Tirpider's Hex-Crafting Request Thread

Started by {TcF}Dr.Penguin, April 10, 2012, 09:34:00 PM

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very nice snow jet cold assult trooper

Awesome! Thanks!
=AaTc= Forever

SALLY....

-Retired Modder

Look's fun, but I think, using jetpack with cape is suicide. Even, if you imagen, those cape maded, whith fire resist material, this unit surely loose areodinamic, become uncontrol, and crash soon, after jet start.
Just teory: if imperial stormtroopers may have jetpack, it surely must be close to ep3 design. Back to ep2 may look's as degrade for them...
Maybe some day, you have to try make imperial jet trooper with ep3 jetpack...
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on May 08, 2012, 12:57:49 AM
Look's fun, but I think, using jetpack with cape is suicide. Even, if you imagen, those cape maded, whith fire resist material, this unit surely loose areodinamic, become uncontrol, and crash soon, after jet start.
Just teory: if imperial stormtroopers may have jetpack, it surely must be close to ep3 design. Back to ep2 may look's as degrade for them...
Maybe some day, you have to try make imperial jet trooper with ep3 jetpack...

Well considering the Empire built a massive space station whilst disregarding the 2-metre hole which leads directly to it's main core they'd certainly go for a Jet Trooper wearing a cape.
No wonder the Empire was so short lived. It was only a matter of time.

May 09, 2012, 12:09:41 AM #109 Last Edit: May 09, 2012, 12:52:33 AM by tirpider
Given enough creativity, we could fit just about anything into the game and therefore the Star Wars Galaxy.
But there is a definite line between canon and non-canon.
Snow troopers with jet pack certainly falls outside of 'official' Star Wars lore.

But if we limit ourselves to canon only, then we are stuck with Jar Jar and the remade Jabba Palace band forever.....

Some of the greatest characters never appeared in the movies.
Darth Revan, StarKiller, Pink 5, Skippy the Jedi Droid(almost canon) , the Rakatta, .... on and on....

If someone presents a map/story/character as canon, I personally expect LucasArts quality. But as a begining level modder for an old game, I can only work toward and aspire to such greatness.

-edit
I thought I found a flaw but was just working to close to the code and posted before realizing it.
I removed the alarmist flaw-finding stuff....

Hence there's the whole of bloody Stardestroyer.net to argue over canon/non-canon material.
But yes, we're making mods here, and thankfully don't need to worry about the "greater scheme" of things.

Carry on.

The Sith
So I have him opened up, got the hair on him and keep trying different thigs to get it to move properly.
It's refusing to cooperate.
I found this in the rep_manderek_macewindu.msh on a troubleshooting pass.
[spoiler][/spoiler]
There is indeed supposed to be a FRAM and NAME tag, but not several randomly placed ones, and certainly not in the MODL chunk defining his geometry.  ::)

I don't know if that is what is causing the trouble or not.
Or if that is the only broken spot or not.
Looks like an bad export. [spoiler]It's overwriting normals so the geometry renders and animates in game, but with some wierdness about some faces.[/spoiler]

I know there is a way to generate normals from polygon edge directions. I just don't know how to do it.

This is the main reason I like to stick to the stock models.
They were all made with the same exporter and have predictable behavior.
3rd party exports and hacks (mine included) can get strange sometimes....

This isn't a deal killer. I think I can still get it to function.
I don't think I can fix those normals till I read a couple of books, though.

Alright, if not I can try to reskin the stock mace windu, it just wont look as good.
=AaTc= Forever

SALLY....

-Retired Modder

May 09, 2012, 07:46:14 PM #113 Last Edit: May 09, 2012, 09:33:45 PM by tirpider
I don't feel good about it either.
Without the shirtless model, They are all going to be a comprimise.
:(

-edit
Mace's head is a good chioce. Perhaps a better body will fall into our laps.

May 10, 2012, 10:05:19 AM #114 Last Edit: May 10, 2012, 11:55:56 AM by Sereja
Well, actualy I am not talking about canons, just about logic. But if the people wish to get fun, the limit is only they'r fantasy of course...
If you found some problem with Mace Windu body, you can try connect his head with Luke body. After well reskin, it may look's like "shirtless". The problem will be only with hands and neck, but it may be reskin as some anklets, for example...
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Hmm... I will mess around with skinning luke, I never even thought of that! I will edit this post once I test it. (can't right now but will later)
=AaTc= Forever

SALLY....

-Retired Modder

Re: Sith Hair
Ok. I found the problem and don't feel so bad now.
[spoiler][/spoiler]
The quaternion for the rotation in the hair's bbox is all 1's.
I figured it would be a quat problem but didn't think to look in the bbox.

I just learned how to convert degrees to quats and normalize them. (after weeks of  internet study.)

The reason I feel ok about it because it is like feeling bad because your car is broken, but it's broken because a 4th diminsional monster ate the engine.

Not much to be done about it.

I'll rebuild the bbox (I can do that now that I know how to rotate things) and I bet it works fine.

Hahaha, wow that confused me..  ;) I have almost finished the luke skin.
=AaTc= Forever

SALLY....

-Retired Modder

May 10, 2012, 08:36:25 PM #118 Last Edit: May 11, 2012, 12:34:42 AM by tirpider
Which model luke are you using, I'll whip up a beheaded version with these 2.

I just finished getting it working. on both the madarek model and the bf1 mace model.
I'm working on putting a real shadow on the madarek model instead of the clone trooper shadow.
Got it enveloped, but modelmunge is choking on it.
If it's still doing it in 30 min, I'll go back to the clone shadow (or let model munge make the default blob shadow.)

I'll send all of them to you so you can finish with fully functional ones :)

-edit
They are in the mail.
That ponytail looks a lot better in-game than I expected.
In the T-pose, it pokes out, but once the unit is animating, it hugs the arch of the back perfect.
Good job on that Sereja.

I'm on Talz and the Tatooine Barge now. (And Sith/Luke if SnAke still wants him)

Talz
Head fits like a gem.
Havent game tested yet.
There is a triangular hole in the wampa chest where his beard used to be, so I'll have to seal that.
1 or 2 triangles, I will make... whole shapes.. never again, not by hand  ;)

Barge
I got all the geometry out of the barge and am figuring out how to close the doors.
I don't know if it will be appropriate for the Plan ya'll had, but It might make a swell transport vehicle.
I don't know the requirements for a vehicle model, but of coure I will when the time comes.

-edit
Added all_inf_luke to the Sith Hair dev_model.

-edit
So, I'm looking around GT for info on this Mace Windu, and I run across MandeRek's release thread.
(Kit Fisto - Plo Koon - Obi-Wan Kenobi - Mace Windu (assets))
Still no info on the wierd data glitch, but I did notice the part wher he explicitly states he doesn't want anyone messing with his models.

I know the LucasArts license covering all this mod stuff says no one can restrict assets and it's all deriviative work that ultimately belongs to LA.
But it's good manners to respect the content creator's wishes.
Not doing so could breed bad blood and distrust in future projects.

On that, it would be good to reconcider the stock mace or the luke model.



May 11, 2012, 10:16:07 AM #119 Last Edit: May 11, 2012, 10:49:07 AM by SnΛke
Well I had been making a skin for all_inf_luke, I had trouble with it.



I wish there was a shirtless model we could use instead.. Maybe one day. :/
=AaTc= Forever

SALLY....

-Retired Modder