFriendly      = "0"

TargetPerson      = "1"
TargetAnimal      = "1"
TargetDroid      = "1"
TargetVehicle      = "0"
TargetBuilding      = "0"

MinRange      = "0"
OptimalRange      = "16"
MaxRange      = "48"

LockOnRange             = "64.0"
LockTime       = "0.4"
LockOnAngle      = "1.0"

ZoomMin         = "2.5"
ZoomMax         = "2.5"
ZoomRate      = "0.0"

YawSpread      = "0.25"
PitchSpread      = "0.25"

SpreadPerShot      = "1.1"
SpreadRecoverRate   = "4.8"
SpreadThreshold      = "1.6"
SpreadLimit      = "6.0"

StandStillSpread   = "0.0"
StandMoveSpread      = "0.0"
CrouchStillSpread   = "0.0"
CrouchMoveSpread   = "0.0"
ProneStillSpread   = "0.0"
ProneMoveSpread      = "0.0"

HeatPerShot         = "0.1"
HeatRecoverRate         = "0.35"
HeatThreshold         = "0.25"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip       = "0"
ReloadTime       = "1.5"
ShotDelay       = "0.05"
TriggerSingle      = "0"

SalvoCount      = "1"
SalvoDelay      = "0.1"
InitialSalvoDelay   = "0.1"
SalvoTime      = "0.0"

OrdnanceName       = "imp_weap_inf_flamethrower_ord"
FirePointName      = "hp_fire"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

IconTexture      = "imp_blasterrifle_icon"
ModeTexture      = "HUD_weap_fullauto"
ReticuleTexture      = "reticule_rifle"

MuzzleFlash      = ""
FlashColor       = ""
FlashLength       = 0
FlashLightColor    = ""
FlashLightRadius    = ""
FlashLightDuration    = ""
Discharge      = "small_smoke_effect"

RecoilLengthLight       = "0.1"
RecoilLengthHeavy       = "0.25"
RecoilStrengthLight     = "1.0"
RecoilStrengthHeavy     = "2"
RecoilDecayLight   = "0.0"
RecoilDecayHeavy   = "0.0"

//******************************************************
//***************   SOUND      ****************
//******************************************************

FireSound          = "all_weap_inf_torpedo_fire"
FireEmptySound   = "com_weap_inf_ammo_empty"
FireLoopSound      = ""
ReloadSound        = "imp_weap_inf_reload_med"
ChargeSound         = "imp_weap_inf_tracking_unit"
ChargeSoundPitch    = "0.0"
ChangeModeSound      = "imp_weap_inf_equip_med"
WeaponChangeSound   = "imp_weap_inf_equip_med"
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "imp_weap_inf_mortar_launcher_mvt_jump"
LandSound           = "imp_weap_inf_mortar_launcher_mvt_land"
RollSound           = "imp_weap_inf_mortar_launcher_mvt_roll"
ProneSound          = "imp_weap_inf_mortar_launcher_mvt_squat"
SquatSound          = "imp_weap_inf_mortar_launcher_mvt_lie"
StandSound          = "imp_weap_inf_mortar_launcher_mvt_getup"

imp_weap_inf_flamethrower_ord.odf
Quote[OrdnanceClass]
ClassLabel          = "sticky"

[Properties]
ImpactEffectWater    = "vehicleflame"
//ImpactEffect = "vehicleflame"


GeometryName       = ""
ExplosionExpire      = "imp_weap_inf_flamethrower_exp"
ExplosionImpact      = "imp_weap_inf_flamethrower_exp"
TrailEffect      = "vehicleflame"

LightColor              = "253 43 43 150"
LightRadius             = "4.0"


LifeSpan       = "5.0"
Velocity       = "150.0"
Gravity         = "0.1"
Rebound         = "0.1"
Friction      = "1.0"

MaxDamage       = "35.0"
VehicleScale      = "0.25"
ShieldScale      = "1.0"
PersonScale      = "1.25"
DroidScale      = "1.0"
BuildingScale      = "0.1"

StickPerson      = 1
StickAnimal      = 1
StickDroid      = 1
StickVehicle      = 1
StickBuilding      = 1
StickBuildingDead   = 1
StickBuildingUnbuilt   = 1
StickTerrain      = 1


OrdnanceSound      = "com_amb_fire defer"
CollisionOtherSound   = ""

imp_weap_inf_flamethrower_exp.odf
Quote[ExplosionClass]

ClassLabel    = "explosion"

[Properties]
WaterEffect    = "watersplash_lg"

Effect       = ""

Damage       = "150.0"
DamageRadius = "0.5"

Push         = "0.0"
PushRadius   = "0.0"

VehicleScale   = "0.25"
PersonScale    = "1.0"
DroidScale    = "1.0"
BuildingScale   = "0.25"
AnimalScale   = "1.0"

SoundProperty   = "com_amb_fire defer"

Thanks for that. I'm trying to find a flame thrower that does not conflict with Jangos other weapons (who knows yours may be it).

And these are the maps that are planned to have DeathMatch support.

NABOO: THEED
BESPIN: CLOUD CITY
TATOOINE All three maps
RHEN VAR: CITIDAL

If there are any maps you've made that are kind of Urban style fight I would love to give those Death Match support as well but I will need your sources and it would be nice if they were Star Wars location maps.

Great maps. just an ide4a for your forest/thing map you might want to have the terrain raised a bit in some places for a realistic look and for the deathmatch script did you happen to edit something like this?

    SetTeamAsFriend(3,ATT)
    SetTeamAsFriend(3,DEF)
but maybe change the number
or a different script that isnt in normal lua

May 23, 2011, 07:46:03 PM #13 Last Edit: May 23, 2011, 07:56:52 PM by SleepKiller
Thanks for your suggestions :)

And well I will release my source once the mod is done and then everyone can add it to there mod I just want my mod to be the first to have it(Deathmatch that is). But if you are not making a mod and would just like to know and promise that you will not put it into a mod until this mod is out I'll shere it with you.

I believe it is an LUA modification to enable deathmatch type games. I look forward to your release for the source of this and may incorporate some elements into Zombie Hotel (you will be credited too). If you need any further assistance feel free to contact me.