Recent posts

#31
If the original modder is around, they could reply and replace with the original units.

However, if that wasn't their intent, and there's no source files, then it's likely harder than the effort it's worth.

Think of it this way, that was a design decision by the modder and they wanted the map to be played with their custom classes.  :shrug:
#32
Star Wars Battlefront (2004 Original) / Custom Maps without Custom Uni...
Last post by Cyber - November 25, 2025, 02:12:24 PM
Hey guys, I've gotten back into this game with friends and been loving the custom maps. My only question is if there is a way to replace the custom units back to original vanilla units? There are some great maps out there but not really wanting the custom classes they come with. Ive had some success on some maps replacing certain files with vanilla ones but it comes with some bugs like no heroes or missing classes. Hate to be the one to ask :c
#33
Released Maps and Mods / Re: Endor-Long Valley
Last post by Cyber - November 25, 2025, 01:56:39 PM
Can there be a version made with the vanilla units? Cool map otherwise
#34
Welcome Center / Late Hello
Last post by Lumind - November 25, 2025, 12:04:13 PM
Hello! I have just seen this board, but I actually registered in July, even sent a few private messages and even secretly read a lot of topics but have not posted anything until today.

I made a map for SWBF2 in 2011. Someone recovered it in 2024 and messaged me this year. So obviously I got into making my final campaign for SWGB  :D . And then at the end of April I started making a new map for SWBF2 (and still making it) which was an abandoned raw idea from, again, 2011. I hope to publish it by the end of 2025.
#35
SWBF2 Modding / Re: Trying to make a few small...
Last post by Lumind - November 25, 2025, 10:54:58 AM
Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMincredibly small tweaks

Yes, except for "Make some of the add on unit classes available in the vanilla maps".

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMSome of the tools that I've downloaded crash upon start-up, so I've basically given up.

That's fine if you wanted to only adjust minor things. But if it's anything long-term, you don't give up (at least, not like that). If the issue seems to be hardware/OS-specific, give virtual machines a try. Even if you give up on swbf2, you will likely find a use for VMs from time to time.

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMlower the requisite points to unlock them

Open the .odf file of a unit that you want to change (e.g. cis_inf_droideka.odf in C:\BF2_ModTools\data_RED\Sides\cis\odf, where RED stands for the 3 letters of your mod/map name). Search for "PointsToUnlock" and set the desired value.

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMEdit the weapons for a couple of the Heroes

Open the .odf file of the needed hero (e.g. cis_hero_countdooku.odf in :\BF2_ModTools\data_RED\Sides\cis\odf). Search for "WeaponName" to identify the weapon's odf file name (e.g. WeaponName1            = "cis_weap_lightsaber"). Now open that file (e.g. cis_weap_lightsaber.odf) and modify what you need.

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMThe Orbital Strike droid gets destroyed way too easily, so I'd like to give it more HP.

By this time, you should be able to do this following more abstract instruction: open the unit's odf, open the weapon's odf, change its MaxHealth.


As Led wrote, it's all possible with the mod tools and by reading tutorials (I first learnt with the Fierfek's Mapmaking Guide doc file which also has useful screenshots). There are also few videos on YouTube, mainly jedimoose32.

Here is a tip to prevent discouraging: you may come across a lot of links to gametoast but that website has been down for some time (with no guarantee of being resurrected). If you suspect that the provided links are the solution you need, try utilizing Wayback Machine.

Finally, here are some useful links:
1. SWBF2 modding encyclopedia (just my short nickname for it):
https://sites.google.com/site/swbf2modtoolsdocumentation

2. SWBFGamers SWBF2 modding section (there is another for tutorials and even more for SWBF1 tutorials):
https://www.swbfgamers.com/index.php?board=113.0

3. PsychoFred's stuff
http://secretsociety.com/

4. Wayback Machine target stuffed with SWBF2 tutorials:
https://www.gametoast.com/
#36
Released Maps and Mods / Re: AKIVA: VILLAGE
Last post by {AR}MetalKiller - November 20, 2025, 11:14:51 PM
Thanks  ;)
All models were made with blender.
#37
Released Maps and Mods / Re: AKIVA: VILLAGE
Last post by Unit 33 - November 20, 2025, 05:42:50 AM
Looks like a beaut! Thanks for sharing 

What did you use to model the buildings?
#38
Released Maps and Mods / AKIVA: VILLAGE
Last post by {AR}MetalKiller - November 17, 2025, 11:17:06 AM
Hi all,

after several months of work, my map is finally in a playable state.
This is still a preview version and a few things need polishing, but I'd really appreciate any feedback you can give.

The map takes place on the jungle planet Akiva, in a small village inspired by various Asian architectural styles.
Although the planet exists in Star Wars lore (you can find it on Wookieepedia), this map is not connected to canon.

Below are some impressions of the map.

If you would like to have the loading screen for the map, download it from the second link.
Be advised to make a backup of your original files!
Extract the contents (aki1.lvl, load.lvl) to GameData/Data/_LVL_PC/Load.
Click the third link to see how the intro looks.

Here you find the link to the map:
https://mega.nz/file/oDtSDDaJ#Ih0EMAZQVCBy8hKWnp61io3BavLMBEhuf0oRu-0DkZU

Here is the link to the loading screen resources:
https://mega.nz/file/RaUAXKxZ#Hr0ympqn_wY7kvCo3O9bCpQM7zH3Xt4HflmgPyJGZvM

Intro movie:
https://mega.nz/file/cL8DjbID#OZJBSu6QLysNQdIUvT8rLmg0weoDk-cnWYy0h424cd4

Resources:
Vegetation images: https://vecteezy.com
Sounds: https://pixabay.com
Textures: http://polyhaven.com
Paintings: CCO from Wikipedia
Land Sattelite image: https://earthobservatory.nasa.gov/images/144637/chinas-fields-of-gold
Planet image: https://starwars.fandom.com/wiki/Akiva?file=Akiva.png
Temple song: Roam the sea with traditional Chinese quartet 'Big Fish'


Big thanks to the GameToast and SleepKillers discord servers for educating me on several topics.  8)


It's very likely that we will play the map on multiplayer on the AR server (SWBFspy) in the next weeks.
Feel free to join us.
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#39
Released Assets / KT-400 (Old Republic) Freighte...
Last post by Dark_Phantom - November 14, 2025, 07:38:49 AM
#40
General / Re: Forums for other games
Last post by Anyder - November 08, 2025, 05:20:12 PM
I'm not sure but this can easily be answered by gpt...

If you're looking to dive into editing and modifying the campaigns of Call of Duty 4 and Call of Duty: World at War, there are a few great communities and resources you can check out:

1. Modding Communities & Forums

Infinity Ward Forums and Treyarch Forums: Official forums for the developers of CoD4 and WaW, where you may find modders discussing campaign editing. These might be more limited nowadays but still have some old threads.

ModDB: One of the largest modding communities for games, including CoD. Search for specific mods for CoD4 or WaW and you can sometimes find tools, tutorials, or active discussions.

Nexus Mods: While it's mostly known for Skyrim, Nexus Mods also hosts mods for older CoD games. Sometimes modders leave detailed guides or tips on how they created their mods, which can be useful.

GameBanana: A platform for sharing mods, with dedicated sections for CoD games. You may find campaign-specific mods along with resources that can help you understand how they work.

2. Subreddits

r/CallOfDuty: This subreddit is very active, and although it's more focused on multiplayer, you can sometimes find posts about modding or even get specific advice from others who have worked with single-player campaigns.

r/CODModding: A smaller subreddit but dedicated to modding, so it's a good place to ask questions and share mods.

r/CoD4 and r/WorldAtWar: These are focused on the specific games, and occasionally you can find threads about modding and editing campaigns.