Recent posts
#11
Welcome Center / Re: Hi guys! 👋🏻
Last post by Led - January 06, 2026, 04:34:48 PMwelcome to the site
#12
Welcome Center / Hi guys! 👋🏻
Last post by Player 3 - January 06, 2026, 07:33:25 AMHey everyone! Yesterday I decided to play my favorite game in multiplayer for the first time. I'm a complete newbie, so I misjudged the friendliness of a live player who suddenly appeared among the bots. He patiently gestured while I shot at him nonstop 
But eventually, his patience won out, and I finally figured it out. It turned out to be a great introduction and a tour of the iconic battlefront sites of SWBF. I'm truly happy to know that such cool and friendly people still play such a wonderful game!
Buddy, if you see this message, I want to thank you for the friendly 'sky shooting' and the spaceship rides! It was amazing!
P.S. My in-game nickname was 'Player 3' (I played on the Chicago server). I don't quite remember your nickname, but I'm sure you're a legend! 🚀✨🤝

But eventually, his patience won out, and I finally figured it out. It turned out to be a great introduction and a tour of the iconic battlefront sites of SWBF. I'm truly happy to know that such cool and friendly people still play such a wonderful game!
Buddy, if you see this message, I want to thank you for the friendly 'sky shooting' and the spaceship rides! It was amazing!
P.S. My in-game nickname was 'Player 3' (I played on the Chicago server). I don't quite remember your nickname, but I'm sure you're a legend! 🚀✨🤝
#13
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by wsa30h - January 04, 2026, 12:57:52 PMyou need to make a new sound sfx.
#14
General / Might be back soon!
Last post by ~PFE~ Sam / Ply1 - January 02, 2026, 06:39:05 AMHello everyone 
Hope all you guys are fine
I will soon get a new pc for winfow 11 and
reinstall my swbf games on steam or swbfspy
I hope I will see you guys around, I miss you all
See you
-Sam/Majesty

Hope all you guys are fine
I will soon get a new pc for winfow 11 and
reinstall my swbf games on steam or swbfspy
I hope I will see you guys around, I miss you all
See you

-Sam/Majesty
#15
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by Giftheck - January 01, 2026, 01:13:26 AMYou can't load two stock sound LVLs in like that as it will try to load samples from both into memory - and since stock sound calls imndividually take up a lot of the allocated sound memory, the result is an overload which results in no sounds playing.
#16
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by Led - December 31, 2025, 02:46:51 PMIt would seem to me that you have over-written certain sounds. I don't have the expertise, but you would need to get the sound files, rename them, and then remunge them. Even then, I'm not sure.
#17
Star Wars Battlefront 2 (2005 Original) / Re: How to get ping to show in...
Last post by Led - December 31, 2025, 02:31:22 PM #18
Star Wars Battlefront 2 (2005 Original) / Re: How to get ping to show in...
Last post by Led - December 31, 2025, 02:29:41 PMQuote from: SG-17 on December 30, 2025, 08:26:08 AMAs you may know, hosting a server from your home computer generally results in the Ping showing up as N/A in the server browser, at least on PS2. Is there a specific port that needs to be forwarded to allow the ping to show correctly?
I currently forward:
TCP: 3389, 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920, 45000, 50139, 50140, 50143, 50156, 50210, 59589, 59673
UDP: 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920
Am I missing any here?
If it really uses ping, then it is ICMP controlled and is not a port.
maybe the information here can help
https://www.google.com/search?q=firewall+setting+repond+to+ping&sca_esv=1fc1f57c86215af9&source=hp&ei=SadVaQ60ktDxD77M6rkD&iflsig=AOw8s4IAAAAAaVW1Wb_N4cRVU7an6rP-PB2PmztDZPlI&ved=0ahUKEwjOyMa-8-iRAxU0CTQIHT6mOjcQ4dUDCDE&uact=5&oq=firewall+setting+repond+to+ping&gs_lp=Egdnd3Mtd2l6Ih9maXJld2FsbCBzZXR0aW5nIHJlcG9uZCB0byBwaW5nMgcQIRigARgKMgcQIRigARgKMgcQIRgKGKsCMgcQIRgKGKsCSLM0UABYujJwBHgAkAEBmAG8AaABnBqqAQUyMS4xMrgBA8gBAPgBAZgCJKACvxnCAhEQLhiABBixAxjRAxiDARjHAcICCBAAGIAEGLEDwgILEAAYgAQYsQMYgwHCAgUQABiABMICDhAuGIAEGLEDGNEDGMcBwgIOEAAYgAQYsQMYgwEYigXCAgsQLhiABBixAxiDAcICCxAAGIAEGJIDGIoFwgIREAAYgAQYsQMYgwEYyQMYigXCAggQLhiABBixA8ICCBAAGIAEGJIDwgIOEAAYgAQYsQMYgwEYyQPCAggQLhiABBjlBMICBhAAGBYYHsICCBAAGBYYChgewgILEAAYgAQYhgMYigXCAggQABiABBiiBMICBRAAGO8FwgIIEAAYogQYiQXCAgUQIRigAcICBRAhGJ8FwgIFECEYqwKYAwCSBwUyMi4xNKAHlvgBsgcFMTguMTS4B7UZwgcGNS4yNy40yAcsgAgA&sclient=gws-wiz
You might see if there is a 'respond to ping' in your router/firewall.
My recollection is that this was an issue even before Gamespy went away.
#19
Star Wars Battlefront 2 (2005 Original) / How to get ping to show in ser...
Last post by SG-17 - December 30, 2025, 08:26:08 AMAs you may know, hosting a server from your home computer generally results in the Ping showing up as N/A in the server browser, at least on PS2. Is there a specific port that needs to be forwarded to allow the ping to show correctly?
I currently forward:
TCP: 3389, 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920, 45000, 50139, 50140, 50143, 50156, 50210, 59589, 59673
UDP: 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920
Am I missing any here?
I currently forward:
TCP: 3389, 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920, 45000, 50139, 50140, 50143, 50156, 50210, 59589, 59673
UDP: 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920
Am I missing any here?
#20
SWBF1 Modding Tutorials / Re: Sound for the opposite era
Last post by TYDECON - December 30, 2025, 06:34:42 AMHi everyone. I'm a huge fan of the first Battlefront. I first discovered modding in 2017. It's been almost 10 years since I learned how to add sounds from a different era.
I'm using Dark_Phantom's Randomizer mod. I watched a video about it and read here about adding sounds from a different era, also from Dark_Phantom.
When I add the line ReadDataFile("sound\\bes.lvl;bes2gcw"); followed by ReadDataFile("sound\\bes.lvl;bes2cw");, there are no weapon or unit death sounds. If I swap them, it's the other way around. Basically, the first line for the era will work, but I don't know how to add sounds from both eras together. I ran it on version 1.2 and the Steam version with Antstafer's Enhanced Gameplay & Graphics Mod.
I'd appreciate any help; it's very useful for the Randomizer mod. Thank you.
I'm using Dark_Phantom's Randomizer mod. I watched a video about it and read here about adding sounds from a different era, also from Dark_Phantom.
When I add the line ReadDataFile("sound\\bes.lvl;bes2gcw"); followed by ReadDataFile("sound\\bes.lvl;bes2cw");, there are no weapon or unit death sounds. If I swap them, it's the other way around. Basically, the first line for the era will work, but I don't know how to add sounds from both eras together. I ran it on version 1.2 and the Steam version with Antstafer's Enhanced Gameplay & Graphics Mod.
I'd appreciate any help; it's very useful for the Randomizer mod. Thank you.