Recent posts

#11
Heck of a bump, but a very important one:

Thanks to mrcluster on the GameToast Discord, who had been inspired by looking at the leaked Mercenaries source code, importing of the shadowvolume chunks, which previously imported as broken nulls, has been figured out and they now import as models. And once that had been figured out, Ande was able to fix up the export to work as well.

These are images of the stock Cantina, imported into Softimage, and then re-exported.

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You can have multiple shadowvolumes for buildings, so no more having to rely on the old sv_ method (which only allowed for one shadowvolume). All you need to do is have each shadowvolume named as 'shadowvolume' - same system as collision and terraincutters, so you can have shadowvolume, shadowvolume1 etc. Unlike collision they do not need to be hidden on export as they are converted into SHDW chunks automatically.

Currently the main release is still last year's but the repo itself has been updated - you'll need to download the Core and Modules folders from the repo and replace those same folders in your xsizetools/Application folder, wherever it is stored.

https://github.com/Schlechtwetterfront/xsizetools
#12
Welcome Center / Re: Uh, hello?
Last post by Led - October 05, 2025, 05:58:19 AM
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=721

The URL was malformed, but we had it all along  :cheers:
#13
Welcome Center / Re: Uh, hello?
Last post by Barabbah - October 03, 2025, 09:55:08 AM
To both of you, thank you for helping  ;)
#14
try asking in the discord man, probably get a quicker response.
#15
Hi all so i've found this incredible edit which fixes Obi-Wan skin, something that has been bothering me since the game launched. The problem here is. How do i add it to the game? it is not a rep.lvl, or an addon, or anything i'm familiar with and i'm very curious on how to make this work. Thanks!  :tu:
This is the mod in question. It comes with two files. One called rep_inf_ep3obiwan.msh and the other is rep_inf_ep3obiwan.tga
https://www.moddb.com/games/star-wars-battlefront-ii/downloads/fixed-stock-obiwan/#commentform
#16
Welcome Center / Re: Uh, hello?
Last post by Led - September 28, 2025, 05:22:02 AM
I've got some iterations of it.  Will post when I can.
#17
Welcome Center / Re: Uh, hello?
Last post by Dark_Phantom - September 26, 2025, 11:20:39 AM
Ah I see where the thread ended 13 years ago without a resolution.

I'll take a look and see if I have a copy on an old machine.  It's a long shot but I also rarely delete anything.
#18
Welcome Center / Uh, hello?
Last post by Barabbah - September 26, 2025, 03:39:19 AM
Good day to everybody :)
I've just registered to ask one tiny question: does anyone know where to find the Battlefront 1.5 Era Mod?
I've got a sudden moment of nostalgia and I really love to play again with this mod (sadly the link here is broken and all over the web there aren't any)....
Take care everybody!!
#19
SWBF2 Modding / Re: BF1 maps crashing on certa...
Last post by Bugmenot2017 - September 21, 2025, 12:06:33 PM
I'm glad you got it sorted. A tip: take it easy. Modifying BF1 and BF2 is more of a trial-and-error process.

And one more thing, have you tried asking ChatGPT? Sometimes it helps. I've created several mods for some games, and it's true that it doesn't always work, but it shows you the way forward.

You can also supplement that with internet searches, and you might find some pretty good stuff. You can also ask forums, but if you want an immediate answer, ChatGPT is your friend.
#20
SWBF2 Modding / Re: BF1 maps crashing on certa...
Last post by drbob76 - September 21, 2025, 11:51:43 AM
I actually think I fixed it. I went into a created world folder (ex: data_BCC), then went into the common folder, then mission folder and saw there were only a BCCc_con.req and BCCg_con.req files. I simply created additional req files (ex: BCCc_ctf, BCCg_ctf and BCCg_eli) by copying and renaming them, as well as changing what is written in the new file to match the new title. I also went to the mission.req file in the common folder and added:
   "ifs_awardstats"
   "ifs_careerstats"
   "ifs_opt_controller_common"
   "ifs_opt_general"
   "ifs_opt_mp"
   "ifs_opt_mp_listtags"
   "ifs_personalstats"
   "ifs_teamstats"
   "pctabs_options"
   "test1a"
   "test1c"
   "test1g"
   "test1r"
Honestly, I don't think that last part actually did anything, but I did so just to be safe. I then munged a new mission.lvl, and now all modes work fine.