Localization guidance

Started by SPS-barbarossa, Today at 10:44:57 AM

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I have successfully added new weapons and classes to the game. Over the last 2 weeks I have been trying to figure out localization. I had little success finding info that showed me how to get it to work.

From the tutorials in understood that after creating a new project in BFbuilder, the localization can be done using the "Localize <modname>" button. This does open the multilanguage tool for me. Is it correct that initially there exist only the "level" and "weapons" scopes? And that the "weapons" scope only contains "snw" and "ewk" scopes? Is this correct or should it also be showing the scopes of the shipped sides in there?

Also, in what folder can the munged localization file be found? Or are they munged into the SIDE LVLs?