Recent posts

#91
Public Square / Re: Engaging a Re-Growing Comm...
Last post by {PLA}gdh92 - August 07, 2025, 02:15:28 AM
Yes, there's still a small but active multiplayer community with players most evenings. It doesn't need a great pc to play so get it on steam and come and join us.😁
#92
Public Square / Re: Engaging a Re-Growing Comm...
Last post by Samistheone - August 07, 2025, 02:11:49 AM
So i recently came across a Facebook video where people where commenting on about the video and the game and people didn't even know there was multi-player player community's and stuff for the game so I just gave out the link to the website and told them about our players and stuff so now we will see if people start coming back to the game again all of a sudden or if it will bring more attention to the player base here get the word out so we get more players and stuff again

Also I so miss playing but currently dont have a way all my PCs are bad and have to buy a new one again lol working on it though hopefully soon fingers crossed!!!!
#93
Requests / Re: Has anybody got psych0fred...
Last post by Led - August 06, 2025, 04:43:55 PM
http://www.secretsociety.com/forum/downloads/Psych0%20Projects/misc/


use firefox and not chrome...let me know what you see
#94
Requests / Re: Has anybody got psych0fred...
Last post by Luc2505 - August 05, 2025, 12:57:29 PM
Quote from: Led on August 02, 2025, 11:49:25 AMIt is working for me today...try again or let me know in detail what we can get for you.   :cheers:

thanks your reply mate, i just downloaded it again from here a few minutes ago and after looking in the misc folder located in psych0 projects, its completely empty, although everything else seems to be there. it's no issue if it can't be found, just some of those models would make good scenery for a map i'm currently finishing off  :tu:
#95
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - August 04, 2025, 04:54:58 AM
Announcing the 4.0 release of
Europa: Bridge

ModDB
Gamefront

Mods can upload it here too if they want.

The second in the Europa map series and the 4th in my sequence of remakes. Europa: Bridge had been one of my favorites of my own mod maps back in the day. I find the gameplay a bit too linear now, but I nonetheless tried to stay true to the spirit of the original with my remake.

Wanna shout-out to Ginev who contributed significantly to both this and the Ground Assault map with a variety of props, most prominently the wonderful ice spire models.







Classic "Remaster"



==CREDITS==

God            - All
AreWeThereYet?         - For glacier ambient sound. Downloaded with permission from their Youtube channel.
Ginev            - Coverted Jedi Knight Series weapons, Ice Spire props, misc props and textures
gistech/Giftheck    - PS2 Imperial Pistol
psych0fred        - Hovernaut, AT-XT, Speederbike Platform, misc textures, models and assets
Ravensoft        - Jedi Knight Series weapons models and sounds
Seraja            - Backpack Addon (kitbashed into Clone Minelayer)
tripider        - OTC Imperial AT-AT Officer
Anyone I missed        - if you find something of yours in here, please let me know and I will update the credits!

And the good folks at SWBFGamers and Gametoast for all the help on various other matters!



==INSTRUCTIONS==

Extract folder EurBdg to your Star Wars Battlefront\GameData\AddOn folder.



==VERSIONS==

//Classic
Version 3.1
- Maintains original map design
- Fixed bright terrain bug
- Added AI paths
- Added Instant Action screen video
- Updated sky file
- Various minor tweaks and fixes to polish gameplay

//Remake
Version 4.0
- Completely new map design
- Features brand new textures, models and sounds
- New units, including the Clone Minelayer, Rebel Medic and Imperial Officer
- Voice overs for Imperial Officer and Rebel Marksman from Battlefront 2
#96
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - August 02, 2025, 08:07:21 PM
Announcing the 2.1 release of
Europa: Ground Assault

ModDB
Gamefront

Mods can upload it here too if they want.

See the readme for changes below. This release now also includes a remaster of my original release of the map from the late-2000s.

This map was released previously, but I have made a number of changes, mainly to the sides to make them consistent with my other maps that are upcoming.







2008 "Remaster"



==CREDITS==

God            - All
AreWeThereYet?         - For glacier ambient sound. Downloaded with permission from their Youtube channel.
Ginev            - Coverted Jedi Knight Series weapons, Ice Spire props, misc props and textures
gistech/Giftheck    - PS2 Imperial Pistol
psych0fred        - Hovernaut, AT-XT, Speederbike Platform, misc textures, models and assets
Ravensoft        - Jedi Knight Series weapons models and sounds
Seraja            - Backpack Addon (kitbashed into Clone Minelayer)
tripider        - OTC Imperial AT-AT Officer
wsa30h            - AT-XT chunks
Anyone I missed        - if you find something of yours in here, please let me know and I will update the credits!

And the good folks at SWBFGamers and Gametoast for all the help on various other matters!



==INSTRUCTIONS==

Extract folder EurGnd to your Star Wars Battlefront\GameData\AddOn folder.



==VERSIONS==

//Classic
Version 1.1
- Maintains original map design
- Fixed bright terrain bug
- Added AI paths
- Added Instant Action screen video
- Updated sky file
- Various minor tweaks and fixes to polish gameplay

//Remake
Version 2.0
- Completely new map design
- Features brand new textures, models and sounds
- New units, including the Clone Minelayer, Rebel Medic and Imperial Officer
- New vehicle types, in addition to the models seen in the original map

Version 2.1
- Voice overs for Imperial Officer and Rebel Marksman from Battlefront 2
- Improved models for various weapons
- Minor tweaks to map for optimization
- Improvements to music files
- Rebalancing of heroes
#97
Requests / Re: Has anybody got psych0fred...
Last post by Led - August 02, 2025, 11:49:25 AM
It is working for me today...try again or let me know in detail what we can get for you.   :cheers:
#98
Requests / Has anybody got psych0fred's m...
Last post by Luc2505 - August 02, 2025, 06:37:25 AM
i've tried the link on the released assets thread, however the folder containing the misc models is empty and secretsociety doesn't want to load (not sure if the site is dead or it's just my internet being weird).
#99
SWBF1 Modding / Re: How to get cross era annou...
Last post by wsa30h - August 02, 2025, 06:36:13 AM
Third method is to make your own custom announcer for each era or an all era announcer.
#100
SWBF1 Modding / Re: How to get cross era annou...
Last post by Dark_Phantom - July 29, 2025, 07:35:54 AM
Also here's a couple threads:
https://www.swbfgamers.com/index.php?topic=13839.0
https://www.swbfgamers.com/index.php?topic=6176.0

Both methods are fine, I think that mine may have an issue where you could run out of sound memory, but I haven't personally tried Dave's method.