Recent posts

#31
SWBF1 Modding / Re: Localization guidance
Last post by Dark_Phantom - February 26, 2026, 02:19:07 PM
So BFBuilder only contains localization for addons, not the main game - these are contained the main game's core.lvl.  Mod maps you can add new scopes to be able to correctly localize using BFBuilder with no real changes.  If you want to overwrite the main game's core.lvl, you'll need something like this:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=307 (Battlebelk Core.lvl Tool)

There is an alternative method which is kinda cool that was just discovered recently where you can create an addon core.lvl like you would for a mod, and then in your mission file you can insert something like this above your function ScriptInit call:
function ScriptPreInit()
    ReadDataFile("NEW\\coreaddition.lvl")
end

This would be most appropriate if:
  • You're trying to overwrite data in the stock core.lvl but want to keep most of it
  • You're not doing a traditional mod map
#32
Welcome Center / Re: Anyone playing?
Last post by Maulicus - February 24, 2026, 05:25:35 PM
I've been checking pretty regularly but the most I've seen is three players. I have yet to see someone in either of the two dedicated servers (c.b.StarWars/SWBFGamers.com EU). That said I did manage to play a game with a couple people this morning which was fun  :tu: .
#33
SWBF1 Modding / Localization guidance
Last post by SPS-barbarossa - February 24, 2026, 10:44:57 AM
I have successfully added new weapons and classes to the game. Over the last 2 weeks I have been trying to figure out localization. I had little success finding info that showed me how to get it to work.

From the tutorials in understood that after creating a new project in BFbuilder, the localization can be done using the "Localize <modname>" button. This does open the multilanguage tool for me. Is it correct that initially there exist only the "level" and "weapons" scopes? And that the "weapons" scope only contains "snw" and "ewk" scopes? Is this correct or should it also be showing the scopes of the shipped sides in there?

Also, in what folder can the munged localization file be found? Or are they munged into the SIDE LVLs?
#34
SWBF1 Modding / Re: Switching Infantry Death A...
Last post by Dark_Phantom - February 24, 2026, 09:30:57 AM
I am not the best person to ask about this since I'm still not amazing with animation hierarchy, but you should be able to look in the mod tools for the animation files and get familiar with them.

The only portion I'm sure of is that the animation banks are stored in the common.lvl and are named based on action like "human_rifle_die". The game stores the names of these animations to determine how it should react.  Human - has a rifle - and dies - use this animation.  However, they're all compiled in zaabin/zafbin files.  We have all the source for those in the mod tools, but they're a pain in the butt without a lot of documentation other than what the mod tools say.

As far as only doing a text change, you're out of luck.  I think the game does something silly like AnimationName = "all_inf_snowtrooper" which just makes it default to the human banks for any animations it needs.
#35
Welcome Center / Re: Anyone playing?
Last post by Dark_Phantom - February 24, 2026, 09:21:29 AM
I'm not 100% certain about BF2 but I know BF1 (Steam) had a server with 25 players on it at like 2pm eastern time (US)
#36
General / Re: Today on swbf1 steam :)
Last post by {PLA}gdh92 - February 23, 2026, 03:26:05 PM
Quote from: rawblade on February 23, 2026, 09:29:56 AMOh damn I will have to log in sometime! I just buy SWBF1 on steam and launch it? Do I need some app for a server? I haven't played swbf since maybe 2007 :o
If you buy it on steam or GOG it will all work like it used to. Hope to see you there!
#37
General / Re: Today on swbf1 steam :)
Last post by rawblade - February 23, 2026, 09:29:56 AM
Oh damn I will have to log in sometime! I just buy SWBF1 on steam and launch it? Do I need some app for a server? I haven't played swbf since maybe 2007 :o
#38
General / Re: Today on swbf1 steam :)
Last post by ~PFE~ Sam / Ply1 - February 22, 2026, 02:27:15 AM
yes, I see recently lot of new players, and still happy to see our friend gdh92!  :cheers:  :)
#39
General / Re: Today on swbf1 steam :)
Last post by {PLA}gdh92 - February 21, 2026, 03:31:25 PM
Yes, it's been consistent numbers in the evenings recently (European timezones) and a good mix of old and new players.

A good time to join games ;)
#40
General / Today on swbf1 steam :)
Last post by ~PFE~ Sam / Ply1 - February 21, 2026, 02:32:34 PM
Today on swbf1 steam  :)