Recent posts

#91
Other Games / Re: Battlefront 3 2008 (Free R...
Last post by Luna - January 09, 2025, 04:33:39 AM
Everything I've seen about it make me wish that another studio would take the remnants of the game and release it officially, even if they had to name it something else that isn't "Battlefront III".
#92
Requests / Re: Star Wars the Clone Wars (...
Last post by Fuzz - January 07, 2025, 03:56:52 AM
Hey guys, I know it's been quite awhile since this thread was created, but I can't find ANYTHING about modding this game anywhere on the internet, so I made an account just to respond.

Have there been any updates? This game seems like it would be really fun to mod, even if it's just giving us the option to choose whatever vehicle we wanted in singleplayer, including ones we could never drive before, like the ATTE or Cydon Prax's tank.

I hope this one day becomes a reality!
#93
SWBF2 Modding / Re: How to cut UV wraps in Roa...
Last post by Led - January 03, 2025, 05:56:46 AM
Thanks for the follow-up  :cheers:
#94
SWBF2 Modding / Re: How to cut UV wraps in Roa...
Last post by Willkilla - January 03, 2025, 05:24:53 AM
I think I solved my issue. You hit Use Roadkill interactively in the unfolding box
#95
SWBF2 Modding / How to cut UV wraps in Roadkil...
Last post by Willkilla - January 01, 2025, 09:56:13 PM
I've been messing around with the roadkill plugin for XSI, but I can't figure out how to cut a uv mesh. I can do it in the standalone program using the keybind C, but XSI has C bound to rotate object and I can't find a cut tool. Anyone know a way?
#96
SWBF1 Modding / Re: Tutorial and Documentation...
Last post by {AR}MetalKiller - January 01, 2025, 08:27:20 AM
Howdy and a happy new year to everyone (again)!

Over the holidays, I kept busy with another side project and started a Markdown file based documentation for Battlefront 1.

Why?
- Markdown is a human-readable format that can be easily processed by machines as well.
- It is convenient for referencing, linking or keyword searching.
- File-based documentation can be used offline.
- A consistent documentation format makes it easier to find, discover and add more resources.

As there is not much content yet, you are more than welcome to contribute or share ideas for improvement.
I will keep adding summaries of from forum posts and the like to fill it with some life.


---
Side note:
For a few days, I got sidetracked and wrote a Markdown subset parser that represents a Markdown folder/file hierarchy as a node structure.
This node structure can be used to generate any other format.
The currently deployed documentation uses this parser to generate HTML files.
---


You can read more about it here: https://github.com/SWBF2004/SWBFdocumentation
A deployed version of the docs can be found here: https://swbf2004.github.io/SWBFdocumentation/ (sorry, I am no artist)
And here is an image of the docs locally hosted with a working search functionality:


Cheers!
#97
Welcome Center / Re: og swbf2
Last post by Anyder - December 31, 2024, 07:59:00 PM
Hello and welcome,

I guess I'll take as a compliment that I am that old  :P
Anyways, could you link us to the downloads and explain the step by step on what you're doing to see how we can help?
#98
Welcome Center / og swbf2
Last post by FAT_BASTARD - December 31, 2024, 05:35:06 PM
hi , played swbf2 the time all servers were 'tk off' ,gamespy and xfire still existed and steam didnt. the time when my sbf2 dvd wasnt cracked from the middle out and my 3 swbf1 cd's were lost into the 3rd dimension after playing it 1 time.

 now
i just found the swbf1 3cd-box after almost 20 years,
and came here looking for swbf2 maps to go on the original swbf1 3 cd pc game .
like  all the swbf1 maps were/are avalaible for swbf2

i am kinda shocked to see the names anyder and kalle here since in know these names from swbf2 in the old days

btw all the maps found here to download give me a ''BUFFER OVERRUN'' error
#99
Other Games / Re: Battlefront 3 2008 (Free R...
Last post by Giftheck - December 30, 2024, 03:52:56 AM
A video from Flandrew, who has covered a load of Star Wars games of the past (even interviewing the devs of the 1999 Phantom Menace game), also has a statement from Shaymin, one of the folks from Free Radical Archive and co-developer of the Star Wars: Battlefront III Legacy mod for SWBF2.

#100
Other Games / Re: Battlefront 3 2008 (Free R...
Last post by Led - December 29, 2024, 12:31:20 PM
sure, discuss away  :)