Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files

Started by Gogie, July 13, 2019, 09:58:51 PM

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This is the complete source files to both of the scarif maps I made 2 years ago, as of the multiplayer update to steam and gog both maps are no longer functional with those versions, while I create a patch for this I decided to release the full assets to both maps, note this was a last back up before I stopped working on them for a while so I'm not sure if they still run as maps. The assets should mostly work in ze (be careful when loading bridges they only like to load on windows 7 or older)

Hopefully you all find something interesting or useful :)

Link: https://drive.google.com/file/d/1m794jgU-If_Ehbz6Fmcz8NdShzbMzJie/view

Thanks for posting this here!  :cheers:

It is a bit odd that the bridges won't work in newer Windows versions unless you manually split them up inside the MSH files (that's what I did when I experimented with Scarif). Otherwise these are some stellar assets the community should find useful.
All mods on indefinite hold

Both maps crash zeroeditor as soon I try to load them, any way to fix this?
Never let a person named AnthonyBF2 touch your BF2.

Quote from: AnthonyBF2 on July 14, 2019, 01:02:47 AM
Both maps crash zeroeditor as soon I try to load them, any way to fix this?

That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.
All mods on indefinite hold

I remember playing those great maps around the time they were first released. I also remember you were working on a great "How to" modding guide for Steam players. Any plans on ever continuing that?

Quote from: Giftheck on July 14, 2019, 04:15:53 AM
That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.

Sorry, I can't be bothered with that. Thanks anyway.  :confused:
Never let a person named AnthonyBF2 touch your BF2.

Quote from: Giftheck on July 14, 2019, 04:15:53 AM
That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.

Or you could just call a different model in the first line of the prop odf since that's the model ze uses and keep the geometry name the same since that's what bf2 uses.

Re: starter kit I abandoned it because it's overall popularity was not enough to justify continuing it as a project plus the fact that i lost that comp shortly into it. I may come back to it after I patch scarif and make it work again but I'm also looking to do some graphics overhauling make it look prettier. For now I have documented most of my model projects and written a few tuts over at my blog at swbfmodelling.home.blog


This is awesome, thanks.

Quote from: Giftheck on July 14, 2019, 04:15:53 AM
That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.
Wait, how can I do this? I really want to work on these assets!

Thanks for this!!!!!

I made a map with your steam guide  :tu: You are great!!!!!

This is a link to my profile on modb. For now my level is not stable: https://www.moddb.com/members/borono