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Messages - Led

#6001
How to edit a stock world:

Have the mod tools intalled.
Have BFBuilderPro installed.



Create a world using BFBuilderPro, for example, bes10.

Delete the contents of the newly created World1 folder located here:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\world1

Go to the Shipped Worlds folder for the stock map. 
For example, cloud city is Bespin world2 and it is located at
C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin\world2


Copy the contents of this folder to your world1 folder
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\world1

We also need the folders:
Effects
MSH
munged
ODF
from C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin

copied to
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10



Using the file explorer, select the folder
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
right click choose properties and uncheck the
"Read Only" attribute.

In this directory:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10
delete your bes10.req file

Copy the req file for your world to this spot.
copy
C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin\bes2.req
to this location:
C:\LucasArts\BFBuilder\Databes10\Worlds\bes10


rename the bes2.req file in your data directory to your modid:
right click and rename it to bes10.req


When you run zeroeditor in your data directory, it will be able to
load up the stock map.  (Start zero editor in C:\LucasArts\BFBuilder\Databes10, press I agree load the world from  C:\LucasArts\BFBuilder\Databes10\Worlds\bes10\World1\bespon2.wld)


If you want to add vehicles, you must edit the LUA file located at
C:\LucasArts\BFBuilder\Databes10\Common\Scripts\bes10

Detailed instructions on adding vehicle spawns are beyond the scope
of the tutorial.

Side modding can be done in the usual manner.


Thanks to Shap and DanielSon777 for debugging the tutorial!

-Buckler/Led


Edit:

Note that if you need to perform localization on the map, the name used in the localization process will be bespin2 in this example, not the name of the mod id (bes10 in this example).

#6002
Released Maps and Mods / Re: Ledspin 1.0
March 10, 2011, 08:34:49 PM
vehicle spawn locations may need to be adjusted--lemme know what you think!

Buckler
#6003
Released Maps and Mods / Ledspin 1.0
March 10, 2011, 08:16:01 PM
Ledspin 1.0

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=323



This file should be located here: C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\bes03


Ledspin 1.0

Basic mission script mod and stock map mod made by "{PLA} Led".

This mod uses the stock map Bespin Cloud City modified for vehicle spawns.
CW era gets jedifighter
GCW era get atst





Released on 3/10/2011.




Thanks to Lucasarts/Pandemic for SWBF and the mod tools.
Thanks to the visitors of SWBFgamers.com for keeping SWBF modding alive.
Thanks to BattleBelk for making and releasing his mod tools.
Thanks to the players that are stilling playing this game.


Visit SWBFgamers.com!

#6004
General / Re: SWBF1 Clan Confederation In EA's SWBF
March 10, 2011, 07:44:20 PM
Hey skirata,

I think the idea is like a SWBFgamers "fun night".  For something like that, I don't think that anyone needs to be held to exclusivity.

We already have an ongoing tournament.  After that (maybe during) we can set up a regular mod map night.   As long as we host it by Direct Connection, then we can also involve the Mac players that are still around.  They are good peeps :)



#6005
Dedicated Server No-Download Mods / Board purpose
March 10, 2011, 06:38:07 PM
This forum is for discussion or release of no-download server side mods--which means players can have a modded experience without having to download and install a mod map.

Only certain changes can be made and a download is not required, but they can be fun.

Most of these mods can be played by both PC and Mac players when using the Dedicated Server option for the game.
#6006
Solved, somehow :)

#6007
Public Square / Re: SWBFG Chat?
March 09, 2011, 07:55:33 PM
A short answer is no :)

Jedikiller had a chat type feature set up on MPCgamers, but there really was very little activity, primarily due to the format.  He chose a new host for CM that would allow him to use a better chat feature.

The best we can do is perhaps to make a 'chat forum' where you can post about pretty much anything.  But keep in mind too, that we only have about 50 people per week that visit here, and about 10-15 that visit every day or two.

Perhaps another option would be to make an xfire group and use that conference chat feature there.
#6008
Only select few items are non-downloadble server side moddable.

These things include speed settings in side ODF files, and a few things that you can do in Battlebelks mission tools.  I'm sure there are other that can also be accessed by hex editing.

But otherwise, you would have to get the sides to the players as well as the server.  The easiest way to do this is by releasing a Addon level.

Perhaps we should start a list of what things are server side moddable that don't require a download.
#6009
Quote from: Flo on March 08, 2011, 04:46:03 PM
can you post ip adress

Hi Flo, I think this is PC only.
-buckler
#6010
Hi Flo,

The answer is yes, provided that the proper port forwarding settings are made on your firewall/router.

There is a topic on portforwarding for macs here:
http://www.swbfgamers.com/index.php?topic=51.0


Hope it helps,
Buckler
#6011
Hey Bacarra, lets move this next one from 6 eastern to 8 eastern please.  We have some more that can make a later time :)

Buckler
#6012
Welcome Center / Re: yop all
March 05, 2011, 04:18:39 PM
Welcome Ben. :)

We have been having this tournament for a while.  Get your =LA= friends to join us :)
Usually we play a map every two weeks.

After this tournament, we will have some others, too.


#6013
Great game all, Empire won Arena 1 ticket to 0 !

Rebs did well on Temple.

Yavin stays neutral.

Viva la Rebellion :)

Led
#6014
6 pm eastern. 2 hours from my post
#6015
IP:  69.246.184.48
CC, and Yavin 4 maps

3/5/2011