[Solved] Droid Starfighter spawning high above Kamino platform

Started by Giftheck, April 23, 2019, 01:40:29 PM

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I'm bringing SWBF2 Kamino in to Main Play Mod as a replacement for the stock Kamino (using Sleepkiller's conversion). I've made the decision to restore an earlier feature of Kamino and have starfighters for the Republic and CIS - the Republic gets the V-Wing, the CIS gets the Droid Starfighter.

I've placed the spawns and set them up according to their command posts, and while the V-Wings spawn in fine, I have this issue with the Droid Starfighters. They spawn quite high up from where I set the spawn points, as seen in this screenshot:



Any idea how to solve this? I've tried modifying the collisions of the Droid Starfighter (different shapes) but to no apparent avail.

EDIT: Replacing the platform model with the SWBF1 version resolved the issue.
All mods on indefinite hold

Maybe you can add droid starfighter as model only put odf msh files to map I really often use this method

Likely a dumb question but what if you lower the spawn points?  Would the droid starfighters still spawn at the exact same high location, or do they spawn at a consistent height above wherever you might put those spawn points?

I actually fixed this issue earlier, I've only just checked my e-mails now, though.

When I replaced the map's assets, I replaced them all, including the landing pads (which Sleepkiller brought in from SWBF2). When I put the SWBF1 Landing Pad back in, it spawns correctly. I don't know why, but it works.

Thanks for the suggestions.
All mods on indefinite hold

Just reminds me that I should put starfighter spawns in the SWBF2 version as well. Really looking forward to this.