Mod idea,a big one

Started by majorspidey, January 12, 2016, 08:23:47 AM

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January 12, 2016, 08:23:47 AM Last Edit: January 12, 2016, 08:40:49 AM by majorspidey
OK, so I'd like to post this on gametoast, but for some reason I can't gain access, so can someone post in there? But of course, that's just to get more views, I'm also taking to the members of this site.

So I'm looking for a mod, or rather, asking to make one. You see with the disgrace that is battlefront, we'll have to make our own bf3. The games itself is still pretty neat, so I'll just focus on the clone wars. I'm not asking for high graphics though, I'm just asking for more realistic, more canon gaming.

I'm no Modder and the stuff I'm about to suggest could be impossible, but here they are:
CIS first since they're messed up on battlefront:

Class 1: B1 battledroid
Class 2: B2 battledroid
Class 3: droideka
Class 4: commando droid
Class 5: mini spider droid
Class 6: vulture droid/vehicle 1
Class 7: trifighter droid/vehicle 2

Ok let's start with the vehicles/fighters. Some CIS vehicles and the 2 noted fighters are infact droids, so I don't like seeing droids (and me) ride them, it's a official impossibility! If that's not possible, you can replace the last two classes with a drone that can't attack to ride it and only that class would ride those certain rides. Both tough, but I think the first option is easier. I believe it'll be easy for the mini spider droid though. I'll do more research later to tell you what tanks are actually droids, but for now: octadroid,or whatever,and spider droid or whatever.

Now for class one: the b1 should stay the same, but his weapon should be edited. Y'know that CIS strike bomber,how it shoots laser? I want the player to hold down the mouse, fire slowly without overheating, out maybe they should reload.
B2s should be like any b2 mod: tough, but not too tough, with a powerful blaster that shoots 2 bolts per shot, they shoot quick and overheat quick. Same old missile launcher. Slow down both b1s and b2s to walk only

Droidekas: pretty much the same, but keep the health to a minimum with a headshot in its belly,so a side shot would be critical,but from the front it'd have enough time to unroll and deploy its sheild.
00Ms: you might not know about that guy, I only found out about him while playing galaxy of heroes. Search about it for more details than that: it has colors on its shoulder area and neck area of the chest, and is smarter than B1s, though highly similar. That should get a different weapon by the same name and model that uses a different system: it's pretty much a commando blaster from BFI (clone jet trooper) do the player can spam the gun for more fire rate, and it can run.
Haven't made research on a commando yet, but it too can run
The rocket launcher class is the B2 by the way, you can power the launcher up or keep it the same, your choice.

The sniper class is the mini spider droid (in case I misspelled it, it's the choir legged droid with a snout from TCW. I'm pretty sure it's a sniper, if I remember correct it acted like one in Republic Heroes. It should have less zooming than clones, but a lot more powerful.
Champion class (not the hero) should be a magnaguard with both the BFII weapon and the staff.
IMP.:  there should be more droids than clones, like 32:16. With limits on all but b1
B2:12
Droideka: 4
00M: 5
CD: 3
Mg: 2
That should be all, now the clones:

Class 1: clone trooper
Class 2: clone Sargent
Class 3: clone gunner
Class 4: clone sniper
Class 5: clone engineer
Class 6: heavy trooper

The trooper should have a carbin and a grenade, the Sargent should have a rifle and an EMP,rifles are normal,carbins are weaker and faster. EMPs disable, grenades damage. (Make EMPs sheild killers of you could)
Engineers only have a blaster as offensive, and the usual engineer stuff.
A heavy trooper uses rocket launchers (make 'em homing) and net troopers use carbins and snipers ;)
Snipers use snipers too, to make it easy for seppies.
Last, the clone gunner: a normal clone,please: use TCW's minigun,it's a lot cooler than that crap!

Clone champions are Cody and Rex,if using dual pistols ain't too hard... But then again, if you can't do that, you can't do all of that!

That's all for now, you should remove droid tanks from maps and remove some privileges  from the class, assign some spawn points, and there won't be any bugs, I think.

So who's up to the task?? Only reply on this if you are willing to make the mod and/or negotiations about it. I'll make another topic about what you think the mod would be like, and hope you guys like the idea.
Mar, out.

BTW is this the right place? I'll post at requests just in case, but I want to clarify that it's BFII not I

Quote from: majorspidey on January 12, 2016, 08:23:47 AM
You see with the disgrace that is battlefront, we'll have to make our own bf3.

I'd first like to point out, it's a Reboot rather than a sequel.

Quote from: majorspidey on January 12, 2016, 08:32:53 AM
BTW is this the right place? I'll post at requests just in case, but I want to clarify that it's BFII not I

I'm pretty sure it should be posted in the "Requests" section, but don't worry as it's your first time. A moderator may move this thread to the correct location.

As good as this mod idea is, you should check out Star Wars: Battlecry to see if that matches what you're looking for.
I say this because as of now I'm only aware that they're doing the GCW. I haven't heard Star Wars: Battlecry including the Clone Wars yet.

As these guys are going to make it in the old Star Wars Battlefront style, I'd assume that, unlike EA/DICE's "reboot", this will be a decent if not an amazing successor.
Feel free to contact me on Steam, I answer instantly (Unless I'm offline):<br /><br />YouTube: https://www.youtube.com/user/roblox751123

Quote from: TheGangstarTY on January 12, 2016, 08:56:08 AM
I'd first like to point out, it's a Reboot rather than a sequel.
I know that, it's just that a new of a mod in progress aimed to be battlefront 3, but it was tough, and with the reboot, it was on hold.
Quote from: TheGangstarTY on January 12, 2016, 08:56:08 AM
I say this because as of now I'm only aware that they're doing the GCW.


What's with the GCW these days??! Everything is GCW! Is it the force awakens, or i hat the 70s star wars fans are the programmers we're dealing with?!

I'll check it out, but regardless, I'd like that mod done. It's be easier to download and play too.

I've made another post, so the admin can just close that one.

January 12, 2016, 01:00:38 PM #4 Last Edit: January 12, 2016, 05:48:14 PM by Commander Awesome
Quote from: majorspidey on January 12, 2016, 08:23:47 AM
You see with the disgrace that is battlefront.
That'S a matter of some debate. Also, this statement seems to contradict your later statement that you like the new Battlefront.

Quote from: majorspidey on January 12, 2016, 08:23:47 AMI'm just asking for more realistic, more canon gaming.
The new Battlefront is canon. This cannot be denied. Its depictions of weapons, vehicles, technology, etc. are meant to taken as official.

Quote from: majorspidey on January 12, 2016, 08:23:47 AMClass 6: vulture droid/vehicle 1
Class 7: trifighter droid/vehicle 2

Ok let's start with the vehicles/fighters. Some CIS vehicles and the 2 noted fighters are infact droids, so I don't like seeing droids (and me) ride them, it's a official impossibility!
I don't think it's possible to have a starfighter as a playable class. Also, you would go past the class limit (of 10, or 9 with 1 hero) if you tried to add every CIS vehicle that's a droid.

Quote from: majorspidey on January 12, 2016, 08:23:47 AMIf that's not possible, you can replace the last two classes with a drone that can't attack to ride it and only that class would ride those certain rides.
That isn't possible, either.

Quote from: majorspidey on January 12, 2016, 08:23:47 AMNow for class one: the b1 should stay the same, but his weapon should be edited. Y'know that CIS strike bomber,how it shoots laser? I want the player to hold down the mouse, fire slowly without overheating, out maybe they should reload.
That would be inaccurate. As Revenge of the Sith shows B1s firing quite fast, and their rifles appear to be full-auto.

Quote from: majorspidey on January 12, 2016, 08:23:47 AM00Ms: you might not know about that guy, I only found out about him while playing galaxy of heroes.
Haven't made research on a commando yet, but it too can run
They appear in every prequel film as well as many episodes of the TV series.

Quote from: majorspidey on January 12, 2016, 08:23:47 AMThe sniper class is the mini spider droid (in case I misspelled it, it's the choir legged droid with a snout from TCW. I'm pretty sure it's a sniper, if I remember correct it acted like one in Republic Heroes.
It's more of a walking cannon than a sniper. A better sniper replacement would be the BX commando droid or the Sharpshooter Droideka.

All that aside, ARC1778 and I are working on a very similar mod (except its way more abitious):
[spoiler=Very long quotes from Gametoast]
Quote from: ARC1778This is a highly rough draft of a lore accurate side mod, (it's not nailed down, it's just an idea, but I was hoping for some feedback from those wiser than I!) I also hope to add some maps, modes, and custom skins in the process, this is in fact more of a submod, as it will be compatible or made to be compatible with BFX, I am also not beyond shamelessly shilling to "borrow" assets from better modders, in return for credit in the mod as I am yet a terrible 3D moddler, and although I will try to improve, there enough work to go around, for me to skimp on making things that already exist and have kind owners!

Classes and Vehicles

1 Trooper [Cap 15] (Light) AR, Carbine, RL, GP Gren, or pist
Rep: Phase I/II - D-15A, D-15S, RPS-7, and V1 Thermal Det.
CIS: SBD Wristblaster, Trishot, WristRocket, punch (HEAVY, SHOT, MELEE)
Imp: Storm Trooper E-11, DLT-19, SE-14s, BCCK (1/2 SWAP)
Rbl: Rebel Trooper A280, DH-17P, DL-44A, Class-A (

2 Demolition [cap 3 - 1 per every 5 troopers] (heavy) Light SMG, ML, det-charge, and AP gren
Rep: ARC/Driver - M4/DC-16 and PLX, D5, and EMP gren
CIS: BD - with E5, rocket launcher, Rad Gren, Sonic gren (LIGHT, GRENADE)
Imp: Shocktrooper - T-21, PLT, D5, BCCK
Rbl: Vangard -DH-17C, HH-15, D5, Class-A

3 Skirmisher [cap 3 - 1 per every 5 troopers](light) Sniper, light pistol, auto-turret, AV gren
Rep: ARF/BARC DC-15X, DC-17, auto, Concussion gren
CIS: Sec BD - E5s, SE-14, auto, repeater turret
Imp: Scout E-11s, ST-1, auto, BCCK
Rbl: Marksman E-17d, DL-44, auto, Class-A

4 Pilot [cap 4 - 1 per every Vehicle pos] (light) SG, GL, Fusion cutter, mines
Rep: Pilot I/II/Gunner - DP-23, Mortar, fusion, mines
CIS: Pilot BD - ACP, Radlauncher, fusion, mine
Imp: Pilot - Mortar launher, shot, fusion, mine
Rbl: Pilot - CR-1, DH-44, fusion, mine

5 CQB [cap 1/6] (Heavy) Melee, Slugger (SG or HP), AP gren,
Rep: Padwan - Sabres [Zecura], sabre throw, timebomb, push/Assassin/Riot clone
CIS: Commando droid (Light) - Mini-SMG, Burst sniper, D5, Vibro-sword
Imp: Army Trooper - E-web rifle, shotgun, BCCK, Bayonette
Rbl: Smuggler - Array Gun, DL-44, Class A, combat knife

6 Suport [cap 3 - 1 per 5 troopers] (light) HMG, Pistol, HAAD, Turret
Rep: Phase I SRG/Heavy Trooper - Z6, DC-15 -extended, HAAD, EWHB-12 (BR)
CIS: Droidikea (Heavy, shield) Repeating blasters, Full auto mode, USGL, shield [roll]
Imp: NCO, RT-97C, E-5 -stock (BR), E-web 11 (Heavy), HAAD
Rbl: Commando - A295, DH-17C, HAAD, Squat Gun (Carbine)


LOCKED

7 Elite [Cap 4 - 1 per ](Heavy) Heavy SMG, BR, Sheild, Blade
Rep: Commando - DC-17m, DC-15s, Shield recharge, Vibro-knife (pistol)
CIS: Mangaguard - Shockstick [maul], DT-57, RPS-7, rad gren
Imp: Imperial Guard - Forcepike [Vader], arc-caster, Droid, ST-1 (shot)
Rbl: Wookie - (Shot) Bowcaster, T-21, melee [unique], Droid,

8 Scout [Cap 3 - 1 per 5 troopers] (heavy) Auto/1 shot-pist, SPECIAL, Buff, A.P. GREN - jet
Rep: Jet (LT)/Airborne - DC-15S, EMP Launcher, Endurance, Ion gren (Carbine)
CIS: Rocket Droid - Shotgun, E-11, Defence, HAAD
Imp: Rocket/DARK - Westar-25, Imperail Repeater rifle, Damage, Rail detonator (GL)
Rbl: Marine - DL-17R, DL-44?, health regen, GL

9 Officer [Cap 1] (light) Pist, special, Bombard, Droid
Rep: Captain - DC-17s, Heavy SR, Droid, artillery strike,
CIS: OOM-9/tactical doid - SE-14, DT-57, artillery strike, droid
Imp: Officer - SE-14R, Bubble-gun, Bombard, Shield
Rbl: Bothan - Incinerator, Sport pistol, bombard, stealth

(Possible class)
10? Demotion (current demo will be assault): Mortar (AI shell, AT shell on charge), shotgun (pilots will have assault weapons -arc caster, GL etc), Deplorable mines (pilots will have timebombs), Deplorable Turret (Support will have smoke bomb instead).

0 Hero [Cap 1] (heavy)

VEHILCES

1 Tank
Rep: IFX (2 crew - heavy sponsons and rockets for driver, turret beam/blast
CIS: AAT (2 crew - shell launchers and sponsons for driver, turret for gunner charge
Imp: IFT 2 crew - heavy sponsons and rockets for driver, turret beam/blast
Rbl: T4-B

2 Troop Transport
Rep: AT-TE (3 seats driver- front guns, gunner - cannon - rear gunner rear chainguns, spawner)
CIS: MTT (1 seat driver- front guns and mortars, spawner)
Imp: AT-AT (1 seat driver, heavy lazers, light lazers)
Rbl: T3-B

3 FAST TANK
Rep: Stun Tank (1 driver, stun gun beam/blast)
CIS: CGT (Snail) (1 driver, cannon shot, Lazers/charged mortar
Imp:
Rbl: ATT

4 Bike
Rep: SB/BARC/freeco (guns)
CIS: STAP/CD's speeder/mando speeder (guns)
Imp: 74-Z
Rbl: 74-Z

5 SPG
Rep: AT-AP (1 - Heavy cannon/deffese lzer)
CIS: hailfire (1 - Defense lazer/rockets)
Imp:
Rbl:

6 Fast Gun platfom
Rep: ISP (1 guns L/R)
CIS: Spider Droid/tridroid (1 rapid fire cannon, charged blast, self destrcut)
Imp: AT-DP
Rbl: Amoured Speeder

7 Slow gun platform
Rep: AT-RT (1
CIS: Crab droid (2 driver, lower lazers self distruct, gunner: cannon, charged burst,)

Imp: AT-ST
Rbl: RAF

8 Artillary
Rep: AV-7
CIS: Spiderwalker
Imp:
Rbl:

9 CP
Rep: Forward Command Centre
CIS: Platton carrier
Imp: Transport from rebels
Rbl: Heavy Tracker

10 Gunship (several pos.)
Rep: LAAT/i (pilot rockets/chin guns, co-pilot auto turret beams/under wing tracking missles (8), beam turets, and door guided missles (2) L/R OR seated rim gunners z6's and door guided missles (2perDoor) L/R,if latter knelling or otherwise seated marksmen: L/R DC-15A's, standing Snipers: fixed DC-15x's L/R, passengers 2: with DC-15S (front doors), commander: rear gun/speeder bike drop or bombs)

CIS: Mechanized assault flyer (Pilot chin guns/bombs, copilot: wing guided missles/wing guns, gunner: upper swivle gun, F&F missles, snipers: Sides/2 at rear -Burst rifles, passangers 5 (2 each side of sniper at sides, one inbetween snipers at rear e-5, comamnder: spider droid drop, lower disk gun.)

Imp: Tie dropship (rebels) Pilot: Gunners:
Rbl: Katarn-class boarding shuttle

11 Intercetor (Fast light guns, tracking missles)
Rep: Delta 7/Eta (twin-linked guns, missles)
CIS: Geonosian fighter/grevis fighter (tri-guns, missles)
Imp: Tie intoereptor
Rbl: A-wing

12 Aussalt fighter (Heavy guns, proton bombs, 2 postions)
Rep: Y-Wing (Slower better armoured than reb, 1 pos. Proton bombs, heavy guns, 2 turret)
CIS: Hyena Bomber (1st post, as vulture, 2nd bombs)
Imp: TIE Bomber (1st as tie, but with missles, 2nd proton bombs, gudied missles.)
Rbl: Y-wing (as Rep.)

13 Escort Fighter (TCW: Guns and rockets, GCW: Guns only, rapid+overharge)
Rep: V-wing
CIS: Vulture Driod
Imp: TIE Fighter
Rbl: Z95

14 Multi-role Fighter (meditum guns, rockets)
Rep: V-19
CIS: TRI-fighter
Imp: Advanced tie
Rbl: X-wing

15 Deffender
Rep: ARC-170 (3 -Pilot: heavy cannons, wing rockets, Co-pilot: bombs, small lazeers, rear gunner: deffese guns upper/lower)
CIS: HMP (3 -Pilot: Heavy gun, rockets, Co-pilot: chin guns, bombs, wing commander: wing missles, wing guns)
Imp: TIE-deffender
Rbl: AHS

16 Transport
Rep: Rep Shuttle
CIS: Shuttle/ventress's boarding craft
Imp: Other shuttle
Rbl: TC9

17 Bomber
Rep: PTB-625 planetary bomber (5
CIS: Landing craft [spawner rather than Mech flyer] (5 pilot, wing gunners)
Imp: TIE/IT (2
Rbl: B-wing (2

18 Heavy Fighter
Rep: attack gunship
CIS: CIS mangaguard fighter
Imp:
Rbl: Snowspeeder

Space Classes

A Pilot: (STND) Comando Pistol, SG,Timebomb, HAAD
Rep: Pilot, DC-17s, Shot, timebomb, HAAD
CIS: Pilot Droid, SE-14, Shot, timebomb, HAAD
Imp: Fighter Pilot, SE-14R,
Rbl: Pilot, DH-17P,

B Rating: (light) Pistol, Fusion cutter, Detpak, Turret
Rep: Naval Officer (white uniform)DC-15s
CIS: Nemodian officer
Imp: Naval Officer (Light Grey jumpsuit, black hat)Westar-25
Rbl: Ground Crew

C Marine (STND): AR, Carbine, A.M. Gren, RL
Rep: Marine
CIS: Marine
Imp: Naval Trooper
Rbl: Fleet Trooper


D Boarding (heavy): SMG, ML, A.P. Gren, Melee
Rep: Commando?
CIS: SBD Boarding
Imp: Navy Commando
Rbl: Marine


There will be some other thing such as different skins, and alt vehicles on some maps such as the Republic gun boat, (I bet you missed that in ep.3!) and CIS HAG as alts for artillery and dropships.

I will be trying to incorporate the skin changer if the code is released publicly, so what do you think? See any problems I can fix at the planing stage? Can i have ten classes (Plus the hero) or am I being silly? Any feedback is appreciated.

Thank you for your consideration of my plan. it's might not be upto to great sith plan, but it is still a plan!

Quote from: ARC1778
Quote from: meFighting with bare hands is forbidden in Wookiee culture. I recommend giving them these melee weapons instead:
http://starwars.wikia.com/wiki/Ryyk_blade
Thank You commander, I'll note that, and be using it as a weapon for the Trandos Melee Variant skin. I am really a military historian/canonalogain?, and I pretty much only care for formally organised standing forces, and wookies don't count! So my knowlage is limited, that said, I'm currently reading about mosture evavporators, XD Wait, does that mean the walking carpet known as Chewbacca is a heratic to his people?

In addition, I see several mods in the Old Republic Era, do you think a "Fel Empire" Legacy Mod might be more popular?

Currently Revamping classes into 9: Regular, Assault, Pilot, Close Combat, Support, Marksmen, Officer, Recon and Elite. Each with a melee attack, and for the most part four weapons, really these are roles rather than classes, And includes some of the lesser known weapons.

I've also come up with a skin key: ABCDFGHIJK Each representing a different model for each role, so for GAR, A in the first collum would be regular Phase one inf, B Phase II etc. An A in the second would be the phase one ARC, allowing for easy identification with a readme XD Well if you're giving out that Brilliant Skin Changer code of yours, if not, well it can be done, and I wants it, so i'll work on it meselfs! :P

EDIT
Following ERA's To be supported in this "group" of mods Each Age (Old Rep. CIS Crisis, Rise of the empire, Rebellion, Legacy, and new cannon) may have to be split into separate mods, as lets face it, one mod covering all the era's would be HUGE, and probably would take up half a hard-drive, this way it can be stored externally till needed.

Old Republic: Madolorian Wars: (Mandolorian forces are threatening to take over the galaxy, stop the crusade, or complete it) (Med Priority)

Old republic: The Jedi Civil War: (The time period of TOR) (Conceptial)

Old Republic: Wound In the Force: (KotoR 2 priod) (Conceptial)

Separatist Crisis: Aggressive Negotiations (The Pre-clone wars separatist crisis era, I.e. battledroid invasions for all, basically modified Rebels Vs. Modified CIS) (Med priority)

Separatist Crisis: Clone Wars (You know what this is) (First Priority)

Rise of the Empire: Great Jedi Purge: (You should know what this is, but basically, find the jedi, kill them, don't get killed by battledroids in the process, if you're the jedi, good luck) (Med priority)

Rise of the Empire: Reconquest of the Rim (Now outlined in the essencal guide to warfare, this is the destruction of separatist holdout regions by the empire, ever wondered why an empire that had to start it's own rebellion (Don't worry it's not cannon, well, not anymore!) had such a large military? This was the excuse. Empire Vs. CIS) (Med priority)

Rise of the Empire: Alternate history: Anti-trooper Uprising (Ever wished while fighting the last mission on kamino you could just, well, deffect to the underdog? Well! Now you can! This era follows a successful uprising, allowing you so show the empire, that an army of one man, is better than an army of all the others!) (lowest priority)

Rebellion: Galactic Civil War (You've played this already) (Second priory)

Legacy: Imperial Remnant (With the death of palpatine, the empire split, and finally fell, but not without it's own share of internal conflict, fight for contol of what's left after the battle of endor) (Low piorty)

Legacy: Thawn's Empire (With the emperor dead, and the Chiss, Thawn on the throne, the New Republic, and our heroes are once again under threat, fight for the High admarial or against him) (med priorty)

Legacy: Imperial Restoration (My favorite period: The restoration of the empire in 44ABY, and the wars that followed) (High priority)
Legacy: Imperial Knights (The internal civil war withing the new imperuim, with Darth Krayt) (High Priority)

Canon: Whatever Disney will give us (Priority: Ask me when it's over)


So atleast enough to keep me busy for the rest of the year. XD

In addition, thanks to my computer overheating, I lost my re-vamped classes, so cohesion in class types is out the window, I was hoping to follow a "This class does this" a lore-lite if you will, but  :runaway: I'm not doing a restructure for a third time when i really don't care for it, so you may expect all factions classes to be wildly different, balancing is gonna be fun boys. Hope some of you will wanna help!

Also tomorrow I download the game, so exicted to start biting bits out of this dinner rather than cooking it.

Further more, visualize this if you will:

You're on the Instant action screen, in front of you are the following:

Endor -Forrest: ABY
Endor -Forrest: BBY

You select the latter, you now have Endor, with no imperial structures and no death star II overhead.

Again, we're on the map screen:

Kamino - Topiciana City:
Kamino - Cloning Facities:
Kamino - Mustering Grounds:

You choose the first and are presented with:

Clone Wars
Galactic Civil war
{Followed by as many other eras in chronological order as fit in, canon or not (although it will tell you in the map description, the conflicts, the battles, the dates, forces, and outcomes, as well as hopefully a weblink to the battle description on Wookiepedia}

You choose the clone wars and have the following options:

Battle of the Heroes: Fet Vs. Kenobi (Which restricts you to just one platform, with Slave I on it, fighting Jango Fett in a "last man standing" Duel)
Conquest: First Battle of Kamino: [Date here]
Conquest: Defense of Kamino: [Date here]
Capture: Clone DNA Theft: [Date Here]
Conquest: Second Battle of Kamino: [Date here]

You go with the middle Conqest, meaning you now play the conflict portrayed in the clone wars, rather than the first battle with the activation of the arc troopers (Basically denying you your most powerful non-locked unit until the timer runs out) or the final battle with phase 2 clones and spar's mandolorian protectors, or the other modes, the duel between jango fett and obi-wan, or trying to take a persistent item, the DNA of Jango Fett, and hold it until a time runs out, side with possession of the item at end time, wins.

Each of these are different stock "looks" for the game, or "special classes" I.e. changing the officer, or Close combat class, to something else, I.e. Ventress in this case for CCS, and Spar in the Second battle with officer, some maybe scriped missions, following the events there-in if appropriate.


Later I hope to add a chronological campaign to each era, following the events of the war, (Official or otherwise) and to show it off, with campaigns for both sides as well as a more "cannon" version of Galactic conquest.

So now hopefully you have an idea of the scope of the mod.
[/spoiler]

Quote from: majorspidey on January 12, 2016, 11:44:54 AM
What's with the GCW these days??! Everything is GCW! Is it the force awakens, or i hat the 70s star wars fans are the programmers we're dealing with?!

Not everything is GCW. From what I've heard over the past 2 years, people seem to much prefer the Clone Wars. I'd assume The Force Awakens is the reason game designers are focusing more on the GCW than CW. It's just basic marketing techniques.

And it has NOTHING to do with the programmers. They're just given tasks to do. The guys you want to be mad at for that are the Game Designers.
Feel free to contact me on Steam, I answer instantly (Unless I'm offline):<br /><br />YouTube: https://www.youtube.com/user/roblox751123

Quote from: Commander Awesome on January 12, 2016, 01:00:38 PM
I don't think it's possible to have a starfighter as a playable class. Also, you would go past the class limit (of 10, or 9 with 1 hero) if you tried to add every CIS vehicle that's a droid.
couldn't you just give a unit and infinite jetpack or something? It really isn't practical, but it could work. maybe set unit speed to 0 or something (unless movement w/ a jetpack is tied to that value)

(Slightly off-topic.)
Quote from: majorspidey on January 12, 2016, 08:23:47 AM
OK, so I'd like to post this on gametoast, but for some reason I can't gain access
I suggest consulting this thread:  http://www.swbfgamers.com/index.php?topic=9542.0

Quote from: Commander Awesome on January 12, 2016, 06:24:40 PM
(Slightly off-topic.)I suggest consulting this thread:  http://www.swbfgamers.com/index.php?topic=9542.0
Thanks
Quote from: Commander Awesome on January 12, 2016, 01:00:38 PM
That'S a matter of some debate. Also, this statement seems to contradict your later statement that you like the new Battlefront.
No it doesn't, I said it was a disgrace for a battlefront, but as a start wars game it's cool. I'm basically saying it's not battlefront.

Quote from: Commander Awesome on January 12, 2016, 01:00:38 PM
The new Battlefront is canon. This cannot be denied. Its depictions of weapons, vehicles, technology, etc. are meant to taken as official.
I don't think it's possible to have a starfighter as a playable class. Also, you would go past the class limit (of 10, or 9 with 1 hero) if you tried to add every CIS vehicle that's a droid.
That isn't possible, either.
The new bf is canon,I didn't deny that.
I only specified 2 classes, I'll give you an example :
Space battle: last 2 classes are vulture and trifighter
Geonosis: last 2 are Tank 1&2
Felucia: crab droid,etc.
I know it looks impossible, but I'm pretty sure with some coding you can convert a starfighter to a class, but keep its starfighter controls. I know this is hard work, and i know I'm speaking mandalorian, but there's just gotta be a way, at leasy for space battles.

Quote from: Commander Awesome on January 12, 2016, 06:24:40 PM
That would be inaccurate. As Revenge of the Sith shows B1s firing quite fast, and their rifles appear to be full-auto.

Really?... Been done time since seeing the movie. Regardless, in TCW (or at least in republic commandos) they shoot as I mentioned, and when their heads are shot, they shoot a bit faster randomly everywhere.

Quote from: Commander Awesome on January 12, 2016, 06:24:40 PM

They appear in every prequel film as well as many episodes of the TV series.

Well yeah, I saw 'em, thought they were B1s

Quote from: Commander Awesome on January 12, 2016, 06:24:40 PM
It's more of a walking cannon than a sniper. A better sniper replacement would be the BX commando droid or the Sharpshooter Droideka.
Sorry: dwarf spider droid, not mini. You're probably right though, a droideka sounds better, or maybe the commando should just have a sniper with him