Recent posts
#11
Requests / Re: Are their mods for pc that...
Last post by Dark_Phantom - May 11, 2024, 08:23:38 AMThe PC spawn screen was farmed out to a third-party. It was coded to be more refined for PC users but in the process they only allocated 5 slots for everything on the screen because they only had 5 units for each team on every map at the time - one of the few situations where modding has been hampered on the PC version.
#12
Requests / Re: Are their mods for pc that...
Last post by Soulname - May 11, 2024, 03:22:51 AMThanks you very much for those Reply ! that sad to hears
I guess only console and "Classic" (that strange, but i guess their a reason behind it, smth to do about memory i guess?), that would be able to get more mods class restored, that can be a reason to buy it for that.
more mods lost to time _[T |°|]_
![Cry :'(](https://www.swbfgamers.com/Smileys/macx/cry.gif)
I guess only console and "Classic" (that strange, but i guess their a reason behind it, smth to do about memory i guess?), that would be able to get more mods class restored, that can be a reason to buy it for that.
more mods lost to time _[T |°|]_
#13
SWBF1 Modding / Re: Custom Heroes Crash only i...
Last post by vonfrank - May 11, 2024, 12:45:44 AMQuote from: Giftheck on May 10, 2024, 01:36:04 AMSounds like a client/host mismatch. If you have heroes in your script that aren't present in the scripts of other players in the match, it'll crash.
Unfortunately, it's not that simple. For 2 reasons.
1: The person I've tested this with has a literal copy-pasted mod install to my own. It is 100% identical.
2: It crashes my own client even when hosting an MP match with no one else but myself present. So it can't be due to a mismatch since I'm the only player in those tests.
#14
SWBF1 Modding / Re: Custom Heroes Crash only i...
Last post by Giftheck - May 10, 2024, 01:36:04 AMSounds like a client/host mismatch. If you have heroes in your script that aren't present in the scripts of other players in the match, it'll crash.
#15
SWBF1 Modding / Custom Heroes Crash only in MP
Last post by vonfrank - May 09, 2024, 09:37:43 PMCreating a separate topic for a secondary issue I brought up in this thread a few months ago:
https://www.swbfgamers.com/index.php?topic=14888.0
I've created new heroes by copying assets from BF2 and modifying the stock SIDES and MISSION.lvl to load them in each level.
It works perfectly fine in SP, but an MP game crashes as soon as one of the new heroes spawn in. The MP maps work fine if Heroes are turned off, and maps with only the stock game heroes also work fine in MP. So the issue lies somewhere with the new custom heroes and only specifically in an MP game.
Does anyone have any idea why MP would crash but SP doesn't? Is there any way for me to get a useful error log to post here?
Any help would be appreciated.
Thanks!
https://www.swbfgamers.com/index.php?topic=14888.0
I've created new heroes by copying assets from BF2 and modifying the stock SIDES and MISSION.lvl to load them in each level.
Code Select
LEVEL CIS REP IMP ALL
Bespin Platforms Dooku Windu Boba Han
Bespin Cloud City Griev Obiwan Vader Luke
Endor - - Palp Luke
Geonosis Dooku Windu - -
Hoth - - Vader Luke
Kamino Griev Obiwan - -
Kashyyyk Islands Dooku Obiwan Vader Han
Kashyyyk Docks Griev Windu Vader Yoda
Naboo Plains Maul Obiwan Palp Yoda
Naboo Theed Maul Obiwan Palp Yoda
Rhen Var Harbor Griev Windu Boba Yoda
Rhen Var Citadel Maul Anakin Boba Yoda
Tatooine Dune Sea Dooku Anakin Palp Luke
Tatooine Mos Eisley Maul Anakin Boba Han
Tatooine Jabbas Palace Dooku Anakin Boba Luke
Yavin 4 Temple Griev Anakin Vader Han
Yavin 4 Arena Maul Windu Palp Han
It works perfectly fine in SP, but an MP game crashes as soon as one of the new heroes spawn in. The MP maps work fine if Heroes are turned off, and maps with only the stock game heroes also work fine in MP. So the issue lies somewhere with the new custom heroes and only specifically in an MP game.
Does anyone have any idea why MP would crash but SP doesn't? Is there any way for me to get a useful error log to post here?
Any help would be appreciated.
Thanks!
![smile :)](https://www.swbfgamers.com/Smileys/macx/smile.gif)
#16
SWBF2 Modding / Re: Editing classic collection...
Last post by Giftheck - May 08, 2024, 02:08:33 PMFor SWBF2, the LUA format is unchanged, so you should be able to change and munge a new mission.lvl.
#17
SWBF2 Modding / Editing classic collection lua...
Last post by mechageno - May 08, 2024, 09:25:12 AMIs it possible to edit the lua for the classic collection of swbf2? I'm trying to change some of the maps' heroes to darth vader. Not sure if it's possible, I do have the modding tools installed properly.
#18
Requests / Re: Are their mods for pc that...
Last post by Giftheck - May 07, 2024, 03:33:03 AMAs an addendum, unless you're modding the Classic Collection version of the game or the console versions, you are restricted to a total of 5 unit choices per side.
#19
Requests / Re: Are their mods for pc that...
Last post by Red04SWBF - May 06, 2024, 08:47:05 AMI have no idea about if those mods have any source to be downloaded somewhere, but these "cut" content mostly comes from SWBF1 Xbox beta I guess...
Apart from that, some units like the Clone Commander can be found in the SWBF Modding Tools assets, even there are textures which were scrapped from the final game. But these stuff needs to be fixed in order to make it working ingame.
Apart from that, some units like the Clone Commander can be found in the SWBF Modding Tools assets, even there are textures which were scrapped from the final game. But these stuff needs to be fixed in order to make it working ingame.
#20
SWBF1 Modding Tutorials / Re: BF1 Bonuses Research: Elit...
Last post by Red04SWBF - May 06, 2024, 08:31:07 AMInteresting findings!
I suspected that Elite Training would indeed be related to an increase in difficulty against the player-controlled side, but I think I have never noticed it enough since I started playing SWBF.
I suspected that Elite Training would indeed be related to an increase in difficulty against the player-controlled side, but I think I have never noticed it enough since I started playing SWBF.