Recent posts

#31
SWBF2 Modding / Re: BF1 maps crashing on certa...
Last post by Bugmenot2017 - September 21, 2025, 09:13:51 AM
You may have made a mistake while editing, could you show me exactly what you edited?
#32
SWBF2 Modding / BF1 maps crashing on certain m...
Last post by drbob76 - September 21, 2025, 09:05:46 AM
After having gotten the scripts for Marvel4's BF1 maps and editing them, I created a new world with VisualMunge, then in the new world (for example, BCC, which I created for Cloud City), I placed the edited scripts in the world's common/script folder, then I edited the mission.req file, I placed the code
 - example:   "lvl"
                "bccc_con"
                "bccc_ctf"
                "bccg_con"
                "bccg_ctf"
                "bccg_eli"
Then I munged the new world, then placed the new mission.lvl file in the downloaded BCC level in gameddata/addon folder of SWBF2. After doing this for all downloaded BF1 levels, I find that, while the conquest mode works fine, when trying to play another mode, like ctf, hunt or xl, the game immediately crashes to the desktop right after launching the map. This also happens when I launch Rhen Var Citadel in conquest mode for Clone Wars, though Rhen Var Citadel in conquest mode for Galactic Civil War works fine.
#33
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Led - September 19, 2025, 05:35:06 PM
all good,  we are not exclusive  ;)
#34
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Bugmenot2017 - September 18, 2025, 07:11:56 PM
I didn't know that, sorry. :confused:
#35
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Led - September 18, 2025, 04:20:06 PM
Also have a tutorial forum here
#36
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Bugmenot2017 - September 18, 2025, 09:50:22 AM
To do this, you must create the map's mission.lvl file, located in the map's data folder.

To do this, you need BF2_ModTools. After creating it, replace it with your own.

Edit: Here's the link to Anyder's tutorial: https://www.swbfgamers.com/index.php?topic=8516.0

Quote from: Led on September 18, 2025, 04:20:06 PMAlso have a tutorial forum here
P.S.: Sorry Led, I didn't post this before. :slap:
#37
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by drbob76 - September 18, 2025, 04:07:45 AM
Thanks for the response and the link. This seems to be exactly what I'm looking for. My only other question is, once I have edited the scripts, how would I apply them, or munge them, or etc. in order to play them?
#38
SWBF2 Modding / Re: Hex BF1 maps for BF2
Last post by Bugmenot2017 - September 16, 2025, 10:28:17 PM
You don't need to edit anything with the hex editor. Marvel4 already shared his conversion scripts on Gametoast: https://www.gametoast.com/viewtopic.php?f=64&t=24321

The last link is exactly what you're looking for. I hope it helps.
#39
SWBF2 Modding / Hex BF1 maps for BF2
Last post by drbob76 - September 16, 2025, 06:56:06 PM
After now having a bit of experience with hex editing for another game, I was wondering if anyone had more knowledge on hex editing for SWBF2 that I could do for the Marvel4 BF1 maps. Specifically, I am looking to A) remove all vehicles and turrets, and B) have only some classes for each faction specifically; Rebels: rifleman, sniper and engineer, Empire: rifleman, sniper and engineer, Clones: ep2 rifleman, ep2 sniper, ep2 engineer, Droids: rifleman (which I changed to a B1 battle droid), engineer and droideka. I would also like to be able to change the heroes.

Here is how I have it arranged in the Lua files for SWBF2's base maps, using the ones from the Coruscant map as an example:

        imp = {
            team = IMP,
            units = 32,
            reinforcements = 150,
            turret = "all_bldg_defensegridturret",      --change this to imp_bldg_defensegridturret once the odf has been set up
            soldier  = { "imp_inf_rifleman",7, 25},
            assault  = { "imp_inf_sniper",1, 4},
            engineer = { "imp_inf_sniper",1, 4},
            sniper   = { "imp_inf_sniper",1, 4},
            officer = {"imp_inf_sniper",1, 4},
            special = { "imp_inf_engineer",1, 4},
           
        },
        all = {
            team = ALL,
            units = 32,
            reinforcements = 150,
            turret = "all_bldg_defensegridturret",
            soldier  = { "all_inf_rifleman",7, 25},
            assault  = { "all_inf_sniper",1, 4},
            engineer = { "all_inf_sniper",1, 4},
            sniper   = { "all_inf_sniper",1, 4},
            officer = {"all_inf_sniper",1, 4},
            special = { "all_inf_engineer",1, 4},

        rep = {
            team = REP,
            units = 32,
            reinforcements = 150,
            soldier  = { "rep_inf_ep2_rifleman",7, 25},
            assault  = { "rep_inf_ep2_sniper",1, 4},
            engineer = { "rep_inf_ep2_sniper",1, 4},
            sniper   = { "rep_inf_ep2_sniper",1, 4},
            officer = {"rep_inf_ep2_sniper",1, 4},
            special = { "rep_inf_ep2_engineer",1, 4},
           
        },
        cis = {
            team = CIS,
            units = 32,
            reinforcements = 150,
            soldier  = { "cis_inf_rifleman",7, 25},
            assault  = { "cis_inf_engineer",1, 4},
            engineer = { "cis_inf_engineer",1, 4},
            sniper   = { "cis_inf_engineer",1, 4},
            officer = {"cis_inf_engineer",1, 4},
            special = { "cis_inf_droideka",1, 4},

Would also like to know how to switch command posts to other team, like set team assigned to attacking to defending and vice versa.
#40
Requests / Re: Red04's Conversion Map Pac...
Last post by Bugmenot2017 - September 08, 2025, 10:05:39 PM
Quote from: Dark_Phantom on September 08, 2025, 04:41:40 PMhttps://www.swbfgamers.com/index.php?topic=15088.msg128086

Posted them with a local download

Thank you so much Dark Phantom and sorry for posting on the wrong side.