Recent posts
#91
SWBF2 Modding / Hex BF1 maps for BF2
Last post by drbob76 - September 16, 2025, 06:56:06 PMAfter now having a bit of experience with hex editing for another game, I was wondering if anyone had more knowledge on hex editing for SWBF2 that I could do for the Marvel4 BF1 maps. Specifically, I am looking to A) remove all vehicles and turrets, and B) have only some classes for each faction specifically; Rebels: rifleman, sniper and engineer, Empire: rifleman, sniper and engineer, Clones: ep2 rifleman, ep2 sniper, ep2 engineer, Droids: rifleman (which I changed to a B1 battle droid), engineer and droideka. I would also like to be able to change the heroes.
Here is how I have it arranged in the Lua files for SWBF2's base maps, using the ones from the Coruscant map as an example:
imp = {
team = IMP,
units = 32,
reinforcements = 150,
turret = "all_bldg_defensegridturret", --change this to imp_bldg_defensegridturret once the odf has been set up
soldier = { "imp_inf_rifleman",7, 25},
assault = { "imp_inf_sniper",1, 4},
engineer = { "imp_inf_sniper",1, 4},
sniper = { "imp_inf_sniper",1, 4},
officer = {"imp_inf_sniper",1, 4},
special = { "imp_inf_engineer",1, 4},
},
all = {
team = ALL,
units = 32,
reinforcements = 150,
turret = "all_bldg_defensegridturret",
soldier = { "all_inf_rifleman",7, 25},
assault = { "all_inf_sniper",1, 4},
engineer = { "all_inf_sniper",1, 4},
sniper = { "all_inf_sniper",1, 4},
officer = {"all_inf_sniper",1, 4},
special = { "all_inf_engineer",1, 4},
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "rep_inf_ep2_rifleman",7, 25},
assault = { "rep_inf_ep2_sniper",1, 4},
engineer = { "rep_inf_ep2_sniper",1, 4},
sniper = { "rep_inf_ep2_sniper",1, 4},
officer = {"rep_inf_ep2_sniper",1, 4},
special = { "rep_inf_ep2_engineer",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "cis_inf_rifleman",7, 25},
assault = { "cis_inf_engineer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_engineer",1, 4},
officer = {"cis_inf_engineer",1, 4},
special = { "cis_inf_droideka",1, 4},
Would also like to know how to switch command posts to other team, like set team assigned to attacking to defending and vice versa.
Here is how I have it arranged in the Lua files for SWBF2's base maps, using the ones from the Coruscant map as an example:
imp = {
team = IMP,
units = 32,
reinforcements = 150,
turret = "all_bldg_defensegridturret", --change this to imp_bldg_defensegridturret once the odf has been set up
soldier = { "imp_inf_rifleman",7, 25},
assault = { "imp_inf_sniper",1, 4},
engineer = { "imp_inf_sniper",1, 4},
sniper = { "imp_inf_sniper",1, 4},
officer = {"imp_inf_sniper",1, 4},
special = { "imp_inf_engineer",1, 4},
},
all = {
team = ALL,
units = 32,
reinforcements = 150,
turret = "all_bldg_defensegridturret",
soldier = { "all_inf_rifleman",7, 25},
assault = { "all_inf_sniper",1, 4},
engineer = { "all_inf_sniper",1, 4},
sniper = { "all_inf_sniper",1, 4},
officer = {"all_inf_sniper",1, 4},
special = { "all_inf_engineer",1, 4},
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "rep_inf_ep2_rifleman",7, 25},
assault = { "rep_inf_ep2_sniper",1, 4},
engineer = { "rep_inf_ep2_sniper",1, 4},
sniper = { "rep_inf_ep2_sniper",1, 4},
officer = {"rep_inf_ep2_sniper",1, 4},
special = { "rep_inf_ep2_engineer",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "cis_inf_rifleman",7, 25},
assault = { "cis_inf_engineer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_engineer",1, 4},
officer = {"cis_inf_engineer",1, 4},
special = { "cis_inf_droideka",1, 4},
Would also like to know how to switch command posts to other team, like set team assigned to attacking to defending and vice versa.
#92
Requests / Re: Red04's Conversion Map Pac...
Last post by Bugmenot2017 - September 08, 2025, 10:05:39 PMQuote from: Dark_Phantom on September 08, 2025, 04:41:40 PMhttps://www.swbfgamers.com/index.php?topic=15088.msg128086
Posted them with a local download
Thank you so much Dark Phantom and sorry for posting on the wrong side.
#93
Released Assets / Re: The "This Asset Link Is De...
Last post by Bugmenot2017 - September 08, 2025, 10:05:33 PMQuote from: Dark_Phantom on September 08, 2025, 04:41:06 PMhttps://www.swbfgamers.com/index.php?topic=15088.msg128086;topicseen#new
Thanks so much Dark_Phantom, I thought I'd never get these again, thanks.
#94
Requests / Re: Red04's Conversion Map Pac...
Last post by Dark_Phantom - September 08, 2025, 04:41:40 PM #95
Released Assets / Re: The "This Asset Link Is De...
Last post by Dark_Phantom - September 08, 2025, 04:41:06 PM #96
Released Assets / Red04's Conversion Pack Assets
Last post by Dark_Phantom - September 08, 2025, 04:40:40 PMRed04's Conversion Pack Assets
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1671
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1671
#97
Released Assets / Re: The "This Asset Link Is De...
Last post by Bugmenot2017 - September 06, 2025, 01:20:17 AMQuote from: Led on September 06, 2025, 01:00:07 AMI have the map packs but not the assets...I suggest a PM to Red04 and see if he can refresh his mega link.
Thanks for responding, LED. It's a shame you don't have them.
I'll see if Red04 responds, although he hasn't been online since 2024.
#98
SWBF1 Modding / Re: What Games/Places We Can U...
Last post by Giftheck - September 06, 2025, 01:03:33 AMEA now allows for the use of their assets so long as the usual rules are followed (no profiting, no claiming affiliation etc). There is a section that states that any third-party content (IE Star Wars) is not directly included in this but is at the discretion of the copyright holder - in this case, Disney.
https://help.ea.com/en/articles/security-and-rules/ea-content-policy/
https://help.ea.com/en/articles/security-and-rules/ea-content-policy/
#99
Released Assets / Re: The "This Asset Link Is De...
Last post by Led - September 06, 2025, 01:00:07 AMI have the map packs but not the assets...I suggest a PM to Red04 and see if he can refresh his mega link.
#100
Released Assets / Re: The "This Asset Link Is De...
Last post by Bugmenot2017 - September 05, 2025, 10:30:50 PMI hadn't seen this before and posted this in requests, sorry:
Red04's Conversion Map Pack 1.2 assets.
Hi, I was wondering if anyone has the resource files, as the download link in the thread is no longer available.
Thread link: https://www.swbfgamers.com/index.php?topic=14331.0
Download not available:
https://mega.nz/file/seR0kCII#o1fMvZaud9SVvn1Qkm9tzpGMV61s7QmNUuc3bMTwutY
Thanks.
Red04's Conversion Map Pack 1.2 assets.
Hi, I was wondering if anyone has the resource files, as the download link in the thread is no longer available.
Thread link: https://www.swbfgamers.com/index.php?topic=14331.0
Download not available:
https://mega.nz/file/seR0kCII#o1fMvZaud9SVvn1Qkm9tzpGMV61s7QmNUuc3bMTwutY
Thanks.