I have recreated the original terrain texture tile set (same tgas, same parameters) from the stock SWBF2 Geonosis map. When I paint in ZeroEditor using these textures, it all looks ok. But in the game there are very visible seams in random spots between different layers. Has anyone faced such an issue?
Edit:
This happens if you save your map in ZeroEditor, munge and play it.
Solution:
Step 1: before playing clean your world (no need to clean anything else).
Step 2: munge your world (no need to munge everything else).
(see the 3rd screenshot)
It isn't necessary to clean every time unless you either work exactly with the terrain texture layers or plan to release the map.
Edit:
This happens if you save your map in ZeroEditor, munge and play it.
Solution:
Step 1: before playing clean your world (no need to clean anything else).
Step 2: munge your world (no need to munge everything else).
(see the 3rd screenshot)
It isn't necessary to clean every time unless you either work exactly with the terrain texture layers or plan to release the map.
. And then at the end of April I started making a new map for SWBF2 (and still making it) which was an abandoned raw idea from, again, 2011. I hope to publish it by the end of 2025.