How edit an msh option correctly ?

Started by Darth_Sion, June 22, 2018, 06:20:10 AM

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Hi all,
I use hex editor and I want to change the scale of an ODF to 0.65, I know than I have to edit the msh option but I don't know where I have to put the line.
I want to do that to the lambda shuttle of sereja , I know it's originaly a vehicle for bf1 and I work on bf2 but I only want it as an object, (and in zero editor it's appears).
-thanks for any answer.

So do you have the ODF file already?
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Yes I have downloaded evry things there :
http://www.swbfgamers.com/index.php?topic=9054.msg96674#msg96674

includ  odf,msh,msh option,tga (and animations files that I don't need)

I may not have been very accurate, but I only want to change the scale of the shuttle because it's way to big,
I know than I can change the scale of it with hex editor in just modify the msh option file but I don't know were I have to put a new line or change an other one,...(Or perhaps i'm wrong and that's not in the msh option,...)

I'm sorry if you don't really understood me before ,but sometimes ,french,dutch + english , it happens to me to write a sentence structure not very correct with basic vocabulary,...
anyway I hope you understand me this time.  :)

I think you want to use a text editor for ODF files and not a hex editor.  I think that you can find other files that have scale = x.x in them for examples.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

IIRC the option for scaling a mesh, within the .msh.option file, is as follows:

-scale 1.4

That's from my imp_walk_atact.msh.option file, so you will want to put in whatever value you need.

If it's a vehicle you're upscaling, then you will also need to ensure the animations are upscaled too, else the model will just bunch down.
All mods on indefinite hold

It's still doesn't work, I think it's a problem of compatibility between bf1 and bf2 even if the model appears,....
Not to worry it's not my principal problem for the moment , I just wanted to use it as a detail for the map,...thank you anyways.