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Topics - Snake

#301
General / What do you want to see in a mod?
March 12, 2011, 03:20:01 PM
What are some of the wishes deep down in your heart that you want to see in a mod? I need some original ideas for the ApeX Cantina so I want to know what you guys think is something fun and entertaining. It doesnt matter if its super insane or something very little, post it!!  :moo:
#302
Requests / Civilian
March 11, 2011, 06:49:45 PM
Hey guys, I need a modeler to make a civilian. A simple human male with short hair and civilian clothes so it can be reskinned to be different civilians. Thanks!
#303
General / SWBF1 Clan Confederation In EA's SWBF
March 10, 2011, 02:57:35 PM
This is the Syndicate discussion thread. The latest version of the Standards & Tenets will be attached to this post. It describes what the Syndicate is.


List of clans and their level of interest: http://www.swbfgamers.com/index.php?topic=3540.msg95723#msg95723

Syndicate clan (for clanless SWBF players): http://www.swbfgamers.com/index.php?topic=3540.msg95818#msg95818
#304
I have made a tutorial on editing a rifle .odf but then I realized "what about launchers?"  :slap: so this one will be about editing the Arc Trooper's republic torpedo launcher. So this has 3 files: an .odf an .exp and an .ord. Let me give a basic explanation of what these do. The odf ofcourse focuses on the geometry of the gun and the firing rate. The exp stands for EXPLOSION so obviously this has the stats for the explosion. The ord is the ordnance or the ammo.

So let's get started with the .odf file.


[WeaponClass]
ClassLabel       = "launcher" - This obviously tells the game that this is a launcher.
[Properties]
AnimationBank      = "bazooka"  - This is the animation that makes the gun over the shoulder.
GeometryName       = "rep_weap_inf_launcher" - This is the geometry of the gun.
HighResGeometry         = "rep_1st_weap_inf_launcher" - This is the highres (Tough stuff isnt it?)

//***********************************************
//*************   TARGET & RANGE VALUES  **********  - This section is targeting, so what is enemy what isnt, how far can this aim, etc.
//***********************************************

TargetEnemy      = "1"
TargetNeutral      = "0"
TargetFriendly      = "0"

TargetPerson      = "0"
TargetAnimal      = "0"
TargetDroid      = "0"
TargetVehicle      = "1"
TargetBuilding      = "0"

MinRange      = "10" - This is the minimum range (Why this is here idk)
OptimalRange      = "75" - This is the best range to shoot at
MaxRange      = "150" - This is the maximum range (or when it disappears when it doesnt hit anything)

LockOnRange      = "175.0" - This is the lock on range for vehicles
LockOnAngle      = "6.0"  - This is how close you have to aim to get a lock on
LockOffAngle      = "10.0" - This is how far you have to turn away to lose the lock
LockTime       = "1.0" - How long it takes to lock

ZoomMin         = "2.0" - Minimum zoom
ZoomMax         = "2.0" - Maximum zoom
ZoomRate      = "0.0" - Zoom speed

PitchSpread      = "0.0" - Determines how accurate the missile is
YawSpread      = "0.0"

SpreadPerShot      = "1.1" - More accuracy stuff, spread per shot
SpreadRecoverRate   = "4.8" - How fast it recovers from a shot
SpreadThreshold      = "1.6"
SpreadLimit      = "6.0"

StandStillSpread   = "0.0" - Spread amounts while standing, crouching, prone
StandMoveSpread      = "0.0"
CrouchStillSpread   = "0.0"
CrouchMoveSpread   = "0.0"
ProneStillSpread   = "0.0"
ProneMoveSpread      = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES ********* - Performance, WOO!
//***********************************************

RoundsPerClip       = "2" - Rounds per clip (How many shots you get til you reload)
ReloadTime       = "4.0" - How long it takes to reload
ShotDelay       = "2.0" - This is the delay between shots
TriggerSingle      = "1" - This is how many times you have to click to fire (1 is 1 shot per click 0 is automatic)
MaxPressedTime      = "0.0" - Maximum time charged (like the crossbow)

SalvoCount      = "1" - How many shots are fired per click
SalvoDelay      = "0.0" - Time between shots
InitialSalvoDelay   = "0.0" - Delay before shot
SalvoTime      = "0.0" - Overall salvo time

OrdnanceName       = "rep_weap_inf_torpedo_launcher_ord" - This links the .ord file to this .odf file (THIS IS IMPORTANT!)
FirePointName      = "hp_fire" - Where it fires from on the gun

//***********************************************
//***********  HUD & CONTROLLER VALUES  ********* - Some of this stuff is unknown to me but I will describe what I can
//***********************************************

IconTexture      = "IMP_launcher_icon" - This is the icon of the gun in the HUD
ModeTexture      = "HUD_weap_semiauto" - Mode (Auto, Semi, etc.)?
ReticuleTexture      = "reticule_rocket" - This is the reticule or crosshairs used
ScopeTexture   = "weapon_scope2" - This is the crosshairs when scoped

MuzzleFlash      = "small_muzzle_flash" - This is the muzzle flash effect when fired
FlashLightColor    = "255 192 192 175" - These are the color and how long the flash lasts
FlashLightRadius    = "5.0"
FlashLightDuration    = "0.25"
Discharge      = "small_smoke_effect"

ChargeRateLight         = "0.0" - These have to do with the color and rate of a charge (like the crossbow)
MaxChargeStrengthLight  = "0.0"
ChargeDelayLight        = "0.0"
ChargeRateHeavy         = "0.0"
MaxChargeStrengthHeavy  = "0.0"
ChargeDelayHeavy        = "2.45"

RecoilLengthHeavy       = "1.5" - Recoil length (You'll want to make this 0 if you make an automatic launcher)
RecoilStrengthHeavy     = "1" - Recoil strength
RecoilDecayHeavy        = "0.75"

//************************************************
//*******************   SOUND    ***************** - Obviously this is the sounds, I would not recommend messing with these unless you change it with sounds of other guns.
//************************************************

FireSound          = "cis_weap_inf_rocket_fire"
FireEmptySound      = "com_weap_inf_ammo_empty"
FireLoopSound      = ""
ReloadSound        = "rep_weap_inf_reload_lg"
ChargeSound         = "rep_weap_inf_tracking_unit"
ChargeSoundPitch    = "0.0"
ChangeModeSound      = "rep_weap_inf_equip_lg"
WeaponChangeSound   = "rep_weap_inf_equip_lg"
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "rep_weap_inf_lasercannon_mvt_jump"
LandSound           = "rep_weap_inf_lasercannon_mvt_land"
RollSound           = "rep_weap_inf_lasercannon_mvt_roll"
ProneSound          = "rep_weap_inf_lasercannon_mvt_squat"
SquatSound          = "rep_weap_inf_lasercannon_mvt_lie"
StandSound          = "rep_weap_inf_lasercannon_mvt_getup"

Now its time for some fun with the .ord file:

[OrdnanceClass]
ClassLabel          = "missile" - This says that this is a missile being fired

[Properties]
ImpactEffectWater    = "watersplash_md" - This is the impact effect when it hits water (Fun to play with)

LightColor              = "18 85 239 150" - This is the color of the light surrounding the missile
LightRadius             = "4.0" - How far the light goes
GeometryName       = "com_weap_missile" - This is the geometry of the missile(You can change this to pretty much any geometry such as a ship, gungan, etc.)

ExplosionName      = "rep_weap_inf_torpedo_launcher_exp" - This links the .ord file to the explosion (.exp) file (THIS IS IMPORTANT!)

TrailEffect      = "smoketrail_blue" - This is the trail left behind after the shot


LifeSpan       = "8.0" - This is how long the missile lasts unless it hits something
TurnRate      = "2.0" - This may have to do with rotation?
Velocity       = "55.0" - This is how fast it goes
Gravity         = "0.0" - This is the effect of gravity on it (How fast it goes down)
Rebound         = "0.0" - This is how much it bounces after it hits something (Really fun to play with)

WaverRate      = "0.0" - No idea...  :confused:
WaverTurn      = "0.0"

Damage         = "800" - The amount of damage done by a hit

VehicleScale      = "1.1875" - The amount of damage done on a vehicle
PersonScale       = "1.0" - Amount of damage done on a human or alien
DroidScale       = "1.0" - Amount of damage done on a droid
BuildingScale      = "0.25" - The amount of damage done on a building
AnimalScale      = "1.0" - Damage on an animal

OrdnanceSound      = "com_weap_inf_ord_hum_rocket" - Sound of the rocket when it flies past

Now finally its time for the EXPLOSION! or .exp file:

[ExplosionClass]
ClassLabel    = "explosion" - This tells the game that its an explosion

[Properties]
WaterEffect    = "watersplash_lg"- The explosion in water

Damage       = "320.0" - Damage

DamageRadiusInner = "0.75" - The radius of the worst possible splash damage
DamageRadiusOuter = "2.0" - The radius of the least possible splash damage

Push         = "10.0" - The push when someone is hit by or near the missile
PushRadiusInner   = "0.75" - Radius of the most possible push
PushRadiusOuter   = "0.75" - Radius of the least possible push

Shake         = "0.5" - The amount of shake that someone near the explosion feels
ShakeLength     = "0.60" - The length of time the shake lasts
ShakeRadiusInner  = "8.0"  - The radius of the most possible shake
ShakeRadiusOuter  = "12.0" - Radius of the least possible shake

Effect       = "com_sfx_weap_flame_exp_md" - This is the big daddy, the actual EXPLOSION! The effect when an explosion occurs
LightColor    = "255 220 100 255" - This is the color of the light that comes from the explosion
LightRadius    = "7.0" - How far the light goes
LightDuration    = "1.0" - How long the light stays

VehicleScale   = "0.0" - Damage on a vehicle by the explosion
PersonScale    = "1.0" - Damage on a person by the explosion
DroidScale    = "1.0" - You get the idea
BuildingScale   = "0.25"
AnimalScale   = "1.0"

SoundProperty   = "com_weap_rocket_small_exp" - The sound of the explosion


Well it was pretty simple but I hope it helps at least clear things up for modders. If you would like to critique this or expand on things or explain some things that I didnt know, please do!

-Snake


#305
I have put an online compatible mod on a server but it only works if its in my actual swbf side folder. If someone joins the server it doesnt work. Any way to fix this?
#306
Public Square / Chat
March 09, 2011, 06:05:57 PM
Is it possible for us to have a live chat thing like Creative Matrix. It's fun chatting with people sometimes and I think it would help people get to know everyone better.
#307
I am hosting a SWBFGamers.com server to hopefully promote this site. If you happen to be on SWBF join that server and maybe some more people will notice it. It usually has around 47 ping.
#308
SWBF1 Modding / ApeX Cantina (WIP)
March 08, 2011, 11:48:15 AM
My mod tools have the Runtime error because of my video card so I have to wait til I get another one before I can mod again   :dry:  However when I do get my new video card I am making a map called:

For those of you who liked GGW Cantina then this will be a different expanded version.
#309
SWBF1 Modding / [SOLVED].gif images in SWBF1
March 07, 2011, 08:17:42 AM
This is a pretty far stretch but does anyone think its possible to put a .gif image on a structure in swbf? To have like a short clip of something play over and over.
#310
SWBF1 Modding / ApeX Modding Academy RE-Opening
March 04, 2011, 02:42:06 PM
Hey everyone, I am going to be more active on the forums now so I am reopening the ApeX Modding Academy for all the new modders coming up. I don't know everything about modding but I have a lot of experience so if anyone needs help just msg me here or xfire me and I'll do what I can.

ApeX Modding web is www.amacademy.webs.com
My xfire is aatcsnake
SWBF1 in-game is =AaTc=MaS.~Snake or Snake

I might unzip my mod tools and start making some mods and maybe maps again but don't get your hopes up.
#311
Released Assets / How to release assets
March 04, 2011, 12:23:22 PM
This is from the old SWBF Mod Factory, Fett made this to help organize things, I think it would be best to use it.

QuoteWhen you make a release thread for others to download, some people make it increasingly harder to figure out what you're releasing, where to download, and what it looks like. Here's an outline of what your release should look like.

- First you want to explain what the download is.

Name: (Name of the mod/assets/map)
Type:  (Effectsl, Map, Building Model, etc.)
This contains: (.MSH, .TGA, .ODF, .lvl, map folder, etc.)
Compatible with:  (SWBF1 or SWBF2)
Download Size: (However big it is)
How long this took me: (However long it took you to make)
Program used: (XSI, 3DSMax, ZeroEditor, etc.)
Contact: (Email and/or Xfire)
Pics: (Pics of the mod/map in-game and/or in the program used to make it)
Description: (Write a short description of what your assets are)
Credits: (Who contributed to the making of the assets)
Download Link(s): (The download link of the assets)
OlderVersionsLink: (Links to older versions of this mod/map/assets, if there are any)

Once you're done, your assets will be downloaded like crazy, make sure you come back to check it every once in a while to fix links, and update info.
#312
I have some old files from AmA, I was going to upload my mod tools with unfinished maps and skins and such but it's too big. So here's what I have:


Name: AmA Files
Type:  A few skins, some maps.
This contains: .tga, map files
Compatible with:  SWBF1 (some stuff converted from SWBF2)
Download Size: All of it together is pretty big.
How long this took me: A while
Program used: ZE
Contact: Xfire: aatcsnake
Pics: search for release threads if theyve been released before
Description: AmA Files
Credits: Me, Lucasarts, Pandemic, Jango
Download Link(s): www.mediafire.com/amafiles
OlderVersionsLink: none

P.S. modern9 is the IRAQ: DESERT OUTPOST map, all of them are different versions I believe.
P.S.S. modern9c is a .lua file.
#313
Other Games / Lionheart: Kings Crusade
October 07, 2010, 09:00:09 AM
I can't wait for this game to come out!! :cheer: I heard Oct. 3 then Oct. 8 and now Nov. 27 so...whatever. But this game will be pretty awesome. I personally love medieval themed games (Especially strategy) Also as an American I would love to put some hurt on the soon to be terrorists (That mostly came from the seracen) haha! I think the general gameplay will be great. I have read as many first looks as I can find and they look great! Hopefuly my poor ol' computer can take the good 3D battles. I don't know quite everything about the game (Since I've only read a few reviews) but I am so downloading the demo and probably getting it for Christmas. Hopefully some other mpcers will get it too so we can do some multiplayer games ;).

http://pc.ign.com/articles/106/1062612p1.html

Post your thoughts on the game!
#314
Other Games / ApeX Gaming Aston Martin - NFS Undercover
September 29, 2010, 09:15:47 AM
Hey guys I made this beastly Aston Martin for the ApeX clan and modding academy. I thought it looked pretty sweet, here's some pics: (Sorry for the bad quality, I took pictures with my camera of the tv screen lol. But you can still see it real good.)






Let me know what you think!
#315
Other Games / Need For Speed Crews
September 27, 2010, 06:11:02 PM
For everyone who has a Need for Speed game, crews have become a fun and useful part of NFS. I love customizing my vinyls to match my crews emblem and colors. The vinyl "FERAL" usually has good emblems for crews (Wolves,Sharks,Lions, etc.) I always pick a main color system (Red & White, Blue & Gold, etc.) for different vinyls and the actual color of the car. My crews so far are Carbon: Eagles - ProStreet: Also Eagles with a different emblem - Undercover: Wolves & Dragons - When I get Hot Pursuit 3: Scorpions. I love designing vinyls, personally because I love customization and cars in general (One reason I love modding swbf1). If you guys have a crew you stick with every game or change like me (If anyone even does crews like me *lol*) post the name and if you can, get a pic of the emblem on your car! I am going to take some pics off my tv (which might not be great quality) and show you my idea of a sweet ride.
#316
Other Games / Anyone have a Need for Speed?
September 27, 2010, 01:23:37 PM
Anyone here play any need for speed games? I have NFS Carbon for PC and NFS Nitro, ProStreet, and Undercover for wii. Undercover is definitely my favorite! I will try to get a pic of my CCX on here.
#317
SWBF1 Modding / [HELP] Working snow
September 24, 2010, 02:40:24 PM
Well, I have been trying to get snow to work and yes I have looked at the guides and such but for some reason it always crashes. Could someone copy and paste a tested and working .fx file with only snow? I would really appreciate it and will add it to the modding archives to make it easier for others also.


-Snake

..........  :confused:
#318
Welcome Center / Visiting!!!
July 29, 2010, 09:18:53 AM
Hey old friends and some new peeps!! I'm just visiting the site for a while, I like how ya'll have been doing! (Except the decline in modding but it had to happen eventually) I wish i could get to modding again but it takes up hours to do very little, i just dont have time for it anymore :( I'm sorry for those who were looking forward to my projects. I got a MUCH better life now since I left modding, even though modding was great, it's not something to get obsessed over. I hope ya'll have fun! I'll check for messages every now and then. (Really busy)

Peace,
Da Snake
#319
Scummies / Summer modding retirement
May 20, 2010, 08:16:50 AM
Well guys, I have decided to stop modding, and basically stop being on the computer at all. I will check here often and will help where I can. I won't be finishing my maps...I had alot of good ideas that could have been finished but things always go wrong. The only maps I may finish over the summer are Russia and AaTc Underground. You all were great friends and this is a great community, hopefully I have made a good impression on everyone while I've been here. I think i will start being more active when winter comes around again. We have like 4 cold months here but thats about it lol. So I will still be back. Anyone who was looking forward to my maps (Which I doubt anyone was) I'm sorry, I won't be finishing them until winter. I made this choice because...well...let me give you some background first, I love basketball. I used to play it all the time, for school, for church, with friends, at home, with my dad. I would play anytime and day no matter how long or short it was. I played it too much. I was so good when we were in state for my church but we lost. I got so mad because we were so close to winning. After state I just...stopped. I gave up basketball. Now I made this choice because I have fallen back in love with basketball. I went to church wednesday and made 1 shot....1...shot. Out of about 22. I told myself I HAD to practice. I need to commit time to basketball. In the end, Basketball will matter in the future. No matter how much fun I have here this will have little impact to my future. I hope thats not offensive  :P but I have to focus on bball. I hope you all understand.

Adios,
Snake
#320
SWBF1 Modding / [HELP] Bot Mapping
April 30, 2010, 10:30:27 PM
Man I am full of questions tonight aren't I? Well this time I really need help, I am trying to learn Bot Mapping. I have done some tests but it still makes no sense to me, I looked for a tutorial on swbffiles but could not find one. Could someone explain how it is done? Or point me to a tutorial? I would really appreciate it!