Sidemod crashing once NPC units spawn

Started by SPS-barbarossa, February 14, 2026, 01:39:11 AM

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Hi all,

I am working on a sidemod that aims to bring more gameplay variety to the factions/classes. I want to squeeze much gameplay out of SWBF1 without importing any external assets.

So far, it's been going great! But I ran into some issues that I have not been able troubleshoot:

Whenever I import a new class into the game and it replaces the wookie smuggler it crashes. But if said new class replaces the marksman class, the game runs without issue. The same thing happens after removing a grenade from "all_inf_soldier.odf". In both cases the crash occured as soon as NPCs spawned into the map.

For this mod I've only edited the MISSION.LVL for TAT2 and the SIDES.LVL for the game.

Any ideas of what could trigger these crashes?

Thanks for your time!

Go ahead and share your mission.lvl lua changes here, and we'll see what we can figure out with them.
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