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Messages - Lumind

#1
Welcome Center / Late Hello
Today at 12:04:13 PM
Hello! I have just seen this board, but I actually registered in July, even sent a few private messages and even secretly read a lot of topics but have not posted anything until today.

I made a map for SWBF2 in 2011. Someone recovered it in 2024 and messaged me this year. So obviously I got into making my final campaign for SWGB  :D . And then at the end of April I started making a new map for SWBF2 (and still making it) which was an abandoned raw idea from, again, 2011. I hope to publish it by the end of 2025.
#2
Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMincredibly small tweaks

Yes, except for "Make some of the add on unit classes available in the vanilla maps".

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMSome of the tools that I've downloaded crash upon start-up, so I've basically given up.

That's fine if you wanted to only adjust minor things. But if it's anything long-term, you don't give up (at least, not like that). If the issue seems to be hardware/OS-specific, give virtual machines a try. Even if you give up on swbf2, you will likely find a use for VMs from time to time.

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMlower the requisite points to unlock them

Open the .odf file of a unit that you want to change (e.g. cis_inf_droideka.odf in C:\BF2_ModTools\data_RED\Sides\cis\odf, where RED stands for the 3 letters of your mod/map name). Search for "PointsToUnlock" and set the desired value.

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMEdit the weapons for a couple of the Heroes

Open the .odf file of the needed hero (e.g. cis_hero_countdooku.odf in :\BF2_ModTools\data_RED\Sides\cis\odf). Search for "WeaponName" to identify the weapon's odf file name (e.g. WeaponName1            = "cis_weap_lightsaber"). Now open that file (e.g. cis_weap_lightsaber.odf) and modify what you need.

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMThe Orbital Strike droid gets destroyed way too easily, so I'd like to give it more HP.

By this time, you should be able to do this following more abstract instruction: open the unit's odf, open the weapon's odf, change its MaxHealth.


As Led wrote, it's all possible with the mod tools and by reading tutorials (I first learnt with the Fierfek's Mapmaking Guide doc file which also has useful screenshots). There are also few videos on YouTube, mainly jedimoose32.

Here is a tip to prevent discouraging: you may come across a lot of links to gametoast but that website has been down for some time (with no guarantee of being resurrected). If you suspect that the provided links are the solution you need, try utilizing Wayback Machine.

Finally, here are some useful links:
1. SWBF2 modding encyclopedia (just my short nickname for it):
https://sites.google.com/site/swbf2modtoolsdocumentation

2. SWBFGamers SWBF2 modding section (there is another for tutorials and even more for SWBF1 tutorials):
https://www.swbfgamers.com/index.php?board=113.0

3. PsychoFred's stuff
http://secretsociety.com/

4. Wayback Machine target stuffed with SWBF2 tutorials:
https://www.gametoast.com/