I think that you are right about it...
Thank you anyway.
Thank you anyway.
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Show posts MenuQuote from: Giftheck on January 13, 2020, 11:30:19 AM
By default, there is no place to munge FPM models to, so when you munge, it skips them. You need to add a place for them manually.
Go into your DataModID/_LVL_PC folder, and create a new folder called FPM. Inside that, create a new folder called REP. After munging, there should be a lvl file in there with whatever name you gave your REQ file. Copy that into Data/_LVL_PC/FPM/REP.
Now your FPM should appear ingame.
Quote from: Led on January 06, 2020, 04:17:44 AM
I am not sure, but we will try to get you some help.
Quote from: Dark_Phantom on January 06, 2020, 10:42:03 AM
That error can be ignored if you are not doing custom sounds. It does not impact overall munging.
Does anything show up in BFBuilder\Addon? If it is a successful munge of cde (your map), then the folder should be present in there.
Note: you can use sounds from other maps, asfx files are for additional sound effects.
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