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Messages - Bugmenot2017

#1
SWBF2 Modding / Re: BF1 maps crashing on certain modes
September 21, 2025, 12:06:33 PM
I'm glad you got it sorted. A tip: take it easy. Modifying BF1 and BF2 is more of a trial-and-error process.

And one more thing, have you tried asking ChatGPT? Sometimes it helps. I've created several mods for some games, and it's true that it doesn't always work, but it shows you the way forward.

You can also supplement that with internet searches, and you might find some pretty good stuff. You can also ask forums, but if you want an immediate answer, ChatGPT is your friend.
#2
SWBF2 Modding / Re: BF1 maps crashing on certain modes
September 21, 2025, 09:59:45 AM
Regarding Rhen Var, I took a quick look and saw you're missing a comma:

ReadDataFile (REP)

"rep_inf_ep2_jettrooper") -- YOU'RE MISSING A COMMA.
"rep_hero_kiadimundi")

Also, you put a lot of sharpshooters in the Republic, and the special unit is an engineer. Then, the CIS has almost all engineers. I don't know if that's how you want it or you were wrong.

And regarding the fact that it doesn't work with some scripts, even without editing, it makes me think you haven't configured the .REQ files correctly. I don't know.
#3
SWBF2 Modding / Re: BF1 maps crashing on certain modes
September 21, 2025, 09:13:51 AM
You may have made a mistake while editing, could you show me exactly what you edited?
#4
SWBF2 Modding / Re: Hex BF1 maps for BF2
September 18, 2025, 07:11:56 PM
I didn't know that, sorry. :confused:
#5
SWBF2 Modding / Re: Hex BF1 maps for BF2
September 18, 2025, 09:50:22 AM
To do this, you must create the map's mission.lvl file, located in the map's data folder.

To do this, you need BF2_ModTools. After creating it, replace it with your own.

Edit: Here's the link to Anyder's tutorial: https://www.swbfgamers.com/index.php?topic=8516.0

Quote from: Led on September 18, 2025, 04:20:06 PMAlso have a tutorial forum here
P.S.: Sorry Led, I didn't post this before. :slap:
#6
SWBF2 Modding / Re: Hex BF1 maps for BF2
September 16, 2025, 10:28:17 PM
You don't need to edit anything with the hex editor. Marvel4 already shared his conversion scripts on Gametoast: https://www.gametoast.com/viewtopic.php?f=64&t=24321

The last link is exactly what you're looking for. I hope it helps.
#7
Requests / Re: Red04's Conversion Map Pack 1.2 assets.
September 08, 2025, 10:05:39 PM
Quote from: Dark_Phantom on September 08, 2025, 04:41:40 PMhttps://www.swbfgamers.com/index.php?topic=15088.msg128086

Posted them with a local download

Thank you so much Dark Phantom and sorry for posting on the wrong side.
#9
Released Assets / Re: The "This Asset Link Is Dead" thread
September 06, 2025, 01:20:17 AM
Quote from: Led on September 06, 2025, 01:00:07 AMI have the map packs but not the assets...I suggest a PM to Red04 and see if he can refresh his mega link.

Thanks for responding, LED. It's a shame you don't have them.

I'll see if Red04 responds, although he hasn't been online since 2024.
#10
Released Assets / Re: The "This Asset Link Is Dead" thread
September 05, 2025, 10:30:50 PM
I hadn't seen this before and posted this in requests, sorry:

Red04's Conversion Map Pack 1.2 assets.

Hi, I was wondering if anyone has the resource files, as the download link in the thread is no longer available.

Thread link: https://www.swbfgamers.com/index.php?topic=14331.0

Download not available:
https://mega.nz/file/seR0kCII#o1fMvZaud9SVvn1Qkm9tzpGMV61s7QmNUuc3bMTwutY

Thanks.
#11
Requests / Red04's Conversion Map Pack 1.2 assets.
September 04, 2025, 11:32:58 PM
Hi, I was wondering if anyone has the resource files, as the download link in the thread is no longer available.

Thread link: https://www.swbfgamers.com/index.php?topic=14331.0

Download not available:
https://mega.nz/file/seR0kCII#o1fMvZaud9SVvn1Qkm9tzpGMV61s7QmNUuc3bMTwutY

Thanks.
#12
Hi, what the title says, what I really want is to change the .TGA and .ODF (Cloth) file names to something longer, because hex editing is not cool.

I must say that I have found ways to do it with programs, but with certain bugs, I mainly want to do this to organize.

Any ideas?

P.S.: If I find out how to do it without errors, I'll edit the topic.

EDIT: As I said, I'll share my solution, the best solution is "SchMEe" from "tirpider", but I can't edit the .ODF name of the .MSH file.

Something is something, I have also learned to put parts of one unit in another, like backpacks (directly in the model, not as a complement).

If someone wants to search and learn how to use this program, they can do it on this site.
#13
Wow! that's disappointing @Dark_Phantom but thanks for the clarification, 18 years without knowing.

And @Unit 33 I liked that, it's another option if you're looking for a stealthy character.
#14
Quote from: {PLA}gdh92 on March 23, 2022, 02:41:39 AMIt's been a while since I tried it but I think if you don't die at all you can be the last one on your team. Dune sea is a good one to try it.
It's interesting, I'll definitely try it.

EDIT:

I confirm it, it is possible to be the last if you don't die, although I wish I could die to choose another unit, but hey, that's not bad.
#15
SWBF1 Modding / Like being the last one standing.
March 23, 2022, 01:45:53 AM
Hello, in BF2 you can be the last unit on the map, but in BF1 when there is one reinforcement point left to defeat another unit is with you on the battlefield.

I know that when there are 20 reinforcements left the announcer announces the defeat and the units abandon the vehicles and their hero dies.

That doesn't bother me, what does bother me is being behind an allied unit to protect it, I have enough with surviving alone, especially on Hard difficulty.

What I can do?