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#91
SWBF2 Modding / Hex BF1 maps for BF2
Last post by drbob76 - September 16, 2025, 06:56:06 PM
After now having a bit of experience with hex editing for another game, I was wondering if anyone had more knowledge on hex editing for SWBF2 that I could do for the Marvel4 BF1 maps. Specifically, I am looking to A) remove all vehicles and turrets, and B) have only some classes for each faction specifically; Rebels: rifleman, sniper and engineer, Empire: rifleman, sniper and engineer, Clones: ep2 rifleman, ep2 sniper, ep2 engineer, Droids: rifleman (which I changed to a B1 battle droid), engineer and droideka. I would also like to be able to change the heroes.

Here is how I have it arranged in the Lua files for SWBF2's base maps, using the ones from the Coruscant map as an example:

        imp = {
            team = IMP,
            units = 32,
            reinforcements = 150,
            turret = "all_bldg_defensegridturret",      --change this to imp_bldg_defensegridturret once the odf has been set up
            soldier  = { "imp_inf_rifleman",7, 25},
            assault  = { "imp_inf_sniper",1, 4},
            engineer = { "imp_inf_sniper",1, 4},
            sniper   = { "imp_inf_sniper",1, 4},
            officer = {"imp_inf_sniper",1, 4},
            special = { "imp_inf_engineer",1, 4},
           
        },
        all = {
            team = ALL,
            units = 32,
            reinforcements = 150,
            turret = "all_bldg_defensegridturret",
            soldier  = { "all_inf_rifleman",7, 25},
            assault  = { "all_inf_sniper",1, 4},
            engineer = { "all_inf_sniper",1, 4},
            sniper   = { "all_inf_sniper",1, 4},
            officer = {"all_inf_sniper",1, 4},
            special = { "all_inf_engineer",1, 4},

        rep = {
            team = REP,
            units = 32,
            reinforcements = 150,
            soldier  = { "rep_inf_ep2_rifleman",7, 25},
            assault  = { "rep_inf_ep2_sniper",1, 4},
            engineer = { "rep_inf_ep2_sniper",1, 4},
            sniper   = { "rep_inf_ep2_sniper",1, 4},
            officer = {"rep_inf_ep2_sniper",1, 4},
            special = { "rep_inf_ep2_engineer",1, 4},
           
        },
        cis = {
            team = CIS,
            units = 32,
            reinforcements = 150,
            soldier  = { "cis_inf_rifleman",7, 25},
            assault  = { "cis_inf_engineer",1, 4},
            engineer = { "cis_inf_engineer",1, 4},
            sniper   = { "cis_inf_engineer",1, 4},
            officer = {"cis_inf_engineer",1, 4},
            special = { "cis_inf_droideka",1, 4},

Would also like to know how to switch command posts to other team, like set team assigned to attacking to defending and vice versa.
#92
Requests / Re: Red04's Conversion Map Pac...
Last post by Bugmenot2017 - September 08, 2025, 10:05:39 PM
Quote from: Dark_Phantom on September 08, 2025, 04:41:40 PMhttps://www.swbfgamers.com/index.php?topic=15088.msg128086

Posted them with a local download

Thank you so much Dark Phantom and sorry for posting on the wrong side.
#93
Released Assets / Re: The "This Asset Link Is De...
Last post by Bugmenot2017 - September 08, 2025, 10:05:33 PM
#94
Requests / Re: Red04's Conversion Map Pac...
Last post by Dark_Phantom - September 08, 2025, 04:41:40 PM
#96
Released Assets / Red04's Conversion Pack Assets
Last post by Dark_Phantom - September 08, 2025, 04:40:40 PM
#97
Released Assets / Re: The "This Asset Link Is De...
Last post by Bugmenot2017 - September 06, 2025, 01:20:17 AM
Quote from: Led on September 06, 2025, 01:00:07 AMI have the map packs but not the assets...I suggest a PM to Red04 and see if he can refresh his mega link.

Thanks for responding, LED. It's a shame you don't have them.

I'll see if Red04 responds, although he hasn't been online since 2024.
#98
SWBF1 Modding / Re: What Games/Places We Can U...
Last post by Giftheck - September 06, 2025, 01:03:33 AM
EA now allows for the use of their assets so long as the usual rules are followed (no profiting, no claiming affiliation etc). There is a section that states that any third-party content (IE Star Wars) is not directly included in this but is at the discretion of the copyright holder - in this case, Disney.

https://help.ea.com/en/articles/security-and-rules/ea-content-policy/
#99
Released Assets / Re: The "This Asset Link Is De...
Last post by Led - September 06, 2025, 01:00:07 AM
I have the map packs but not the assets...I suggest a PM to Red04 and see if he can refresh his mega link.
#100
Released Assets / Re: The "This Asset Link Is De...
Last post by Bugmenot2017 - September 05, 2025, 10:30:50 PM
I hadn't seen this before and posted this in requests, sorry:

Red04's Conversion Map Pack 1.2 assets.

Hi, I was wondering if anyone has the resource files, as the download link in the thread is no longer available.

Thread link: https://www.swbfgamers.com/index.php?topic=14331.0

Download not available:
https://mega.nz/file/seR0kCII#o1fMvZaud9SVvn1Qkm9tzpGMV61s7QmNUuc3bMTwutY

Thanks.