Recent posts
#11
SWBF1 Modding / Understanding how rates behave...
Last post by B4rbarossa - May 11, 2026, 12:51:05 PMI would like to get a better understanding of ODF variables like "SpreadRecoverRate" and "HeatRecoverRate". For example, if SpreadRecoverRate = "1", does this mean that the spread goes down by 1/second or rather 1/30FPS (or something else)?
#12
Released Maps and Mods / Re: Clone Campaign Releases
Last post by Snake - April 11, 2026, 01:44:21 PMIn honor of my friend Jango who I have not seen in probably 15 years or so here are new links for this map:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1676
https://www.mediafire.com/file/zjmqp1gut39t957/JediExtermination_byJango.zip/file
Miss you buddy, hope all is well.
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1676
https://www.mediafire.com/file/zjmqp1gut39t957/JediExtermination_byJango.zip/file
Miss you buddy, hope all is well.
#13
Released Maps and Mods / Re: SWBF1 Museum
Last post by Snake - April 10, 2026, 08:02:05 PMSam add me on steam if you're not on there already! 273740076
#14
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Giftheck - April 10, 2026, 01:45:01 PMI think it's more that this forum doesn't have much activity these days. I do get a lot more engagement on the GameToast server.
#15
Released Maps and Mods / Re: SWBF1 Museum
Last post by Samistheone - April 10, 2026, 12:23:54 PMQuote from: (GGR)Ldr.Phoenix{MES} on March 09, 2026, 11:18:43 PMHey snake! Wanted to take a trip down memory lane and check out the map (Might use it for a game night for GGR's 20th anniversary). Is the 2025 version the most recent one still?
I'd love to join you both as well haha
#16
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Norwood - April 10, 2026, 09:34:05 AMI appreciate that you keep working on and sharing your mods here, even though very little interest is being shown by others.
#17
General / Re: SWBF Gamers – Sharing Stra...
Last post by Norwood - April 10, 2026, 09:28:56 AMIt makes me wonder what the point of making a post, that seems to be entirely about artificial engagement, on a forum that offers 0 reward for succeeding in such an endeavor.
#18
Released Assets / Lumind's mapping and modding n...
Last post by Lumind - April 08, 2026, 01:27:26 PMWhile making a map, I was making a lot of notes on things I wish I knew. I hope you can find something useful in the attached .doc file. I believe this can be treated as an asset.
You cannot view this attachment.
Contents:
Munging notes 1
VisualMunge 1
ZeroMunge 1
ZeroEditor notes 1
Recommended screen height 1
Camera movement 1
Solving too dark maps in ZE 1
Terrain textures 2
The "Raise" brush 2
Very visible seams/edges between terrain texture layers in SWBF2 (not in ZE) 2
"ReduceTerrainTextureUsage" warning 3
Explosions 3
Placing an object 3
Height imprecision 4
Connections 4
The max number of connections 4
Editing connections 4
Sound notes 4
Restore missing vehicle sounds 4
Loading multiple sound lvls 4
Custom sound lvl 4
Tutorials 5
Stock .wav files 5
.sfx and .asfx 5
Sky notes 6
Reducing map's size 6
Other notes 7
You cannot view this attachment.
Contents:
Munging notes 1
VisualMunge 1
ZeroMunge 1
ZeroEditor notes 1
Recommended screen height 1
Camera movement 1
Solving too dark maps in ZE 1
Terrain textures 2
The "Raise" brush 2
Very visible seams/edges between terrain texture layers in SWBF2 (not in ZE) 2
"ReduceTerrainTextureUsage" warning 3
Explosions 3
Placing an object 3
Height imprecision 4
Connections 4
The max number of connections 4
Editing connections 4
Sound notes 4
Restore missing vehicle sounds 4
Loading multiple sound lvls 4
Custom sound lvl 4
Tutorials 5
Stock .wav files 5
.sfx and .asfx 5
Sky notes 6
Reducing map's size 6
Other notes 7
#19
Released Maps and Mods / SWBF2 Map "Geonosis: Red Plain...
Last post by Lumind - April 08, 2026, 11:10:45 AMGeonosis: Red Plains
The first use of the Grand Army of the Republic against the CIS
2 modes are available: Conquest (300 reinforcements) and XL (64 vs 64 with 600 reinforcements).
The Republic starts in a landed Acclamator supplied with 3 LA-AT/i gunships and 2 buildable laser turrets and can get access to AT-TEs and IFT-X tanks.
The CIS starts with 2 command posts supplied with a droidstarfighter, 3 Geonosian fighters, a Hailfire tank, a Spider droid and a Geonosian turret. They can get access to more of the ground vehicles and turrets as well as to STAP vehicles. The main unit is a B1-series battle droid. In addition to droidekas, the CIS have access to a few powerful but slow B2 super battle droids equipped with a cannon, a missile launcher, capable of melee attack and using a personal shield.
The CIS forces are allied with flying deadly Geonosian melee warriors and troopers.
A large pit and high rocks prevent the 2 armies from immediate contact on these reddish plains of Geonosis.
How to install
The downloaded archive must be extracted in your game folder here:
Star Wars Battlefront II\gamedata\addon\RED
If the "addon" folder does not exist, create it first
Credits
- Fierfek's Mapmaking Guide
- gametoast
- swbfgamers
- https://sites.google.com/site/swbf2modtoolsdocumentation
- The creator of SWBF-msh-Blender-IO addon for Blender
Author
Lumind
Email: quasimodoprograms@gmail.com
Download links:
GameFront
ModDB
Nexus Mods
I've also uploaded it to SWBFGamers' Downloads but it hasn't been approved

But here it is as an attachment:
You cannot view this attachment.
And here is a screenshot:
You cannot view this attachment.
I have also posted a .doc file with my notes for mapmaking/modmaking: https://www.swbfgamers.com/index.php?topic=15147.0
Gameplay:
#20
SWBF1 Modding / Re: Giftheck's Visually-Improv...
Last post by Giftheck - April 08, 2026, 01:09:55 AMClone Trooper is slightly adjusted from Republic Commando with parts from other games. Battle Droid is from SWBF3, Super Battle Droid is from Jedi Challenges, AT-TE is Gogie's AT-TE. Wookie Warrior, TIE Bomber (and TIE Fighter, not shown here) are from TFU. TIE Pilot and Rebel Pilot are from SWBF3.