Tatooine map (In Progress)

Started by Ginev, June 23, 2013, 10:20:09 AM

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Thanks for mention the Turbolazer glitch.I will fix that :)   The only big issue is the far distance pops up models.I have around 10 000 visible range and they still pops up. (You can see this in the interdictor,NubelonB and the city when look from far away)

Look's realy nice, but here is some bugs, I found:
[spoiler]
1. Some of the dust particle textures, have a circle shape :confused:.
2. Buildings, have some weird shadow cast. It's could be caused by incorrect bump otion; no bump texture at all, when msh, or msh.option call it; import by 3D importer, like some versions of ZETools.
3. Building start blinking in a long view range. Possible reason: no lowrez, or map super overloaded by props, and can't show lowrez.
Possible solvation: add lowrez, or decrease "NearSceneRange" parameter, in the .sky file.
[/spoiler]
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Thaks sereja!Ok so if i made lowrez models for my models when you look them from far away they will not pops up but will show the lowrez models?If so then i have alot of things to make :D   Yes i know that my models are FULL CRAP but thats my best.I am modeling from 2 months. :D About the strange shadow i don't know how this strange bug have come.I have not edit any bumps.The slightly annoying bug just came before 5-6 days and i remember that i haven't done anything.This happen to me again before very long time in one of my other maps.Don't know how to fix it but i am sure its not from the bumps because i check them.Everything is stock just like in the original Tatooine city,even the sky file.  :wacko:   Well will see :D  At this moment i am making one weapon and i have idea how the player can upgrade the weapon.It will be something like...i dont remember how you guys call this-easter egg?  :P
Pictures soon :)

--Do not curse on the forums
-Snake

I think you just need to give your models a lowres texture. I guess you can make that possible with hex editing or something.
=AaTc= Forever

SALLY....

-Retired Modder


I made one weapon with different attachments to it so here is some screenshots.Better download because if i begin placing them here it will take alot of time.I think i can make a little trick how to customize your weapon.I will explaine this in future.I hope you like the skins.When you unlock all the skins in the end you can have and golden version.All this different attachments effects your gameplay.For example:If you have scope you can shoot far away or if you use silencer your range is decreased but your weapon don't shake when you shoot. :)

http://www.gamefront.com/files/23697434/Weapon.zip

The models are simple but its still something new :D

That's a fine looking gun.
Good work on it and it's skins.

Wow, that gun looks great!
=AaTc= Forever

SALLY....

-Retired Modder

can i have the assets on the gun and attachments, literally can i have them
"I would explain it to you but your head might explode."



Guys i can make ironsight for my weapons but someone know how to add them ingame?I want when i am in 1st person and when zoom in to see the ironsight model but how to do it?Well someone know?Please help!!!  ???

It would involve somehow redefining the model used for weapon scopes.


[spoiler]A I've probably mentioned before editing the stock .tgas doesn't get you anywhere... because of the manner in which the texture is reflected around... you can't have just iron scope at the bottom of the screen, it would reflect it around...

[/spoiler]


So the key is working out how to replace the current flat scope texture with the iron sight model that you have created. Where that is defined I do not know.


I guess I haven't really told you anything you don't know already... Whoops!

Hmm, isn't almost every projection in SWBF actually a MSH (besides HUD and some interface outside the gameplay)? I know the map icon arrows for player minimap display is a MSH, but is the scope just a MSH with 4 projections of the same image rotated 90% every time?

If so, and if we can locate where it is stored, we could create a new weapon scope mesh very easily, and have a simple 1 projection. That way you could make it look like whatever you want. - Totally brain storming here, never messed with it in my life.

Yes i was thinking just about that but i dont know where to find that texture.I have Interface Tool and shell tga Build so i could try searching there.If i find that texture or msh i will replace them and i can make a very very cool things...very :D   But wait!I remember that today i search in Gametoast for such a things and i found that one game actually placed a msh file for ironsight.how the hell he did it?If some of you want to help somehow go to gametoast.From there go to search box and type " ironsight ".


Video of it working in SWBFII. (It actually looks more like the FirstPerson model was just repositioned, and replaces the theoretical 4 square projection MSH.)
I do not have a GameToast account, so I can't search. - Thats all I've found.