Recent posts

#11
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by VulkanMU - April 16, 2024, 07:37:37 PM
I'm running my mod tools in Linux/wine. Ie8 in wine is unable to open the hta file. It crashes wine when trying to open.
#12
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by Dark_Phantom - April 16, 2024, 01:02:46 PM
Is there a reason you'd use this instead of the HTA?

This also has improvements over the first one (also an HTA):
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1519
#13
SWBF1 Modding / Re: Remove low lod character m...
Last post by wsa30h - April 16, 2024, 12:14:14 PM
works 99 percent of the time if you truly want all units to be highrez anstfers egm mod for steam gog or the classic collection.
#14
SWBF1 Modding / Re: Sniper range
Last post by Zelenium - April 16, 2024, 11:06:57 AM
Just in case, I'll post my findings in the executable here (maybe someone could use it someday)

001548eA - I changed the value from 60 to any other and players cannot reload on his own anymore on the R key
I think it is related to the area of memory that stores a weapon's current ammo value

0002990 - Number (60), which has something to do with map processing, because changing this number leads to crashing at the map loading stage

000A2174 and 000A2190 - Numbers (59) related to sounds. Changing them made all the game's sound disappear
#15
SWBF1 Modding / BFbuilder pro exe needed
Last post by VulkanMU - April 15, 2024, 10:24:57 AM
Can someone provide a new link for the file located here? https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1138;sslRedirect The current link is broken.
#16
SWBF1 Modding / Re: Sniper range
Last post by Giftheck - April 15, 2024, 08:14:11 AM
Most of those commands do not exist in SWBF1. The only one that does is SetTeamAggressiveness,.
#17
SWBF1 Modding / Re: Sniper range
Last post by Zelenium - April 15, 2024, 08:07:02 AM
Quote from: Giftheck on April 15, 2024, 06:33:06 AMBefore I respond, I need to ask: is this question specifically for SWBF1, or was this for SWBF2 and you've put it in the wrong board?

Yes, it's about Battlefront 1
I like the first game more

Quote from: AnthonyBF2 on April 14, 2024, 11:53:12 PMPlay around with these:

AISnipeSuitabilityDist(number) -found in the Jabba's Palace scripts with value 30
SetAIViewMultiplier(number) - found in Dagobah scripts with value 0.35
SetTeamAggressiveness(team, value) examples: rep, cis, imp, rep, or 1 and 2 to represent team 1 and team 2

Okay, thank you. Let's check:
AISnipeSuitabilityDist(number) - I have not found this command in the specified location (in the first game). Also, when added to my script, everything stopped working, indicating that this command is missing in the first Battlefront.
SetAIViewMultiplier(number) - The same result
SetTeamAggressiveness(team, value) - As far as I've noticed, the command doesn't affect the shooting range.

Moreover, commands
SetDefenderSnipeRange(1)
SetAttackerSnipeRange(1)

didn't give any results (what is rly weird).
I do my tests on the Bespin2 map

And one last important thing:
I think there must be something like INTEGER < 61 because bots shoot a little farther than 60.

Is there anyone here who has worked with the executable before? I would like to get your experience, if you don't mind.
I have some experience with executables, but I don't want to waste time learning what is already known.
I am interested in what areas have already been explored to shorten my search.
#18
Is there anyway to Fix the controller input for custom mapping buttons on Steam/GOG. Also is the a way to fix The widescreen black bars that show up in the loading screen cutscences?
#19
SWBF1 Modding / Re: Sniper range
Last post by Giftheck - April 15, 2024, 06:33:06 AM
Before I respond, I need to ask: is this question specifically for SWBF1, or was this for SWBF2 and you've put it in the wrong board?
#20
SWBF1 Modding / Re: Sniper range
Last post by AnthonyBF2 - April 14, 2024, 11:53:12 PM
Quote from: Zelenium on April 14, 2024, 01:29:46 PMSo, I found out that the limit is very close to the value of 60.
Also, there is no limit if AI shoots at vehicles

I think there are other AI commands that need to exist in the Lua script.

Play around with these:

AISnipeSuitabilityDist(number) -found in the Jabba's Palace scripts with value 30
SetAIViewMultiplier(number) - found in Dagobah scripts with value 0.35
SetTeamAggressiveness(team, value) examples: rep, cis, imp, rep, or 1 and 2 to represent team 1 and team 2