WIP The Invisible Hand

Started by Giftheck, May 31, 2021, 04:45:02 AM

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Quote from: swgaming1015 on July 01, 2021, 07:51:11 AMLove the ships flying outside the bridge, cool detail!

Any chance of a BF2 port one day?

Thanks :D

I was planning on bringing it over to SWBF2 when it's done, because I can then take advantage of things like lighting and emissive textures.
Working on:

-Older map revamps
-Anniversary Edition V3
-Elite Squadron - Pack 3

And now, I have released the map! Enjoy!

https://www.swbfgamers.com/index.php?topic=14488.new#new
Working on:

-Older map revamps
-Anniversary Edition V3
-Elite Squadron - Pack 3

Today at 01:27:07 AM #17 Last Edit: Today at 04:25:23 AM by Giftheck
Over four years later, I have returned to work on this, looking to make some improvements to the layout and models:

-I'm aiming to add emissive to many of the 'lights' in the level. They won't be true lights since SWBF1 does not have glow, but it should look better
-I've made the droid hall much wider, you no longer can get trapped behind the stairs
-I've built new ramp modules to add some extra verticality and tweaked existing corridor modules so they can fit together more cleanly
-I've added an option to play with stock sides

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Work is still ongoing so no ETA yet, this one's a bit more complicated than the Battle of Hoth tweaks (which are pretty much done at this point, expect a release in the near future of that)
Working on:

-Older map revamps
-Anniversary Edition V3
-Elite Squadron - Pack 3