Recent posts

#31
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - August 02, 2025, 08:07:21 PM
Announcing the 2.1 release of
Europa: Ground Assault

ModDB
Gamefront

Mods can upload it here too if they want.

See the readme for changes below. This release now also includes a remaster of my original release of the map from the late-2000s.

This map was released previously, but I have made a number of changes, mainly to the sides to make them consistent with my other maps that are upcoming.







2008 "Remaster"



==CREDITS==

God            - All
AreWeThereYet?         - For glacier ambient sound. Downloaded with permission from their Youtube channel.
Ginev            - Coverted Jedi Knight Series weapons, Ice Spire props, misc props and textures
gistech/Giftheck    - PS2 Imperial Pistol
psych0fred        - Hovernaut, AT-XT, Speederbike Platform, misc textures, models and assets
Ravensoft        - Jedi Knight Series weapons models and sounds
Seraja            - Backpack Addon (kitbashed into Clone Minelayer)
tripider        - OTC Imperial AT-AT Officer
wsa30h            - AT-XT chunks
Anyone I missed        - if you find something of yours in here, please let me know and I will update the credits!

And the good folks at SWBFGamers and Gametoast for all the help on various other matters!



==INSTRUCTIONS==

Extract folder EurGnd to your Star Wars Battlefront\GameData\AddOn folder.



==VERSIONS==

//Classic
Version 1.1
- Maintains original map design
- Fixed bright terrain bug
- Added AI paths
- Added Instant Action screen video
- Updated sky file
- Various minor tweaks and fixes to polish gameplay

//Remake
Version 2.0
- Completely new map design
- Features brand new textures, models and sounds
- New units, including the Clone Minelayer, Rebel Medic and Imperial Officer
- New vehicle types, in addition to the models seen in the original map

Version 2.1
- Voice overs for Imperial Officer and Rebel Marksman from Battlefront 2
- Improved models for various weapons
- Minor tweaks to map for optimization
- Improvements to music files
- Rebalancing of heroes
#32
Requests / Re: Has anybody got psych0fred...
Last post by Led - August 02, 2025, 11:49:25 AM
It is working for me today...try again or let me know in detail what we can get for you.   :cheers:
#33
Requests / Has anybody got psych0fred's m...
Last post by Luc2505 - August 02, 2025, 06:37:25 AM
i've tried the link on the released assets thread, however the folder containing the misc models is empty and secretsociety doesn't want to load (not sure if the site is dead or it's just my internet being weird).
#34
SWBF1 Modding / Re: How to get cross era annou...
Last post by wsa30h - August 02, 2025, 06:36:13 AM
Third method is to make your own custom announcer for each era or an all era announcer.
#35
SWBF1 Modding / Re: How to get cross era annou...
Last post by Dark_Phantom - July 29, 2025, 07:35:54 AM
Also here's a couple threads:
https://www.swbfgamers.com/index.php?topic=13839.0
https://www.swbfgamers.com/index.php?topic=6176.0

Both methods are fine, I think that mine may have an issue where you could run out of sound memory, but I haven't personally tried Dave's method.
#36
SWBF1 Modding / Re: How to get cross era annou...
Last post by {AR}MetalKiller - July 29, 2025, 06:30:28 AM
You need to load the rebel sound file in your script.
Look at the section where it says:

--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1gcw");    -- or "cw" in your case
--end soundlvl

Should be straight forward from here.
#37
SWBF1 Modding / How to get cross era announcer...
Last post by Luc2505 - July 28, 2025, 01:23:39 PM
Hello all, just wondering how i'd go about implementing a cross era announcer (specifically getting the rebel one to work in clone wars).

thanks a bunch for any help, its much appreciated
#38
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by Ty294 - July 22, 2025, 05:20:07 AM
Thanks man, really appreciate it! Glad you are enjoying the maps!

It's always kind of been a small player base, even during my first run of modding from 2008 to 2011 (most people had moved over to Battlefront 2), but Battlefront 1 was always my first love, so to speak. Admittedly, I will probably move on at some point, but I'd first like to release remakes/updates on all of my old maps and mods for SWBF1 from my original run, if for nothing else than to feel like I actually completed something and left no loose ends.
#39
Released Maps and Mods / Re: Ty294 Map & Mod Upcoming R...
Last post by ToraToraTora - July 21, 2025, 06:18:03 AM
Man I remember playing your original Lava Fields map when I was in middle school back in 2009! What a trip to see you're still active.

Loved Geonosis Canyon. I'm really impressed by how well everything just works. Tatooine Desert Alliance is really, really solid too. Love the premise and the little junked R2 on the body pile. So much creativity on display - and with the skills to execute it!

I'm glad I randomly decided to revisit this game! It's a shame the playerbase is too small to appreciate what you've put out here.
#40
SWBF1 Modding / Re: Increasing multiplayer vis...
Last post by wsa30h - July 20, 2025, 11:18:21 PM
yes please send me your discord via private message