Recent posts

#41
SWBF2 Modding / Re: AI doesnt use ground vehic...
Last post by Led - March 08, 2025, 05:35:50 PM
yeah, something like the vehicle spawn needs to be assigned to the team
#42
SWBF2 Modding / Re: AI doesnt use ground vehic...
Last post by Willkilla - March 08, 2025, 01:35:09 PM
Hmm I cant seem to locate any ownership assignments in the world files, it only references Teams. Could this be all in the setup_teams.lua for the level? I never mess with that because I never thought I'd need to, and sadly there doesn't seem to be examples for the stock worlds
#43
SWBF2 Modding / Re: AI doesnt use ground vehic...
Last post by Led - March 08, 2025, 09:49:38 AM
Hard to remember the details...but I think they have to be assigned 'ownership' in either the world setting if not the LUA.
#44
SWBF2 Modding / AI doesnt use ground vehicles ...
Last post by Willkilla - March 08, 2025, 08:27:35 AM
I'm having an issue with AI not entering ground vehicles in either Lan or Internet games. They still enter the flyers, but none of the hovers, speeders, or the MTT. I wanted my map to be primarily for coop MP, so this feature is critical to me. I noticed on Geonosis and Hoth LAN/Internet the AI still enter all vehicles, it just takes a little longer than in Instant action. I went through the Geo and Hot Lua, but couldn't find anything obvious that would prevent the ai. I am really unsure what to look for, has anyone ever seen this issue? Seems like a pretty niche problem
#45
SWBF2 Modding / Re: Can hover be a commandwalk...
Last post by Willkilla - March 07, 2025, 08:21:35 AM
I noticed the command vehicles dont seem to affect Bleed rate. Is it possible to make it do so? I think if I made another command post and had it controlled by the death of the MTT, it would still cause problems since I believe a neutral commandpost would pause bleeindg.
#46
SWBF2 Modding / Re: Can hover be a commandwalk...
Last post by Willkilla - March 05, 2025, 04:20:18 AM
Thank you so much! Ive been stuck on this for days  :tu:
#47
SWBF2 Modding / Re: Can hover be a commandwalk...
Last post by Giftheck - March 05, 2025, 01:12:57 AM
You want to make it a commandhover.

I've attached the SWBF1 unused cis_hover_mtt file, this should help you out.
#48
SWBF2 Modding / Can hover be a commandwalker?
Last post by Willkilla - March 04, 2025, 05:26:16 PM
Hello all, still working on my map. Im having trouble making an MTT a command post like the ATAT. It seems the game doesnt have a good classification for a hover command vehicle. When I set it to a commandwalker the map crashes and when I set it to a commandflyer it spawns correctly, but has flyer characteristics. Do I have to create a fake walker and would that be difficult? I'm not sure what exactly the commandwalker class is looking for. Here is an early version of the wip map
https://mega.nz/file/C1YGQRYY#ESKjv0k2ob7kOoPvT3fkOMEel6wLp_q4rLnYQ-Q1_Hw
#49
My bad, I was moving into my parent's home for these couple of weeks for some hospital stuff. Thank you for taking care of it, Led  :cheers:
#50
Released Maps and Mods / Re: SWBFRAW32
Last post by Anyder - March 04, 2025, 02:37:56 PM
It was a classic remote manager that worked mostly for setting up servers remotely...