Recent posts
#11
SWBF1 Modding / Re: Error When Munging Battleb...
Last post by Led - April 24, 2025, 02:44:52 PMNot sure if this will completely fix the issue, but don't use a windows created folder for munging.
Use something like:
C:\missions
as your folder and put the munge tool in there. Make sure there are no spaces in the folder names.
Use something like:
C:\missions
as your folder and put the munge tool in there. Make sure there are no spaces in the folder names.
#12
SWBF1 Modding / Error When Munging Battlebelk'...
Last post by Kit Fisto - April 24, 2025, 09:43:22 AMWhen attempting to munge Battlebelk's mission.lvl tool I keep getting the below error. Any ideas on how to fix it?
I've been digging around the internet but can't find a solution.
I downloaded the tool and clicked munge to test it. I haven't moved any of the files within the download around or anything like that.
I've been digging around the internet but can't find a solution.
I downloaded the tool and clicked munge to test it. I haven't moved any of the files within the download around or anything like that.
Code Select
C:\Users\x\Downloads\mission.lvl_PC_swbf1>cd Bin\
C:\Users\x\Downloads\mission.lvl_PC_swbf1\bin>scriptmunge -sourcedir ..\Scripts -platform pc -inputfile !*.lua -outputdir ..\munged\ -continue
Munging bes1a.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\bes1a.script for output. DOS reports:
No such file or directory
[continuing]
Munging bes1a_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\bes1a_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging bes1r.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\bes1r.script for output. DOS reports:
No such file or directory
[continuing]
Munging bes2a.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\bes2a.script for output. DOS reports:
No such file or directory
[continuing]
Munging bes2a_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\bes2a_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging bes2r.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\bes2r.script for output. DOS reports:
No such file or directory
[continuing]
Munging end1a.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\end1a.script for output. DOS reports:
No such file or directory
[continuing]
Munging end1a_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\end1a_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging GEO1r.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\GEO1r.script for output. DOS reports:
No such file or directory
[continuing]
Munging GEO1r_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\GEO1r_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging hot1i.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\hot1i.script for output. DOS reports:
No such file or directory
[continuing]
Munging hot1i_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\hot1i_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging kam1c.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\kam1c.script for output. DOS reports:
No such file or directory
[continuing]
Munging kam1c_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\kam1c_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging kas1c.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\kas1c.script for output. DOS reports:
No such file or directory
[continuing]
Munging kas1c_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\kas1c_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging kas1i.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\kas1i.script for output. DOS reports:
No such file or directory
[continuing]
Munging kas2c.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\kas2c.script for output. DOS reports:
No such file or directory
[continuing]
Munging kas2c_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\kas2c_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging kas2i.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\kas2i.script for output. DOS reports:
No such file or directory
[continuing]
Munging NAB1c.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\NAB1c.script for output. DOS reports:
No such file or directory
[continuing]
Munging NAB1c_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\NAB1c_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging NAB1i.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\NAB1i.script for output. DOS reports:
No such file or directory
[continuing]
Munging nab2a.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\nab2a.script for output. DOS reports:
No such file or directory
[continuing]
Munging nab2c.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\nab2c.script for output. DOS reports:
No such file or directory
[continuing]
Munging nab2c_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\nab2c_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging rhn1i.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\rhn1i.script for output. DOS reports:
No such file or directory
[continuing]
Munging rhn1r.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\rhn1r.script for output. DOS reports:
No such file or directory
[continuing]
Munging rhn1r_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\rhn1r_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging rhn2a.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\rhn2a.script for output. DOS reports:
No such file or directory
[continuing]
Munging rhn2a_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\rhn2a_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging rhn2c.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\rhn2c.script for output. DOS reports:
No such file or directory
[continuing]
Munging tat1i.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\tat1i.script for output. DOS reports:
No such file or directory
[continuing]
Munging tat1i_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\tat1i_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging tat1r.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\tat1r.script for output. DOS reports:
No such file or directory
[continuing]
Munging tat2i.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\tat2i.script for output. DOS reports:
No such file or directory
[continuing]
Munging tat2i_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\tat2i_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging tat2r.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\tat2r.script for output. DOS reports:
No such file or directory
[continuing]
Munging tat3a.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\tat3a.script for output. DOS reports:
No such file or directory
[continuing]
Munging tat3c.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\tat3c.script for output. DOS reports:
No such file or directory
[continuing]
Munging yav1c.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\yav1c.script for output. DOS reports:
No such file or directory
[continuing]
Munging yav1i.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\yav1i.script for output. DOS reports:
No such file or directory
[continuing]
Munging yav1i_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\yav1i_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging yav2i.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\yav2i.script for output. DOS reports:
No such file or directory
[continuing]
Munging yav2i_h.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\yav2i_h.script for output. DOS reports:
No such file or directory
[continuing]
Munging yav2r.lua
Error: Could not open (null) for output. DOS reports:
(¬
Error: Could not open ..\munged\yav2r.script for output. DOS reports:
No such file or directory
[continuing]
C:\Users\x\Downloads\mission.lvl_PC_swbf1\bin>levelpack -sourcedir ..\reqs\sub_lvls\ -platform pc -inputdir ..\munged\ -outputdir ..\munged\ -inputfile *.req
Munging bes1a.req
Error: Could not open (null) for output. DOS reports:
Could not open ..\munged\bes1a.lvl for output. DOS reports:
No such file or directory
Error: Could not open ..\munged\bes1a.lvl for output. DOS reports:
No such file or directory
C:\Users\x\Downloads\mission.lvl_PC_swbf1\bin>levelpack -sourcedir ..\reqs\ -platform pc -inputdir ..\munged\ -outputdir ..\_lvl_pc\ -inputfile MISSION.req
Munging mission.req
Error: Could not open (null) for output. DOS reports:
Could not open ..\_lvl_pc\mission.lvl for output. DOS reports:
No such file or directory
Error: Could not open ..\_lvl_pc\mission.lvl for output. DOS reports:
No such file or directory
#13
Requests / Re: Dead links all over the si...
Last post by Led - April 24, 2025, 05:16:54 AMQuote from: Kit Fisto on April 23, 2025, 03:44:23 PMIs there any way this download link can be fixed?
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1122
If you can find the file somewhere, it can be fixed. Alternatively, since this is a mission mod it is very easy to create your own.
#14
Requests / Re: Dead links all over the si...
Last post by Kit Fisto - April 23, 2025, 03:44:23 PMIs there any way this download link can be fixed?
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1122
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1122
#15
Forum News and Forum Rules / Re: post for spammers
Last post by Norwood - April 23, 2025, 10:40:26 AMIf I post here, am *I* a scammer?
#16
Star Wars Battlefront (2004 Original) / Re: Battlefront July 2003 Prot...
Last post by Anyder - April 16, 2025, 12:12:34 PMHonestly, if it were available for android, I'd be down to play it

#17
Requests / Memory Dumper between maps
Last post by Willkilla - April 16, 2025, 12:06:00 PMIn SWBF2 for PC, it seems many modded maps have mempools that over allocate, and when you play several of these maps the engine runs out of memory and crashes. This does not seem to affect mod tools client or dedicated server client. This makes Instant Action unreliable when queuing modded maps, and even multiplayer clients will crash as the ram usage goes up from map to map. Is it possible to create a script that dumps memory between maps, or forces the engine to send you to the main menu and dump memory like the mod tools client?
#18
Star Wars Battlefront (2004 Original) / Battlefront July 2003 Prototyp...
Last post by Giftheck - April 16, 2025, 02:29:22 AMA prototype version of Battlefront from July 2003 has been uncovered, and it's quite vastly different from the final game - it has Hoth and Geonosis only, and there are only 3 classes (Assault, Repair, Demolition). The maps themselves are also vastly different from the final version - those who have been around long enough will recognise Geonosis as psych0fred posted it to SecretSociety.
https://hiddenpalace.org/Star_Wars_Battlefront_(Jul_23,_2003_prototype)
Here's Dark_Phantom playing it:
https://hiddenpalace.org/Star_Wars_Battlefront_(Jul_23,_2003_prototype)
Here's Dark_Phantom playing it:
#19
SWBF1 Modding / Re: Flyer/Hover movement anima...
Last post by {AR}MetalKiller - April 08, 2025, 02:45:38 AMGot the animations working.
The "takeoff" animation just needs to be named that.
Regarding fin animations, I found an older post from Sereja: https://www.swbfgamers.com/index.php?topic=7145.msg77156#msg77156
Each type of movement is assigned one keyframe in the animation (i.e. 0 = foward left).
However, combining a takeoff and fin animation seem to bite each other.
The "takeoff" animation just needs to be named that.
Regarding fin animations, I found an older post from Sereja: https://www.swbfgamers.com/index.php?topic=7145.msg77156#msg77156
Each type of movement is assigned one keyframe in the animation (i.e. 0 = foward left).
However, combining a takeoff and fin animation seem to bite each other.
#20
SWBF1 Modding / Flyer/Hover movement animation...
Last post by {AR}MetalKiller - April 01, 2025, 07:46:17 AMHey!
Recently, I began to get into animations and started to convert some models to SWBF.
I wanted to adjust one of my plane models so that the wing flaps would turn based on the direction the plane is going like the snowspeeder flaps on Hoth.
The closest thing I could find in the forums was this post from giftheck, which seems to have been solved, yet the follow-up is missing
: https://www.swbfgamers.com/index.php?topic=11906.msg113268#msg113268
Here is a post that describes animations in general, but it does not explain how the animations are loaded: https://sites.google.com/site/swbf2modtoolsdocumentation/animated-flyer-setup-in-xsi
To me, it is not clear how the takeoff animation is loaded.
Is it based on the naming conventions like "basepose", that the game loads the animation just if one is present?
In some of the ODFs I found a "FinAnimation" property, but I don't know, how the animation is supposed to look like.
Is it bound to the value of the "TurnRate"?
Any posts or resources that you can point me to for takeoff/turn animations?
Any hints on track animations for textures (like tanks) would also be helpful.
Cheers
Recently, I began to get into animations and started to convert some models to SWBF.
I wanted to adjust one of my plane models so that the wing flaps would turn based on the direction the plane is going like the snowspeeder flaps on Hoth.
The closest thing I could find in the forums was this post from giftheck, which seems to have been solved, yet the follow-up is missing

Here is a post that describes animations in general, but it does not explain how the animations are loaded: https://sites.google.com/site/swbf2modtoolsdocumentation/animated-flyer-setup-in-xsi
To me, it is not clear how the takeoff animation is loaded.
Is it based on the naming conventions like "basepose", that the game loads the animation just if one is present?
In some of the ODFs I found a "FinAnimation" property, but I don't know, how the animation is supposed to look like.
Is it bound to the value of the "TurnRate"?
Any posts or resources that you can point me to for takeoff/turn animations?
Any hints on track animations for textures (like tanks) would also be helpful.
Cheers
