Recent posts

#31
Other Games / Optimizing SWBF Gameplay with ...
Last post by wowah48397 - May 22, 2025, 05:24:43 AM
Hey SWBF Gamers,

I've been considering using an Opteron Hexa-Core 2.60GHz processor[/url] for my gaming setup and was wondering how well it might handle Star Wars Battlefront and similar games. Since Opteron CPUs are typically server-grade, I'm curious if their multi-threaded capabilities offer any performance advantages in multiplayer matches, modding, or hosting dedicated servers.

Has anyone tested SWBF on an Opteron CPU? Would the server-class efficiency help with smoother gameplay, or would a more consumer-focused gaming CPU be better? I'd love to hear your thoughts and experiences!

Let's discuss—any insights would be appreciated!




edit by Led:  removed URL; the poster can discuss this edit if they feel this is not reasonable
#32
General / Re: GameToast has been suspend...
Last post by Led - May 19, 2025, 06:10:36 PM
Teancum drops by every once in a while...maybe he can let us know what is going on. 

Also, if they need a host, I may be able to help--but would need the database.
#33
General / GameToast has been suspended
Last post by Giftheck - May 19, 2025, 05:59:13 AM
As of 15 May, 2025, trying to access GameToast will now redirect you to this:

You cannot view this attachment.

Efforts by the GameToast moderators to contact guru, the site's admin, in order to either get the site restored or to facilitate the backing up of all the information on the site have so far not born bruit. It seems the days of GameToast are truly over.

Currently, there are some backups of the site on the Internet Archive's Wayback Machine, but these are incomplete and possibly outdated: https://web.archive.org/web/20250000000000*/gametoast.com

As of right now, SWBFGamers is currently the 'last man standing', so to speak - the only SWBF modding site still currently available.
#34
SWBF1 Modding / Re: lua4dec - Lua 4.0 Decompil...
Last post by {AR}MetalKiller - May 16, 2025, 11:38:38 PM
For completeness...
Lua 5 and Lua 4 follow completely different concepts under the hood. Lua 5 is register-based while Lua 4 is stack-based. My library only supports the stack-based approach.

Good thing that you found a solution  ;)
#35
SWBF1 Modding / Re: lua4dec - Lua 4.0 Decompil...
Last post by Ty294 - May 16, 2025, 10:53:25 AM
The BAD_AL tool did the trick! Thanks much!
#36
SWBF1 Modding / Re: lua4dec - Lua 4.0 Decompil...
Last post by Dark_Phantom - May 16, 2025, 07:24:02 AM
BAD_AL has a version in his toolkit that is a little bit easier to handle than working with luac -l
https://github.com/BAD-AL/SWBF2_Xbox_mod_effort/releases/tag/0.52

I have one that works for simple lua 4.0 scripts and works well for BF1 on my Github as well that was mentioned early in the thread.
#37
Requests / Re: Can i have triton squad fr...
Last post by Unit 33 - May 15, 2025, 11:31:58 PM
For SWBF2?

If so, you're in luck, santisurf936made a Triton squad mod for SWBF2 just last year:
https://www.moddb.com/mods/imperial-clones-phase-iii-armor/addons

I'm pretty sure giftheck did something like it for SWBF1 once upon a time.
#38
SWBF1 Modding / Re: lua4dec - Lua 4.0 Decompil...
Last post by Ty294 - May 15, 2025, 03:54:27 PM
Sorry for the bump, but how difficult would this be to convert into LUA5? I was trying to use it to access some LUA scripts for Battlefront 2 Addon maps, but it told me 5 was out of range.
#39
Quote from: Led on May 13, 2025, 05:59:20 PMIt will still be the 1.3 beta mess that it is today  :)
Yes, as I understand it the point of the program is to "preserve" the game as is, not fix it. Which is why I don't think we will really see anything happen until we see further changes to Windows (perhaps the next OS after WIN11). I'm sure it would have to be something that would actually break the game.
#40
Quote from: Giftheck on May 14, 2025, 10:43:54 AMMuch improvement, very wow

You cannot view this attachment.

 :XD:  :XD: I do not think they work on improvements, only making sure game "works". If it doesn't restart.