Recent posts
#91
SWBF1 Modding / Re: Rotating Objects with .msh...
Last post by Led - June 23, 2025, 04:48:08 PMI seem to recall other threads (in the long past) about this issue. something about FLIPX maybe? you may want to search for that term.
And good to see you !
And good to see you !

#92
SWBF1 Modding / Rotating Objects with .msh.opt...
Last post by Snake - June 23, 2025, 02:23:00 PMGood afternoon all,
I have a custom object that shows up fine in ZE but ingame is rotated 90 degrees for some reason. Is there a way to rotate it in the .msh.option? I will be testing some methods such as just typing in --rotate 90 but I have no idea if this will work.
I have a custom object that shows up fine in ZE but ingame is rotated 90 degrees for some reason. Is there a way to rotate it in the .msh.option? I will be testing some methods such as just typing in --rotate 90 but I have no idea if this will work.
#93
SWBF1 Modding / Re: Zeroeditor can only load w...
Last post by Snake - June 23, 2025, 04:48:43 AMGood morning all,
In the same vein of this post I have returned years later to play with mod tools again but I'm having trouble this time getting BFBuilder to work at all. It won't recognize new projects it creates and ZE says I must have SWBF installed. If I remember right the BFBuilder folder needs to be in the same folder as the exe, right?
Edit for future reference
I solved this by downloading Led's mod tools, using the BOPC fix, and creating a lucasarts folder instead of using Program Files (because there can't be any spaces)
In the same vein of this post I have returned years later to play with mod tools again but I'm having trouble this time getting BFBuilder to work at all. It won't recognize new projects it creates and ZE says I must have SWBF installed. If I remember right the BFBuilder folder needs to be in the same folder as the exe, right?
Edit for future reference
I solved this by downloading Led's mod tools, using the BOPC fix, and creating a lucasarts folder instead of using Program Files (because there can't be any spaces)
#94
Star Wars Battlefront (2004 Original) / Pics of SWBF1 early developmen...
Last post by AaTcFett - June 22, 2025, 01:06:06 PMThese are pictures of brainstorming, E3 2003, and some game dev stuff I found on the old SecretSociety website posted by Psych0fred. These are probably floating around out there somewhere but why not dig them up for your viewing pleasure after 20 years.
















More can be found here: http://www.secretsociety.com/forum/downloads/
The E3 photos are what made me post. Crazy how long ago that was and somehow the website is still up.








More can be found here: http://www.secretsociety.com/forum/downloads/
The E3 photos are what made me post. Crazy how long ago that was and somehow the website is still up.
#95
General / Re: GameToast has been suspend...
Last post by Led - June 22, 2025, 11:03:25 AMThanks. We are good here for the foreseeable future...Gametoast.com on the other hand may be lost.
#96
General / Re: GameToast has been suspend...
Last post by CitadelServers - June 21, 2025, 11:00:56 PMWe at Citadel Servers ( Game Hosting Company ) have your back if SwbfGamers falls on hard times. The Original games are the best and it would be a shame to see such a vibrant community enter the abyss.
#97
SWBF1 Modding / Re: Star Wars: Battlefront - A...
Last post by Giftheck - June 11, 2025, 05:51:43 AMI have recently decided to revisit this mod. I'm largely happy with it but there are a few things I wanted to do with it now that we can. Primarily, now that we are no longer restricted to five units on the CD version of the game, I was considering adding an additional two classes - an Officer class and an Enforcer class.
I'm also playing around with weapon loadouts - I'm giving the Shotgun back to the Pilot class and giving the pistol back to the Soldier class.
Geonosis: Dust Plains, Kashyyyk: Beachhead and Kamino: Cloning Facility will be included in a separate download, as previously planned. I already have working versions of Dust Plains and Beachhead - Dust Plains was previously not available and while I did a really old conversion far back in the day for Beachhead, it left a lot to be desired that I have been able to fix.
I'm also playing around with weapon loadouts - I'm giving the Shotgun back to the Pilot class and giving the pistol back to the Soldier class.
Geonosis: Dust Plains, Kashyyyk: Beachhead and Kamino: Cloning Facility will be included in a separate download, as previously planned. I already have working versions of Dust Plains and Beachhead - Dust Plains was previously not available and while I did a really old conversion far back in the day for Beachhead, it left a lot to be desired that I have been able to fix.
#98
SWBF1 Modding / Re: Lord_Bandu's Jedi Temple T...
Last post by Anyder - June 10, 2025, 02:20:37 AMGood job, artist!

#99
SWBF1 Modding / Re: Lord_Bandu's Jedi Temple T...
Last post by Giftheck - June 09, 2025, 12:01:22 PMHere's some shots of the more recent build which features some new architecture
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#100
SWBF1 Modding / Re: Lord_Bandu's Jedi Temple T...
Last post by Anyder - June 09, 2025, 08:23:42 AMHeavy troop is so OP!
