Author Topic: Yavin Temple: Xbox Beta  (Read 545 times)

Dark_Phantom

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Yavin Temple: Xbox Beta
« on: August 26, 2020, 03:31:36 PM »
Yavin Temple: Xbox Beta

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/QCbABBB6KN8 (Water is also fixed here)

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.

ISSUES: The AATs in Clone Wars don't go anywhere without human interaction.  Run the map in SPTest and you will be inundated with "No valid positions for type [MEDIUM] radius [7.07] in node [Hub28]".  I believe this is a relatively quick fix if anyone wants to unmunge the map.  Physically, the AAT can go on the path, just the pathing isn't set up right for it.  (This does not happen in Galactic Civil War with AT-ST walkers).
Soundspace error for the temple, not really that concerned about it.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1567
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Skinny

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Re: Yavin Temple: Xbox Beta
« Reply #1 on: August 26, 2020, 04:59:13 PM »
This map isn't the best, but still much better than that dreadful dune sea beta map. :dry: I do like some of the unused assets, and I really like that little room at the top of the temple where they discussed the deathstar plans. Overall not a bad map. I can't wait to play the beta Geonosis, it looks really fun!
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DylanRocket

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Re: Yavin Temple: Xbox Beta
« Reply #2 on: August 27, 2020, 12:12:34 PM »
I like this map, but like many of the beta maps, it just feels too large for Battlefront. I wonder if it might play a bit better in Battlefront II due to sprinting reducing the time it takes to traverse the map. That, and maybe more AI.

 

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