I saw the pow and blammo stuff for battlefront II. Did you convert it from that?
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#2
Star Wars Battlefront 2 (2005 Original) / Re: Battlefront II level creator location
March 27, 2010, 11:18:55 AM
Zeroeditor doesn't open. an error comes up and says something like "zeroeditor has asked runtime to terminate in an unusal way. runtime has to terminate" any help on that?
#3
Star Wars Battlefront 2 (2005 Original) / Re: Mod map crash problem
March 27, 2010, 11:15:17 AM
Ok, thank you. I thought that might have been a problem, but I wasn't sure. Thanks again!
#4
Star Wars Battlefront 2 (2005 Original) / Mod map crash problem
March 25, 2010, 01:10:15 PM
In star wars battlefront II, I can play mod maps as long as they are the FIRST map I play, if is in the middle or end then it crashes when it finishes loading. It's not because I have to many but I don't have any patches installed, is it because of that?
#5
Star Wars Battlefront 2 (2005 Original) / Re: Favorate Standard & Mod Map
March 25, 2010, 01:05:00 PMQuote from: CommanderChristian on March 08, 2010, 10:24:37 AM
Favorite standard: Utapau, Kamino, Tantive IV, or Hoth can't decide
Favorite Mod: ancient research facility
I forgot Mustafar. And of course Attack of the Clowns. That one is fun!
#6
Star Wars Battlefront 2 (2005 Original) / Re: Battlefront II level creator location
March 25, 2010, 01:01:06 PM
thank you! It's really funny, I looked over it like two times. I thought it was just a manual, not an actual program. There I go reading to fast again! thanks!
#7
Star Wars Battlefront 2 (2005 Original) / Re: bigger unit??
March 24, 2010, 03:26:09 PM
There's a larger dark trooper phase III in a map called Sraiden. Just look around on filefront. You could ask the owner or something

#8
Star Wars Battlefront 2 (2005 Original) / Battlefront II level creator location
March 24, 2010, 03:23:41 PM
I'm pretty sure I saw a level creator for battlefront II a while ago but I can't find it. I think it was on filefront. Can I have some help?
#9
Star Wars Battlefront (2004 Original) / Re: If Rebellion made another "Squadron" title...
March 08, 2010, 10:46:45 AM
I've played games like Cabela's 2010 and republic heroes on wii. After a while you get used to the sensitivity of the remote.
#10
Star Wars Battlefront 2 (2005 Original) / Re: Favorate Standard & Mod Map
March 08, 2010, 10:24:37 AM
Favorite standard: Utapau, Kamino, Tantive IV, or Hoth can't decide 
Favorite Mod: ancient research facility

Favorite Mod: ancient research facility
#11
Star Wars Battlefront 2 (2005 Original) / Re: What map do you like most?
March 08, 2010, 10:16:49 AM
For your question on the maps there are:
Mygeeto
Geonosis
Naboo
Felucia
Kashyyyk
Utapau
Coruscant
Mustafar
Kamino
Death Star
Polis Massa
Tantive IV
Yavin 4
Hoth
Endor
Dagobah
Jabba's palace
Mos Eisley
then there are space maps and a bazilllion downloads. Does this help?
Mygeeto
Geonosis
Naboo
Felucia
Kashyyyk
Utapau
Coruscant
Mustafar
Kamino
Death Star
Polis Massa
Tantive IV
Yavin 4
Hoth
Endor
Dagobah
Jabba's palace
Mos Eisley
then there are space maps and a bazilllion downloads. Does this help?
#12
Star Wars Battlefront (2004 Original) / Re: If Rebellion made another "Squadron" title...
February 11, 2010, 07:42:00 PM
Yeah, they should make a customizable battlefront for the pc or the Wii! It would be awesome on the wii (partly because I have one
) it would be fun to snipe using the remote

#13
Star Wars Battlefront (2004 Original) / Re: Your Custom Unit
February 04, 2010, 07:58:11 PM
Primary weapon
Chain gun
rifle
secondary
grenades
sniper rifle
clone armor with orange markings, and jet/jump pack
Chain gun
rifle
secondary
grenades
sniper rifle
clone armor with orange markings, and jet/jump pack

#14
Tech Support / Profile's time off by an hour
January 14, 2010, 03:09:51 PM
This may sound silly, but I can't change the time on my profile. It needs to go an hour back. (Is this the right spot to put this sort of thing?)
#15
Requests / Re: Rancor And Acklay ported to SWBF 1?
January 14, 2010, 02:58:27 PM
but I believe the rancor can be ported to BF1
...it can't. The skeleton structure is different, and without actually using the basepose .msh given to you with the prop model (and compiling a new set of animations), you can't have an animationset that'll work for it. The only thing you can do is reenvelop it to the stock skeleton - which is exactly what I already said.
-Maveritchell
Isn't there a rancor model in BF in Jabba's palace from the 1.3 (I think) upgrade, so why port it from BF2?
...it can't. The skeleton structure is different, and without actually using the basepose .msh given to you with the prop model (and compiling a new set of animations), you can't have an animationset that'll work for it. The only thing you can do is reenvelop it to the stock skeleton - which is exactly what I already said.
-Maveritchell
Isn't there a rancor model in BF in Jabba's palace from the 1.3 (I think) upgrade, so why port it from BF2?