Recent posts

#41
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by Zelenium - July 20, 2025, 02:10:12 PM
Quote from: wsa30h on July 20, 2025, 11:16:32 AMteam that you made blue that is a value that i could find in the classic collection wheres to make 4 teams all hostile to each other i would need to create the function
You have to find how to distinguish teams. Then create your own function and place it in the existing code

Quote from: wsa30h on July 20, 2025, 11:16:32 AMDo you have discord by any chance ?
Yes. But I'll only give it in private messages if you need it
#42
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by wsa30h - July 20, 2025, 11:16:32 AM
thank you my friend so for the secondary team that you made blue that is a value that i could find in the classic collection wheres to make 4 teams all hostile to each other i would need to create the function and find the place where the teams are defined in the code. Do you have discord by any chance ?
#43
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by Zelenium - July 20, 2025, 10:42:22 AM
Quote from: wsa30h on July 20, 2025, 07:09:34 AMhow did you find the value for changing the secondary team to blue ?

Yeah, IDA + CheatEngine + time

Quote from: wsa30h on July 20, 2025, 07:09:34 AMis it just 1 value for making them team 4 look different ?

No, you will have to create your own function like I did
And find how to distinguish these teams in the code (without sources it is difficult)
#44
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by wsa30h - July 20, 2025, 07:09:34 AM
that sound awesome can i ask how did you find the value for changing the secondary team to blue ? cheat engine ? i want to see if i can do this for the classic collection version. So far thanks to your tutorial i managed to change friendly color enemy color and locals color. i would maybe also like to find out how to make 4 teams hostile to each other and make them appear in different colors but i understand that will be hard. is it just 1 value for making them team 4 look different ?
#45
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by Zelenium - July 20, 2025, 06:09:21 AM
Quote from: wsa30h on July 20, 2025, 03:35:45 AMfor the dvd version

This will probably work for other versions as well
As I understood there are the same problem

Quote from: wsa30h on July 20, 2025, 03:35:45 AMwhat other things have you planned?

I want to increase the limit furthermore (if it possible)
And perhaps allow the Jedi bonus to be used in Lua for multiplayer.
#46
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - July 20, 2025, 05:29:03 AM
Announcing the 3.0 release of
Tatooine: Desert Alliance

ModDB
Gamefront

Mods can upload it here too if they want.

See the readme for changes below. This release now also includes a remaster of my original release of the map from the late-2000s.









2008 "Remaster"



==INSTALLATION==

Place TatDes in your Gamedata/Addon folder.



==DESCRIPTION==

A new take on the Tatooine: Desert Alliance map that was my second-ever map release back in 2008.
I used the 2.0 as the template and kept the same basic map layout, but with more stuff in it. I also revised the sides.



==CHANGES==

- Uses my Vanilla+ Imperial side now, and I reworked the Tusken side
- Local militia assists the Empire while Jawas assist the Tuskens
- Astromech droids patrol the map, repairing turrets and vehicles
- Added the Gian Speeder and Land Speeder to the map
- Reworked the map itself to add more points of interest
- Added a functional minimap
- Added menu preview video

==CREDITS==

God            All
DarthD.U.C.K        for Universal Dead Units
Giftheck        PS2 Imperial Pistol
Ginev            Coverted Jedi Knight Series weapons
Ravensoft        Jedi Knight Series weapons
tirpider        OTC Tusken Raider
Anyone I missed        if you find something of yours in here, please let me know and I will update the credits!

And the good folks at SWBFGamers and Gametoast for all the help on various other matters!
#47
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by wsa30h - July 20, 2025, 03:35:45 AM
glad to see you increasing limits for the dvd version i have one question what other things have you planned?
#48
On the Hyperion zombie maps I made there were usually like 150 units on the map at any given time so it's at least north of that.
#49
SWBF1 Modding / Increasing multiplayer visible...
Last post by Zelenium - July 19, 2025, 03:09:00 PM
In multiplayer, when playing with a large number of bots or players, you may stop seeing units and their arrows on the minimap. The same goes for vehicles.

As it turns out, in the original EXE there is a limit of 32 units (including healer droids and other things) for multiplayer (actually, the developers put a limit of 32 units in some places and 62 in others :crazy: ).
I increased the limit to 62 (more is possible, but REALLY difficult):
1. Using HexEditor, find the next code: "03 83 F9 20 7D 07 41"
2. Сhange the code from "03 83 F9 20 7D 07 41" to "03 83 F9 3F 7D 07 41"
3. Find the next code: "34 83 FF 20 7D 0E 89"
4. Сhange the code from "34 83 FF 20 7D 0E 89" to "34 80 FA 3F 73 0E 89"


P.S. I really want increase the limit to at least 126
But there are big problems with that :(
#50
SWBF1 Modding / Re: Battlefront team colors ch...
Last post by wsa30h - July 19, 2025, 10:11:47 AM
thank you i found how to change friendly colors once again amazing work my friend.