Led, I'm sorry, I just don't think I'll be able to do it. I'm having a bit of technical difficulties right now. Functions that I've used a hundred times before are suddenly giving me errors, and I just cannot find the problem, nor will the program work without them. I've even tried google searching for similar functions, but I tried those, and they curiously give me the same error. I was really looking forward to doing this project, as I've never attempted anything like it, but it seems I just cannot do it. :c
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#1
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
March 11, 2012, 06:32:35 PM #2
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
February 10, 2012, 06:34:12 PM
Led, could you PM me the contents of the batch file you use to run the Update Server? I'm nearly done, but I need that so I can complete the program.
#3
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 23, 2012, 06:54:10 PM
It will take a bit longer than I had previously thought, I got slammed with homework on the first day of the semester, and I have to work on that =/
#4
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 22, 2012, 08:51:02 PM
The GUI isn't working yet. I'll be home tomorrow though, so I can work on it, in between playing Battlefront on a Monday for the first time in a year.
#5
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 22, 2012, 05:15:46 PM
Yes, I've played on the Update Server (the one with the patch) several times.
#6
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 22, 2012, 03:31:34 PM
It works when I use Cloud City, but crashes when I try L0030x

#7
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 22, 2012, 02:05:21 PM
I already did :p
I'll try overwriting the mission.lvl again, but other than that, I can't think of what is wrong. Would you mind posting the contents of your batch file for me to see?
I'll try overwriting the mission.lvl again, but other than that, I can't think of what is wrong. Would you mind posting the contents of your batch file for me to see?
#8
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 22, 2012, 01:00:10 PM
Ah, alright. Also, how does your batch file run the maps currently, I've tried:
but battlefront.exe crashes; I need to know how it works so that I can code it, I have all the GUI, but there's no code for most of it.
Code Select
battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound /noaim /tps 30 /gamename TEST /playerlimit 16 /playercount 1 /bots 2 /difficulty 2 /throttle 2048 /lan /spawn 5 L0030x 400 400 L0031x 400 400
but battlefront.exe crashes; I need to know how it works so that I can code it, I have all the GUI, but there's no code for most of it.
#9
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 22, 2012, 11:17:13 AM
Ah, thanks
Also, where in the .../data/_LVL_PC/SWBFgamersUpdate1.0/ Folder are these maps? I can't find any maps like L0030x, only the SWBF2 Conversions and such.

#10
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 22, 2012, 01:16:05 AM
Led, what does the "/spawn #" command do? Right now I am compiling a txt file with all the GUI Options/Switches they mean, I looked here, but it doesn't list it's function.
#11
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 20, 2012, 03:09:27 PM
So, I've started on the program, and I've had to change the format of "maplist.txt" just a little.
It went from:
To:
You can add any amount of maps, as long as they're in that format. Also, make sure you change '# of maps = 8" is the same as the last map's number, I had to add that to ensure the list would fill up with every map on the list.
UPDATE: I think I'm nearly done. I may have to change the format again
I was thinking something like :
[description],[designation].
The problem lies with the descriptions being paired with the designations in the code.
It went from:
Code Select
------
L0030x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid
------
L0031x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid1
------
L0032x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid2
------
L0033x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid3
------
L0034x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid4
------
L0035x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid5
------
L0036x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid6
------
L0037x
standard CC CW era with maxflyheight = 100, sleepkiller jetdroid7
To:
Code Select
[CONFIG]
# of maps = 8
[1]
Designation = L0030x
Description = standard CC CW era with maxflyheight = 100, sleepkiller jetdroid
[2]
Designation = L0031x
Description = standard CC CW era with maxflyheight = 100, sleepkiller jetdroid1
[3]
Designation = L0032x
Description = standard CC CW era with maxflyheight = 100, sleepkiller jetdroid2
[4]
Designation = L0033x
Description = standard CC CW era with maxflyheight = 100, sleepkiller jetdroid3
[5]
Designation = L0034x
Description = standard CC CW era with maxflyheight = 100, sleepkiller jetdroid4
[6]
Designation = L0035x
Description = standard CC CW era with maxflyheight = 100, sleepkiller jetdroid5
[7]
Designation = L0036x
Description = standard CC CW era with maxflyheight = 100, sleepkiller jetdroid6
[8]
Designation = L0037x
Description = standard CC CW era with maxflyheight = 100, sleepkiller jetdroid7
You can add any amount of maps, as long as they're in that format. Also, make sure you change '# of maps = 8" is the same as the last map's number, I had to add that to ensure the list would fill up with every map on the list.
UPDATE: I think I'm nearly done. I may have to change the format again

[description],[designation].
The problem lies with the descriptions being paired with the designations in the code.
#12
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 16, 2012, 06:27:41 PM
okay, thanks. I can make a test one now

#13
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 16, 2012, 06:14:23 PM
Oh, I understand now, it's like the map's name that shows up like BESPIN: CLOUD CITY in that list. I think I can do that. What file does it read these values from?
#14
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 16, 2012, 06:04:39 PM
Wait, so does it need to read the map's description?
#15
SWBFUpdate Comments and Notes / Re: Re: SWBFgamersUpdate 1.0 Public Beta Release
January 16, 2012, 05:25:05 PM
I'll get started now, but I can't see xfire video, if you could take a screenshot, that would be great.
EDIT: Wait, I know what you're talking about. Do you want all the values to be the same as the standard ones? (like bots 0-32, max players 2-50, etc.) Also, I have finals tomorrow through thursday, so I can do a little tonight and more starting friday or saturday. Last thing, will it need to run mod maps or just stock ones?
EDIT: Wait, I know what you're talking about. Do you want all the values to be the same as the standard ones? (like bots 0-32, max players 2-50, etc.) Also, I have finals tomorrow through thursday, so I can do a little tonight and more starting friday or saturday. Last thing, will it need to run mod maps or just stock ones?