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Messages - Are§

#31
Quote from: {U.E.F}Anyder on February 28, 2013, 09:00:48 AM
U mad ??

Hey, at least he doesn't need an aimbot to get kills
#32
SWBF1 Modding / Re: Amateur Modding Contest
February 27, 2013, 08:56:56 PM
No tht's ok i guess, i've done all i can for my mod really. already started my next project  :shrug:

EDIT: Where's Shazam? i thought he was going to be submitting something as well. Hopefully he's not having internet problems again
#33
SWBF1 Modding / Re: Amateur Modding Contest
February 27, 2013, 07:31:11 PM
ehhh i think it depends on how long the extension is.. cuz i worked fairly hard to make sure i met the deadline  :wacko:
#34
lol playing as "Haze"
#35
SWBF1 Modding / Re: Amateur Modding Contest
February 27, 2013, 02:33:26 PM
Is no one else going to submit anything?  :blink:
#36
Released Maps and Mods / Re: Jet Wars v1.3 Update
February 27, 2013, 02:01:18 PM
... i also put the updated link in the original thread lol chill
#37
Released Maps and Mods / Re: Jet Wars v1.3 Update
February 26, 2013, 06:02:44 PM
Quote from: Snake on February 26, 2013, 05:14:20 PM
Nice job!

Thanks!

and yes Ltin, RC is correct lol
#38
Released Maps and Mods / Jet Wars v1.3 Update
February 25, 2013, 08:36:55 PM
Jet Wars v1.3 Update

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=917

Jet Wars v1.3 by Are§/[FC]Fate

UPDATE LOG FOR v1.3
   - added icons for melee weapons and death ray
   - added alpha channel to shiney models
   - fixed Hegemon Clan Jet trooper jetpack
   - first person added

check out the original thread for screenshots and an overview of the mod http://www.swbfgamers.com/index.php?topic=6140.0
#39
Released Maps and Mods / Re: Jet Wars
February 25, 2013, 08:31:13 PM
OK guys the update is finished! Everything should be fixed, but if you guys notice anything else don't hesitate to let me know. It should be in the releases forum as soon as Led approves the download. Everyone please download that one and enjoy!  :tu:

v1.3 Update Log
[spoiler]
Jet Wars v1.3 by Are§/[FC]Fate

- added icons for melee weapons and death ray
- added alpha channel to shiny models
- fixed Hegemon Clan Jet trooper jetpack
- first person added[/spoiler]

EDIT: new download is ready  :cheer: http://www.swbfgamers.com/index.php?topic=6147.msg64080#msg64080

Also
Quote from: {Alpha}Gold Man on February 24, 2013, 07:03:29 PM
One slight thing I noticed. The rebs won everytime, even when I capped all the cps, they still won. I don't know if perhaps the sides are a tad unbalanced with weapons, or if it's just that there was no reinforcement bleed, but they still won.

I have tested and found that the mod is very capable of winning with Empire (although it is easier on some maps rather than others), you just gotta watch out for those pesky AmeriClan Jets with their Hyper Rifles lol. but if you keep struggling with it you can always just try easy difficulty setting  :shrug:
#40
Released Maps and Mods / Re: Jet Wars
February 25, 2013, 06:58:20 AM
Quote from: Phobos on February 25, 2013, 06:19:41 AM
any mod maps you run through the addon folder are going to have their own core which superscedes the stock core (which is what urs replaces). i dont think it loads localization from both cores but i could be wrong.

ok, at least the sides still work for mod maps in addon, as long as they dont have their own.

And thanks for the help with the alpha channel, ill be sure to try it out. And for the sake of knowledge, what will adding the alpha channel do for the shiny models?
#41
Released Maps and Mods / Re: Jet Wars
February 25, 2013, 06:00:38 AM
Thanks for the feedback! Yeah i just noticed i forgot to call on the right jetpack for my scout_troopersnow

And i will work on those other things, im not very familiar with the alpha channel process tho  :shrug: although i will definitely get those icon's in, and maybe the first persons. Does anyone use first person anymore? lol

I also just noticed that the core localization doesn't show up on mustafar, possibly on other mod maps as well? ill look into it
#42
Released Maps and Mods / Re: Jet Wars
February 24, 2013, 08:18:08 PM
#43
Released Maps and Mods / Re: Jet Wars
February 24, 2013, 07:18:01 PM
Quote from: {Alpha}Gold Man on February 24, 2013, 07:03:29 PM
I just now tried it out. Although I'm not a fan of backing up important stuff (I'l do side mods anytime, but won't use custom mission/core.lvls), the sides themselves are amazing. My faves were the purple jet with the chaingun (huge fan of any mod with a chaingun :D), and the red/grey/white one with the RT-97C rifle. I noticed this works with any map that doesn't have it's own sides, as I was trying it out on Rends Coruscant maps as well. One slight thing I noticed. The rebs won everytime, even when I capped all the cps, they still won. I don't know if perhaps the sides are a tad unbalanced with weapons, or if it's just that there was no reinforcement bleed, but they still won.

Overall, grand side mod. I would recommend givin' it a try on any stock map, or a modmap with no built-in sides.

And no, I'm not a judge for this competition. :P

hmm that's weird, i think i've won with empire before, but ill look into it. Ty for the feedback
#44
Released Maps and Mods / Jet Wars
February 24, 2013, 05:41:51 PM
Jet Wars

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=916

a re-upload in case the mediafire link doesn't work  8)
#45
Released Maps and Mods / Re: Jet Wars
February 24, 2013, 05:28:45 PM
lol ty, nice screenshot  8)