Recent posts

#11
Requests / Re: Dead links all over the si...
Last post by Led - May 28, 2025, 04:11:03 AM
Some of these that were attachments can be found now (possibly).  I am bumping this post for visibility.
#12
Forum News and Forum Rules / Re: old downloads folders extr...
Last post by Anyder - May 27, 2025, 03:17:53 PM
Thank you for the hard work and time spent on it!!  :cheers:
#13
Forum News and Forum Rules / old downloads folders extracte...
Last post by Led - May 26, 2025, 05:37:35 AM
I've been able to extract an old downloads folder from 2019 that includes downloads from our first website moves.

It is possible it includes maps that never made it to our new site and hosted at SWBFgamersfiles.

If you are looking for something you can search the attached text file and let me know if it needs to be uploaded. 

When I have time, I will update the files but that could  take a while to make sure I don't already have it.

 :cheers:
#14
General / Re: GameToast has been suspend...
Last post by Giftheck - May 25, 2025, 07:53:39 AM
GameToast is now back online. No word on why it went down. Currently, though, logins are broken.
#15
SWBF2 Modding / Visual Munge creates empty lvl...
Last post by Omina - May 24, 2025, 04:14:33 AM
I'm trying to make two very simple edits - change the Imperial Officer's sonic blaster to the commando pistol and the Dark Trooper's arc caster to the rifle.

These are the steps I follow:

1. Build custom world after installing BF2 Mod Tools
2. Copy IMP and COMMON sides from BF2_ModTools/assets folder to BF2_ModTools/data_ABC/sides
3. Make ODF edits to imp_inf_default_officer.odf and imp_inf_default_darktrooper.odf changing the weapons
4. Go to BF2_ModTools/data_ABC/Common/Scripts/ABC, edit ABCc_con.lua, change the cis entry to:

ReadDataFile("dc:SIDE\\imp.lvl",
                             "imp_inf_rifleman",
                             "imp_inf_rocketeer",
                             "imp_inf_engineer",
                             "imp_inf_sniper",
                             "imp_inf_officer",
                             "imp_inf_darktrooper",
                             "imp_hero_darthvader",
                             "imp_hover_fightertank")

5. Run Visual Munge in _BUILD folder,  Sides - EVERYTHING, leave common unchecked

But it doesn't actually matter what I put in step 5 because it just creates an empty lvl_Pc folder in my addon folder. And the output is just:

Munging addme.lua...done.
Copying files to Battlefront II directory:
"D:\Games\Star Wars Battlefront 2\GameData"
Addon dir exists, continuing...
Mod dir "ABC"exists, continuing...
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "ABC" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished
\Common was unexpected at this time.

What am I missing please? thanks

#16
Other Games / Re: Optimizing SWBF Gameplay w...
Last post by Norwood - May 23, 2025, 08:27:31 AM
Being that SWBF is single-threaded (as Dark_Phantom said) and server CPUs generally run at lower clock speeds, you may actually see worse performance than a regular CPU with a higher clock speed.

That being said, it's old enough of a game that it probably really won't matter and you likely wouldn't notice much of any difference either way.
#17
Other Games / Re: Optimizing SWBF Gameplay w...
Last post by Dark_Phantom - May 22, 2025, 04:21:32 PM
You're not gonna get any performance boost from anything like that.  BF runs on a single thread and you're not gaining any advantages over any other setup.

Probably fine using it, but any oddities you find could probably be mitigated by using a consumer level CPU.  Server CPUs can be fine but are usually tailored towards... server-level jobs.
#18
Other Games / Optimizing SWBF Gameplay with ...
Last post by wowah48397 - May 22, 2025, 05:24:43 AM
Hey SWBF Gamers,

I've been considering using an Opteron Hexa-Core 2.60GHz processor[/url] for my gaming setup and was wondering how well it might handle Star Wars Battlefront and similar games. Since Opteron CPUs are typically server-grade, I'm curious if their multi-threaded capabilities offer any performance advantages in multiplayer matches, modding, or hosting dedicated servers.

Has anyone tested SWBF on an Opteron CPU? Would the server-class efficiency help with smoother gameplay, or would a more consumer-focused gaming CPU be better? I'd love to hear your thoughts and experiences!

Let's discuss—any insights would be appreciated!




edit by Led:  removed URL; the poster can discuss this edit if they feel this is not reasonable
#19
General / Re: GameToast has been suspend...
Last post by Led - May 19, 2025, 06:10:36 PM
Teancum drops by every once in a while...maybe he can let us know what is going on. 

Also, if they need a host, I may be able to help--but would need the database.
#20
General / GameToast has been suspended
Last post by Giftheck - May 19, 2025, 05:59:13 AM
As of 15 May, 2025, trying to access GameToast will now redirect you to this:

You cannot view this attachment.

Efforts by the GameToast moderators to contact guru, the site's admin, in order to either get the site restored or to facilitate the backing up of all the information on the site have so far not born bruit. It seems the days of GameToast are truly over.

Currently, there are some backups of the site on the Internet Archive's Wayback Machine, but these are incomplete and possibly outdated: https://web.archive.org/web/20250000000000*/gametoast.com

As of right now, SWBFGamers is currently the 'last man standing', so to speak - the only SWBF modding site still currently available.