IDEA: Star Wars Battlefront: Squadron map ports

Started by Giftheck, October 12, 2015, 02:10:30 AM

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I understand you were wanted better facial textures for x1 and x2 over at that model resource website. You could in theory just take a nice snap shot from one of the beta cutscenes online for Free-radicals BFIII and photoshop onto your head texture.

I also hope you will put those uprising helmets to some exciting use.
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

October 26, 2015, 12:45:42 AM #31 Last Edit: October 26, 2015, 12:53:47 AM by Gistech
Quote from: 411Remnant on October 25, 2015, 09:02:43 PM
I understand you were wanted better facial textures for x1 and x2 over at that model resource website. You could in theory just take a nice snap shot from one of the beta cutscenes online for Free-radicals BFIII and photoshop onto your head texture.

I also hope you will put those uprising helmets to some exciting use.

There's nowhere near enough reference shots to do a decent version of x1 and X2's heads, and I have never actually seen pictures of X1 in SWBFIII.

These maps will feature in the Uprising mod. And yes, I am using a couple of the helmets from Uprising:




(Other unit shots are to be in that thread)
All mods on indefinite hold

In other news, I have made the models for Imperial X1 and Rebel X2.




The Jedi/Sith variants will prove trickier to make.
All mods on indefinite hold

Do you have some pictures from the Coruscant map?Are the textures quality bad like in the psp Elite Sqadron game or they look close to Battlefront 1/2?

Quote from: Ginev on October 27, 2015, 03:57:10 PM
Do you have some pictures from the Coruscant map?Are the textures quality bad like in the psp Elite Sqadron game or they look close to Battlefront 1/2?

Not yet. The textures are from the PSP version but the quality isn't terrible, they just look worse on a small screen. The environment textures are better than the unit textures, anyway. However, I think there are some replacements I could use from SWBFII. I have the assets from Rends Coruscant and Coruscant Modern Warfare so can borrow some of the textures from those.
All mods on indefinite hold

X1 and X2 look nice.

Are you planning on releasing the maps separately or as a map pack/bigger mod?

Quote from: DylanRocket on October 29, 2015, 12:40:07 PM
X1 and X2 look nice.

Are you planning on releasing the maps separately or as a map pack/bigger mod?

They'll come as a map pack which will be released separately but they will be worked into my mod.
All mods on indefinite hold