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Messages - Lumind

#1
Released Assets / Lumind's mapping and modding notes
April 08, 2026, 01:27:26 PM
While making a map, I was making a lot of notes on things I wish I knew. I hope you can find something useful in the attached .doc file. I believe this can be treated as an asset.
You cannot view this attachment.
Contents:

Munging notes   1
VisualMunge   1
ZeroMunge   1

ZeroEditor notes   1
Recommended screen height   1
Camera movement   1
Solving too dark maps in ZE   1
Terrain textures   2

The "Raise" brush   2
Very visible seams/edges between terrain texture layers in SWBF2 (not in ZE)   2
"ReduceTerrainTextureUsage" warning   3
Explosions   3
Placing an object   3
Height imprecision   4
Connections   4

The max number of connections   4
Editing connections   4
Sound notes   4
Restore missing vehicle sounds   4
Loading multiple sound lvls   4
Custom sound lvl   4
Tutorials   5
Stock .wav files   5
.sfx and .asfx   5

Sky notes   6
Reducing map's size   6
Other notes   7
#2
Geonosis: Red Plains
The first use of the Grand Army of the Republic against the CIS

2 modes are available: Conquest (300 reinforcements) and XL (64 vs 64 with 600 reinforcements).

The Republic starts in a landed Acclamator supplied with 3 LA-AT/i gunships and 2 buildable laser turrets and can get access to AT-TEs and IFT-X tanks.

The CIS starts with 2 command posts supplied with a droidstarfighter, 3 Geonosian fighters, a Hailfire tank, a Spider droid and a Geonosian turret. They can get access to more of the ground vehicles and turrets as well as to STAP vehicles. The main unit is a B1-series battle droid. In addition to droidekas, the CIS have access to a few powerful but slow B2 super battle droids equipped with a cannon, a missile launcher, capable of melee attack and using a personal shield.

The CIS forces are allied with flying deadly Geonosian melee warriors and troopers.

A large pit and high rocks prevent the 2 armies from immediate contact on these reddish plains of Geonosis.

How to install

The downloaded archive must be extracted in your game folder here:

Star Wars Battlefront II\gamedata\addon\RED

If the "addon" folder does not exist, create it first

Credits


Author
Lumind
Email: quasimodoprograms@gmail.com

Download links:
GameFront
ModDB
Nexus Mods

I've also uploaded it to SWBFGamers' Downloads but it hasn't been approved :(

But here it is as an attachment:
You cannot view this attachment.

And here is a screenshot:
You cannot view this attachment.

I have also posted a .doc file with my notes for mapmaking/modmaking: https://www.swbfgamers.com/index.php?topic=15147.0

Gameplay:
#3
I have recreated the original terrain texture tile set (same tgas, same parameters) from the stock SWBF2 Geonosis map. When I paint in ZeroEditor using these textures, it all looks ok. But in the game there are very visible seams in random spots between different layers. Has anyone faced such an issue?

Edit:
This happens if you save your map in ZeroEditor, munge and play it.

Solution:
Step 1: before playing clean your world (no need to clean anything else).
Step 2: munge your world (no need to munge everything else).

(see the 3rd screenshot)

It isn't necessary to clean every time unless you either work exactly with the terrain texture layers or plan to release the map.
#4
Welcome Center / Late Hello
November 25, 2025, 12:04:13 PM
Hello! I have just seen this board, but I actually registered in July, even sent a few private messages and even secretly read a lot of topics but have not posted anything until today.

I made a map for SWBF2 in 2011. Someone recovered it in 2024 and messaged me this year. So obviously I got into making my final campaign for SWGB  :D . And then at the end of April I started making a new map for SWBF2 (and still making it) which was an abandoned raw idea from, again, 2011. I hope to publish it by the end of 2025.
#5
Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMincredibly small tweaks

Yes, except for "Make some of the add on unit classes available in the vanilla maps".

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMSome of the tools that I've downloaded crash upon start-up, so I've basically given up.

That's fine if you wanted to only adjust minor things. But if it's anything long-term, you don't give up (at least, not like that). If the issue seems to be hardware/OS-specific, give virtual machines a try. Even if you give up on swbf2, you will likely find a use for VMs from time to time.

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMlower the requisite points to unlock them

Open the .odf file of a unit that you want to change (e.g. cis_inf_droideka.odf in C:\BF2_ModTools\data_RED\Sides\cis\odf, where RED stands for the 3 letters of your mod/map name). Search for "PointsToUnlock" and set the desired value.

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMEdit the weapons for a couple of the Heroes

Open the .odf file of the needed hero (e.g. cis_hero_countdooku.odf in :\BF2_ModTools\data_RED\Sides\cis\odf). Search for "WeaponName" to identify the weapon's odf file name (e.g. WeaponName1            = "cis_weap_lightsaber"). Now open that file (e.g. cis_weap_lightsaber.odf) and modify what you need.

Quote from: jlhcorwin on October 20, 2025, 04:17:55 PMThe Orbital Strike droid gets destroyed way too easily, so I'd like to give it more HP.

By this time, you should be able to do this following more abstract instruction: open the unit's odf, open the weapon's odf, change its MaxHealth.


As Led wrote, it's all possible with the mod tools and by reading tutorials (I first learnt with the Fierfek's Mapmaking Guide doc file which also has useful screenshots). There are also few videos on YouTube, mainly jedimoose32.

Here is a tip to prevent discouraging: you may come across a lot of links to gametoast but that website has been down for some time (with no guarantee of being resurrected). If you suspect that the provided links are the solution you need, try utilizing Wayback Machine.

Finally, here are some useful links:
1. SWBF2 modding encyclopedia (just my short nickname for it):
https://sites.google.com/site/swbf2modtoolsdocumentation

2. SWBFGamers SWBF2 modding section (there is another for tutorials and even more for SWBF1 tutorials):
https://www.swbfgamers.com/index.php?board=113.0

3. PsychoFred's stuff
http://secretsociety.com/

4. Wayback Machine target stuffed with SWBF2 tutorials:
https://www.gametoast.com/