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#73
Requests / [Welcome] LF mods maps Swbf2 i...
Last post by Soulname - April 08, 2024, 10:15:41 AM
Good Evening Everyone  :wave: ,



I am quite new to this forum and quite lost, i must be honest.

I was looking around for mods that bring swbf2 maps into swbf1 with their swbf2 skin on those maps only.

i found quite a few from Cade29 and SleepKiller, that filled the criteria, but a fews maps are missing, Any helps ?

(the heavy and sharpshooter are missing their kilt on those)


and their is the SWBF1 march 12 2004 beta that i tryed to make a xiso to play it but could found a way to make it work :

https://hiddenpalace.org/Star_Wars_Battlefront_(Mar_12,_2004_prototype)



Has such i attempd to ask, if there any kind troopers to help a fellow SWBF1 enjoyers.


Sincerely L[T °']_
#74
SWBF1 Modding / Re: How to extract Imperial Of...
Last post by awjones3000 - April 07, 2024, 06:09:38 PM
Sorry, I'm not sure what you mean by shipped maps.  However, the mod that has the Imperial Officer unit is Majin Revan's Naboo: Encounter.  Is there a tool that extracts .lvl files in Downloads?

Edit:
Actually, I just found a collection of assets from Sereja that had what I was looking for!  Thanks for the pointer for checking the Downloads tab.
#75
SWBF1 Modding / Re: How to extract Imperial Of...
Last post by Led - April 07, 2024, 01:46:15 PM
Is it in one of the shipped maps?  If so, it will reside in the mod tools, available in our download section.
#76
SWBF1 Modding / How to extract Imperial Office...
Last post by awjones3000 - April 07, 2024, 09:48:44 AM
I have been looking through the forums searching for the original Imperial Officer msh file, but have not had any luck in finding it.  I do have a downloaded map with the Imperial Officer as a playable unit, and he exists in his own .lvl file in the mod's SIDES folder.  Is it possible to extract the contents from the .lvl file to get access to the officer msh file?

#77
SWBF1 Modding / Re: Issue with recoloring Batt...
Last post by Unit 33 - April 06, 2024, 03:07:48 PM
Quote from: awjones3000 on April 06, 2024, 08:58:36 AMI appreciate your help.  I was able to find a plugin for paint.net which hid the alpha.  Once I am finished with my edits, will I need to revert the alpha back to what it was before, or will the game be able to correctly read the texture?

I found the blender .msh plugin so I am able to import and view the character models and their UVs!

In addition to that, is munging the newly edited texture the only way to apply it?  Or does hex editing the texture onto the msh work?
As to the first question, I think it would be fine as long as the alpha isn't deleted. Test it and see what happens!

I use photoshop, which hides the alpha by default.

Good to hear you're checking out the blender pluggin. It's a great way to view your edits quickly.

As to the last question, yes you have to put your new tgas in your msh folder and munge. The game can't load the new textures if they're not actually in the game data (!)

The easiest / laziest way is to simply replace the existing tgas (by keeping your new texture the same file name).

Don't forget to run the 'clean' .bat file before every munge... and most of all backup your stock files.
#78
SWBF1 Modding / Re: Issue with recoloring Batt...
Last post by awjones3000 - April 06, 2024, 08:58:36 AM
I appreciate your help.  I was able to find a plugin for paint.net which hid the alpha.  Once I am finished with my edits, will I need to revert the alpha back to what it was before, or will the game be able to correctly read the texture?

I found the blender .msh plugin so I am able to import and view the character models and their UVs!

In addition to that, is munging the newly edited texture the only way to apply it?  Or does hex editing the texture onto the msh work?
#79
SWBF2 Modding / Spaces Maps Crashing
Last post by drbob76 - April 05, 2024, 04:52:00 PM
Whenever I try to load a space map, or the Knightfall mission in campaign, the game stops and cuts to desktop. How do I fix this?
#80
SWBF1 Modding / Re: Issue with recoloring Batt...
Last post by Unit 33 - April 05, 2024, 08:10:01 AM
Quote from: awjones3000 on April 05, 2024, 07:54:33 AMI use paint.net, however I guess I should download GIMP and try again.  Thank you for the shout about the alpha channel.
Okay. I'm not too familiar with GIMP, but on the right hand side you will see panels for:

Layers | Channels | Paths

Go in channels and 'hide' the alpha channel so the image doesn't look transparent to you.

When making your edits to the tga, make sure the R G B channels are all selected.

The main thing to remember about tgas for Battlefront is that when you save / save as, it will ask if you want to have RLE Compression. Click no, or else it won't load in game properly.