SWBF1 Memory Extender/Patches

Started by Dark_Phantom, January 20, 2025, 05:27:54 PM

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https://github.com/phantom567459/BF1MemExt/releases/tag/v1.0

Version 1.0
Only supports BF1 SWBFspy version (1.2), which can be obtained here: https://info.swbfgamers.com/
Support for SPTest should not take long to get live, some of the offsets are already there for DLC extension.

Active patches (despite what the GUI may say) are:
Support for 10 units
Changed Addon limit from 50 to (theoretically) 4096.  We'll see about that.

Included detailed readme for how to include in your own mods.  Check out what Giftheck is working on here: https://www.swbfgamers.com/index.php?topic=15020.0

There's also a cheat table included for BF1 (Cheat Engine) that has some cool stuff that I add to occasionally.

Let me know if there's any questions or concerns - the Github will be the current location for this.  All credits are included there.

The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

October 10, 2025, 07:27:06 AM #1 Last Edit: October 10, 2025, 08:20:15 AM by Miraak49
Awesome to see that finally working fully

I know that you mostly focus on the 1.2 CD version but any chance for a port to steam 1.3.7 in the future ?
Combining that to the multiples improvements already made by Antstafer launcher (https://github.com/abkarino/swbf-launcher) would probably be the ultimate version
Or do you have plans for expending the 1.2 version with more fixes/improvements in the future ?

I am planning to add more fixes and improvements in the future to the 1.2 version.  I've been pretty busy but the project isn't dead in any way.  I open it and label more functions and add more to my documentation and cheat tables as I have time and motivation.

If that group (or any other one) wants to add the improvements to 1.3.7 or collab with Antstafer's mod, that's fine, but I personally don't have any plans to do that.  It's possible I may use their findings as a reference for my own research in the future, but I don't plan to personally port my updates up to the Steam version.
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

i would personally love the ability to customize cp colors for all teams more than 3 team colors. i would also love more than the 6 or 7 default teams but not sure that is possible. outside of that what egm did but for the cd dvd versions.
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh