yeah, all gobbledygook
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#1
Other Games / Re: Optimizing SWBF Gameplay with an Opteron Hexa-Core 2.60GHz Processor?
February 03, 2026, 07:12:44 PM #2
Other Games / Re: Optimizing SWBF Gameplay with an Opteron Hexa-Core 2.60GHz Processor?
February 02, 2026, 04:08:15 AM
insertion of casino URL earns a ban for the spam bot
#4
SWBF1 Modding Tutorials / Re: Sound for the opposite era
December 31, 2025, 02:46:51 PM
It would seem to me that you have over-written certain sounds. I don't have the expertise, but you would need to get the sound files, rename them, and then remunge them. Even then, I'm not sure.
#5
Star Wars Battlefront 2 (2005 Original) / Re: How to get ping to show in server browser for home-hosted server?
December 31, 2025, 02:31:22 PM #6
Star Wars Battlefront 2 (2005 Original) / Re: How to get ping to show in server browser for home-hosted server?
December 31, 2025, 02:29:41 PMQuote from: SG-17 on December 30, 2025, 08:26:08 AMAs you may know, hosting a server from your home computer generally results in the Ping showing up as N/A in the server browser, at least on PS2. Is there a specific port that needs to be forwarded to allow the ping to show correctly?
I currently forward:
TCP: 3389, 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920, 45000, 50139, 50140, 50143, 50156, 50210, 59589, 59673
UDP: 3558, 3658, 3659, 4658, 6500, 27900, 29910, 29920
Am I missing any here?
If it really uses ping, then it is ICMP controlled and is not a port.
maybe the information here can help
https://www.google.com/search?q=firewall+setting+repond+to+ping&sca_esv=1fc1f57c86215af9&source=hp&ei=SadVaQ60ktDxD77M6rkD&iflsig=AOw8s4IAAAAAaVW1Wb_N4cRVU7an6rP-PB2PmztDZPlI&ved=0ahUKEwjOyMa-8-iRAxU0CTQIHT6mOjcQ4dUDCDE&uact=5&oq=firewall+setting+repond+to+ping&gs_lp=Egdnd3Mtd2l6Ih9maXJld2FsbCBzZXR0aW5nIHJlcG9uZCB0byBwaW5nMgcQIRigARgKMgcQIRigARgKMgcQIRgKGKsCMgcQIRgKGKsCSLM0UABYujJwBHgAkAEBmAG8AaABnBqqAQUyMS4xMrgBA8gBAPgBAZgCJKACvxnCAhEQLhiABBixAxjRAxiDARjHAcICCBAAGIAEGLEDwgILEAAYgAQYsQMYgwHCAgUQABiABMICDhAuGIAEGLEDGNEDGMcBwgIOEAAYgAQYsQMYgwEYigXCAgsQLhiABBixAxiDAcICCxAAGIAEGJIDGIoFwgIREAAYgAQYsQMYgwEYyQMYigXCAggQLhiABBixA8ICCBAAGIAEGJIDwgIOEAAYgAQYsQMYgwEYyQPCAggQLhiABBjlBMICBhAAGBYYHsICCBAAGBYYChgewgILEAAYgAQYhgMYigXCAggQABiABBiiBMICBRAAGO8FwgIIEAAYogQYiQXCAgUQIRigAcICBRAhGJ8FwgIFECEYqwKYAwCSBwUyMi4xNKAHlvgBsgcFMTguMTS4B7UZwgcGNS4yNy40yAcsgAgA&sclient=gws-wiz
You might see if there is a 'respond to ping' in your router/firewall.
My recollection is that this was an issue even before Gamespy went away.
#7
Star Wars Battlefront (2004 Original) / Re: Custom Maps without Custom Units
November 27, 2025, 07:28:04 AM
Go ahead and post links to a couple of maps that you would like standard units on...the holiday break is coming up and if I would ever have time, it would be in the next 4-5 weeks.
What I can do is a mission.lvl mod that may or may not end up with what you want.
What I can do is a mission.lvl mod that may or may not end up with what you want.
#8
Forum News and Forum Rules / gameserver move soon; services will be down for a few days
November 08, 2025, 08:45:27 AMFrom NFO Server--host of the master server and game server and files downloads
--------
Physical move early 11/11, 11/12, 11/13, or 11/14 with some downtime and a reboot
Nov 03 2025 02:56:02 PM PT Starting at 12:01 AM CST on Tuesday, November 11, we will be migrating hardware in Chicago each night of the work week to new physical cabinets in a different building (going from very old cabinets resold from Equinix to new ones we directly lease from CoreSite, in a building a few blocks away). This will cause some downtime for your service, which we will limit as much as possible but is likely to last several hours on a single day.
More specifically, both physical locations will continue running and share a network. Each morning, we will be moving some of the gear to the new facility, and that specific gear will be offline while it is being unracked, shuttled over, re-racked, re-cabled, and re-energized. This means that your personal downtime should only occur on a single one of the mornings -- most likely the morning of 11/12 or 11/13, when we will do the bulk of the moves. While we are working diligently in the cabinets, there is also the possibility of bumped power or network cords on other nights, however, so your service could go offline at other times in the early morning hours as well. There may also be a short connectivity blip on the final day when we take the original location entirely offline and route exclusively through the new one.
To the extent that we can, we will attempt to gracefully shut down customer services before the machines are unplugged. However, if you have an unmanaged service, we recommend that you perform an additional backup of any irreplaceable files prior to the maintenance -- though very unlikely, there is a possibility of multiple drive disk failures occurring or disk corruption due to a machine abruptly losing power.
This is a highly-scripted event that we have performed several other times at other locations. The new facility has a router that we have preconfigured, and we have pre-mounted rails and pre-wired cables to speed up installation.
#9
Requests / Re: BF1 ClassReference from psych0fred's site
October 22, 2025, 06:26:53 PM
see if this has what you need
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1131
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1131
#10
SWBF2 Modding / Re: Trying to make a few small tweaks to the game/my mods.
October 22, 2025, 06:23:32 PM
These things are possible with the mod tools. I suggest you download them and review our tutorials sections.
#11
Welcome Center / Re: Uh, hello?
October 05, 2025, 05:58:19 AM
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=721
The URL was malformed, but we had it all along
The URL was malformed, but we had it all along
#12
Welcome Center / Re: Uh, hello?
September 28, 2025, 05:22:02 AM
I've got some iterations of it. Will post when I can.
#13
SWBF2 Modding / Re: Hex BF1 maps for BF2
September 19, 2025, 05:35:06 PM
all good, we are not exclusive
#14
SWBF2 Modding / Re: Hex BF1 maps for BF2
September 18, 2025, 04:20:06 PM
Also have a tutorial forum here
#15
Released Assets / Re: The "This Asset Link Is Dead" thread
September 06, 2025, 01:00:07 AM
I have the map packs but not the assets...I suggest a PM to Red04 and see if he can refresh his mega link.