SWBF2 Mod Tools installation

Started by {TcF}Dr.Penguin, March 07, 2012, 08:16:17 AM

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I recently downloaded the SWBF2 Mod Tools download, and when I tried to install it, it asked me if I wanted to run program so I clicked run, then it started, switched to a different window, and then gave me this message:
"An error (5003 : 0x8004ace8) has occurred while running setup.

Please make sure you have finished any previous setup and closed other applications.
If the error still occurs, please contact your vendor: LucasArts."


It has the options of "Report" "Detail>>" and "OK" at the bottem of the window. I tried it again after closing all my programs and the same message appeared, what should I do?

I thought the mod tools were just a self-extracting (sfx) exe? I have no idea.

I installed them on my cheap net book the other day so I could copy the assets onto my Mac book Pro...
It self extracted all by itself and there were no issues... What's you're operating system?

click on this link and then do some reading

http://lmgtfy.com/?q=An+error+(5003+%3A+0x8004ace8)+


It sounds like an install shield error.

Try running the MSI cleanup utility on this page:
http://consumer.installshield.com/utilities.asp







Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Thank you Buckler, I should have done that before asking...now only if I could figure out the SWBF2 to SWBF1 conversion tutorial.

ok, so I take it you have the mod tools installed now.

Did the MSI cleanup utility work?

To clarify your question, you want to bring in new units to SWBF from SWBF2?  Like the Imperial Commander or something?

Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Well REPUBLIC troops from BF2, and yes, it worked dandy. I looked at Snake's tutorial but I got really confused...

OK, give me some time to give it a try, and I will write down my notes.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet


March 07, 2012, 05:34:29 PM #9 Last Edit: March 07, 2012, 05:48:30 PM by Buckler
I will edit this post with my notes.
I can see why this tutorial confused you:
http://www.swbfgamers.com/index.php?topic=2177.0

As explained in the comments of the post, it is more complicated that it needs to be.
Follow my instructions below to get the unit MODEL and SKIN from SWBF2 into SWBF.  You will
need to mess around with the ODF of the unit if you want weapons modifications.



First, use BFbudlerPro and create a REP side for MODID: peng01
(if you don't know how to do this, you got some learnin' to do)

use windows file explorer and right click on the folder:
C:\LucasArts\BFBuilder\Datapeng01

select properties, and uncheck "read only" and hit OK or apply to all subfolders


I will replace clone trooper with EP3 armoured pilot.


go here
C:\BF2_ModTools\assets\sides\rep\msh
get the files

rep_inf_ep3armoredpilot.msh
rep_inf_ep3armoredpilot.msh.option
rep_inf_ep3armoredpilot.tga
rep_inf_ep3armoredpilot.tga.option
rep_inf_ep3armoredpilot_low1.msh
rep_inf_ep3armoredpilot_low1.msh.option



copy them to
C:\LucasArts\BFBuilder\Datapeng01\Sides\REP\MSH

go here:
C:\LucasArts\BFBuilder\Datapeng01\Sides\REP\ODF

and open
rep_inf_clone_trooper.odf

Make the beginning of this file look like this:
and save it


[GameObjectClass]

ClassLabel          = "soldier"
GeometryName       = "rep_inf_ep3armoredpilot.msh"


[Properties]
FootWaterSplashEffect    = "watersplash_sm"
WaterSplashEffect    = "watersplash_md"
WakeWaterSplashEffect   = "watersplash_wade"

Label             = "Republic Trooper"
UnitType         = "trooper"
IconTexture       = "rep_trooper_icon"
MapTexture          = "troop_icon"
MapScale          = 1.4

GeometryName       = "rep_inf_ep3armoredpilot"
GeometryLowRes         = "rep_inf_ep3armoredpilot_low1"

FirstPerson       = "REP\reptroop;rep_1st_trooper"
FirstPersonFOV         = "70"
ThirdPersonFOV         = "65"
AnimationName      = "all_inf_snowtrooper"


clean and munge

retrieve your new REP.lvl file, and place it in
C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE

(back up your original first)


A couple of tips:  always back up your files before you make additional changes
always do one change at a time and see if it works before making more changes




start up a game, and instead of clone trooper, you see this dude:



I think the others will work the same way.  I leave that to you and ask that you report the results.  The skirts are an issue, I think.  They will not animate, and they may not appear, dunno.  Give it a try.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Thank you for helping, I use a thing called "SWBF1 Modding LVL Builders Toolbox 2.0" for making skins will this work or do I have to download BFbuilder pro?
How do you "Clean"?

I have not used the toolbox.  It is a compilation that Phobos put together.  You would probably be better off to learn what you are doing first with the SWBF mod tools from pandemic, then use the toolbox after you know what you are doing.

Read this to learn how to use the pandemic SWBF mod tools:
http://www.swbfgamers.com/index.php?topic=8.0
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Quote from: Buckler on March 08, 2012, 01:09:14 PM
I have not used the toolbox.  It is a compilation that Phobos put together.  You would probably be better off to learn what you are doing first with the SWBF mod tools from pandemic, then use the toolbox after you know what you are doing.

Read this to learn how to use the pandemic SWBF mod tools:
http://www.swbfgamers.com/index.php?topic=8.0
This is a good idea, rather than taking the easy way first it can be a good idea to take the slightly harder way to make yourself a better modder in the long run.