I'm back... with a mod work-in-progress. (Battlefront 1.5)

Started by jdee-barc, May 20, 2011, 06:18:05 PM

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For about a year, I've been working on a mod, about the closest thing that you can get to an era mod in SWBF1. Gametoast's login page won't let me login so i moved the mod here (just incase bamdur, gogo12/ginev, and others were wondering). and the mod has gone through many rerenovations since i last was on gametoast. Ladies and Gentlemen... I present to you,
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Battlefront 1.5 "era" Mod (Still a work-in-progress, requires 1.2 patch)
What it introduces:
New "eras"
through some toying around with an addme script in an addon map, i have created new modes for playing on certain maps. Such as Hunt Modes, Duel Modes (jedi vs. Sith), TFU era modes, and more. This allows one to play the stock maps with the stock sides for multiplayer compatibility with those who do not posess the mod.

New Visual updates to stock sides and files
This is kind of like the BF2 1.3 patch in terms of visuals. It upgrades weapon and Unit models and skins to community made, BF2-made models, and some of my own skins. (still multiplayer compatible). Particle Effects all from BF2 and BF2 mods (like the flashing grenade effect)

New Worlds ported from BF2

Jedi Temple
Mygeeto
Mustafar
Utapau
Polis Massa
Felucia
Space Map by gogo12
Nighttime Theed (to replac/e regular theed)


Worlds from the modding community (either they have released the sources saying that we have to credit them, or have given me permission)
Majin revan's Mykyr
Jend07's Bespin Escape (instead of making an era for Bespin Cloud City)
Psych0fred's Geonosis: Chainisle (makes a great TFU map)
Gogo12's space map
Gogo12's Dantooine
Gogo12's Behind Enemy Lines (Geonosian Core Ship)
Gogo12's  Dxun Moon
Ok i can't list all of gogo12/ginev's maps because he gave me permission to use whichever ones i like

I'll also see if can get permission to use Rend's coruscant maps

New Sides that do not override the stock sides (because the stay in the addon folder)
For CW era I've tried to make a TCW Mod as close as possible for BF1. I can't use the real tcw models by Andeweget and Force Master and others, because they are too high quality to work properly on BF1 (they alwasy show lowrez), but i have made some TCW-like skins and phase 1 clone legions for the phase 1 troopers and added units like ARC Officer (an ARC version of the clone commando), Commander Cody in a phase 1 form, ARF scouts instead of regular clone snipers.

For the CIS in this case, i've included some very good units. The Tactical Droid, cut from BF1 before it was released (has a Flamethrower, Disguise Kit, Time Bomb, and Orbital Strikes), the BX Commando Droid, and others (and new heroes like OOM-9, Cad Bane, Durge, etc)


For the GCW era I have completely revamped the sides. I removed the Darktrooper (replaced with Imperial Assassin, like a clone assassin), and put the Wookiee so that it only appears on kashyyyk, while putting in its place, other units)

I have included new vehicles, some of them, my own creation
Vehicles of my own creation.
Republic Light High Orbit Dropship (LHOD): This is a large unarmed ship, that deploys 2 IFT Tanks, 1 LAAT gunship, 1 RM-09 Shuttle, and 2 speeder bikes

Flyers
Gunships/Shuttles
LA-AT Gunship, LAAT ARC gunship, LA-AT (no ball turrets)
Sentinel Class Shuttle
MAF
Separatist Commando Transport
Imperial LAAT Gunship
Rebel RM-09 Shuttle
Republic RM-09 Shuttle
K-Wing
HMP Droid Gunship

Heavy Starfighters
Rebel Y-Wing
Republic ARC-170
TIE Defender
Bellabub 22 Starfighter

Starfighters
X-Wing
Headhunter
V-19 Torrent
TIE Interceptor
Vulture Droid Starfighter
TIE X-1
B-Wing

Interceptors
A-Wing
V-Wing
TIE/in  Starfighter
Jedi Starfighter
Trifighter

Command Walkers/Hoverers
AT-AT
MTT
AT-TE
Rebel AT-TE

Hovertanks
AAT
Cydon Prax Tank
HAG
GAT
Snail Tank
Hailfire TAnk
IFT-X
IFT-T
Basilisk War Droid (for Rebels)
AAC-1 HOvertank (for rebels)
Combat Speeder (now for imperials)

Walking Tanks
Spider Droid
Dwarf Spider Droid
AT-ST
AT-XT

Speeders
Speeder Bikes
Light Attack Speeder
STAP

@bamdur can you send the animations over to site instead of gametoast
@gogo12/ginev: can you send the maps you just made over here instead of gametast

Link 2 the old thread on gametoast. information is outdated.
http://gametoast.com/forums/viewtopic.php?f=1&t=25455&start=180


I will keep on contiuing to post updates here.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)


I almost forgot to mention
-New Animations
a new lightsaber move
a new pistol animation by darth duck, converted by me.
bamdur is making some new rifle and bazooka animations
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Awesome, I'm looking forward to it even more!  :D
All great things take time.

Sounding good, looking forward to this !

May 25, 2011, 04:32:21 PM #5 Last Edit: May 31, 2011, 12:32:27 PM by jdee-barc
Here are the Units
4 default classes and 3-4 fifth units per side
Soldier Class (except Super Battle Droid): Blaster Carbine x500, Blaster Pistol, Thermal Detonator or EMP grenade x3, Ammo/Health Pack x1
Heavy Class
-Clone Heavy Trooper: Chaingun, Missile Launcher x6, Thermal Detonator x2, Remote Charge x2
Imperial Shocktrooper: Blaster Carbine x500, Multi-Rocket Launcher x24, Concussion Grenade x2, Time Bomb x2
Rebel Vanguard: A280 Blaster Rifle, Missile Launcher x6, Haywire Detonator (disables vehicles permanantly), Remote Charge x2
B1 Assault Droid: Missile Launcher x8, Blaster Pistol, Thermal Detonator x3, Landmine x1

Sniper Class: Sniper Rifle (fully automatic for most units), Blaster Pistol, Grenade of some sort x2, Recon Droid x1
Engineer: Shotgun or Blaster Carbine, Fusion Cutter, Mines/Time Bomb, H/A Dispenser

Special Classes
republic special units

Jet trooper: Arc Caster, DC-15s Blaster pistol, Wrist Rocket x3, EMP grenade x3
ARC Trooper (Commando unit): WESTAR M5 Blaster Rifle x500, Grenade Attachment x5, Sonic Detonator x3, Landmine x1
Clone Commander/Commander Cody: DC-15A Blaster Rifle x500, DC-17 Hand Blaster, PUlse Grenade x4, Orbital Strike
Clone Assassin Phase 1: Cortosis Blade Attack, Cortosis Blade Block (it can block everything except beam cannons (not lasers) and grenades) , EMP Grenade x4


Empire Special Units

Heavy trooper (instead of darktrooper): Vibrostaff, Dur-24 Wrist Blaster x210, Wrist Rocket x4, Time Bomb x2
Jumptrooper: Long range Mortar Launcher x6,  Q4 Repeating pistol, Haywire grenade x3, concussio nGrenade x1
Imperial Officer/EVO trooper: T21 Blaster, SE-14r Repeating Pistol x350, Thermal Detonator x3, Probe Droid x1
Storm Commando: RT-97c Heavy Blaster Rifle x500, EN-11 Neuro-Poison Carbine (hits soldiers, takes a few seconds to effect soldier, then, they spaz out and die), Grappling Hook, Remote Charges x10
Shadow Guard: Force Pike, Force Lightning, Pike Throw
Imperial Commander: SE-10x Target Blaster x500, Orbital Strike, H/A Dispenser x4, PArticle Disruptor Grenade (disintegrates enemies)
Stormtrooper Commander: RT-97c Heavy blaster Rifle, Q4 Repeating Pistol, H/A Packs x3, Orbital Strike


Rebels Special Units
Rebel SpecForce Marine (replaces wookiee, has jetpack): A280 Blaster Rifle, DH-17 blaster Pistol, Cluster grenade x21 (fired from the wrist, seven at once), time Bomb x1
Rebel Commando: A280 Blaster Rifle, X-45 Sniper Rifle x25,  Remote Charge x10, Haywire grenade x3
Wookiee (kashyyyk only): Wookiee Rocket Launcher x15, Bowcaster x315
Rebel Jedi: Lightsaber, Force Push, Force Pull
Rebel NightOps Jedi Commando: Lightsaber, Force Lightning, Force Push
Rebel Commander: A295 Blaster Rifle, DL-44 Blaster Pistol, Orbital Strike, H/A DIspenser x3


CIS Special Units
Droideka: Repeating Blasters, Shield
B2 RocketpackDroid: Wrist Blaster, Wrist Beam Cannon, Wrist Rocket x3
IG Tactical Droid: Flamethrower, Disguise Kit, Time Bomb x2, Orbital Strike
BX Commando Droid: E-5s Blaster Rifle x500, Vibrosword/block, Concussion Grenade x2, Recon Droid x2
Magnaguard: Bulldog Rifle x15, DT-57 Blaster Pistol x350, Radiation grenade x3, Landmine x1
Droid commander: SC Blaster Rifle x500, DT-57 Blaster Pistol x350, Concussion Grenade x3,Orbital Strike
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Looks cool. I want to try out that Clone Assassin. No DC-15A for the Clone soldier class?  ???
All great things take time.

Oh i was wrong. the clone trooper (regular soldier) has both the DC-15A Rifle and the DC-15 Carbine. the Dc-15a fires slower but kills in two hits. the carbine fires really fast and takes longer to kill.

UPDATE
i've had to remove the basilisk war droid and GAT tank and LHOD carrier due to collision problems.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

That's just amazing... all of it.
I'm glad there's so much variance between the different specialist classes.
The new animations sound awesome too!

New Maps added.
Majin Revan's Kashyyyk: Shores

New Mos Eisley Locals (all equipped with a pistol of sorts, a fusion cutter, and varying types of grenades)
Rodians
Sullustans
Trandoshans
Duros
Jawas

New Kashyyyk Wave Mode. CW Era: 1 BX Commando Droid vs 500 Wookiees. GCW era: 1 Jedi Commando vs. 500 Stormtroopers.
New Mos Eisley: Duel Mode (note to sleepkiller, i didn't read about your deathmatch mode, buti hope this isn't what you planned out for your mod).
CW era: Clone Assassin vs. BX Commando Droid ( 1 on 1, each side has 10 lives)
GCW era: Jedi Knight vs. Darth Vader (1 on 1, each side regenerates, so only 1 life)
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Looking cool man, it's looking good.

I am wondering, how does that LHOD work? Is it like in the sky or something?

it's a gunship. you pilot it and the dispenser for the vehicle works like as if you were to drop a mine, an ammo pack, or a time bomb. it just drops out of the ship and onto the ground. I've changed it from a capital-ship-like thing to a gunship.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

That's really cool. Can it be shot down?

yes, but it would take a considerable amount of time for it to be destroyed (it's health is almost as much as an AT-AT, 20,000)
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Soooo does that particular ship now work? Or are you still having collision issues with it?