Recent posts

#11
SWBF1 Modding / Localization guidance
Last post by SPS-barbarossa - February 24, 2026, 10:44:57 AM
I have successfully added new weapons and classes to the game. Over the last 2 weeks I have been trying to figure out localization. I had little success finding info that showed me how to get it to work.

From the tutorials in understood that after creating a new project in BFbuilder, the localization can be done using the "Localize <modname>" button. This does open the multilanguage tool for me. Is it correct that initially there exist only the "level" and "weapons" scopes? And that the "weapons" scope only contains "snw" and "ewk" scopes? Is this correct or should it also be showing the scopes of the shipped sides in there?

Also, in what folder can the munged localization file be found? Or are they munged into the SIDE LVLs?
#12
SWBF1 Modding / Re: Switching Infantry Death A...
Last post by Dark_Phantom - February 24, 2026, 09:30:57 AM
I am not the best person to ask about this since I'm still not amazing with animation hierarchy, but you should be able to look in the mod tools for the animation files and get familiar with them.

The only portion I'm sure of is that the animation banks are stored in the common.lvl and are named based on action like "human_rifle_die". The game stores the names of these animations to determine how it should react.  Human - has a rifle - and dies - use this animation.  However, they're all compiled in zaabin/zafbin files.  We have all the source for those in the mod tools, but they're a pain in the butt without a lot of documentation other than what the mod tools say.

As far as only doing a text change, you're out of luck.  I think the game does something silly like AnimationName = "all_inf_snowtrooper" which just makes it default to the human banks for any animations it needs.
#13
Welcome Center / Re: Anyone playing?
Last post by Dark_Phantom - February 24, 2026, 09:21:29 AM
I'm not 100% certain about BF2 but I know BF1 (Steam) had a server with 25 players on it at like 2pm eastern time (US)
#14
General / Re: Today on swbf1 steam :)
Last post by {PLA}gdh92 - February 23, 2026, 03:26:05 PM
Quote from: rawblade on February 23, 2026, 09:29:56 AMOh damn I will have to log in sometime! I just buy SWBF1 on steam and launch it? Do I need some app for a server? I haven't played swbf since maybe 2007 :o
If you buy it on steam or GOG it will all work like it used to. Hope to see you there!
#15
General / Re: Today on swbf1 steam :)
Last post by rawblade - February 23, 2026, 09:29:56 AM
Oh damn I will have to log in sometime! I just buy SWBF1 on steam and launch it? Do I need some app for a server? I haven't played swbf since maybe 2007 :o
#16
General / Re: Today on swbf1 steam :)
Last post by ~PFE~ Sam / Ply1 - February 22, 2026, 02:27:15 AM
yes, I see recently lot of new players, and still happy to see our friend gdh92!  :cheers:  :)
#17
General / Re: Today on swbf1 steam :)
Last post by {PLA}gdh92 - February 21, 2026, 03:31:25 PM
Yes, it's been consistent numbers in the evenings recently (European timezones) and a good mix of old and new players.

A good time to join games ;)
#18
General / Today on swbf1 steam :)
Last post by ~PFE~ Sam / Ply1 - February 21, 2026, 02:32:34 PM
Today on swbf1 steam  :)
#19
SWBF1 Modding / Switching Infantry Death Anima...
Last post by Militintti - February 21, 2026, 10:55:12 AM
Hey all!

There's a small tweak to the SWBF 2004 original that I've been wanting to do since I started playing these games on PS2 as a kid: the frontal death animation of infantry units (where they fall backwards into an awkward "twisty" pose on the ground is jarringly bad in my opinion. I have been playing around with the idea to switch it up, preferrably to the death animation when hit from the model's right (the one where they fall ontheir back, arms outstretched).

Now, my limited knowledge and experience in programming and modding tells me "I only need to open the files and switch frontal hit death animation to the hit-from-the-right one, and all will be well!". However, I cannot find the animation hooks anywhere in the game files -- the place where "hit front = frontal death anim" could be changed to "hit front = right-side death anim". I am beginning to suspect the animation hooks are baked deeper into the system.

Can anyone here give some advice to achieving my quest, point me in the right direction, or better yet, show me if someone's already done a mod that tweaks death animations for infantry?  ::)

Thanks for your time!

-Militintti
#20
Welcome Center / Re: Anyone playing?
Last post by Maulicus - February 19, 2026, 05:08:45 PM
OK. I did check a few times over the weekend and didn't see anyone (I'm running BF2 btw), but maybe I just had the wrong times.
Anyone going to be playing this weekend?