Recent posts

#41
Star Wars Battlefront 2 (2005 Original) / Re: Sup heroes, i need a littl...
Last post by Anyder - November 08, 2025, 05:17:28 PM
Hello,

This is the source file. It requires that you add it manually to the side and munge afterwards so that you get the final lvl file... You can use any SIDE tutorial here to know how to munge (it's the only thing you need to know, besides from copy-pasting the file into the folder)
#42
Forum News and Forum Rules / Re: gameserver move soon; serv...
Last post by Anyder - November 08, 2025, 05:11:33 PM
I'll make sure to keep an eye on them this week and restart all gameservers  :cheers:
#43
Forum News and Forum Rules / gameserver move soon; services...
Last post by Led - November 08, 2025, 08:45:27 AM


From NFO Server--host of the master server and game server and files downloads

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Physical move early 11/11, 11/12, 11/13, or 11/14 with some downtime and a reboot
Nov 03 2025 02:56:02 PM PT    Starting at 12:01 AM CST on Tuesday, November 11, we will be migrating hardware in Chicago each night of the work week to new physical cabinets in a different building (going from very old cabinets resold from Equinix to new ones we directly lease from CoreSite, in a building a few blocks away). This will cause some downtime for your service, which we will limit as much as possible but is likely to last several hours on a single day.

More specifically, both physical locations will continue running and share a network. Each morning, we will be moving some of the gear to the new facility, and that specific gear will be offline while it is being unracked, shuttled over, re-racked, re-cabled, and re-energized. This means that your personal downtime should only occur on a single one of the mornings -- most likely the morning of 11/12 or 11/13, when we will do the bulk of the moves. While we are working diligently in the cabinets, there is also the possibility of bumped power or network cords on other nights, however, so your service could go offline at other times in the early morning hours as well. There may also be a short connectivity blip on the final day when we take the original location entirely offline and route exclusively through the new one.

To the extent that we can, we will attempt to gracefully shut down customer services before the machines are unplugged. However, if you have an unmanaged service, we recommend that you perform an additional backup of any irreplaceable files prior to the maintenance -- though very unlikely, there is a possibility of multiple drive disk failures occurring or disk corruption due to a machine abruptly losing power.

This is a highly-scripted event that we have performed several other times at other locations. The new facility has a router that we have preconfigured, and we have pre-mounted rails and pre-wired cables to speed up installation.
#44
Welcome Center / Re: Uh, hello?
Last post by Barabbah - October 28, 2025, 07:12:54 AM
:moo:
That link worked!! Thank you so much :cheer:
(and sorry for the big delay in checking in this forum, I was kinda busy....)
#45
SWBF1 Modding / Re: SWBF1 Memory Extender/Patc...
Last post by Miraak49 - October 25, 2025, 02:52:12 PM
Ok thats good to know thx, ill look forward on your future releases
#46
Requests / Re: BF1 ClassReference from ps...
Last post by Giftheck - October 24, 2025, 03:25:27 AM
That does have it. Thank you  :tu:  :cheers:
#47
Requests / Re: BF1 ClassReference from ps...
Last post by Led - October 22, 2025, 06:26:53 PM
#48
SWBF2 Modding / Re: Trying to make a few small...
Last post by Led - October 22, 2025, 06:23:32 PM
These things are possible with the mod tools.  I suggest you download them and review our tutorials sections.   :cheers:
#49
Requests / BF1 ClassReference from psych0...
Last post by Giftheck - October 21, 2025, 06:26:32 AM
Does anybody have the BF1 ClassReference stuff from psych0fred's site? It's temporarily removed from his site while the bot problem is dealt with. I had an idea for a dispensible scanner or a Scan Dart-like weapon but I want to check to see if it would work.
#50
SWBF2 Modding / Trying to make a few small twe...
Last post by jlhcorwin - October 20, 2025, 04:17:55 PM
Hey y'all. Been losing my mind figuring this out...these are incredibly small tweaks, and I've been pushed from tool to tool, many of which are extremely confusing for a non modder. Some of the tools that I've downloaded crash upon start-up, so I've basically given up.

This is basically what I'm trying to do:

Make some of the add on unit classes available in the vanilla maps, and lower the requisite points to unlock them.
Edit the weapons for a couple of the Heroes
The Orbital Strike droid gets destroyed way too easily, so I'd like to give it more HP.

That's basically it. Feels like it'd be as easy as changing a couple of numbers and copy pasting things from one LVL/LUA to another.