Links actually still work for me, but I updated with new Mediafire links anyways.
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#3
Released Maps and Mods / Re: Saleucami - Renegade Squadron conversion
February 04, 2019, 06:33:19 PM
Nice! Really like having the opportunity to play a great Renegade Squadron map on either PC Battlefront game now.
#4
SWBF2 Modding / Re: How to edit class scripts for vanilla maps?
January 22, 2019, 06:04:54 PM
Seeing how it is kas2c_con, there should be a req file already in your Common folder.
Go to data_yourmap/addme and open the addme.lua and read through this: http://www.gametoast.com/viewtopic.php?p=350615#p350615
before editing it to make sure it doesn't mess with your other mods.
The code below should work for your addme.
[spoiler]
--add my modes to the singleplayer map selection screen
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_c = 1, mode_con_c = 1,} )
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("kas2","kas2c_con",4)
[/spoiler]
Add it in the appropriate place, and after that, munge the addme and make sure you copy the munged addme.script from your addme/munged folder to your mod folder in addon.
Go to data_yourmap/addme and open the addme.lua and read through this: http://www.gametoast.com/viewtopic.php?p=350615#p350615
before editing it to make sure it doesn't mess with your other mods.
The code below should work for your addme.
[spoiler]
--add my modes to the singleplayer map selection screen
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_c = 1, mode_con_c = 1,} )
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("kas2","kas2c_con",4)
[/spoiler]
Add it in the appropriate place, and after that, munge the addme and make sure you copy the munged addme.script from your addme/munged folder to your mod folder in addon.
#5
SWBF2 Modding / Re: How to edit class scripts for vanilla maps?
January 21, 2019, 06:41:31 AM
Did you add a req file for it in Common/mission?
Did you modify your addme file to also load the script for the stock map?
Did you modify your addme file to also load the script for the stock map?
#6
Other Games / Re: [WIP][Beta] Expanded Galaxy Project [KotOR1&2]
January 13, 2019, 08:06:05 AM
Really like the idea of the Expanded Galaxy Project, I've already checked out the ported models, and they're great! Never really tried, but I might try filling some of those modules with my own content just to experiment.
#7
Released Assets / Re: Elite Squadron Default Trooper
November 24, 2018, 12:11:03 PM
I'll probably put together an SWBF3 Jango Fett at some point if no one else does, maybe Count Dooku, but I doubt I could do Grievous.
Nothing's really a priority though; I'm just releasing some things from a project that I've been working on and don't have time to seriously finish right now.
Nothing's really a priority though; I'm just releasing some things from a project that I've been working on and don't have time to seriously finish right now.
#8
Released Assets / HD-ish Jedi Temple Security Guard for SWBF2
November 24, 2018, 12:08:45 PM
I haven't seen any updated variants of the Jedi Temple Security Guards you fight in Knightfall, so here's my attempt.
Reference Picture: [spoiler]
[/spoiler]
It uses the SWBF3 Imp Officer's head and a tweaked version of the stock body with new textures at 1024x1024.
Included in the download is the msh, textures, and some screenshots. It uses the default skeleton.
Jedi Temple Security Guard
Pictures:
[spoiler]

[/spoiler]
Download: http://gestyy.com/wX8S63
Link to screenshots for those who can't view the images in the spoilers: http://gestyy.com/wX8S8T
Credits:
Free Radical/CorraAshu -SWBF3 Imperial Officer head
Pandemic - Jedi Temple Security Guard Body
If I forgot to credit anyone or there are issues with the download, let me know so I can fix it.
Reference Picture: [spoiler]

It uses the SWBF3 Imp Officer's head and a tweaked version of the stock body with new textures at 1024x1024.
Included in the download is the msh, textures, and some screenshots. It uses the default skeleton.
Jedi Temple Security Guard
Pictures:
[spoiler]



Download: http://gestyy.com/wX8S63
Link to screenshots for those who can't view the images in the spoilers: http://gestyy.com/wX8S8T
Credits:
Free Radical/CorraAshu -SWBF3 Imperial Officer head
Pandemic - Jedi Temple Security Guard Body
If I forgot to credit anyone or there are issues with the download, let me know so I can fix it.
#9
Released Assets / TFU Proto-Stormtrooper
November 24, 2018, 07:45:51 AM
I always preferred the look of the PS2 version's Stormtroopers on Kashyyyk to the PS3 version, so using various assets of Gistech's, I put together this higher-res version of that.
TFU Proto Stormtrooper
Pictures:
[spoiler]

[/spoiler]
Download: http://gestyy.com/wX7pRG
MEDIAFIRE LINK: https://www.mediafire.com/file/z1ddm023w5dcz1z/SWBF2_asset_imp_501sttrooper.zip/file
Credits:
Development -TFU Assets and Reference
Gistech - Big thanks for all the TFU ports, particularly the TFU Trooper PS3 version and the TFU Jumptrooper
If I forgot to credit anyone or there are issues with the download, let me know so I can fix it.
TFU Proto Stormtrooper
Pictures:
[spoiler]



Download: http://gestyy.com/wX7pRG
MEDIAFIRE LINK: https://www.mediafire.com/file/z1ddm023w5dcz1z/SWBF2_asset_imp_501sttrooper.zip/file
Credits:
Development -TFU Assets and Reference
Gistech - Big thanks for all the TFU ports, particularly the TFU Trooper PS3 version and the TFU Jumptrooper
If I forgot to credit anyone or there are issues with the download, let me know so I can fix it.
#10
Released Assets / Elite Squadron Default Trooper
November 23, 2018, 04:55:43 PM
This was a kitbash I did as part of a request a while back here: http://www.swbfgamers.com/index.php?topic=12804.0
So I thought I might as well release it in case anyone else ever wanted it for the same reasons as that person did.
Reference Picture: [spoiler]
[/spoiler]
It's a kitbash of the BF3 Clonetrooper and Pilot, converted by [GT]Anakin, and the Rebel backpack
Included in the download is the msh, the stock BF3 textures and the backpack texture, as well as the BF3 skeleton and an example ODF
Elite Squadron Default Trooper
Pictures:
[spoiler]

[/spoiler]
Download: http://gestyy.com/wX7oMx
Link to screenshots for those who can't view the images in the spoilers: http://gestyy.com/wX7pZD
Credits:
Free Radical/CorraAshu -SWBF3 Assets
Pandemic - Backpack asset
[GT]Anakin - SWBF3 Conversions, parts of which were used + skeleton
If I forgot to credit anyone or there are issues with the download, let me know so I can fix it.
So I thought I might as well release it in case anyone else ever wanted it for the same reasons as that person did.
Reference Picture: [spoiler]

It's a kitbash of the BF3 Clonetrooper and Pilot, converted by [GT]Anakin, and the Rebel backpack
Included in the download is the msh, the stock BF3 textures and the backpack texture, as well as the BF3 skeleton and an example ODF
Elite Squadron Default Trooper
Pictures:
[spoiler]



Download: http://gestyy.com/wX7oMx
Link to screenshots for those who can't view the images in the spoilers: http://gestyy.com/wX7pZD
Credits:
Free Radical/CorraAshu -SWBF3 Assets
Pandemic - Backpack asset
[GT]Anakin - SWBF3 Conversions, parts of which were used + skeleton
If I forgot to credit anyone or there are issues with the download, let me know so I can fix it.
#11
Released Assets / X1's Remnant Assets SWBF3 for SWBF2
November 23, 2018, 04:31:25 PM
As part of something I've been working on, I worked on recreating X1's Remnant Faction using the Free Radical SWBF3 assets CorraAshu released, as well as parts of some other models. I'll update this thread should I make any new units.
These use the SWBF3 Skeleton, which may be found elsewhere
Currently, you can download:
X1's Remnant Soldier
Pictures:
[spoiler]


[/spoiler]
Download: http://destyy.com/wBAAVA
Credits:
Free Radical/CorraAshu - X1 Trooper Assets, SWBF3 Stormtrooper Assets
[GT]Anakin - SWBF3 Stormtrooper Conversion, parts of which were used
X1's Remnant Soldier Variant 2
Pictures:
[spoiler]

[/spoiler]
Download: http://destyy.com/wBAAMq
Credits:
Free Radical/CorraAshu - X1 Trooper Assets, SWBF3 Stormtrooper Assets
[GT]Anakin - SWBF3 Stormtrooper Conversion, parts of which were used
X1's Remnant Captain/Soldier Variant 3
Pictures:
[spoiler]



[/spoiler]
Download: http://destyy.com/wBAAMZ
Credits:
Free Radical/CorraAshu - X1 Trooper Assets, SWBF3 Stormtrooper Assets
[GT]Anakin - SWBF3 Stormtrooper Conversion, parts of which were used
X1 (New Republic Era)
Pictures:
[spoiler]




[/spoiler]
Download: http://destyy.com/wXZ9RT
Credits:
Free Radical/CorraAshu - X1 New Republic Assets
Gistech - X1 CW Era conversion, parts of which were used
Spoiled Clonetrooper
Pictures:
[spoiler]
]
[/spoiler]
Download: http://destyy.com/wBAATe
Credits:
Pandemic - Wampa assets
Free Radical - Spoiled Clonetrooper mesh/textures
lorul1 - wop animations
GameToast - tutorials and help
X1's Remnant CP Icon
Pictures:
[spoiler]
[/spoiler]
Download: http://gestyy.com/wVbOeE
Credits:
angolandelegate - Design and implementation
If you use any of these models, please don't forgot to credit those instrumental in their making! If I forgot to credit someone, please let me know!
These use the SWBF3 Skeleton, which may be found elsewhere
Currently, you can download:
X1's Remnant Soldier
Pictures:
[spoiler]




Download: http://destyy.com/wBAAVA
Credits:
Free Radical/CorraAshu - X1 Trooper Assets, SWBF3 Stormtrooper Assets
[GT]Anakin - SWBF3 Stormtrooper Conversion, parts of which were used
X1's Remnant Soldier Variant 2
Pictures:
[spoiler]



Download: http://destyy.com/wBAAMq
Credits:
Free Radical/CorraAshu - X1 Trooper Assets, SWBF3 Stormtrooper Assets
[GT]Anakin - SWBF3 Stormtrooper Conversion, parts of which were used
X1's Remnant Captain/Soldier Variant 3
Pictures:
[spoiler]





Download: http://destyy.com/wBAAMZ
Credits:
Free Radical/CorraAshu - X1 Trooper Assets, SWBF3 Stormtrooper Assets
[GT]Anakin - SWBF3 Stormtrooper Conversion, parts of which were used
X1 (New Republic Era)
Pictures:
[spoiler]






Download: http://destyy.com/wXZ9RT
Credits:
Free Radical/CorraAshu - X1 New Republic Assets
Gistech - X1 CW Era conversion, parts of which were used
Spoiled Clonetrooper
Pictures:
[spoiler]


Download: http://destyy.com/wBAATe
Credits:
Pandemic - Wampa assets
Free Radical - Spoiled Clonetrooper mesh/textures
lorul1 - wop animations
GameToast - tutorials and help
X1's Remnant CP Icon
Pictures:
[spoiler]

Download: http://gestyy.com/wVbOeE
Credits:
angolandelegate - Design and implementation
If you use any of these models, please don't forgot to credit those instrumental in their making! If I forgot to credit someone, please let me know!
#12
Released Assets / Early Era Imperial Pilots
November 23, 2018, 04:28:48 PM
I put together a couple of early Imperial-era Pilots using SWBF3 Assets. One is just a reskin of the Clone Pilot and the other is a kitbash.
Imperial Clone Pilot
Pictures:
[spoiler]

[/spoiler]
Download: http://gestyy.com/wX7oR3
MEDIAFIRE: https://www.mediafire.com/file/ueokyeufc6mcf6i/SWBF2_asset_Imperial_Clone_Pilot_Standalone.zip/file
Imperial TIE Pilot
Pictures:
[spoiler]

[/spoiler]
Download: http://gestyy.com/wX7oRp
MEDIAFIRE: https://www.mediafire.com/file/drzrzodubdclkfb/SWBF2_asset_Imperial_TIE_Pilot_Standalone.zip/file
Credits:
Free Radical/CorraAshu - Clone/Imperial Assets
[GT]Anakin - SWBF2 Ready SWBF3 assets
Standalone link to screenshots if you can't view the spoilers: http://gestyy.com/wX7oWr
If you use any of these models, please don't forgot to credit Free Radical, CorraAshu, or [GT]Anakin!
If there are any issues, please notify me; also notify me if I forgot to credit someone, and I will rectify the issue.
Imperial Clone Pilot
Pictures:
[spoiler]



Download: http://gestyy.com/wX7oR3
MEDIAFIRE: https://www.mediafire.com/file/ueokyeufc6mcf6i/SWBF2_asset_Imperial_Clone_Pilot_Standalone.zip/file
Imperial TIE Pilot
Pictures:
[spoiler]



Download: http://gestyy.com/wX7oRp
MEDIAFIRE: https://www.mediafire.com/file/drzrzodubdclkfb/SWBF2_asset_Imperial_TIE_Pilot_Standalone.zip/file
Credits:
Free Radical/CorraAshu - Clone/Imperial Assets
[GT]Anakin - SWBF2 Ready SWBF3 assets
Standalone link to screenshots if you can't view the spoilers: http://gestyy.com/wX7oWr
If you use any of these models, please don't forgot to credit Free Radical, CorraAshu, or [GT]Anakin!
If there are any issues, please notify me; also notify me if I forgot to credit someone, and I will rectify the issue.
#13
Released Assets / Clone Sandtroopers Assets
November 23, 2018, 04:23:36 PM
As part of something I've been working on, I made some Clone Sandtroopers based on the following references:
[spoiler]
[/spoiler]
Currently, you can download:
Clone Sandtrooper
Pictures:
[spoiler]
whoever

[/spoiler]
Download: http://festyy.com/wX1z1d
Sandtrooper Sharpshooter
Pictures:
[spoiler]

[/spoiler]
Download: http://festyy.com/wX1z37
Sandtrooper Heavy
Pictures:
[spoiler]
[/spoiler]
Download: http://festyy.com/wX1z7a
Sandtrooper Officer
Pictures:
[spoiler]
[/spoiler]
Download: http://festyy.com/wX1z9j
Credits:
Free Radical/CorraAshu - Clone Assets
Gistech - X1 CW Era conversion, parts of which were used ; jumppack
CodaRez - Clone Recon Antennae, parts of which were used
RepComm - Star Trek Visor
[GT]Anakin - SWBF2 Ready SWBF3 assets; Clone Commando assets
Standalone link to screenshots if you can't view the spoilers: http://festyy.com/wX1xtn
If you use any of these models, please don't forgot to credit Free Radical, CorraAshu, Gistech, CodaRez, RepComm or [GT]Anakin! Please tell me also if I forgot to credit anyone and I will fix it.
If there are any issues, please notify me. I have not yet added cloth (capes, kama, rags) to any of the models, or completed the engineer, so I'll likely update this post in the future. The cape on the sniper in the screenshots is just an addon using the dooku cape for now.
[spoiler]


Currently, you can download:
Clone Sandtrooper
Pictures:
[spoiler]



Download: http://festyy.com/wX1z1d
Sandtrooper Sharpshooter
Pictures:
[spoiler]



Download: http://festyy.com/wX1z37
Sandtrooper Heavy
Pictures:
[spoiler]


Download: http://festyy.com/wX1z7a
Sandtrooper Officer
Pictures:
[spoiler]


Download: http://festyy.com/wX1z9j
Credits:
Free Radical/CorraAshu - Clone Assets
Gistech - X1 CW Era conversion, parts of which were used ; jumppack
CodaRez - Clone Recon Antennae, parts of which were used
RepComm - Star Trek Visor
[GT]Anakin - SWBF2 Ready SWBF3 assets; Clone Commando assets
Standalone link to screenshots if you can't view the spoilers: http://festyy.com/wX1xtn
If you use any of these models, please don't forgot to credit Free Radical, CorraAshu, Gistech, CodaRez, RepComm or [GT]Anakin! Please tell me also if I forgot to credit anyone and I will fix it.
If there are any issues, please notify me. I have not yet added cloth (capes, kama, rags) to any of the models, or completed the engineer, so I'll likely update this post in the future. The cape on the sniper in the screenshots is just an addon using the dooku cape for now.
#14
Requests / SWBF1 Delta 7 and MAF model request
March 27, 2018, 03:59:42 PM
Would someone mind sending me a download containing the msh and tga files of the Delta 7 Aethesprite fighter and MAF gunship from SWBF1?
#15
Requests / Re: BX Commando Droid
March 12, 2018, 03:48:30 PM
Here you go! https://www.dropbox.com/s/pogaw4rqs6byxv8/Kinetos%20BX-Droid%20Commando.rar?dl=0

Made by Kinetosimpetus of Gametoast, reuploaded by Deviss, originally found here: http://www.gametoast.com/viewtopic.php?f=64&t=20521&start=40

Made by Kinetosimpetus of Gametoast, reuploaded by Deviss, originally found here: http://www.gametoast.com/viewtopic.php?f=64&t=20521&start=40