Ty294 Map & Mod Upcoming Release Thread

Started by Ty294, April 25, 2022, 10:31:14 AM

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Quote from: wsa30h on March 12, 2024, 09:05:55 AMnice work cant wait to play your map. must learn how to make a minimaps for my maps.

Thanks!

Minimaps are, unfortunately, not something for which there is an easy solution. My process involves taking screenshots of the map in Zeroeditor, then taking screenshots in-game, trying to approximately line-up the CPs, then use Adobe Illustrator to create the various objects/outlines/etc. Then spend an inordinate amount of time intricately adjusting them into place. And since Illustrator can't export into TGA the way I need it, I have to export it into PNG, then export it into TGA with Photoshop, each time I make a tweak... The process takes me forever, but I'm very anal about my minimaps looking official-release quality. lol

Your work looks really good! I look forward to seeing the end result!  :cheers:
Working on:

-Anniversary Edition V3
-Jedi Temple Training Hall - 2025 update

March 12, 2024, 03:55:06 PM #17 Last Edit: June 27, 2025, 05:42:11 AM by Ty294
Quote from: Giftheck on March 12, 2024, 02:04:37 PMYour work looks really good! I look forward to seeing the end result!  :cheers:

Thanks!

I actually got it uploaded to Gamefront today (click here!). Fastest I think I've ever had a download approved by them. It has also been sent for approval here, but that download just links to the Gamefront one, since the file is too big to be directly hosted here.


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Also, I completely forgot to add this bit of trivia to my description, but the original inspiration for the Europa maps was an old strategy tank game called Battlezone 1998. A fun fact I learned later about BZ98, is that apparently the dev team that built it for Activision, would later become Pandemic Studios!


I played the previous Europa maps, I will play the new ones as well. Nice work! :)
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)

Quote from: Ty294 on March 12, 2024, 03:55:06 PMThanks!

I actually got it uploaded to Gamefront today (click here!). Fastest I think I've ever had a download approved by them. It has also been sent for approval here, but that download just links to the Gamefront one, since the file is too big to be directly hosted here.


---


Also, I completely forgot to add this bit of trivia to my description, but the original inspiration for the Europa maps was an old strategy tank game called Battlezone 1998. A fun fact I learned later about BZ98, is that apparently the dev team that built it for Activision, would later became Pandemic Studios!

I will upload it here.  (It has to be uploaded by direct file transfer and then setup in our system, due to its size.)   :cheers:

Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

June 27, 2025, 07:03:20 PM #20 Last Edit: June 27, 2025, 07:11:04 PM by Ty294
Announcing the 4.0 release of
Geonosis: Canyon

ModDB
Gamefront

Mods can upload it here too if they want.

See the readme for changes below. This release now also includes remasters of my original two releases of the map from the late-2000s.





2008 "Remasters"



==INSTALLATION==

Place GeoCan in your Gamedata/Addon folder.



==DESCRIPTION==

This is a significant edit of the Geonosis: Canyon remake I released four years ago upon my return to Battlefront modding.
In the previous version, I tried to recreate a more DICE Battlefront-style of gameplay, I have now returned to the Vanilla+ style that I have employed in most of my other maps.
Once again, this map still does not function the way I wish it would, but I am so sick of tinkering with it that I am releasing it to get it over with.



==CHANGES==

- Replaced sides with the standardized Vanilla+ sides I will be using on all my mod maps
- Player can now play as the droids
- Removed the catacomb area at the back of the map, since it was almost impossible to get to
- Reworked the CPs to make the map smaller
- Made it so the Geonosians spawn at the hive entrances; the hive entrances can also be destroyed
- Replaced the indoor mainfrom console with an outdoor Shield Generator for the CIS/Geonosian faction
- Reworked the models for the Imperial Army troopers with my own custom kitbashes
- Used the classic BF1 Imperial Officer model
- Added some of my remastered cut-content weapon models

==CREDITS==

God because all things are his assets
DarthD.U.C.K for Universal Dead Units
gistech/Giftheck for original PS2 Imperial Pistol
Miraak49 for Geonosis Battledroid textures
Pysch0fred for the Vehicle Pad texture and miscellaneous assets and information
tirpider for Imperial ATAT Commander model
Anyone I missed if you find something of yours in here, please let me know and I will update the credits!

And the good folks at SWBFGamers and Gametoast for all the help on various other matters!