I activated it manually. The forums have had issues for a long time now so I don't get any activation notifications.
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#2
Released Assets / Re: HK47 Model
October 02, 2021, 06:28:20 PM
Already converted, but for SWBF1 you'll have a bit more work to do https://www.moddb.com/mods/star-wars-conversions/downloads/hk-47-for-modders
#3
Star Wars Battlefront (2004 Original) / Re: vote for 15 of your favorite maps
September 13, 2021, 02:22:11 PM
I would ask that you not put my maps into bigger mods. Porting from SWBF2 is fine, but just let the maps be standalone.
#4
SWBF2 Modding / Re: Kamino BF1-BF2 Combined
August 08, 2021, 02:11:52 PM
These are the reasons it's crashing:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\clones-tex.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\clones-tex2.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\clones-mdl.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk rep_1st_arctrooper in FPM\REP\reparc.lvl;rep_1st_arctrooper
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk rep_1st_sharpshooter in FPM\REP\repsharp.lvl;rep_1st_sharpshooter
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk rep_1st_jettrooper in FPM\REP\repjettp.lvl;rep_1st_jettrooper
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\clones-tex.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\clones-tex2.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\clones-mdl.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk rep_1st_arctrooper in FPM\REP\reparc.lvl;rep_1st_arctrooper
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk rep_1st_sharpshooter in FPM\REP\repsharp.lvl;rep_1st_sharpshooter
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk rep_1st_jettrooper in FPM\REP\repjettp.lvl;rep_1st_jettrooper
#5
General / Re: Wasoh, new Master Modder
June 07, 2021, 10:31:18 AM
Congrats! With all your recent work you deserve it. You've put out a lot of quality stuff in a short time. So many BF2 maps would have never made it to BF1 without your work as well.
#6
Star Wars Battlefront (2004 Original) / Re: How can i, Change a Shocktrooper skin to a Stormtrooper skin?
October 24, 2020, 03:34:16 PM #7
SWBF1 Modding / Re: Star Wars Battlefront 1 PlayStation 2 Mod Project [Work-In-Progress]
October 14, 2020, 02:40:57 PM
Looking at Quarzite the MSH files equate to 2.73mb. I don't know the compiled number yet. Looking into what I can do to simplify. One thing is being able to instantiate over just repeating the same model multiple times. For example there are many chair models "auto placed" based on their position in the world. We could export one at the origin (0,0,0) and then placing instances of the same model.
The chair is a bad example, at only 13kb each, but there might be sections of the train hull I can reuse.
**EDIT**
There are also chunks that have a proper lowrez model. If they all line up properly we can just duplicate those.
**EDIT #2**
Sereja was clever. The train actually mirrors itself from the center. Solution? Delete half of the models from the middle out, then place instances of what remains, rotate 180 degrees, and position them. Now you've mirrored the train again via instantiating instead of loading double the models. Theoretically if you place the middle model and rotate it you should get the coordinates for the rest of the models to be placed.
The chair is a bad example, at only 13kb each, but there might be sections of the train hull I can reuse.
**EDIT**
There are also chunks that have a proper lowrez model. If they all line up properly we can just duplicate those.
**EDIT #2**
Sereja was clever. The train actually mirrors itself from the center. Solution? Delete half of the models from the middle out, then place instances of what remains, rotate 180 degrees, and position them. Now you've mirrored the train again via instantiating instead of loading double the models. Theoretically if you place the middle model and rotate it you should get the coordinates for the rest of the models to be placed.

#8
Requests / Re: A Bothan Spy/EP6 Luke kitbash
October 05, 2020, 09:21:59 AM
You can get the SWBF1 Bothan spy in the source files for Pyshch0fred's Chain Isle
http://www.secretsociety.com/forum/downloads/Psych0%20Projects/Maps/ChainIsle/Datachainisle.zip
http://www.secretsociety.com/forum/downloads/Psych0%20Projects/Maps/ChainIsle/Datachainisle.zip
#9
SWBF1 Modding / Re: Star Wars Battlefront 1 PlayStation 2 Mod Project [Work-In-Progress]
September 28, 2020, 04:32:14 PM
NICE. Happy to see Haruun Kal making a play. Not my best work, but I still have a soft spot for it. Let me know if I can help.
#10
SWBF2 Modding / Re: [RELEASE] Some Assets From Battlefront 3 (Free Radicals)
September 14, 2020, 07:13:29 PM
So I hate to necropost, but does anyone still have Wobble's x2t unswizzle dll from the first page? He's removed it from Xentax
#11
SWBF1 Modding / Re: Star Wars Battlefront Portable Map Conversions
August 02, 2020, 08:34:24 PM
Vjun, Ord Mantell, and Tatooine (Renegade version) will all have their source files released in the next few months as well.
#12
Released Maps and Mods / Re: Aupitur jungle ruins
May 05, 2020, 10:51:52 AM
So not to be rude, but where's the jungle?
#13
SWBF1 Modding / Re: what is the fambaa called in the stock core lvl having trouble localizing it
March 18, 2020, 03:47:18 AM
Entity > nab > bldg_fambaa_shield doesn't work?
#14
SWBF1 Modding / Re: is it possible to have multiple animated addon capes at the same time ?
March 02, 2020, 09:22:12 AM
Use a custom CIS hero that doesn't have a cape, nor cloth.
#15
Star Wars Battlefront (2004 Original) / Re: does anyone know what version of the game comes on the dvd ?
February 03, 2020, 07:57:30 AM
It won't be valuable, just like trading cards aren't. Unless there is something super rare about yours, like a printing defect that only happened to a really small batch of discs, etc, nobody wants it. It just wouldn't have anything unique+rare. But if it's useful to you I'd open it and keep it.