[Solved] Terrain Cutters

Started by Snake, May 08, 2012, 02:56:18 PM

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May 08, 2012, 02:56:18 PM Last Edit: May 11, 2012, 07:36:16 AM by Unit 33
Well, I downloaded terrain cutters from Gametoast and the .odf's seem sound but it's what was crashing the zombie map. I really need the terrain cutters so does anyone know a swbf1 substitute or how to fix this?

Here's the .odf of one of the cutters, seems normal.


[GameObjectClass]       

ClassLabel  =   "prop"
GeometryName    =   "cuttercube.msh"


[Properties]       

GeometryName    =   "cuttercube"

=AaTc= Forever

SALLY....

-Retired Modder

It could be that you are using too many terrain cutters or that they are too big for SWBF1.

All mshs are present in your world folder as well?

I only need/used one and yes they are all in there.. :/
=AaTc= Forever

SALLY....

-Retired Modder

You need to add .msh.option with -nocollison line in it. If this does not help, you need to add the name of some invisible model in .odf. , like that:
[GameObjectClass]       

ClassLabel  =   "prop"
GeometryName    =   "cuttercube.msh"

[Properties]       

GeometryName    =   "com_inv_col_8"
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

May 10, 2012, 09:24:47 AM #4 Last Edit: May 10, 2012, 12:47:38 PM by SnΛke
Hmm, good idea, I shall try this.
--
Adding the nocollision didnt work but putting those lines in the .odf did.

Topic solved, thanks Sereja!
=AaTc= Forever

SALLY....

-Retired Modder