Recent posts
#1
SWBF2 Modding / [SOLVED]Very visible seams/edg...
Last post by Lumind - December 03, 2025, 01:39:23 PMI have recreated the original terrain texture tile set (same tgas, same parameters) from the stock SWBF2 Geonosis map. When I paint in ZeroEditor using these textures, it all looks ok. But in the game there are very visible seams in random spots between different layers. Has anyone faced such an issue?
Edit:
This happens if you save your map in ZeroEditor, munge and play it.
Solution:
Step 1: before playing clean your world (no need to clean anything else).
Step 2: munge your world (no need to munge everything else).
(see the 3rd screenshot)
It isn't necessary to clean every time unless you either work exactly with the terrain texture layers or plan to release the map.
Edit:
This happens if you save your map in ZeroEditor, munge and play it.
Solution:
Step 1: before playing clean your world (no need to clean anything else).
Step 2: munge your world (no need to munge everything else).
(see the 3rd screenshot)
It isn't necessary to clean every time unless you either work exactly with the terrain texture layers or plan to release the map.
#2
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Giftheck - November 28, 2025, 12:13:02 AMQuote from: Cyber on November 27, 2025, 04:12:43 PMElite Squadron Map Pack (not all maps)
https://www.moddb.com/mods/star-wars-battlefront-elite-squadron-for-star-wars-battlefront/downloads/star-wars-battlefront-elite-squadron-map-packs-1-and-2
> Cato Neimoidia: Hanging City
> Coruscant: Federal District
> Mustafar: Hidden Base
> Vjun: Bast Castle
Sullust Garrison
https://www.moddb.com/mods/star-wars-battlefront-playstation-portable-maps/downloads/sullust-garrison-v1
I'd rather you didn't. Especially with Elite Squadron - the entire thing is intended to be played with those custom classes.
#3
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Cyber - November 27, 2025, 04:12:43 PMQuote from: Led on November 27, 2025, 07:28:04 AMGo ahead and post links to a couple of maps that you would like standard units on...the holiday break is coming up and if I would ever have time, it would be in the next 4-5 weeks.
What I can do is a mission.lvl mod that may or may not end up with what you want.
Hey, thank you for taking your time to help out, yeah just the vanilla classes and heroes is all I'm wanting from these maps. These are a couple maps, sorry if it's a lot.
Elite Squadron Map Pack (not all maps)
https://www.moddb.com/mods/star-wars-battlefront-elite-squadron-for-star-wars-battlefront/downloads/star-wars-battlefront-elite-squadron-map-packs-1-and-2
> Cato Neimoidia: Hanging City
> Coruscant: Federal District
> Mustafar: Hidden Base
> Vjun: Bast Castle
Geonosis Canyon
https://www.moddb.com/games/star-wars-battlefront/addons/geocan
> GeoCan (you can ignore the older versions)
Sullust Garrison
https://www.moddb.com/mods/star-wars-battlefront-playstation-portable-maps/downloads/sullust-garrison-v1
Endor Long Valley
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=105
No worries on the wait and happy holidays until then!
#4
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Led - November 27, 2025, 07:28:04 AMGo ahead and post links to a couple of maps that you would like standard units on...the holiday break is coming up and if I would ever have time, it would be in the next 4-5 weeks.
What I can do is a mission.lvl mod that may or may not end up with what you want.
What I can do is a mission.lvl mod that may or may not end up with what you want.
#5
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by {AR}MetalKiller - November 27, 2025, 05:53:15 AMIf you are familiar with modding already, you could take a look at this thread: https://www.swbfgamers.com/index.php?topic=14877.0
However, this will take a bit longer than 5 minutes
If you aren't familiar with modding, and you want to share the map(s) name(s), there is a high probability that you will receive some help.
However, this will take a bit longer than 5 minutes
If you aren't familiar with modding, and you want to share the map(s) name(s), there is a high probability that you will receive some help.
#6
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom...
Last post by Dark_Phantom - November 26, 2025, 11:17:54 AMIf the original modder is around, they could reply and replace with the original units.
However, if that wasn't their intent, and there's no source files, then it's likely harder than the effort it's worth.
Think of it this way, that was a design decision by the modder and they wanted the map to be played with their custom classes.
However, if that wasn't their intent, and there's no source files, then it's likely harder than the effort it's worth.
Think of it this way, that was a design decision by the modder and they wanted the map to be played with their custom classes.
#7
Star Wars Battlefront (2004 Original) / Custom Maps without Custom Uni...
Last post by Cyber - November 25, 2025, 02:12:24 PMHey guys, I've gotten back into this game with friends and been loving the custom maps. My only question is if there is a way to replace the custom units back to original vanilla units? There are some great maps out there but not really wanting the custom classes they come with. Ive had some success on some maps replacing certain files with vanilla ones but it comes with some bugs like no heroes or missing classes. Hate to be the one to ask :c
#8
Released Maps and Mods / Re: Endor-Long Valley
Last post by Cyber - November 25, 2025, 01:56:39 PMCan there be a version made with the vanilla units? Cool map otherwise
#9
Welcome Center / Late Hello
Last post by Lumind - November 25, 2025, 12:04:13 PMHello! I have just seen this board, but I actually registered in July, even sent a few private messages and even secretly read a lot of topics but have not posted anything until today.
I made a map for SWBF2 in 2011. Someone recovered it in 2024 and messaged me this year. So obviously I got into making my final campaign for SWGB
. And then at the end of April I started making a new map for SWBF2 (and still making it) which was an abandoned raw idea from, again, 2011. I hope to publish it by the end of 2025.
I made a map for SWBF2 in 2011. Someone recovered it in 2024 and messaged me this year. So obviously I got into making my final campaign for SWGB
. And then at the end of April I started making a new map for SWBF2 (and still making it) which was an abandoned raw idea from, again, 2011. I hope to publish it by the end of 2025. #10
SWBF2 Modding / Re: Trying to make a few small...
Last post by Lumind - November 25, 2025, 10:54:58 AMQuote from: jlhcorwin on October 20, 2025, 04:17:55 PMincredibly small tweaks
Yes, except for "Make some of the add on unit classes available in the vanilla maps".
Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMSome of the tools that I've downloaded crash upon start-up, so I've basically given up.
That's fine if you wanted to only adjust minor things. But if it's anything long-term, you don't give up (at least, not like that). If the issue seems to be hardware/OS-specific, give virtual machines a try. Even if you give up on swbf2, you will likely find a use for VMs from time to time.
Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMlower the requisite points to unlock them
Open the .odf file of a unit that you want to change (e.g. cis_inf_droideka.odf in C:\BF2_ModTools\data_RED\Sides\cis\odf, where RED stands for the 3 letters of your mod/map name). Search for "PointsToUnlock" and set the desired value.
Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMEdit the weapons for a couple of the Heroes
Open the .odf file of the needed hero (e.g. cis_hero_countdooku.odf in :\BF2_ModTools\data_RED\Sides\cis\odf). Search for "WeaponName" to identify the weapon's odf file name (e.g. WeaponName1 = "cis_weap_lightsaber"). Now open that file (e.g. cis_weap_lightsaber.odf) and modify what you need.
Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMThe Orbital Strike droid gets destroyed way too easily, so I'd like to give it more HP.
By this time, you should be able to do this following more abstract instruction: open the unit's odf, open the weapon's odf, change its MaxHealth.
As Led wrote, it's all possible with the mod tools and by reading tutorials (I first learnt with the Fierfek's Mapmaking Guide doc file which also has useful screenshots). There are also few videos on YouTube, mainly jedimoose32.
Here is a tip to prevent discouraging: you may come across a lot of links to gametoast but that website has been down for some time (with no guarantee of being resurrected). If you suspect that the provided links are the solution you need, try utilizing Wayback Machine.
Finally, here are some useful links:
1. SWBF2 modding encyclopedia (just my short nickname for it):
https://sites.google.com/site/swbf2modtoolsdocumentation
2. SWBFGamers SWBF2 modding section (there is another for tutorials and even more for SWBF1 tutorials):
https://www.swbfgamers.com/index.php?board=113.0
3. PsychoFred's stuff
http://secretsociety.com/
4. Wayback Machine target stuffed with SWBF2 tutorials:
https://www.gametoast.com/