Recent posts
#51
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Led - September 19, 2025, 05:35:06 PMall good, we are not exclusive
#52
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Bugmenot2017 - September 18, 2025, 07:11:56 PMI didn't know that, sorry. 

#53
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Led - September 18, 2025, 04:20:06 PMAlso have a tutorial forum here
#54
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Bugmenot2017 - September 18, 2025, 09:50:22 AMTo do this, you must create the map's mission.lvl file, located in the map's data folder.
To do this, you need BF2_ModTools. After creating it, replace it with your own.
Edit: Here's the link to Anyder's tutorial: https://www.swbfgamers.com/index.php?topic=8516.0

To do this, you need BF2_ModTools. After creating it, replace it with your own.
Edit: Here's the link to Anyder's tutorial: https://www.swbfgamers.com/index.php?topic=8516.0
Quote from: Led on September 18, 2025, 04:20:06 PMAlso have a tutorial forum hereP.S.: Sorry Led, I didn't post this before.

#55
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by drbob76 - September 18, 2025, 04:07:45 AMThanks for the response and the link. This seems to be exactly what I'm looking for. My only other question is, once I have edited the scripts, how would I apply them, or munge them, or etc. in order to play them?
#56
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Bugmenot2017 - September 16, 2025, 10:28:17 PMYou don't need to edit anything with the hex editor. Marvel4 already shared his conversion scripts on Gametoast: https://www.gametoast.com/viewtopic.php?f=64&t=24321
The last link is exactly what you're looking for. I hope it helps.
The last link is exactly what you're looking for. I hope it helps.
#57
SWBF2 Modding / Hex BF1 maps for BF2
Last post by drbob76 - September 16, 2025, 06:56:06 PMAfter now having a bit of experience with hex editing for another game, I was wondering if anyone had more knowledge on hex editing for SWBF2 that I could do for the Marvel4 BF1 maps. Specifically, I am looking to A) remove all vehicles and turrets, and B) have only some classes for each faction specifically; Rebels: rifleman, sniper and engineer, Empire: rifleman, sniper and engineer, Clones: ep2 rifleman, ep2 sniper, ep2 engineer, Droids: rifleman (which I changed to a B1 battle droid), engineer and droideka. I would also like to be able to change the heroes.
Here is how I have it arranged in the Lua files for SWBF2's base maps, using the ones from the Coruscant map as an example:
imp = {
team = IMP,
units = 32,
reinforcements = 150,
turret = "all_bldg_defensegridturret", --change this to imp_bldg_defensegridturret once the odf has been set up
soldier = { "imp_inf_rifleman",7, 25},
assault = { "imp_inf_sniper",1, 4},
engineer = { "imp_inf_sniper",1, 4},
sniper = { "imp_inf_sniper",1, 4},
officer = {"imp_inf_sniper",1, 4},
special = { "imp_inf_engineer",1, 4},
},
all = {
team = ALL,
units = 32,
reinforcements = 150,
turret = "all_bldg_defensegridturret",
soldier = { "all_inf_rifleman",7, 25},
assault = { "all_inf_sniper",1, 4},
engineer = { "all_inf_sniper",1, 4},
sniper = { "all_inf_sniper",1, 4},
officer = {"all_inf_sniper",1, 4},
special = { "all_inf_engineer",1, 4},
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "rep_inf_ep2_rifleman",7, 25},
assault = { "rep_inf_ep2_sniper",1, 4},
engineer = { "rep_inf_ep2_sniper",1, 4},
sniper = { "rep_inf_ep2_sniper",1, 4},
officer = {"rep_inf_ep2_sniper",1, 4},
special = { "rep_inf_ep2_engineer",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "cis_inf_rifleman",7, 25},
assault = { "cis_inf_engineer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_engineer",1, 4},
officer = {"cis_inf_engineer",1, 4},
special = { "cis_inf_droideka",1, 4},
Would also like to know how to switch command posts to other team, like set team assigned to attacking to defending and vice versa.
Here is how I have it arranged in the Lua files for SWBF2's base maps, using the ones from the Coruscant map as an example:
imp = {
team = IMP,
units = 32,
reinforcements = 150,
turret = "all_bldg_defensegridturret", --change this to imp_bldg_defensegridturret once the odf has been set up
soldier = { "imp_inf_rifleman",7, 25},
assault = { "imp_inf_sniper",1, 4},
engineer = { "imp_inf_sniper",1, 4},
sniper = { "imp_inf_sniper",1, 4},
officer = {"imp_inf_sniper",1, 4},
special = { "imp_inf_engineer",1, 4},
},
all = {
team = ALL,
units = 32,
reinforcements = 150,
turret = "all_bldg_defensegridturret",
soldier = { "all_inf_rifleman",7, 25},
assault = { "all_inf_sniper",1, 4},
engineer = { "all_inf_sniper",1, 4},
sniper = { "all_inf_sniper",1, 4},
officer = {"all_inf_sniper",1, 4},
special = { "all_inf_engineer",1, 4},
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "rep_inf_ep2_rifleman",7, 25},
assault = { "rep_inf_ep2_sniper",1, 4},
engineer = { "rep_inf_ep2_sniper",1, 4},
sniper = { "rep_inf_ep2_sniper",1, 4},
officer = {"rep_inf_ep2_sniper",1, 4},
special = { "rep_inf_ep2_engineer",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "cis_inf_rifleman",7, 25},
assault = { "cis_inf_engineer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_engineer",1, 4},
officer = {"cis_inf_engineer",1, 4},
special = { "cis_inf_droideka",1, 4},
Would also like to know how to switch command posts to other team, like set team assigned to attacking to defending and vice versa.
#58
Requests / Re: Red04's Conversion Map Pac...
Last post by Bugmenot2017 - September 08, 2025, 10:05:39 PMQuote from: Dark_Phantom on September 08, 2025, 04:41:40 PMhttps://www.swbfgamers.com/index.php?topic=15088.msg128086
Posted them with a local download
Thank you so much Dark Phantom and sorry for posting on the wrong side.
#59
Released Assets / Re: The "This Asset Link Is De...
Last post by Bugmenot2017 - September 08, 2025, 10:05:33 PMQuote from: Dark_Phantom on September 08, 2025, 04:41:06 PMhttps://www.swbfgamers.com/index.php?topic=15088.msg128086;topicseen#new
Thanks so much Dark_Phantom, I thought I'd never get these again, thanks.
#60