AT-AT animations slowed down

Started by Giftheck, April 12, 2016, 03:34:33 AM

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Is anybody able to slow down the walking animations for the AT-AT? I need them slowed down to about double their current speed, which would be more accurate.
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This odf line responsible for walker speed:
TEMP_AnimationSpeed = "0.5"
TEMP_Type           = "0"
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Which way does this work? Would a higher number result in a faster animation?
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Yes, I do not know what is mean TEMP_Type, but TEMP_AnimationSpeed is faster as higher it's number.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

April 12, 2016, 09:43:59 AM #4 Last Edit: April 12, 2016, 12:21:45 PM by Gistech
Thanks for clearing that up.

EDIT: According to the comment in "imp_walk_atat", TEMP_Type is this: Sets up collision and number of legs, will be moved to the msh file

Obviously it's a function that wound up moved as they commented.
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April 12, 2016, 01:27:26 PM #5 Last Edit: April 12, 2016, 01:39:04 PM by Gistech
Okay, so having done that, it seems the sounds no longer work as they should. They no longer play at all while the walker is moving. Actually, it seems all walker stomp effects no longer play correctly.
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