Recent posts

#31
SWBF1 Modding / Re: Naboo: Theed Reimagining
Last post by Led - May 12, 2026, 06:45:50 PM
 :cheers:
#32
SWBF1 Modding / Re: Naboo: Theed Reimagining
Last post by Giftheck - May 11, 2026, 02:34:24 PM
As with several of my maps, I have decided to revisit and give this a bit more of a push.


I'm thinking that I'll bundle all these revamps together as a map pack.
#33
SWBF1 Modding / Understanding how rates behave...
Last post by B4rbarossa - May 11, 2026, 12:51:05 PM
I would like to get a better understanding of ODF variables like "SpreadRecoverRate" and "HeatRecoverRate". For example, if SpreadRecoverRate = "1", does this mean that the spread goes down by 1/second or rather 1/30FPS (or something else)?
#34
Released Maps and Mods / Re: Clone Campaign Releases
Last post by Snake - April 11, 2026, 01:44:21 PM
In honor of my friend Jango who I have not seen in probably 15 years or so here are new links for this map:

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1676
https://www.mediafire.com/file/zjmqp1gut39t957/JediExtermination_byJango.zip/file

Miss you buddy, hope all is well.
#35
Released Maps and Mods / Re: SWBF1 Museum
Last post by Snake - April 10, 2026, 08:02:05 PM
Sam add me on steam if you're not on there already! 273740076
#36
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Giftheck - April 10, 2026, 01:45:01 PM
I think it's more that this forum doesn't have much activity these days. I do get a lot more engagement on the GameToast server.
#37
Released Maps and Mods / Re: SWBF1 Museum
Last post by Samistheone - April 10, 2026, 12:23:54 PM
Quote from: (GGR)Ldr.Phoenix{MES} on March 09, 2026, 11:18:43 PMHey snake! Wanted to take a trip down memory lane and check out the map (Might use it for a game night for GGR's 20th anniversary). Is the 2025 version the most recent one still?

I'd love to join you both as well haha
#38
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Norwood - April 10, 2026, 09:34:05 AM
I appreciate that you keep working on and sharing your mods here, even though very little interest is being shown by others.
#39
General / Re: SWBF Gamers – Sharing Stra...
Last post by Norwood - April 10, 2026, 09:28:56 AM
It makes me wonder what the point of making a post, that seems to be entirely about artificial engagement, on a forum that offers 0 reward for succeeding in such an endeavor.
#40
Released Assets / Lumind's mapping and modding n...
Last post by Lumind - April 08, 2026, 01:27:26 PM
While making a map, I was making a lot of notes on things I wish I knew. I hope you can find something useful in the attached .doc file. I believe this can be treated as an asset.
You cannot view this attachment.
Contents:

Munging notes   1
VisualMunge   1
ZeroMunge   1

ZeroEditor notes   1
Recommended screen height   1
Camera movement   1
Solving too dark maps in ZE   1
Terrain textures   2

The "Raise" brush   2
Very visible seams/edges between terrain texture layers in SWBF2 (not in ZE)   2
"ReduceTerrainTextureUsage" warning   3
Explosions   3
Placing an object   3
Height imprecision   4
Connections   4

The max number of connections   4
Editing connections   4
Sound notes   4
Restore missing vehicle sounds   4
Loading multiple sound lvls   4
Custom sound lvl   4
Tutorials   5
Stock .wav files   5
.sfx and .asfx   5

Sky notes   6
Reducing map's size   6
Other notes   7