Ok, the AAT missing reticule, and the clone droid hands was just fixed.
Yes, that is a terrain issue, which caused by high altitude deformation. If you make too high mountains, or too deep abyss, your ZE wont show the terrain correctly, and it's hard to adjust it right. I will try to do something with this...
[spoiler][/spoiler]
But I will try to imagine something, since I already reach the limit of the hintnodes (350), and can't force AI to hide behind the obstacles anymore. Perhaps It's could be some part of the decor like vases or planters, with no chance to be used as a cover by AI. I never playd SWBFEA, but I saw in YouTube much more "military style" at the Plaza, like a crates or gun boxes. Not sure if the main street to the Royal Palace, could be really in such mess...
Soldier - lets unit to go everywhere but avoid the water.
Hover - lets move in the mid size places and in the water (Gian Speeder)
Small - lets move in thin places and in the water (STAP)
Medium - lets move in wide places and in the water (AAT, IFT).
Huge - lets move in thin places but avoid water. (AT-RT).
Flyer - lets to fly everywhere.
To add command walker like AT-AT I need to have seventh slot like this:
xxxx - lets move in wide places but avoid the water (AT-TE).
I can change the meanings of the each slot but I just can't have the seventh one. So without correct barriers, the AT-TE will have a drunk AI driver and may go to the unexpected direction (or just won't ever move).
Quote from: Gistech on November 18, 2017, 03:17:21 AM
Just a couple more things I noticed duing my playtest today. There's gaps in some of the geometry near the hangar, and in the palace.
[spoiler]
[/spoiler]
Yes, that is a terrain issue, which caused by high altitude deformation. If you make too high mountains, or too deep abyss, your ZE wont show the terrain correctly, and it's hard to adjust it right. I will try to do something with this...
Quote from: Kit Fisto on November 18, 2017, 12:02:26 AMI guess this place calls a Theed Plaza, and according the film, it's really looks empty (just try to remove all gungans from there).
I also agree with Gistech about adding something in the main courtyard to provide cover and make it look a bit less dull. I think some simple crates should do the job! If you want to be real fancy, destroyed AATs, Naboo speeders or maybe even a downed AT-AT or AT-TE would be awesome!
This is the area I'm talking about. [spoiler][/spoiler]
[spoiler][/spoiler]
But I will try to imagine something, since I already reach the limit of the hintnodes (350), and can't force AI to hide behind the obstacles anymore. Perhaps It's could be some part of the decor like vases or planters, with no chance to be used as a cover by AI. I never playd SWBFEA, but I saw in YouTube much more "military style" at the Plaza, like a crates or gun boxes. Not sure if the main street to the Royal Palace, could be really in such mess...
QuoteNot sure if this is intentional but the Naboo Guard rifle has the same sound as the E-11 blaster.Must be because its really E-11 blaster .odf with just green blaster bolts.
QuoteAlso this is me being suuuuper nitpicky but the CIS starts off the match inside the palace, I'd think it'd be reversed since they are invading.Hmm, not really. Actually the invasion happened without any resistance. Naboo Guards, leaded by Amidala, was tried to retake palace when it was already under CIS control. (I was planning to add Naboo Guards in CW as main side instead of clones in begining.)
QuoteI remember reading that you initially had an AT-AT in the map, I felt that having some sort of mobile CP would have spiced up the exterior battle a lot more.Well, that's tricky. To make AI move correctly I need to add planning and barriers, visible for them. The game may recognize only the 6 types of them:
Having an AT-TE (for the Empire like you do in Felucia) and the MTT would really add another dimension to the map, if it's still possible to add that.
If not, perhaps having heavier vehicles like Spider Walkers, AT-STs, AT-XTs, and Rebel Tanks can add a bit more vehicle action to the map.
Soldier - lets unit to go everywhere but avoid the water.
Hover - lets move in the mid size places and in the water (Gian Speeder)
Small - lets move in thin places and in the water (STAP)
Medium - lets move in wide places and in the water (AAT, IFT).
Huge - lets move in thin places but avoid water. (AT-RT).
Flyer - lets to fly everywhere.
To add command walker like AT-AT I need to have seventh slot like this:
xxxx - lets move in wide places but avoid the water (AT-TE).
I can change the meanings of the each slot but I just can't have the seventh one. So without correct barriers, the AT-TE will have a drunk AI driver and may go to the unexpected direction (or just won't ever move).
Quote from: i|\|(06|\|i70 on November 17, 2017, 01:35:59 AMThat's what I may expected. It is a side overload bug and it's may appears at certain PC only. I will try to remove rebel side and this bug should be gone.
First report, GCW seems to completely crash the game upon being launched.