Sorry, should have been more specific.
Your first guess is right.
However, that should not be the problem since you were able to replace the marksman with the new unit.
I initially misread your first post.
How exactly have you set up your project?
Do you add the new unit class to the all.req file and copy the munged all.lvl file over to the GameData/Data/lvl_pc/Sides/ folder?
Or did you munge the tat2 map and use it from the addon folder?
Regarding your changes to the soldier class: It would be helpful to see what lines you changed in the odf.
Your first guess is right.
However, that should not be the problem since you were able to replace the marksman with the new unit.
I initially misread your first post.
Code Select
ReadDataFile("dc:SIDE\\all.lvl"
How exactly have you set up your project?
Do you add the new unit class to the all.req file and copy the munged all.lvl file over to the GameData/Data/lvl_pc/Sides/ folder?
Or did you munge the tat2 map and use it from the addon folder?
Regarding your changes to the soldier class: It would be helpful to see what lines you changed in the odf.